Tomb of Horrors: Difference between revisions

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722. Can't intentionally fail all my secret door checks so I don't have to play ''Tomb of Horrors'' again. }}
* [[Total Party Kill]]: Would be the whole point, if killing just one PC at a time wasn't just as common.
* [[Trap Master]]: Acererak is a villain who could have given [[Saw|Jigsaw]] pointers on [[Death Trap]] construction (and keep in mind, Jigsaw's victims had ''no'' access to magic). What makes the Tomb unique is that, while it has the standard pit traps, blade traps, and the like many of the more nefarious traps are actually hazards placed in plain sight, and thus not detectable by a mere ''detect trap'' spell. {{spoiler| For instance, the misty doorways are portals, and do exactly what you'd expect them to do; in hindsight, a player might realize that it wasn't a good idea to enter a portal without knowing where it led. The room with the three vats - one filled with water, one with acid, another with an orche jelly - again, the danger is there in plain sight. The scary demon's head statue with a ''sphere of annihilation'' in its mouth? Maybe sticking your hand in such a device isn't a good idea. Again, this is a module where a PC's high Intelligence Score means nothing unless the ''players'' think the situation through.}}
* [[Trial and Error Gameplay]]: Parties will need to do a lot of this to get through the maze.
* [[You Have to Burn the Web]]