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{{trope}}
{{quote|''That's all? One quest? Surely you jest. Are there not [[Ascended Meme|bear asses]] to collect? Perhaps a rare flower that I could pick from which you will make some mildly hallucinogenic tonic which you will then drink, resulting in visions of a great apocalypse? Perhaps the local populace of mildly annoying, ill-tempered gophers are acting up and need to be brought to justice? No? Nothing?''
|'''[[This Loser Is You|Johnny Awesome]]''', ''[[World of Warcraft]]''}}
[[Twenty Bear Asses]] is a sub-category of [[Fetch Quest]] that involves going around killing enemies and collecting a certain amount of a specific item that these enemies [[Random Drop|randomly drops]]. They are most common in [[
This sort of quest can draw attention to the inherent [[Fridge Logic]] of Random Drops, such as when the drop in question is a vital body part that all monster corpses should have, like a liver, feet, or a ''head''. A flimsy justification is that the body part may have been compromised during the fight. Turns out only ''pristine'' bear asses will do, even when the woodsman just wants twenty bears dead and doesn't actually want to make anything out of the bear asses. That is one picky woodsman.
This type of quest can frequently not fit in thematically with a story, and could be arbitrarily inserted into any location the player is at ([[Underground Monkey|Lava Bears, Mist Bears, Greater Bears, Hellbears...]]) as long as there's a bear with the perfect ass required [[Noodle Implements|to make]]... whatever. [[Dude, Where's My Respect?|It may not make sense for the player characters]] [[Take Your Time|to accept them]], and, in the worst case, may be a form of [[Fake Longevity]].
Frequently overlaps, either in the same quest or same area, with [[Mass Monster Slaughter Sidequest]]. Compare [[Cash Gate]], which requires you to collect something useful to proceed, usually money.
Not to be confused with [[Cheek Copy]], which could result in [[A Worldwide Punomenon|20 bare asses]].
{{examples|Examples:}}▼
== Action Adventure ==
* ''[[Castlevania: Order of Ecclesia]]'' took the NPC sidequest ingredient from its predecessor, ''Portrait of Ruin''. Unfortunately it turned simple fetch quests into a bundle of Twenty Bear Asses.
** To illustrate, one villager sends you on quests to kill a certain number of creatures, culminating in her sending you to kill an optional boss in a [[Guide Dang It|location you might never reach]]. Then there's the blacksmith, who just needs a certain number of random drop metals.
* ''[[The Legend of Zelda:
** In ''[[Majoras Mask]],'' there's a place where there's a maze ''full'' of Gibdos, each protecting a door, an each asking for a given number of a certain item. If you don't [[Guide Dang It|read the walkthrough]] and stock up, you'll likely find yourself spending hours and hours going back and forth finding out what you need and getting each Gibdo's price for opening the door.
* Optional in ''[[The Legend of Zelda: Skyward Sword
== [[
* In ''[[X (
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* Many of the sidequests in ''[[STALKER]]'' are of this type and rarely worth the reward. The body parts ones are really annoying as you have a knife yet somehow only managed to cut the foot/eye/tail off one out of ten times?
** Not to mention that every sidequest has a [[Timed Mission|time limit]]. Combine this with certain bear asses not being available until the player is in an area far away and there being no means of travel between areas except on foot... Definitely not worth the reward. Which was never disclosed until you received it.
* ''[[
** Worse still, any items you pick up ''before'' you activate the quest aren't counted towards the total needed. If you don't know exactly where the quest is located, you could pick up hundreds of items for absolutely nothing.
** Even worse, many of the achievements in the fourth DLC can only be gotten this way. What would robots be doing with pink panties and stale pizzas?
==
* ''[[World of Warcraft]]'' is notorious for this, but it actually varies in its consistency. Some are completely illogical, with no small number of quests demanding feathers from birds, or teeth from beasts, or just chunks of meat, but you still don't always get the required part per kill. Others cut the player some much-needed slack, where the item is always dropped while you are on the quest, and others where two of an item are sometimes dropped at once.
