Tomb of Horrors: Difference between revisions

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* [[Hyperspace Is a Scary Place]]: Don't go ethereal. Ever.
* [[Hyperspace Is a Scary Place]]: Don't go ethereal. Ever.
* [[Lava Pit]]: One hallway ''tilts'' to dump you in.
* [[Lava Pit]]: One hallway ''tilts'' to dump you in.
* [[Load Bearing Boss]]: {{spoiler|After you kill Acererak, you have to run out of a collapsing dungeon. Only if you go back, you find out the tunnel collapse was an illusion and the Acererak you killed was fake. He has a twisted sense of humor, and so does Gary.}}
* [[Load-Bearing Boss]]: {{spoiler|After you kill Acererak, you have to run out of a collapsing dungeon. Only if you go back, you find out the tunnel collapse was an illusion and the Acererak you killed was fake. He has a twisted sense of humor, and so does Gary.}}
{{quote| ''If the party runs out, [[Evil Gloating|ask them if they thought it was too hard a dungeon]].''}}
{{quote| ''If the party runs out, [[Evil Gloating|ask them if they thought it was too hard a dungeon]].''}}
* [[Malevolent Architecture]]: The entire tomb.
* [[Malevolent Architecture]]: The entire tomb.
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* [[Rule of Three]]: [[Exploited Trope|Exploited]]. There's one hallway behind a secret door which has three doors in it, each of which has a spike-filled pit behind it. The idea is that after the first two, the party will mostly ignore the third, and will continue on their way, where they'll run right into [[Lava Pit|another horrible trap]]. The real way to continue is via a hidden door in the third pit.
* [[Rule of Three]]: [[Exploited Trope|Exploited]]. There's one hallway behind a secret door which has three doors in it, each of which has a spike-filled pit behind it. The idea is that after the first two, the party will mostly ignore the third, and will continue on their way, where they'll run right into [[Lava Pit|another horrible trap]]. The real way to continue is via a hidden door in the third pit.
* [[Schmuck Bait]]: The entire thing. Both in-universe and out. The [[Big Bad]] built the dungeon in order to attract, and then kill, adventurers. Why go out searching for powerful magic items when you can just get their owners to bring them to you? And in real life, there's a certain kind of player that can't resist the idea of challenging the world's hardest D&D module...
* [[Schmuck Bait]]: The entire thing. Both in-universe and out. The [[Big Bad]] built the dungeon in order to attract, and then kill, adventurers. Why go out searching for powerful magic items when you can just get their owners to bring them to you? And in real life, there's a certain kind of player that can't resist the idea of challenging the world's hardest D&D module...
** Truth is that the original module of Tomb of Horrors isn't particulary rewarding, nor in Gold, Magic Items. The sad part is that the module itself isn't particulary rewarding in GP, Magic items, or since there are very few combats, there isn't particulary rewarding in XP. Also {{spoiler|A Fighter needs a [[Infinity Plus One Sword|+5 Vorpal Sword]] to damage the lich. There isn't any of those in all the whole tomb: The poor fighter needs to bring his own infinityPlusOneSword if he wants just one chance against the demilich}}
** Truth is that the original module of Tomb of Horrors isn't particulary rewarding, nor in Gold, Magic Items. The sad part is that the module itself isn't particulary rewarding in GP, Magic items, or since there are very few combats, there isn't particulary rewarding in XP. Also {{spoiler|A Fighter needs a [[Infinity+1 Sword|+5 Vorpal Sword]] to damage the lich. There isn't any of those in all the whole tomb: The poor fighter needs to bring his own infinityPlusOneSword if he wants just one chance against the demilich}}
** Another example can be Acererak's treasure: {{spoiler|A incredible set of magic items. All of those doubles as Acererak's [[Soul Jar|phylactery]]. So: You have to destroy the better part of the loot, or the lich will regenerate itself. Inside your new magic toy}}
** Another example can be Acererak's treasure: {{spoiler|A incredible set of magic items. All of those doubles as Acererak's [[Soul Jar|phylactery]]. So: You have to destroy the better part of the loot, or the lich will regenerate itself. Inside your new magic toy}}
* [[Self Imposed Challenge]]: The very act of attempting to play this thing ''at all''.
