Tom Clancy's Rainbow Six (video game): Difference between revisions

Content added Content deleted
(Import from TV Tropes TVT:VideoGame.RainbowSix 2012-07-01, editor history TVTH:VideoGame.RainbowSix, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 4: Line 4:
Contrary to popular belief, the games and [[Rainbow Six (Literature)|novel]] were not planned as a franchise. The game series started life as being about [http://www.gamasutra.com/view/feature/3422/postmortem_redstorms_rainbow_six.php an FBI hostage rescue team,] but Red Storm Entertainment wanted to replace the FBI with a fictional group to give the game international appeal. Coincidentally, Clancy happened to be writing his novel at the time, and a license deal was struck. The game actually came out before the book, and the plots diverge halfway through, though they keep the same villains.
Contrary to popular belief, the games and [[Rainbow Six (Literature)|novel]] were not planned as a franchise. The game series started life as being about [http://www.gamasutra.com/view/feature/3422/postmortem_redstorms_rainbow_six.php an FBI hostage rescue team,] but Red Storm Entertainment wanted to replace the FBI with a fictional group to give the game international appeal. Coincidentally, Clancy happened to be writing his novel at the time, and a license deal was struck. The game actually came out before the book, and the plots diverge halfway through, though they keep the same villains.


The original ''Rainbow Six'' for the PC was a first-person combat game which was revolutionary for its realistic combat, feature slow and steady character movement and one-shot-kill gameplay, in contrast to the [[One Man Army]] approach taken by all previous [[First Person Shooter]] games. The most notable feature was the tactical planning map before each mission, in which you organized up to 4 separate fire-teams and planned out their movements throughout the map, allowing you to plan out and implement complex maneuvers using multiple teams. During the mission itself, you controlled 1 team while the computer A.I. controlled the other 3 teams following the path and instructions you laid out in the tactical planning map. Players could switch to direct control of any team and any team member on the fly. Along with its stand-alone expansion pack ''Rogue Spear'', ''Rainbow Six'' was critically acclaimed for its serious and tactically deep gameplay.
The original ''Rainbow Six'' for the PC was a first-person combat game which was revolutionary for its realistic combat, feature slow and steady character movement and one-shot-kill gameplay, in contrast to the [[One-Man Army]] approach taken by all previous [[First-Person Shooter]] games. The most notable feature was the tactical planning map before each mission, in which you organized up to 4 separate fire-teams and planned out their movements throughout the map, allowing you to plan out and implement complex maneuvers using multiple teams. During the mission itself, you controlled 1 team while the computer A.I. controlled the other 3 teams following the path and instructions you laid out in the tactical planning map. Players could switch to direct control of any team and any team member on the fly. Along with its stand-alone expansion pack ''Rogue Spear'', ''Rainbow Six'' was critically acclaimed for its serious and tactically deep gameplay.


''Rainbow Six 3: Raven Shield'' retained the series' tactical gameplay, while updating the presentation to the standards of modern First Person Shooters, with features such as visible weapons in the player's first person point of view, and an improved graphics engine based on the [[Unreal]] Engine 2.
''Rainbow Six 3: Raven Shield'' retained the series' tactical gameplay, while updating the presentation to the standards of modern First Person Shooters, with features such as visible weapons in the player's first person point of view, and an improved graphics engine based on the [[Unreal]] Engine 2.


However, the series deviated from its tactical shooter roots starting with the fourth game in the series, ''Rainbow Six: Lockdown''. ''Lockdown'' did away with the tactical map for more straightforward linear levels, with the player controlling a single character (backed up by 3 A.I. controlled teammates) and moving from start to finish through linear levels while mowing down a small army of terrorists. Gameplay was much more forgiving, with players able to survive several assault rifle shots before dying, and the game played out much more like a standard [[First Person Shooter]] than the previous games in the series (although the inability to restore lost health in the middle of a mission resulted in the retention of some tactical challenge).
However, the series deviated from its tactical shooter roots starting with the fourth game in the series, ''Rainbow Six: Lockdown''. ''Lockdown'' did away with the tactical map for more straightforward linear levels, with the player controlling a single character (backed up by 3 A.I. controlled teammates) and moving from start to finish through linear levels while mowing down a small army of terrorists. Gameplay was much more forgiving, with players able to survive several assault rifle shots before dying, and the game played out much more like a standard [[First-Person Shooter]] than the previous games in the series (although the inability to restore lost health in the middle of a mission resulted in the retention of some tactical challenge).