** The "Thelsamar Blood Sausages" quest actually ''does'' send you out to collect Bear Rumps. You need eight of them, though, not twenty, and needing them for a recipe makes some sort of sense even if the recipe doesn't. This may or may not be an [[Ascended Meme]].
** Special attention needs to be brought to the item crafting portion of the game, which frequently requires this sort of action ''en masse''. The Heavy Clefthoof armor set, for instance, required leatherworkers to skin 94 Thick Clefthoof Leather hides... which had a drop rate between 8%-30%. This means you had to kill a minimum of 310 Clefthoofs. Considering there were rarely more than 50 or so in the game at any given time, this is tantamount to extinction-level genocide. The kicker: the set was aimed at ''druids'', which are supposed to be in harmony with nature.
** The game also has an interesting side-quest that defies the trope, possibly put for players who are getting a little too comfortable with such quests. In the ''Battle for Azeroth expansion'', a quartermaster tells player to slay 8 Thieving Snappers, which are small raptor dinosaurs - seems simple enough. After doing so however, it goes completely off-script, and the player is caught by [[Physical God|Jani]], a powerful loa who [[Mama Bear|happens to be their mother]]. [[Oh Crap]]. Jani decides to teach the player a lesson, [[Baleful Polymorph|turning them into a Snapper]] and [[Cool and Unusual Punishment|telling them to steal the quartermaster's hat]] if they want her to change them back. You will be able to do a quest chain for Jani later, hopefully not as overconfident as before.
* ''[[
** This gets especially bad as some quests, like those from Dage the Evil, can require you to gather up to 50 of a given item, and you usually have to get 2 or 3 different items per quest. It get's even worse when you realise that logging off forces you to start all over again.
* ''[[
** Quests in ''FFXI'' do not give experience points, and thus are typically have a purpose outside of "do this to progress your character."
** A truly soul-killing quest requires giving an NPC 10,000 of a particular kind of fish... and it is only possible to catch 200 fish per Earth day. Your reward? The second best fishing rod in the game - and a [http://wiki.ffxiclopedia.org/wiki/Testimonial certificate telling you to go do something more useful with your time]. (It's not all bad; selling this one kind of fish is a staple source of income for many newbies, which spreads the pain around... a little.)
* Happens in ''[[Gaia Online|zOMG!]]''... a lot. One of the most annoying examples is the first Otami Ruins quest, during which you must collect 1 specific drop from each of the 4 enemies that patrol the area, ''in a specific order''. Since all loot is randomly distributed, this means that crews cannot distribute the vital piece of loot to a player who needs it. As for the totems themselves, the only one that is justifiable is the mace head found in one of the Bladed Vases. The others are things you'd expect to find on ''every single enemy''. This is especially true with the Jewel Eyes, since the enemy that drops them is a [[Boss in Mook Clothing]], and is using the jewel eye you need to shoot ''[[Eye Beams]]'' at you. Drop Rate tweaks have made these quests more tolerable, but they can still be annoying at times.
** Furthermore, item drop rates are influenced by your level relative to that of the target. The forum gets a lot of threads from players wondering why they can't get any Gramster Goo, when it's because their level is already too high before they attempted the quest. Fortunately, you are able to suppress your level at
** Some of the repeatable quests also invoke this trope, such as a quest to gather spear points from the Tiny Terrors in the Otami Ruins. You have the option of asking the girl why she wants so many spear points: {{spoiler|she wants to sell them as souvenirs at the pirate-themed amusement park. Your character lampshades the absurdity of this, as well.}}
* Nearly all the quests in ''[[Dungeon Fighter Online]]'' are like this. Memorable ones include collecting severed goblin hands for a woman's beauty makeover, baby dragon hearts to trade for champagne, and about thirty copies of the same ghost's soul.
* ''[[The Old Republic]]'' averts this, most missions have a "kill 'x' creatures" bonus objective but it's never mentioned by anyone in the game and is always completely optional.