* [[Self-Imposed Challenge]]: The very act of attempting to play this thing ''at all''.
* [[Spikes of Doom]]: All over the place. Also, they're all poisoned. [[It Got Worse|And some of them fire up at you]].
* [[Spikes of Doom]]: All over the place. Also, they're all poisoned. [[It Got Worse|And some of them fire up at you]].
* [[The Woobie]]: The Siren in the original version of the Tomb of Horrors. Trapped inside the tomb as an personal joke by Acererak. She is cursed so she can't leave the cavern she is trapped in, and neither can she say how to lift the curse, she can only hope the players "Ask her to join them" to lift her curse. Ofcourse most players would suspect the Siren to be just one of many traps, a [[Shmuck Bait|shmuck bait]] or just a [[Fantastic Racism|monster]] or simply take one of the bag of holdings resting beside her, resulting in her being erased from existence. Ofcourse, saving her would make [[Crowning Moment of Heartwarming|the players friend for life.]]
* [[The Woobie]]: The Siren in the original version of the Tomb of Horrors. Trapped inside the tomb as an personal joke by Acererak. She is cursed so she can't leave the cavern she is trapped in, and neither can she say how to lift the curse, she can only hope the players "Ask her to join them" to lift her curse. Ofcourse most players would suspect the Siren to be just one of many traps, a [[Shmuck Bait|shmuck bait]] or just a [[Fantastic Racism|monster]] or simply take one of the bag of holdings resting beside her, resulting in her being erased from existence. Ofcourse, saving her would make [[Crowning Moment of Heartwarming|the players friend for life.]]
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* [[Evil Plan]]: Acererak's plan in the 4E version of Tomb of Horrors is to {{spoiler|harness the power of dead gods, up to and including the one murdered by Asmodeus}}.
* [[Evil Plan]]: Acererak's plan in the 4E version of Tomb of Horrors is to {{spoiler|harness the power of dead gods, up to and including the one murdered by Asmodeus}}.
* [[Fallen Angel]]: Acererak manages to corrupt two angels, and they're hard to beat.
* [[Fallen Angel]]: Acererak manages to corrupt two angels, and they're hard to beat.
* [[Man Eating Plant]]: Or rather, the plant will {{spoiler|eat your soul}}.
* [[Man-Eating Plant]]: Or rather, the plant will {{spoiler|eat your soul}}.
* [[Never Mess With Granny]]: The Crone statue
* [[Never Mess With Granny]]: The Crone statue
* [[Nice Job Breaking It Hero]]: Acererak is still around because {{spoiler|the heroes that destroyed him in ''Return to the Tomb of Horrors'' didn't completely destroy his [[Soul Jar|phylactery]] as that would damn the souls trapped inside. Acererak was able to use these souls to once again continue his plans}}.
* [[Nice Job Breaking It, Hero]]: Acererak is still around because {{spoiler|the heroes that destroyed him in ''Return to the Tomb of Horrors'' didn't completely destroy his [[Soul Jar|phylactery]] as that would damn the souls trapped inside. Acererak was able to use these souls to once again continue his plans}}.
** In one of the other 4E Superadventures, ''Revenge of the Giants'', PCs can travel back in time as part of a fetch-quest where they encounter {{spoiler|and kill}} a still-human Acererak. {{spoiler|He rises 1d10 days later as a lich, "starting his path to ultimate darkness and evil"}}.
** In one of the other 4E Superadventures, ''Revenge of the Giants'', PCs can travel back in time as part of a fetch-quest where they encounter {{spoiler|and kill}} a still-human Acererak. {{spoiler|He rises 1d10 days later as a lich, "starting his path to ultimate darkness and evil"}}.