Trap Master: Difference between revisions

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* In ''[[Dissidia Final Fantasy]]'', this is [[Final Fantasy II|The Emperor's]]' modus operandi. It's even [[Trope Namer|the title of his fighting style]]. He conjures [[Instant Runes|energy crests]] that can paralyze opponents or shoot projectiles at them, or releases magical mines from his [[Magic Wand|staff]] that draw the opponent in and explode. His Flare attack is a slow but large homing projectile that keeps the opponent dodging, and his trademark [[Colony Drop|Starfall]] would be all but impossible to use if it weren't for his traps pressuring the opponent and buying him time.
* In ''[[Dissidia Final Fantasy]]'', this is [[Final Fantasy II|The Emperor's]]' modus operandi. It's even [[Trope Namer|the title of his fighting style]]. He conjures [[Instant Runes|energy crests]] that can paralyze opponents or shoot projectiles at them, or releases magical mines from his [[Magic Wand|staff]] that draw the opponent in and explode. His Flare attack is a slow but large homing projectile that keeps the opponent dodging, and his trademark [[Colony Drop|Starfall]] would be all but impossible to use if it weren't for his traps pressuring the opponent and buying him time.
** Kefka partially counts as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.
** Kefka partially counts as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.
* Then there are rangers in ''[[Final Fantasy Tactics a 2]]'', who are capable of laying (and disarming) traps.
* Then there are rangers in ''[[Final Fantasy Tactics A2]]'', who are capable of laying (and disarming) traps.
* ''[[Dragon Age]]'' features "trap making" as a skill and an engine that doesn't transition between screens when a battle begins, allowing players to use doorways, blind corners, stairways, and the like on the map as choke points, making it very possible to play as this kind of character if you know when fights are coming. You can even get a certificate of achievement for being an insidious user of traps.
* ''[[Dragon Age]]'' features "trap making" as a skill and an engine that doesn't transition between screens when a battle begins, allowing players to use doorways, blind corners, stairways, and the like on the map as choke points, making it very possible to play as this kind of character if you know when fights are coming. You can even get a certificate of achievement for being an insidious user of traps.
* The Vanquisher class in ''[[Torchlight]]'' is one of these. Her abilities involve dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the straighforward combat used by the Warrior class.
* The Vanquisher class in ''[[Torchlight]]'' is one of these. Her abilities involve dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the straighforward combat used by the Warrior class.