* While the standard missions in ''[[
* Several of the early solo quests in ''[[Age of Conan]]'' revolve around this sort of thing, usually with a dialog tree attached to the NPC.
* ''[[Maple Story]]'' takes this to disgustingly excessive extents, having quests that reach in the 1000s. Some quests ask you to fetch, for example, 200 of some item. Then 300 of the same. Then 400. Then 500. Then 800. Then 1000. Then 2000. And then you get a novelty reward that's not all that useful.
** There are multiple quests to kill 999 of the same kind of monster (often or always following on the heels of a 'kill 100' version), and the medic in Omega Sector wants 1500 mateon tentacles (which, fitting the trope, don't drop from every killed mateon), but wants them in quantities like outlined above, and for a reward identical to several other, less time-consuming quests, at that.
*** There are plenty of items that don't drop ''at all'' unless you have the appropriate quest.
** ''[[Maple Story]]'' has responded to the incredible complaints with the Big Bang patch, lowering the amount of these vastly, and the ones that remain are at a fraction of the amounts they used to be.
** There are still events in the game where you have to kill literally thousands of mobs for special prizes, but usually they can be any mob close to your level and you have the whole event duration (usually a month) to complete it. Also, in order to register a map on the [[Portal Network]], you have to kill a number of mobs that appear on that map, anywhere from 100 to 400.
* ''[[Mabinogi (
* The "Understanding M.Kill" quest, one of your very first quests in ''[[Rohan Online]]'' has you collecting pairs of front paws off the Vargs and Greymane Vargs around the bindstone. And that's just the
* Apart from the usual bounties, ''[[Ace Online]]'' has lots of missions that require you to get bits and pieces of the various wildlife, from eggs and pollen to "chill" organs from Sediums (''presumably where the Sedium's supercooling fluids are produced'') and even DNA samples. The Arlington and Bygeniou governments also like to get you to gather parts from mechanical enemies, like the Control Units, CPUs, and Black Boxes of various Scouts and Shrine/Phillon enemy craft.
** Somewhat logically, most of these mobs drop them almost on a one-kill, one-drop probability, since it is part of their own body. The one mission where the probability is low actually makes sense, as the item is a foreign object eaten by any one of the mobs currently in the area, and hence must be searched through trial and error.
*** The completed mission log that serves as the pilot's diary actually even lampshades the fact on why he/she is forced to hunt down wildlife and take their bounty back like a common hunter.
* The Bounty Hunter Hunter in ''[[
** But significantly less tolerable is the fact that, if you want everything from the Bounty Hunter Hunter, you need 345 Lucre. And you can only get one Lucre a day. That means if you want everything from him, you need to grind every day for a year.
** There's a couple other quests/sub-quests that follow this template: Doc Galaktik's Quest for Herbs, in which you have to defeat three particular types of enemy and get them to drop a herb (which can get rather frustrating because, depending on when you do the quest, the chance of that enemy appearing can be quite low and they don't always drop their herb in the first place) and the goat-hunting part of the 1337 Trapz0r's quest, in which you have to bring back six hunks of goat cheese so he can make the two of you some goat cheese pizzas.
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*** Fortunately, even touching this quest at ALL is only necessary for a trophy (achievement).
** There are, in fact, bears, or [[Funetik Aksent|as them's use-ly call'd, "bars,"]] in the game, and you can collect their skins and trade them with a hunter for [[Weird Currency|Meat]]. Though this may not count, because it makes sense.
* ''[[
** The Rag and Bone Man Quest is more in this trope's vein as you have to hunt down a variety of monsters for a specific bone part. The second part of the two-part sequel to Rag and Bone Man fits this trope
** This trope literally IS the method of training the Slayer skill - you go to a slayer master and they tell you to kill X of Y. While you whittle down said X, you gain slayer XP. It's not quite as dull as it sounds (really depends on the task, though), and the new creatures you unlock are good ways to make money.
