Display title | Ultima Online |
Default sort key | Ultima Online |
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Page ID | 61085 |
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Date of page creation | 21:27, 1 November 2013 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | The first widespread commercial success in MMORPGs, first released in 1997. Developed based on Richard Garriot's Ultima series of games. Initially intended for each server to host roughly 300 players, the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill, you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on Sandbox gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately, the developers didn't realize what they were in for. Approximately 1% of their total playerbase rampaged through the game world, slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted. |