Topic on Talk:Pokémon Ruby and Sapphire

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That's the thing - there's usually enough in the [[Updated Rerelease|Updated Rereleases]] to differentiate them from the originals at least, but ''a lot of the time'' the third versions (which, I'm wondering if that's a trope, I know MMBN also does something like that but that's another discussion) tends to have a similar enough story with some of the beats changed. Quick-and-dirty summaries of relevant parts based off my half-remembered knowledge of the games:
That's the thing - there's usually enough in the [[Updated Rerelease|Updated Rereleases]] to differentiate them from the originals at least - not to mention the mechanical changes between generations - but ''a lot of the time'' the third versions for each generation (which, I'm wondering if that's a trope, I know MMBN also does something like that but that's another discussion) tends to have a similar enough story with some of the beats changed. Quick-and-dirty summaries of relevant parts based off my half-remembered knowledge of the games:


*''Gold/Silver'' and ''Crystal'': Embark on an adventure for Elm, deal with a rival who stole a 'Mon from his lab, discover that Team Rocket's returned and stop them. ''Crystal'' has the same beats with a more detailed Risingbadge quest, focus on Suicune and the other Legendary Beasts in lieu of Ho-Oh and Lugia (which the latter makes postgame-only), and the debut of the Battle Tower.
*''Gold/Silver'' and ''Crystal'': Embark on an adventure for Elm, deal with a rival who stole a 'Mon from his lab, discover that Team Rocket's returned and stop them. ''Crystal'' has the same beats with a more detailed Risingbadge quest, focus on Suicune and the other Legendary Beasts in lieu of Ho-Oh and Lugia (which the latter makes postgame-only), and the debut of the Battle Tower.