** When crafting hunter gear, one needs the corresponding pelts of certain creatures. Each said creature will drop a pelt, though infrequently will 'perfect' furs dropped, which can be crafted into hats (while common 'tattered' ones can be made only into tops and legs).
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* ''[[RF Online]]'' consists ''entirely'' of these, one per level. If it wasn't enough to boost you to the next level (and it rapidly stops being so)...[[Level Grinding|too]] [[They Just Didn't Care|bad]].
** One such quest in the Bellato line is particularly jarring. A Standard quest for introducing newbies to Sette Desert is to go there and kill 10 Ace Bulky Lunkers. Problem is, the Bellato have Ace Bulky Lunkers in their HQ. However, the quest only counts Ace Bulky Lunkers killed in Sette, despite the fact that the HQ version is identical in every way (down to the drops). Whoever gave out that quest was so picky it had to be at a specific location too!
* ''[[Ragnarok Online]]''. Look forward to spending almost a month searching for the single Bear Ass needed to upgrade the class of your character, or to make that [[Nice Hat]] with the sweet stats.
* ''[[Tabula Rasa]]'' had plenty of these, often upwards of several hundred zombie asses, but thankfully every one of those zombies had an ass. However, you still couldn't collect them until you got the appropriate mission.
* ''[[
* Also done in ''[[
** The problem is as you go further into the game, the number of these items required, as well as their drop rate, becomes so ridiculous, that by the time you hit the level 50ish range, farming for these quest items 3 levels below when you actually get the quest still will not get you the number you need. It may not seem bad at first, until you realize by level 50 you're getting fractions of experience points. From ''multiple'' monsters. Seriously, this game wants you to have nightmares about these sorts of quests by level 30.
** To make things worse, the game's economy is notoriously messed up, so purchasing surpluses from other players is not usually an option. A quest item from an enemy type whose "small" monster is level ''n'' is typically sold by players at the price of 1000(''n''+3) penya (the in-game currency) apiece. To put this in context, you don't earn more than 100 penya per monster kill at level 50.
* A Tale In The Desert has some rather horrifying ones, usually involving crafted goods. Mitigated by being community efforts to unlock. Beer brewing needs: 20,000 raw barley, 20,000 raw malt, 50,000 honey. Mass production of paint needs 500 jars each of Red, Green, Blue, Pink, Orange, Indigo, and Yellow (made one at a time, in hand crafted jars, with each player requiring a different formula to make a given color.)
== Real Time Strategy ==
* Though a [[Strategy Game]], and therefore usually not prone to giving fetch quests, ''[[
** Also frickin' annoying, since your enemy tribe, the Kara-Khitai will shoot the sheep if they get in range, and you have to be really careful to keep the sheep close to your troops, or you'll lose them to whatever tribe your mini-horde passes by, and then have to come back for them. Also, the sheep were often in really ''annoying'' places.
* Ever since outfit addons have been introduced, ''[[Tibia]]'' has been like this. Apparently, very few wolves have paws, as they are exceedingly rare. The wolves that DO carry paws carry no more than one at a time.
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== Role Playing Game ==
* ''[[The Elder Scrolls II
* ''[[The Elder Scrolls III
** And, as per the description, not all snow bears have <s> asses</s> pelts.
* ''[[The Elder Scrolls IV
** A farmer asks you to kill the bears that have been eating his sheep, and please bring him back the teeth as proof. The drop rate is 100%, but the challenge is finding the things in all the wide-open forest. Who ever heard of keeping sheep in the forest, anyway? And if you do the quest when you have a low [[Character Level]], you'll be going after bear ''cubs'', which are so small ''they are hidden by tall grass.''
*** The Detect Life spell makes this quest MUCH easier.
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** The master speech trainer quest requires speaking to every single beggar in the country. Fortunately, speech is such a useless skill no one seems to bother with this one.
