Track Mania: Difference between revisions

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But the real star of the show here is probably the [[Level Editor]] provided in game. The editor is strikingly similar to playing with [[LEGO]] bricks — the editor gives you a series of tiles with bits of road, and you can arrange them to your liking. The only real requirements are a start, a finish and a way to get from one to the other. As such, there are tons and tons of user-created tracks, most of them on the community Web site, [http://www.tm-exchange.com/ TMX].
But the real star of the show here is probably the [[Level Editor]] provided in game. The editor is strikingly similar to playing with [[LEGO]] bricks — the editor gives you a series of tiles with bits of road, and you can arrange them to your liking. The only real requirements are a start, a finish and a way to get from one to the other. As such, there are tons and tons of user-created tracks, most of them on the community Web site, [http://www.tm-exchange.com/ TMX].


The first two titles, ''Trackmania'' and ''Trackmania [[Oddly Named Sequel|Sunrise]]'', each with three environments to build in, were not particularly successful on the market. The game did not catch on among a wider audience until the free ''Trackmania Nations'' was released, a popular game that spawned a large community and many fansites. It had a single environment with many more freeform tiles, enabling a much larger variety of tracks compared to the older titles. To please fans of the original environments, ''Trackmania United'' was a paid version that also included the environments of the first games. A free ''"Forever"'' upgrade was available that enabled cross-server play between ''Nations'' and ''United'' players. The fifth title in the series, released in September 2011, is naturally called ''Trackmania 2'' and features a new graphics engine and a single "Canyon" environment with far more track tiles and options than any of the older environments. The "Valley" environment will be released later as DLC.
The first two titles, ''Trackmania'' and ''Trackmania [[Oddly-Named Sequel 2: Electric Boogaloo|Sunrise]]'', each with three environments to build in, were not particularly successful on the market. The game did not catch on among a wider audience until the free ''Trackmania Nations'' was released, a popular game that spawned a large community and many fansites. It had a single environment with many more freeform tiles, enabling a much larger variety of tracks compared to the older titles. To please fans of the original environments, ''Trackmania United'' was a paid version that also included the environments of the first games. A free ''"Forever"'' upgrade was available that enabled cross-server play between ''Nations'' and ''United'' players. The fifth title in the series, released in September 2011, is naturally called ''Trackmania 2'' and features a new graphics engine and a single "Canyon" environment with far more track tiles and options than any of the older environments. The "Valley" environment will be released later as DLC.


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* [[Rule of Fun]]: Pretty much the basis of the game. Cars that go unrealistic speeds? Rollercoaster-style loops? Thousand-foot high jumps? It's all here.
* [[Rule of Fun]]: Pretty much the basis of the game. Cars that go unrealistic speeds? Rollercoaster-style loops? Thousand-foot high jumps? It's all here.
* [[Serial Escalation]]: Tracks can rapidly escalate to crazy levels.
* [[Serial Escalation]]: Tracks can rapidly escalate to crazy levels.
* [[Shout-Out]]: The skyscrapers in Island look an awful lot like [[Die Hard (Film)|Nakatomi Plaza]].
* [[Shout-Out]]: The skyscrapers in Island look an awful lot like [[Die Hard|Nakatomi Plaza]].
** The Island environment is pretty much one big shout out to [[Out Run]], down to the bright colours at sunset, the lane markings and the eighties supercar and even the arcade style ''"START!!!!"'' flag with period lettering. Even the drifts feel the same.
** The Island environment is pretty much one big shout out to [[Out Run]], down to the bright colours at sunset, the lane markings and the eighties supercar and even the arcade style ''"START!!!!"'' flag with period lettering. Even the drifts feel the same.
** The corkscrew obstacle in the Alpine environment is exactly the same as the one found in the '93 spiritual prequel ''Stunts'', despite the existence of the new tube blocks that make said corkscrew obsolete.
** The corkscrew obstacle in the Alpine environment is exactly the same as the one found in the '93 spiritual prequel ''Stunts'', despite the existence of the new tube blocks that make said corkscrew obsolete.