UFO: Alien Invasion: Difference between revisions

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''[http://ufoai.sourceforge.net/ UFO: Alien Invasion]'' is a ''[[Quake II (Video Game)|Quake II]]'' engine-based open source freeware strategy game that is effectively a direct remake of ''[[X-COM]]'', though it adds several new mechanics, changes up many of the old ones, and adds a completely new (and really rather good) story. The current release version as of this writing is 2.4, released in late April 2012.
''[http://ufoai.sourceforge.net/ UFO: Alien Invasion]'' is a ''[[Quake II]]'' engine-based open source freeware strategy game that is effectively a direct remake of ''[[X-COM]]'', though it adds several new mechanics, changes up many of the old ones, and adds a completely new (and really rather good) story. The current release version as of this writing is 2.4, released in late April 2012.


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* [[Alien Autopsy]] - Performing one allows you to see that species' stats.
* [[Alien Autopsy]] - Performing one allows you to see that species' stats.
* [[Alien Blood]] - Played straight with Orthoks which have green blood, but averted with Tamans which have red. The [[Mecha Mook|robotic]] bloodspiders expectedly drip black grease instead.
* [[Alien Blood]] - Played straight with Orthoks which have green blood, but averted with Tamans which have red. The [[Mecha Mook|robotic]] bloodspiders expectedly drip black grease instead.
* [[Alien Invasion]] - [[Exactly What It Says On the Tin|You read the title, right?]]
* [[Alien Invasion]] - [[Exactly What It Says on the Tin|You read the title, right?]]
* [[Antimatter]] - Played with: Humans can barely make a few molecules at a time with the comtempory tech, while the aliens seem to be able to fill particle accelerator weapon magazines and spacecraft fuel cans with ''grams'' of it.
* [[Antimatter]] - Played with: Humans can barely make a few molecules at a time with the comtempory tech, while the aliens seem to be able to fill particle accelerator weapon magazines and spacecraft fuel cans with ''grams'' of it.
* [[Artificial Stupidity]] - Some aliens allow themselves to hide in places where grenades [[Death From Above|can be dropped on them]].
* [[Artificial Stupidity]] - Some aliens allow themselves to hide in places where grenades [[Death From Above|can be dropped on them]].
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* [[Infinity+1 Sword|Infinity Plus One Gun]] - The Coilgun in 2.3, though you need to obtain an alien needler in order to get it.
* [[Infinity+1 Sword|Infinity Plus One Gun]] - The Coilgun in 2.3, though you need to obtain an alien needler in order to get it.
* [[Instant Home Delivery]] - You can sell equipment at one base and immediately buy it back at another for the same price. What makes this especially egregious is the fact that there's also a "Transfer" option that allows you to send equipment between bases, but this generally takes a few days, whereas selling-and-rebuying happens instantly.<ref>This has since been mitigated by introducing a slight price discrepancy between buying and selling, but the problem of instant delivery remains.</ref> New recruits (Scientists, Workers, and in recent build Pilots too, not just soldiers) are delivered instantly as well.
* [[Instant Home Delivery]] - You can sell equipment at one base and immediately buy it back at another for the same price. What makes this especially egregious is the fact that there's also a "Transfer" option that allows you to send equipment between bases, but this generally takes a few days, whereas selling-and-rebuying happens instantly.<ref>This has since been mitigated by introducing a slight price discrepancy between buying and selling, but the problem of instant delivery remains.</ref> New recruits (Scientists, Workers, and in recent build Pilots too, not just soldiers) are delivered instantly as well.
* [[Kill It With Fire]] - Flamethrowers are deadly against most aliens since their armors, while good against bullets can barely protect them from the flames. It is also one of the two starting weapons, the other being Grenade Launcher, that continue to be useful until the end. The only weaknesses are limited range, heavy weight (which precludes weaker soldiers from using it without a heavy speed penalty), and its rather bulky ammunition.
* [[Kill It with Fire]] - Flamethrowers are deadly against most aliens since their armors, while good against bullets can barely protect them from the flames. It is also one of the two starting weapons, the other being Grenade Launcher, that continue to be useful until the end. The only weaknesses are limited range, heavy weight (which precludes weaker soldiers from using it without a heavy speed penalty), and its rather bulky ammunition.
* [[Kinetic Weapons Are Just Better]] - Played with. Although bullets are quite good against unprotected alien flesh, alien armor does a disturbingly good job protecting its wearer against gunpowder-accelerated projectiles, and as such by the mid-game the vast majority of the standard human arsenal will be obsolete. The grenade launcher and the flamethrower remain useful for the entire game, as the former can be adapted to fire a cartridge version of the alien plasma grenades and the latter is a cheap way to light things on fire, but they aren't technically firearms.
* [[Kinetic Weapons Are Just Better]] - Played with. Although bullets are quite good against unprotected alien flesh, alien armor does a disturbingly good job protecting its wearer against gunpowder-accelerated projectiles, and as such by the mid-game the vast majority of the standard human arsenal will be obsolete. The grenade launcher and the flamethrower remain useful for the entire game, as the former can be adapted to fire a cartridge version of the alien plasma grenades and the latter is a cheap way to light things on fire, but they aren't technically firearms.
* [[Leeroy Jenkins]] - Some alien crafts appear to behave this way in recent builds, charging blindly towards vastly superior enemy forces rather than running away.
* [[Leeroy Jenkins]] - Some alien crafts appear to behave this way in recent builds, charging blindly towards vastly superior enemy forces rather than running away.
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* [[Shown Their Work]]: All over the place. It helps that anything wrong will quickly be pointed out in the forums.
* [[Shown Their Work]]: All over the place. It helps that anything wrong will quickly be pointed out in the forums.
* [[Shout-Out]] - The Plasma Pistol looks a LOT like ''[[Halo]]'''s plasma rifle.
* [[Shout-Out]] - The Plasma Pistol looks a LOT like ''[[Halo]]'''s plasma rifle.
* [[Spiritual Successor]] - To [[X-COM]], of which it is basically a direct remake (the ''weapon progression'' is even the same) and somewhat to the ''[[UFO After Blank]]'' games.
* [[Spiritual Successor]] - To [[X-COM]], of which it is basically a direct remake (the ''weapon progression'' is even the same) and somewhat to the ''[[UFO Afterblank]]'' games.
* [[Standard FPS Guns]] - This is not an FPS game, but the weapons appear to have this idea, one for each family of weapons. It's actually [[Shown Their Work|justified in-story]] - a program called 'Excalibur' was instituted that selected a range of different weapons from throughout the world in various different classes, collecting the best weapons humanity has to offer and providing them to your troops in a standardized form.
* [[Standard FPS Guns]] - This is not an FPS game, but the weapons appear to have this idea, one for each family of weapons. It's actually [[Shown Their Work|justified in-story]] - a program called 'Excalibur' was instituted that selected a range of different weapons from throughout the world in various different classes, collecting the best weapons humanity has to offer and providing them to your troops in a standardized form.
* [[Standard Status Effects]] - What the flashbang does, the aliens don't have them since they don't care about stunning or collateral damage anyway.
* [[Standard Status Effects]] - What the flashbang does, the aliens don't have them since they don't care about stunning or collateral damage anyway.