** There's also the "seeking your roots" quest, and no, its not about discovering any sort of background information on your character. It involves finding 100 nirnroot plants spread through the whole game, for a fairly mediocre reward (a series of potions whose effects a mid level spell caster can replicate in his sleep, and an Nth playthrough player produce as constant effects as early as level 1). Unless the player is shooting for a very long and thorough play through, or is specifically scouring the coastline for them, chances are you won't stumble across anywhere near as many roots as you need for the quest.
* By ''[[The Elder Scrolls V
** Just for good measure, Skyrim also contains an instance of the archetypal "bring back 10 bear pelts" fetch quest as well. And given the fact that you probably won't be strong enough not to get clobbered by bears when you get the quest, you'll be mostly relying on random vendor inventories to get them, and the things are most likely going to clog up your inventory space for a while.
** If that wasn't tedious enough, another character demands nirnroot, nightshade, and deathbells, 10 apiece. Another wants a few ice wraith teeth, another wants 10 fire salts (one of the few items in the shop that costs over 100 gold). The game engine literally generates these on the fly, with in-game programming that goes something like "require _PLAYER_ to get [item] from [dungeon]"
*** A common habit of Riften's citizens is arbitrarily running out of a particularly rare item, as almost all but the literal Bear Asses quest comes from that town. It also includes the fun ones where you have to find several of two kinds of flawless gems, which are not purchasable in any way or form in-game, and is completely level-based on how you find them. Possibly justified as a sort of balance, since Riften contains one of the best and cheapest homes to obtain early on, and the easiest home to obtain if you're deliberately putting off the main quest to avoid fighting dragons.
** If you're looking for Falmer Ears, you can sometimes loot as many as two of them from Falmer corpses! Similarly, you can always liberate a single Giant's Toe, but never more.
* ''[[The Witcher]]'' has "witcher work", a signboard with these kind of quests. There is no real reason to do them, but they supply you with an extra bit of cash. It's made more tolerable by the high drop rate, and the fact that it is ostensibly the main character's job to hunt monsters. The fact that you have to read about the monster before you can "harvest" from them however, does not help matters. Special hunts to target specific mini-boss monsters also exists, but get better rewards.
* ''[[
* ''[[
* In Interplay's ''[[The Lord of the Rings]]'', you have to collect nine cloaks from the Ringwraiths who were washed away in the deluge. This involves a loooooooooong trek up and down the river, and pushing the button everywhere until you can find them all. Finding a couple of them involves fights with Wargs. What's worse, if you go to Rivendell with fewer than the total amount, after Gandalf throws the cloaks into the fire (why the hell did I have to collect them if you're just going to burn them?), the plot will no longer progress and the characters will just sit there forever.
* One of the sidequests in ''[[Sonic Chronicles]]'' is to obtain multiple samples of Nocturnus technology from enemies and give them to Rouge to deliver to her superiors. After receiving about four or five, she grows bored of it and agrees to give Sonic the reward if he promises to stop giving them to her.
** Most of Team Chaotix's missions in ''[[
* The bulk of Elizabeth's Requests in ''[[Persona 3]]'' involve hunting down certain types of Shadow in each section of [[Evil Tower of Ominousness|Tartarus]] and harvesting a representative item, body part, or accessory carried by said Shadow. Sometimes, even fighting a group of five of the required kind would yield only one item; in the original version of the game (prior to the FES rerelease) they could drop nothing at all. These also tended to be of the "only after asked to get" variety. This proved troublesome when Elizabeth required five items to reward you.
** Lampshaded as she say at one point that she'll leave it to our imagination why she needed such items. As you complete her requests, {{spoiler|you realize she is testing your potential.}}
* ''[[My World, My Way]]'' is a non-MMO RPG that is still stuffed with them.
** And most are ''required story quests''. Although if you're finding one particularly annoying, you can always just [[Reality Warper|whine it to completion]].
* ''[[Progress Quest]]''.
* ''[[Kingdom Hearts: 358
* ''[[Star Ocean:
* In ''[[Pokémon]] FireRed'' and ''LeafGreen'', you must find 2 TinyMushrooms or 1 Big Mushroom from catching (or using Thief/Trick/Covet) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game.
