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* [[Stuff Blowing Up]]: Once you acquire gunpowder, this is your assassins' favorite method of either killing or sabotaging.
* [[Stuff Blowing Up]]: Once you acquire gunpowder, this is your assassins' favorite method of either killing or sabotaging.
* [[Suicidal Overconfidence]]: The strategic AI tends to gravely overestimate its chances and will gleefully attack an empire five times its size and three times as powerful. They'll also refuse terms if you try to reason with them, somehow still confident that they can destroy you with one city. On the tactical level, however, the AI will form a defensive block or flee outright if you clearly outmatch it.
* [[Suicidal Overconfidence]]: The strategic AI tends to gravely overestimate its chances and will gleefully attack an empire five times its size and three times as powerful. They'll also refuse terms if you try to reason with them, somehow still confident that they can destroy you with one city. On the tactical level, however, the AI will form a defensive block or flee outright if you clearly outmatch it.
** It's taken further in ''Rome Total War''. The general is a powerful heavy cavalry unit, but committing it to the fight is still a gamble since your general could end up getting killed. [[Attack! Attack! Attack!|The AI doesn't seem to care]], however, and will usually throw its general unit into the fray of battle as soon as it gets the chance to (usually not even attempting a flanking maneuver). This often results in you killing the enemy general early in the battle, [[Decapitated Army|which makes the rest of the fight easier]].
* [[Suspiciously Small Army]]: Despite being one of the most realistic representations of battlefield tactics in the gaming industry, Total War does this, or at least the earlier games do. A unit's standard size in ''Rome'' is between 40 and 60 men, and even at the huge unit size, where unit sizes can reach a massive 240 men, armies can't exceed 4800 men. The actual Roman army, meanwhile, could number tens of thousands in single battles. Naturally this is due to graphical limitations, a 10,000 man army would break all but the most advanced computers. Every faction bringing that many or more to the field would make the game impossible to run. There is however a mod for empire that increases unit size to about 500 man for each unit making a full stack grow close to 10 000 man.
* [[Suspiciously Small Army]]: Despite being one of the most realistic representations of battlefield tactics in the gaming industry, Total War does this, or at least the earlier games do. A unit's standard size in ''Rome'' is between 40 and 60 men, and even at the huge unit size, where unit sizes can reach a massive 240 men, armies can't exceed 4800 men. The actual Roman army, meanwhile, could number tens of thousands in single battles. Naturally this is due to graphical limitations, a 10,000 man army would break all but the most advanced computers. Every faction bringing that many or more to the field would make the game impossible to run. There is however a mod for empire that increases unit size to about 500 man for each unit making a full stack grow close to 10 000 man.
** ''Shogun 2'' is set to expand this, though, with each side being capable of fielding up to ''sixty-four thousand men'' in a battle.
** ''Shogun 2'' is set to expand this, though, with each side being capable of fielding up to ''sixty-four thousand men'' in a battle.