''Rainbow Six: Vegas'' and ''Rainbow Six: Vegas 2'', the latest games in the series, are in many ways ''Rainbow Six'' [[In Name Only]], being a hybrid first-person/third-person shooter with cover-based gameplay, somewhat similar to ''[[Gears of War]]'', and featuring a regenerating health system and standard [[First Person Shooter]]-style combat. Although ''Vegas'' was critically acclaimed for its gameplay and presentation, it's a far cry from the series original tactical shooter roots.
''Rainbow Six: Vegas'' and ''Rainbow Six: Vegas 2'', the latest games in the series, are in many ways ''Rainbow Six'' [[In Name Only]], being a hybrid first-person/third-person shooter with cover-based gameplay, somewhat similar to ''[[Gears of War]]'', and featuring a regenerating health system and standard [[First-Person Shooter]]-style combat. Although ''Vegas'' was critically acclaimed for its gameplay and presentation, it's a far cry from the series original tactical shooter roots.


''Rainbow Six: Patriots'' was [http://kotaku.com/5814871/source-new-rainbow-6-might-be-the-most-innovative-shooter-in-years demoed] by Kotaku, and will include a new "Morality System".
''Rainbow Six: Patriots'' was [http://kotaku.com/5814871/source-new-rainbow-6-might-be-the-most-innovative-shooter-in-years demoed] by Kotaku, and will include a new "Morality System".
Line 20: Line 20:
* [[Anticlimax Boss]]: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and [[Big Bad]] {{spoiler|Gabriel Nowak}}, which might have worked, except he gives a long [[Motive Rant]] before either of you draw your pistols, and once you do he ''continues'' to rant on while you have your pistol ''aimed right at his head''. Miguel Cabrero can be something of a [[Kaizo Trap]] though; he dropped his gun earlier, but he has another one in his holster and will pull it out once you've finished talking to him.
* [[Anticlimax Boss]]: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and [[Big Bad]] {{spoiler|Gabriel Nowak}}, which might have worked, except he gives a long [[Motive Rant]] before either of you draw your pistols, and once you do he ''continues'' to rant on while you have your pistol ''aimed right at his head''. Miguel Cabrero can be something of a [[Kaizo Trap]] though; he dropped his gun earlier, but he has another one in his holster and will pull it out once you've finished talking to him.
** Right before {{spoiler|Nowak gets his head blown off}}, he sicced an attack helicopter on you. So yeah, the unfair quickdraw was more or less payback. To make it even more ridiculous, {{spoiler|prior to going to face Nowak, Bishop orders the rest of his\her team to hold position. So, Bishop basically wanted a one-on-one confrontation, and got an assault helicopter for his trouble}}.
** Right before {{spoiler|Nowak gets his head blown off}}, he sicced an attack helicopter on you. So yeah, the unfair quickdraw was more or less payback. To make it even more ridiculous, {{spoiler|prior to going to face Nowak, Bishop orders the rest of his\her team to hold position. So, Bishop basically wanted a one-on-one confrontation, and got an assault helicopter for his trouble}}.
* [[A Team Firing]]: Attempting to blind-fire from behind cover in ''Vegas'' results in this. Outside of a few feet, the most you can hope for while shooting is to force the enemy into cover so you can safely pop out and actually aim.
* [[A-Team Firing]]: Attempting to blind-fire from behind cover in ''Vegas'' results in this. Outside of a few feet, the most you can hope for while shooting is to force the enemy into cover so you can safely pop out and actually aim.
* [[Artifact Title]]: The 'Six' in the title comes from the fact that the player originally took on the role of Team Rainbow's commanding officer, which hasn't been the case since ''Raven Shield''.
* [[Artifact Title]]: The 'Six' in the title comes from the fact that the player originally took on the role of Team Rainbow's commanding officer, which hasn't been the case since ''Raven Shield''.
** The Six in the original novel's title referred to John Clark being the leader of Rainbow, but as with the game based on it, it focused more on Domingo Chavez and his Team Two than it did on Clark.