* Infamous in ''[[
* ''[[Xenoblade Chronicles]]'' follows this fine tradition, adding it with quests where you have to pick up a certain number of shiny collectables from levels that are determined randomly when you walk over them. At least hunting for twenty bear asses means you can selectively kill bears, while the pick-ups all look like shiny orbs.
* There are several quests along these lines in ''[[Summoner]]'', such as the gargoyles' blood.
* ''[[
** Elder Dragons provide one of the best examples in the game, since one of the rarer drops is elder dragon ''blood''! Which becomes even more annoying when that blood sprays all over the place when you hit it!
* ''[[Fallout 3]]'' justifies it quite well. Part of one sidequest has you testing Mole Rat repellent, applied via hitting them with a stick. To make it a proper scientific experiment, you need to test it several times.
** The repellent works very well, by the way. {{spoiler|[[Your Head Asplode|A little ''too'' well]]}}.
* And ''[[Fallout: New Vegas]]'' has quests whereby you can trade in the dogtags of fallen NCR soldiers, OR the ears of Legion soldiers for bonus fame with a given faction and some bottle caps. The quest-giver for the "Legion Ears" even lampshades why he wants that specific body part, explaining that it's basically [[Just for Pun]].
* ''[[
* The Rages skills of Gau from ''[[
* iPhone RPG ''[[Zenonia]]'' couples this with [[Randomly Drops]] in all of the side quests and nearly all of the main quests. The sequel ups the ante by making the ingame Weapon creation system completely depended on it.
* The DS RPG ''7thDragon'' plays this straight with a lot of quests. There's a quest where you have to collect no less than one hundred bird feathers (which, assuming you have anything else in your inventory, you can't even carry at once so you have to hand it in in parts). You'd think most birds would have at least one of those. You'd think wrong.
* One optional quest in ''[[Betrayal
* ''[[
** The game also inverts the "not every enemy has an ass" issue with a mechanic that increases the drop rate and drop quantity if you run up a string of consecutive kills on a particular type of enemy. Kill enough consecutive bears, and not only will you guarantee a bear ass with every kill, you'll start discovering bears with multiple harvestable asses amongst the ones you kill. While some of the drops make sense (like fangs from some opponents), others... don't.
* ''[[Infinite Undiscovery]]'' has a sidequest where you have to collect 10 Harpy Livers, which are dropped by only one type of Harpy and only drop while this sidequest is active. At least they have a 100% drop rate.
* During the shipwreck sequence in ''[[
* In ''[[
== Stealth Based Game ==
* The "Shop Quests" in ''[[Assassin's Creed: Brotherhood
== Third Person Shooter ==
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** Also played quite straight with the Giant Majini, Licker Alphas, and Popokarimu who drop incredibly valuable pieces of [[Vendor Trash]] (though it's a randomized drop in the case of the [[Demonic Spider|Licker]]; go figure) that helps you upgrade your weapons faster. Since you can replay any level you want, you can effectively grind these levels for the money.
=== Anime and Manga ===
* While it isn't necessarily a rule to collect pirates to join the Shichibukai in ''[[One Piece]]'', as long as said applicant shows their strength to make other pirates fear them, then the World Government may make a pact with them. In this example, {{spoiler|Trafalgar Law}} extracted and delivered 100 pirate hearts to the World Government to achieve Shichibukai status.
* The sister of the protagonist of ''[[Demon Slayer: Kimetsu no Yaiba]]'' turned into a demon very early in the series. The protagonist made it one of his life's goal to [[Find the Cure]]. A veteran demon slayer from the get go said that there might not be a cure, and if there is, then only demons would know the answer. The protagonist finds a doctor who wants to make the cure, but can't yet. But she said she could if given both some of his sister's blood (a demon that has been one for about 2 years and still hasn't eaten a human is basically unheard of, and his sister went farther than that and straight up hasn't eaten ''anything'' after turning), and the blood of multiple powerful demons. In principle he could get the blood without killing them, but it's not like they are going to give it up freely and they are man-eating monsters he is supposed to kill anyways, as by this point the protagonist is official member of the demon hunting organization. Seriously, his sister aside, eating people is how demons level up. Those things need to go. The doctor did not give him a finite quota. The blood she asked for was more for the research needed to figure out how to make the elixir than the actual ingredients of the elixir. Presumably she could make one eventually without the blood, but the time it would take to finish the research in that case would likely go well past a human lifetime.
