Tomb Raider: Difference between revisions

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* ''Tomb Raider III'' (1998) is actually five, loosely connected stories. Lara is gathering four crystal artifacts, with mystical (and [[With Great Power Comes Great Insanity|insanity-inducing]]) powers. The first is found in India and then the player can then choose in which order to seek out the remaining three, visiting Area 51, London and an unspecified island in the South Pacific. Finally, she travels to the impact site in Antarctica, fighting through an excavation filled with creatures mutated by the meteorite.
** ''Tomb Raider III'' was mostly well received, but is [[Nintendo Hard|extremely merciless in difficulty]] and has a punishing save system on the [[Play StationPlayStation]] version, but is also very ambitious in other areas; this resulted in it becoming a [[Love It or Hate It]] game with people generally either considering it one of the (or the) best games in the series or hating it. This was also the start of a general split in the overall reception of the series.
 
* ''Tomb Raider: The Last Revelation'' (1999) - Lara unwittingly releases the Egyptian god Set from his sarcophagus and must travel across Egypt to gather the pieces of [[Plot Coupon|Horus's armor]] and re-seal him before he brings about the apocalypse. Lara's former mentor, Werner Von Croy resurfaces and becomes the host for the evil god.
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* [[Instant Awesome, Just Add Dragons]]: Those who have the courage to plunge the Dagger of Xian into their heart are rewarded with being able to transform into a dragon.
* [[Invisible Grid]]: All of the first five games were divided up into grids that made jumps very simple to do and all puzzle blocks always moved by each "square" (for example, Walk to the edge, tap back once, and you got enough room to do a running jump).
* [[Killer App]]: While it was initially developed for the Saturn, ''Tomb Raider'' and its early sequels became a killer app for the [[Play StationPlayStation]], the PC version was also one of the first games to get [[Graphics Processing Unit|3D card support]].
* [[Large Ham]]: Quite a few, but Verdilet, the demon from the Ireland levels of ''Chronicles'', is [[No Indoor Voice|particularly noteworthy]].
* [[Letting the Air Out of the Band]]: Heard in ''Lara Croft and the Guardian of Light'' when you lose a life.
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** Averted in ''Tomb Raider Chronicles''. Each story chapter has their own set of levels and items don't carry over between stories, so you're free to waste as much supplies and ammo as you want as long as you can find them in the levels.
* [[Took a Level In Dumbass]]: Larson and Pierre go from mildly incompetent in the first game to extremely incompetent in ''Chronicles''. This is played with, however, as this particular ''Chronicles'' segment chronologically takes place before the first game.
* [[Took a Level Inin Jerkass]]: Lara in ''Angel of Darkness'', [[Justified Trope|justified]] [[Character Development|given what she had to go through]] at the end of ''The Last Revelation''.
* [[Training Dummy]]: In ''Legend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.
* [[Trophy Room]]