Tomb Raider: Difference between revisions

Undo revision 2015466 by DemonDuckofDoom (talk) The *hell* a 16-installment franchise spanning nearly 30 years is a "cult classic". If this is a cult classic, *everything* is.
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(Undo revision 2015466 by DemonDuckofDoom (talk) The *hell* a 16-installment franchise spanning nearly 30 years is a "cult classic". If this is a cult classic, *everything* is.)
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* ''[[Lara Croft and the Guardian of Light]]'' (2010) - A downloadable [[Gaiden Game]] with online co-op. The game is a third person 3D rendered isometric platformer/action title with puzzle elements. It is the only game in the series ''not'' to have ''Tomb Raider'' in the title. While not explicit, it seems to take place in the ''Legend'' canon (or, at least, reuses a ''lot'' of assets).
 
* ''[[Tomb Raider (2013)| Tomb Raider]]'' (2013) - Yet another reboot of the series. It follows a young Lara, trapped on a Pacific island [[Survival Horror|mostly alone and without any supplies]] and takes a hard turn toward [[Darker and Edgier]]. Heavy on [[Press X to Not Die]] and wild [[Gameplay and Story Segregation]] in regards to Lara's character, causing her to be crying about having taken human life one moment and be an emotionless killer during gameplay immediately after. Square-Enix infamously deemed its 3.4 million copies sold "disappointing", despite also stating it achieved profitability within 10 months of release, presumably due to an absurd budget <ref>While the budget numbers were never released, its sequel ''Rise of the Tomb Raider'' is known to have cost 110–135 million USD to produce and market (making it one of the highest budgeted games of all time) despite reusing the engine and some art assets from the 2013 game.</ref>. Due to a long lifespan in reduced price digital sales and a few re-releases on newer consoles, these numbers reached '''14.5 million''' at the time Eidos was sold in 2022, and the new owner doesn't anticipate them stopping.
 
* ''[[Lara Croft and the Temple of Osiris]]'' (2014) - A sequel to ''and the Guardian of Light''.
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* ''[[Shadow of the Tomb Raider]]'' (September 14, 2018) - Is the sequel to ''Rise of the Tomb Raider'' and takes place in Mexico and Central America. Notably includes a playable flashback sequence depicting Lara at 11 years old, showing her to have been an adventurous daredevil even then.
 
'''THQ Nordic/Amazon Era'''
* Yet another reboot has been announced to be made with Unreal Engine 5. Following the series failing to meet Square Enix's extreme sales demands (among other reasons), Eidos as a whole was sold to THQ Nordic. whereThe IP was then "leased" to Amazon ([[Chain of Deals|for twice what THQ Nordic had bought all of Eidos from Square Enix for]]) who intended to turn it into a multimedia franchise. As part of this, isAmazon presumablyagreed stillto fund and publish the next game in developmentthe series. Before the sale to THQ Nordic yet another reboot, to be made with Unreal Engine 5, was in the works and this Amazon project may or may not be a continuation of that.
 
'''Films'''
 
[[Lara Croft: Tomb Raider|Three live-action films based on the franchise]] have been made, starring [[Angelina Jolie]] as Lara Croft. The films depart from the games in several plot departments, but Lara stays pretty much the same. The first film, ''Lara Croft: Tomb Raider'', was released in 2001; Lara is off looking for the Triangle of Light, which the Illuminati seek in order to control time. The second film, ''Lara Croft Tomb Raider: The Cradle of Life'', has Lara in search of Pandora's Box. The third film stars, Aliciatitled Vikander,simply an''Tomb OscarRaider'' winningstarring actress,Alicia andVikander willand beloosely based on the 2013 reboot was released in 2018. It wound up receiving [[So OK Its Average|thoroughly average]] reviews and only just broke even. As part of Amazon's plans to make the series a multimedia franchise again, they announced their plans for a new film produced by [[Dmitri M. Johnson]] as well as seperate a TV series and video game.
 
'''Animation'''