Trope Workshop:Exclusive Armaments: Difference between revisions

Adding example from World Trigger, Wild ARMs, and Paranatural.
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(Adding example from World Trigger, Wild ARMs, and Paranatural.)
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* ÄRMs from ''[[MÄR]]'' are an assortment of mystical objects within the land of MÄR-Heaven with different purposes. The weaker ÄRM can be used by anyone. They are also used as weapons and were the leading force in the first Marchen War. An ÄRM can have different abilities and can be 'upgraded' by installing a magic stone. The power of an ÄRM is related to a user's mental, physical, and magical skills. Magic power is the most crucial, and one can either be born with it or gain it through training. Synchronization with an ÄRM is also needed to bring out its power, which increases as it gets higher.
* The [[Killer Yoyo]]s wielded by the various heroines (all codenamed "Saki Asamiya") of the long-running franchise ''[[Sukeban Deka]]'' are the signature weapons of their specialized undercover police group -- and also serve as their badges and symbols of their authority, having a hidden emblem that can be displayed at a dramatically appropriate moment. Unlike many of the other examples on this page they are completely mundane in origin and function -- they are simply incredibly rare, issued only by the Japanese government, and dependent upon the extraordinary skill of their users.
* In ''[[World Trigger]]'', there are advanced pieces of technology from another dimension known as Triggers. These items can come in different forms and are powered by trion. Their abilities and forms are determined by their current customization and the wielder's [[Power Levels|trion levels]].
** One powerful type of Triggers is called Black Triggers, created by people with high levels of trion who sacrifice their lives. [[Personality Powers|They reflect the personality of the person who created them]] and need [[Only the Chosen May Wield|a user compatible with the creator's personality]].
 
== [[Art]] ==
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== [[Video Games]] ==
* ARMS from ''Wild ARMs'' series are the weaponry under different acronyms in each entry.
** The [[Wild ARMs|first game]]'s ARMs (Advanced Relic Machine) are pieces of lost technology; they can be firearms or special weapons that a handful of people use.
** ''[[Wild ARMs 3]]''{{'}}s ARMs (Artifacts from Ruins: Memories) are machines activated by willpower along with the technology used to create them.
** ''[[Wild Arms 4]]'': ARMs (Ambient Reorganization Materials) are nanomachines that can only be used by Gene Drivers, people either born or artificially given the ability to wield them. It looks like silver sand when deactivated and forms a weapon when activated.
 
== [[Visual Novel]]s ==
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== [[Web Comics]] ==
* Tools from ''[[Paranatural]]'' are supernatural items that Spectrals use the power of the [[Our Ghosts Are Different|Spirits]] that inhabit it. Each tool has its own form and superpower, some of which may complement each other. A tool is created when a Spirit is on its last leg and resides in an item to recover strength. Recovery is quicker than a Spectral with the right spectral energy color. The spirit can subconsciously draw a spectral to him and create a symbiotic relationship. As the spirit absorbs spectral energy, they heal while the spectral gains access to their powers.
 
== [[Web Original]] ==