Tomb Raider: Difference between revisions

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Undo revision 2015466 by DemonDuckofDoom (talk) The *hell* a 16-installment franchise spanning nearly 30 years is a "cult classic". If this is a cult classic, *everything* is.
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(Undo revision 2015466 by DemonDuckofDoom (talk) The *hell* a 16-installment franchise spanning nearly 30 years is a "cult classic". If this is a cult classic, *everything* is.)
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'''Square Enix Era'''
* ''[[Lara Croft and the Guardian of Light]]'' (2010) - A downloadable [[Gaiden Game]] with online co-op. The game is a third person 3D rendered isometric platformer/action title with puzzle elements. It is the only game in the series ''not'' to have ''Tomb Raider'' in the title. ItWhile alsonot doesn'texplicit, it seemseems to have anytake place in either of the series''Legend'' continuitycanon (althoughor, itat doesleast, usereuses some ofa ''Legendlot'''s musicof assets), meaning players can interpret it how they wish.
 
* ''[[Tomb Raider (2013)| Tomb Raider]]'' (2013) - Yet another reboot of the series. It follows a young Lara, trapped on a Pacific island [[Survival Horror|mostly alone and without any supplies]] and takes a hard turn toward [[Darker and Edgier]]. Heavy on [[Press X to Not Die]] and wild [[Gameplay and Story Segregation]] in regards to Lara's character, causing her to be crying about having taken human life one moment and be an emotionless killer during gameplay immediately after. Square-Enix infamously deemed its 3.4 million copies sold "disappointing", despite also stating it achieved profitability within 10 months of release, presumably due to an absurd budget <ref>While the budget numbers were never released, its sequel ''Rise of the Tomb Raider'' is known to have cost 110–135 million USD to produce and market (making it one of the highest budgeted games of all time) despite reusing the engine and some art assets from the 2013 game.</ref>. Due to a long lifespan in reduced price digital sales and a few re-releases on newer consoles, these numbers reached '''14.5 million''' at the time Eidos was sold in 2022, and the new owner doesn't anticipate them stopping.
 
* ''[[RiseLara ofCroft and the TombTemple Raiderof Osiris]]'' (2015/20162014) - A direct sequel to ''Tomband Raider''the (2013).Guardian Itof takes place primarily in Siberia, with a portion in SyriaLight''.
** ''Lara Croft and the Frozen Omen'' (2014-2015) - A comic that finishes off the sub-series.
 
* ''[[ShadowRise of the Tomb Raider]]'' (September 14, 20182015/2016) - IsA thedirect sequel to ''Rise of the Tomb Raider'' and(2013). It takes place primarily in MexicoSiberia, andwith a portion in Syria. Lara is still very much in Centralprequel Americamode.
 
* ''[[Shadow of the Tomb Raider]]'' (September 14, 2018) - Is the sequel to ''Rise of the Tomb Raider'' and takes place in Mexico and Central America. Notably includes a playable flashback sequence depicting Lara at 11 years old, showing her to have been an adventurous daredevil even then.
'''THQ Nordic Era'''
 
* Yet another reboot has been announced to be made with Unreal Engine 3. Following the series failing to meet Square Enix's extreme sales demands (among other reasons), Eidos as a whole was sold to THQ Nordic and this is presumably still in development.
'''THQ Nordic/Amazon Era'''
* Following the series failing to meet Square Enix's extreme sales demands (among other reasons), Eidos as a whole was sold to THQ Nordic. The IP was then "leased" to Amazon ([[Chain of Deals|for twice what THQ Nordic had bought all of Eidos from Square Enix for]]) who intended to turn it into a multimedia franchise. As part of this, Amazon agreed to fund and publish the next game in the series. Before the sale to THQ Nordic yet another reboot, to be made with Unreal Engine 5, was in the works and this Amazon project may or may not be a continuation of that.
 
'''Films'''
 
[[Lara Croft: Tomb Raider|Three live-action films based on the franchise]] have been made, starring [[Angelina Jolie]] as Lara Croft. The films depart from the games in several plot departments, but Lara stays pretty much the same. The first film, ''Lara Croft: Tomb Raider'', was released in 2001; Lara is off looking for the Triangle of Light, which the Illuminati seek in order to control time. The second film, ''Lara Croft Tomb Raider: The Cradle of Life'', has Lara in search of Pandora's Box. The third film stars, Aliciatitled Vikander,simply an''Tomb OscarRaider'' winningstarring actress,Alicia andVikander willand beloosely based on the 2013 reboot was released in 2018. It wound up receiving [[So OK Its Average|thoroughly average]] reviews and only just broke even. As part of Amazon's plans to make the series a multimedia franchise again, they announced their plans for a new film produced by [[Dmitri M. Johnson]] as well as seperate a TV series and video game.
 
'''Animation'''
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** Let's not forget Crocodiles in Greece as well, or the fact that these animals have lived for centuries with no food in enclosed spaces.
** But the Blue Ribbon goes to the ''Velociraptors'' and ''T-Rex'' that live in, of all places, ''the frozen Peruvian mountains.'' And China. And Polynesia.
* [[Modesty Shorts]]: 11 year old Lara in ''Shadow of the Tomb Raider'', electing for short black spats rather than a [[Mythology Gag]].
* [[Mook Horror Show]]: Lara can polish off entire armies of trained mercenaries by herself.
* [[More Dakka]]: As Lara's signature weapons are her dual Pistols the dual Uzis essentially function as this for her character (and were used almost as much as the pistols in earlier art for the series). Also, while other weapons had higher overall damage output the mix and agility and damage the Uzi's offered made them the overall best weapon of the first couple of games, although they were overshadowed by other weapons from ''Tomb Raider III'' onwards. Due to being a remake, ''Anniversary'' did give them some extra limelight again.