** The Six in the original novel's title referred to John Clark being the leader of Rainbow, but as with the game based on it, it focused more on Domingo Chavez and his Team Two than it did on Clark.
Line 34: Line 34:
* [[Boss Dissonance]]: Most named enemies are an [[Anticlimax Boss]]. Calderon in the original is armed with an assault rifle, but so is his mooks. Verzirsade and Maxim Kutkin in Rogue Spear only have handguns, but they like to hide in corners and ambush you. Gospic in Raven Shield is not so much a concern.
* [[Boss Dissonance]]: Most named enemies are an [[Anticlimax Boss]]. Calderon in the original is armed with an assault rifle, but so is his mooks. Verzirsade and Maxim Kutkin in Rogue Spear only have handguns, but they like to hide in corners and ambush you. Gospic in Raven Shield is not so much a concern.
* [[Broken Pedestal]]: {{spoiler|John Brightling to Catherine Winston, who says before the final mission that she worked with Horizon to make a difference, and never imagined that her research would be used for what it was}}
* [[Broken Pedestal]]: {{spoiler|John Brightling to Catherine Winston, who says before the final mission that she worked with Horizon to make a difference, and never imagined that her research would be used for what it was}}
* [[Cluster F Bomb]]: Not so much in the original games, but quite common in the ''Vegas'' games.
* [[Cluster F-Bomb]]: Not so much in the original games, but quite common in the ''Vegas'' games.
* [[Continuity Nod]]: The NSA Agent in ''Rainbow Six: Vegas 2'' dresses exactly like a [[Splinter Cell]] Agent.
* [[Continuity Nod]]: The NSA Agent in ''Rainbow Six: Vegas 2'' dresses exactly like a [[Splinter Cell]] Agent.
** And the "My Name is Sam" Achievement for 5 consecutive silenced headshots, which has an icon very much like Fisher's trifocal NVGs.
** And the "My Name is Sam" Achievement for 5 consecutive silenced headshots, which has an icon very much like Fisher's trifocal NVGs.
* [[Corrupt Corporate Executive]]: {{spoiler|John Brightling.}}
* [[Corrupt Corporate Executive]]: {{spoiler|John Brightling.}}
* [[Critical Existence Failure]]: Averted. Even nonfatal hits are [[Game Breaking Injury|crippling]], and shots to the head or center mass are [[One Hit Kill|one hit kills]].
* [[Critical Existence Failure]]: Averted. Even nonfatal hits are [[Game Breaking Injury|crippling]], and shots to the head or center mass are [[One-Hit Kill|one hit kills]].
* [[Darker and Edgier]]: Patriots, with its morality system and Occupy Wall Street inspired plot seems to be using this trope full stop.
* [[Darker and Edgier]]: Patriots, with its morality system and Occupy Wall Street inspired plot seems to be using this trope full stop.
* [[Deadpan Snarker]]: your teammates in ''Vegas'' will often whip out sarcastic remarks on occasion, such as when the player executes a particularly sloppy room entry.
* [[Deadpan Snarker]]: your teammates in ''Vegas'' will often whip out sarcastic remarks on occasion, such as when the player executes a particularly sloppy room entry.
Line 76: Line 76:
** In the first game, {{spoiler|Anne Lang has one at the briefing for the penultimate mission, and John Brightling has one after his arrest}}.
** In the first game, {{spoiler|Anne Lang has one at the briefing for the penultimate mission, and John Brightling has one after his arrest}}.
* [[Multinational Team]]: The whole point of Rainbow.
* [[Multinational Team]]: The whole point of Rainbow.
* [[Nintendo Hard]]: [[One Hit Kill]] (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic [[Red Shirt|Redshirts]] with much lower stats, while injured team members had decreased stats.
* [[Nintendo Hard]]: [[One-Hit Kill]] (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic [[Red Shirt|Redshirts]] with much lower stats, while injured team members had decreased stats.
** Armor actually is fairly effective. In multiplayer when there are no [[A Is]] shooting you in the head with autoaim all the time.
** Armor actually is fairly effective. In multiplayer when there are no [[A Is]] shooting you in the head with autoaim all the time.
