Ultima-Java: Creative Media: Difference between revisions

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[http://www.ultima-java.com/ Ultima-Java: Creative Media] was founded in November of 2005 by Andy Evans, Emily Allom and Steven Olden. UJ:CM is a community driven Webcomic site with a number of different webcomic teams working to produce content. The main focus of the site however, is building a community, and helping one another develop each others talents, though constructive criticism, and sharing of information and experiences. The site is not limited to just Webcomics, and on the forum free thinking and other forms of media are also encouraged as artistic endeavors, such as the production of artwork, sprites, music and videos.
[http://www.ultima-java.com/ Ultima-Java: Creative Media] was founded in November 2005 by Andy Evans, Emily Allom and Steven Olden. UJ:CM is a community driven Webcomic site with a number of different webcomic teams working to produce content. The main focus of the site however, is building a community, and helping one another develop each others talents, though constructive criticism, and sharing of information and experiences. The site is not limited to just Webcomics, and on the forum free thinking and other forms of media are also encouraged as artistic endeavors, such as the production of artwork, sprites, music and videos.


There are two categories of comic on Ultima-Java: Creative Media, Continuity and Non-Continuity. Continuity comics are created to take place in the Ultima-Java Universe, or UJ-verse for short. These stories and comics are written by members of the [[U Jverse]] Continuity Creative Team and are submitted to Andy Evans for editing and continuity proofing, before being put into production.
There are two categories of comic on Ultima-Java: Creative Media, Continuity and Non-Continuity. Continuity comics are created to take place in the Ultima-Java Universe, or UJ-verse for short. These stories and comics are written by members of the [[U Jverse]] Continuity Creative Team and are submitted to Andy Evans for editing and continuity proofing, before being put into production.