Traveling At the Speed of Plot: Difference between revisions
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== Tabletop Games ==
* The ''[[Star Wars]]'' Roleplaying Game released by West End Games in the late Eighties had detailed rules for what can make hyperspace travel
* In the ''[[Shadowrun]]'' novel ''The Lucifer Deck'', a snooping character is trapped behind an office desk by an Awakened guard dog, and calls a friend for help. In a Speed-of-Plot demo that exceeds even the [[A-Team]] example (above), the friend calls a shaman he barely knows, persuades her to help, drives ''across town to meet her'', and sets up an experimental ritual, allowing the shaman to send a spirit to assist the cornered snoop ... all in the time it takes a hellhound to muscle its way past a desk. Worst of all, the book even gushes about the spirit's ''incredible speed of travel'' when it flies to the rescue, never mind how long took to get the summons underway!
* Role-Playing Games in general follow this rule, at least in practice.
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