** The ''Vegas'' series, while easier than the original games, is still very difficult, especially if you try to Rambo your way through. Even with heavy armor you die after taking only 2 or 3 assault rifle hits, so use of cover is ''extremely'' important. For reference, on Normal difficulty you can survive about as much damage as you can on [[Harder Than Hard|Veteran]] difficulty in ''[[Call of Duty]] [[Modern Warfare]]''.
** The ''Vegas'' series, while easier than the original games, is still very difficult, especially if you try to Rambo your way through. Even with heavy armor you die after taking only 2 or 3 assault rifle hits, so use of cover is ''extremely'' important. For reference, on Normal difficulty you can survive about as much damage as you can on [[Harder Than Hard|Veteran]] difficulty in ''[[Call of Duty]] [[Modern Warfare]]''.
Line 85: Line 85:
* [[Omnicidal Maniac]]: John Brightling. Believes human civilization is doomed to collapse within a century anyway, so he and the Phoenix Group plot to hasten its demise with a genetically-engineered Ebola outbreak.
* [[Omnicidal Maniac]]: John Brightling. Believes human civilization is doomed to collapse within a century anyway, so he and the Phoenix Group plot to hasten its demise with a genetically-engineered Ebola outbreak.
* [[One Bullet Clips]]: Realistically averted in the first 3 games in the series, where you carried several separate magazines and swapped between them when you reloaded. Played straight in ''Lockdown'' and ''Vegas'', though if you completely empty your gun, there's an additional animation of you cocking the gun to load the first round into the chamber, and if you reload early you still keep the extra bullet in the chamber.
* [[One Bullet Clips]]: Realistically averted in the first 3 games in the series, where you carried several separate magazines and swapped between them when you reloaded. Played straight in ''Lockdown'' and ''Vegas'', though if you completely empty your gun, there's an additional animation of you cocking the gun to load the first round into the chamber, and if you reload early you still keep the extra bullet in the chamber.
* [[One Hit Kill]]: In the original games, one or two bullets was sufficient to kill any character in the game, both players and enemies. This made combat much more tactical, involving slow and steady searching and room clearing rather than the standard [[First Person Shooter]] "run in guns blazing" approach.
* [[One-Hit Kill]]: In the original games, one or two bullets was sufficient to kill any character in the game, both players and enemies. This made combat much more tactical, involving slow and steady searching and room clearing rather than the standard [[First-Person Shooter]] "run in guns blazing" approach.
** Extremely annoying is when your teammates do not react as fast as they should in regards to clearing rooms, winding up with dead team members.
** Extremely annoying is when your teammates do not react as fast as they should in regards to clearing rooms, winding up with dead team members.
*** In the first two games heavy armor could take many hits before being penetrated. However, this only works on shots that actually ''hit'' the armor.
*** In the first two games heavy armor could take many hits before being penetrated. However, this only works on shots that actually ''hit'' the armor.
** This is still present to an extent in the later games, mostly due to headshots still being instantly fatal - even when using the impenetrable riot shield and wearing the heaviest armor, eventually you are going to be shot and killed.
** This is still present to an extent in the later games, mostly due to headshots still being instantly fatal - even when using the impenetrable riot shield and wearing the heaviest armor, eventually you are going to be shot and killed.
* [[One Man Army]]: Averted in the games before ''Vegas''. Your teams are there for a reason, use them! Trying to Rambo through a mission will get you killed, even on Recruit difficulty. This is a bit easier in ''Lockdown'' and ''Vegas'' because of the regenerating health, but still punishingly difficult.
* [[One-Man Army]]: Averted in the games before ''Vegas''. Your teams are there for a reason, use them! Trying to Rambo through a mission will get you killed, even on Recruit difficulty. This is a bit easier in ''Lockdown'' and ''Vegas'' because of the regenerating health, but still punishingly difficult.
** Subverted in ''Vegas'' and beyond. The only difference is that you are instead a Three-Man Army, but you're still sent on missions with ridiculous odds like being tasked with eliminating hundreds of heavily-armed enemies in a large building (usually while reinforcements frustratingly wait just outside the building).
** Subverted in ''Vegas'' and beyond. The only difference is that you are instead a Three-Man Army, but you're still sent on missions with ridiculous odds like being tasked with eliminating hundreds of heavily-armed enemies in a large building (usually while reinforcements frustratingly wait just outside the building).
