Two-Keyed Lock: Difference between revisions

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* The ''[[Portal (series)|Portal]]'' games use a few of these in both single-player and co-op. The former involve two buttons that need to be pressed within a short timespan of each other, and thus require having your two portal ends right next to them. (One of these is justified as an actual two-keyed security lock. The rest are just part of the tests.) The latter actually involve both players, and the game has thoughtfully included the ability to initiate a countdown that appears on the other's screen.
* ''[[Ōkamiden|Okamiden]]'' being based around partners has a plenty of these throughout the game where Chibi and his partner must stand on pressure pads to unlock doors or make bridges appear. One Notable example has a two-buttoned lock which is also a trap forcing Chibi to play through half the dungeon himself to gain the key to free his friend.
* ''[[City of Heroes]]'' (as well as some other [[Massively Multiplayer Online Role Playing Game|MMORPG]]s) have missions where a given number of people must trigger some kind of switch simultaneously (or within a margin of error given lag times) in order to complete.
* The Thieves' Guild vault in [[Skyrim]] has one of these, with the keys being owned by the most powerful members of the guild. {{spoiler|No one realizes it's already been emptied by Guildmaster Mercer Frey, using a magical lockpick he stole from the goddess Nocturnal.}}