Trick Bomb: Difference between revisions

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* Tear gas grenades.
* Anti-handling devices (trick fuses intended to amputate the hand of a disposal tech) are often placed in bombs. It is probably even more common in movies than in real life as cool MacGyverish heroes can thereby be shown to do stunts. Whereas in real life it is often cost-effective simply to have auxiliary troops drop lots of fairly crude gadgets by the road and if one goes off before the mission is complete there are [[Cannon Fodder|more where that came from.]]
** As old saboteur Ilya Starinov noted in his memoirs, what worked best was combination of booby traps ''and'' decoy bombs -- the latter both fake (up to just very carefully carrying boxes with "explosives" into the evacuated houses they didn't rig and spending some time inside) and real, but cheaply made ones. He also was a proponent of visible mine laying, which is much the same on a larger scale -- the bumps are obvious even on air photo, but there are too many of these, and most are empty: so driving over them will cost tanks because some ''are'' real mines (even worse for tanks with low clearance, as they can push bumps with the bottom and may end up wrecked and/or with crew dead, rather than only mission-killed by losing some tracks and a wheel), shooting these is a prohibitively expensive waste of shells, defusing is dangerous (some are booby traps for the sweepers, and the whole place may be under fire) and ''very'' slow (every bump must be checked with full caution).
*** He mentioned using this to cover a bunch of radio controlled bombs in Kharkov (when it was obvious retreat from there is a matter of time), including the masterpiece of which he was particularly proud, set in a mansion on the order of [[Nikita Khrushchev]] currently residing there (even though Khrushchev was told what may happen should the next air raid hit too close). They (it took a bit over two days for six people before the site was ready to add explosives) dug a well, placing earth in enumerated bags to be put back in the correct layer order, made a niche under the foundation of a structural wall with radio equipment and enough explosives to hope they'll take out guards outside the building as well. And equipped it to be anti-tampering devices, indeed. But after that they put a time bomb they dubbed "spoonbait" under a pile of coal in the boiler room - with very fancy and dangerous-looking extras, which all would even work if not dry batteries. So the Germans found it, "disabled", and let the General move in...
*** As the editors' note to his memoir points out, in reality both sides had a habit of using POWs when booby traps were suspected.
 
== [[Tabletop Games]] ==
* The closest thing ''[[Dungeons & Dragons]]'' has to a standard grenade is alchemist's fire, a liquid stored in throwable bottles that ignites on exposure to oxygen. From there things get a little weird. Bottles of holy water can be thrown to do damage to undead, acid flasks ... [[Exactly What It Says on the Tin|do acid damage]], tanglefoot bags release an adhesive to slow opponents down, choking powder makes it hard to breathe, and thunderstones deafen the subject. The catchall term for these is "grenadelike weapons". Alchemist's fire and acid flasks are particularly useful in low-level parties for finishing off trolls, which will [[Healing Factor|eventually regenerate]] from wounds inflicted by any other type of damage.
* ''[[Warhammer 40,000]]'' has a number of special grenade types available to different species. These run from relatively "normal" grenades such as smoke and stun grenades right the way up really exotic things such as Stasis Grenades (which stop time in a small area) and Warp Grenades (which tear a hole in the fabric of reality and suck anything nearby into [[Hyperspace Is a Scary Place|the Warp]]).
** ''[[Warhammer 40,000 Roleplay]]'' has a long list, including those vortex, stasis, as well as "[[EMP|haywire]]", [[Sticky Situation|web]] and [[Make Me Wanna Shout|howler]], alien exotics like aetherflare ([[Magitek|spirit-burning]] device that ignores all natural, material and even psychic defences, but any forcefield or ward blocks the effect completely) and many gas variants, such as hallucinogenic, plant-killing or scare.
 
== [[Video Games]] ==