* [[Only Mostly Dead]]: "Incapacitated" status, except in ''Raven Shield'' where they're as good as "Dead". In the first two games, they may later be back, but with "Wounded" stats for a couple missions. In the later games, your teammates are only subject to this, rather than [[Final Death]], although if your squad leader is downed, the game ends.
* [[Only Mostly Dead]]: "Incapacitated" status, except in ''Raven Shield'' where they're as good as "Dead". In the first two games, they may later be back, but with "Wounded" stats for a couple missions. In the later games, your teammates are only subject to this, rather than [[Final Death]], although if your squad leader is downed, the game ends.
Line 95: Line 95:
* [[POV Sequel]]: ''Vegas 2'' features the same terrorist attack on Las Vegas as the original ''Rainbow Six: Vegas'', just from the view of the guy leading the squad before they helped Logan.
* [[POV Sequel]]: ''Vegas 2'' features the same terrorist attack on Las Vegas as the original ''Rainbow Six: Vegas'', just from the view of the guy leading the squad before they helped Logan.
* [[Pragmatic Adaptation]]: The original game to the novel, or the novel to the game. There is only the World Park and Australia missions in the game, and there are no snipers so Homer cannot shoot the child killer in the gut. The ringleaders of the conspiracy are also captured rather than left to die in Brazil.
* [[Pragmatic Adaptation]]: The original game to the novel, or the novel to the game. There is only the World Park and Australia missions in the game, and there are no snipers so Homer cannot shoot the child killer in the gut. The ringleaders of the conspiracy are also captured rather than left to die in Brazil.
* [[Precision F Strike]]: There's a lot of swearing in Vegas...except for Bishop, who only says it twice - once when {{spoiler|Echo Team is taken out by a surprise bomb}}, and once when s\he {{spoiler|gets pissed at Gabe joking about shooting Sharon.}}
* [[Precision F-Strike]]: There's a lot of swearing in Vegas...except for Bishop, who only says it twice - once when {{spoiler|Echo Team is taken out by a surprise bomb}}, and once when s\he {{spoiler|gets pissed at Gabe joking about shooting Sharon.}}
* [[Purely Aesthetic Gender]]: Bishop in ''Rainbow Six: Vegas 2''. Not really an issue, as it's a [[First Person Shooter]], not an RPG, so there's no point in the game where it would logically make a difference anyway.
* [[Purely Aesthetic Gender]]: Bishop in ''Rainbow Six: Vegas 2''. Not really an issue, as it's a [[First-Person Shooter]], not an RPG, so there's no point in the game where it would logically make a difference anyway.
** Unless while using cover, opening crates, ect when s\he was shown in third person, [[Estrogen Brigade Bait|you wanted]] [[Hot Amazon|to be a perv]].
** Unless while using cover, opening crates, ect when s\he was shown in third person, [[Estrogen Brigade Bait|you wanted]] [[Hot Amazon|to be a perv]].
* [[Rare Guns]]: Most notably the WA 2000 introduced in Rogue Spear, and the [[XM 8]] in Vegas.
* [[Rare Guns]]: Most notably the WA 2000 introduced in Rogue Spear, and the [[XM 8]] in Vegas.
Line 103: Line 103:
* [[Reverse Mole]]: The Informant that supplied lots of information in Rogue Spear turns out to be the man everyone thought to be the [[Big Bad]].
* [[Reverse Mole]]: The Informant that supplied lots of information in Rogue Spear turns out to be the man everyone thought to be the [[Big Bad]].
* [[Samus Is a Girl]]: Bishop can be played as female.
* [[Samus Is a Girl]]: Bishop can be played as female.
* [[Screw the Money I Have Rules]]: In ''Vegas'', the terrorists take over not one, but several Las Vegas casino vaults. Most of it is left undisturbed, and none of the terrorists attempt to just grab the cash and escape in the confusion. In fact, you can overhear arguments between terrorists who are ideological and those who are mercenary.
* [[Screw the Money, I Have Rules]]: In ''Vegas'', the terrorists take over not one, but several Las Vegas casino vaults. Most of it is left undisturbed, and none of the terrorists attempt to just grab the cash and escape in the confusion. In fact, you can overhear arguments between terrorists who are ideological and those who are mercenary.