=== Film ===▼
▲== Film ==
* ''[[College Saga]]'' subverts this: when an NPC pops up and demands such a fetch quest, the characters [[Just Shoot Him|Just Blast Him With Magic]] and continue on their way.
* ''[[
=== Literature ===
* ''[[
** This sidequest, however, was intentionally bad. This is a good place to point out that Saul was trying to get David killed. Again. Just think of it. "Sure, David. Just bring me evidence that you've mutilated the penises of a hundred Philistines." Left unsaid: "Yes, mutilated. The boy ain't a mohel,<ref>Jewish doctor with the ritual role of conducting circumcisions</ref> I'm sure his 'circumcisions' won't be exactly neat. As soon as the Philistines figure out what he's up to, they'll start fighting not only for their lives but for their junks against this mad genital-chopping serial killer I've just unleashed. Have fun, boy!"
** In ''God Knows,'' Joseph Heller's novelization - or, rather, quite deep yet humorous deconstruction in Heller's trademark style - David spends a while figuring out how many men he would need to hold down and circumcize a hundred Philistines. King Saul eventually has to explain to him that he is allowed to kill the Philistines first.
* There's an old legend involving the small group of slaves who would eventually be the ancestors of the Aztec race earning their freedom by going to war against their masters' great enemy and bringing back sacks and sacks of the enemy soldiers' ears. Slightly less disturbing than foreskins, but ...
* In Sienkiewicz' ''[[
* ''[[A Simple Survey]]'' has a professor whose job is to invoke this trope, by discovering uses for the parts of overabundant monsters so that people will hunt them and keep their populations down. In the story featuring him, he and his assistant dissect a troll and discover that its stomach acid and liver have various uses. {{spoiler|But in this case, the trope ends up being subverted. Rather than killing the trolls, people begin to essentially farm them. They force the trolls to vomit up stomach acid, and cut out parts of the liver at a time so that it can regenerate. They even lay out food for the trolls to increase their population}}.
=== Web Animation ===
* Lampshaded in ''[[Unforgotten Realms]]'' where Schmopy and Douglas are sent to find wolf hearts and Schmopy wonders how wolves are missing vital organs.
=== Web Comics ===
* The webcomic ''[[
* Also parodied [http://www.1up.com/do/feature?pager.offset=1&cId=3172592 here]{{Dead link}}. To quote:
{{quote|
* Parodied by ''[[The Noob]]'' [http://www.thenoobcomic.com/index.php?pos=
** Later [http://www.thenoobcomic.com/index.php?pos=163 developers of ClicheQuest get competitive]. In the only way they can.
* One arc of ''[[
* Eddie in ''[[Yet Another Fantasy Gamer Comic]]'' illustrates [http://yafgc.net/?id=248 how] overdoing "[[Eye of Newt]]" part leads to this.
* ''[[Looking for Group
=== Web Original ===
* Lampshaded in [[Yogscast]]'s ''[[
=== Troper Works ===
* ''[[Space Beasts]]'' combines this trope with [[Wacky Cravings]] When the Pregnant Heroines get a particularly strong craving they will send the rugged male heroes out and will not let them come home until they have completed the quest. This may not sound like this trope but getting groceries while in the far reaches of the galaxy can be quite difficult and more often then not turns into a life threatening situation. One time Captain Matoaka gets a very strong craving for pickled vegetables and [[The Hero]] Ichabod nearly gets killed trying to get them.
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{{reflist}}
[[Category:Native American Mythology]]
[[Category:Older Than Feudalism]]
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[[Category:
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