* [[Screw the Rules I'm Doing What's Right]]: The final mission in Vegas 2 has the Bravo team acting outside orders. Later shown {{spoiler|[[The Cavalry|Charlie and Delta team did the same]].}}
* [[Screw the Rules, I'm Doing What's Right]]: The final mission in Vegas 2 has the Bravo team acting outside orders. Later shown {{spoiler|[[The Cavalry|Charlie and Delta team did the same]].}}
* [[Shout Out]]: Gabe...and [[Syphon Filter|Logan?]]
* [[Shout Out]]: Gabe...and [[Syphon Filter|Logan?]]
** The Assault Suit in ''Vegas 2'' is quite obviously the Batsuit (or more specifically, the unpainted Nomex Survival Suit that Wayne uses to make the Batsuit) from [[Batman Begins]].
** The Assault Suit in ''Vegas 2'' is quite obviously the Batsuit (or more specifically, the unpainted Nomex Survival Suit that Wayne uses to make the Batsuit) from [[Batman Begins]].
Line 128: Line 128:
* [[Utopia Justifies the Means]]: John Brightling's and The Phoenix Group's goal in the first game.
* [[Utopia Justifies the Means]]: John Brightling's and The Phoenix Group's goal in the first game.
* [[Viva Las Vegas]]: Hits every major landmark, including The Strip, Brand X knockoffs of the Stratosphere and Caesar's Palace, a casino vault, a monorail station, a random desert oil refinery, and the Hoover Dam.
* [[Viva Las Vegas]]: Hits every major landmark, including The Strip, Brand X knockoffs of the Stratosphere and Caesar's Palace, a casino vault, a monorail station, a random desert oil refinery, and the Hoover Dam.
* [[Walk It Off]]: The ''Rainbow Six: Vegas'' series had regenerating health, a far cry from the series' original [[One Hit Kill]] tactical shooter roots.
* [[Walk It Off]]: The ''Rainbow Six: Vegas'' series had regenerating health, a far cry from the series' original [[One-Hit Kill]] tactical shooter roots.
* [[We Cannot Go On Without You]]: "Mission Failed: Ding Chavez/Logan Keller/Bishop is Dead".
* [[We Cannot Go On Without You]]: "Mission Failed: Ding Chavez/Logan Keller/Bishop is Dead".
** Averted in the first game; it's quite possible for Ding to get killed ''in the first mission'' depending on how badly you play, and the game goes on anyway. In fact, the game continues even if literally ''all'' of the named characters are killed, you're just stuck with useless [[Red Shirts]] for the rest of the game.
** Averted in the first game; it's quite possible for Ding to get killed ''in the first mission'' depending on how badly you play, and the game goes on anyway. In fact, the game continues even if literally ''all'' of the named characters are killed, you're just stuck with useless [[Red Shirts]] for the rest of the game.
Line 136: Line 136:
** The True Patriots in Rainbow Six: Patriots.
** The True Patriots in Rainbow Six: Patriots.
* [[What Could Have Been]]: The first game in the franchise began life as a tactical shooter based on the FBI Hostage Rescue Team. It was changed to an adaptation of Tom Clancy's novel to give it more appeal to international audiences.
* [[What Could Have Been]]: The first game in the franchise began life as a tactical shooter based on the FBI Hostage Rescue Team. It was changed to an adaptation of Tom Clancy's novel to give it more appeal to international audiences.
* [[What the Hell Player]]: Your team will call out the generic [[Oh Crap]] radio call "Murphy! Murphy!" if you throw a grenade at them accidentally.
* [[What the Hell, Player?]]: Your team will call out the generic [[Oh Crap]] radio call "Murphy! Murphy!" if you throw a grenade at them accidentally.
** Shooting your teammates in the original would earn you a grumpy "watch your fire!"
** Shooting your teammates in the original would earn you a grumpy "watch your fire!"
** Firing at nothing in particular in ''Vegas 1'' and ''2'' tends to result in Michael telling you to "lay off the sugar".
** Firing at nothing in particular in ''Vegas 1'' and ''2'' tends to result in Michael telling you to "lay off the sugar".