Unblockable Attack: Difference between revisions

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{{trope}}
{{trope}}
[[File:FocusAttackStreetFighter4_2265.jpg|link=Street Fighter IV (Video Game)|frame|Protip: if your opponent has dark energy radiating from their body, don't block; ''run.'' <ref>(Or make a really cheap jab!)</ref>]]
[[File:FocusAttackStreetFighter4_2265.jpg|link=Street Fighter IV|frame|Protip: if your opponent has dark energy radiating from their body, don't block; ''run.'' <ref>(Or make a really cheap jab!)</ref>]]




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== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
* ''[[Mahou Sensei Negima]]'' (and [[Love Hina]]) has [[Sword Beam|Zanmaken: Ni no Tachi]], a sword attack designed to ignore all and any [[Deflector Shields|magic barriers]].
* ''[[Mahou Sensei Negima]]'' (and [[Love Hina]]) has [[Sword Beam|Zanmaken: Ni no Tachi]], a sword attack designed to ignore all and any [[Deflector Shields|magic barriers]].
* In ''[[Kenichi the Mightiest Disciple]]'', when the titular hero fights against {{spoiler|Ethan Stanley}}, he wins with a technique that he learned {{spoiler|from The Elder himself}} and for which there is no defense, at least when the opponent is a non-master-class fighter. However, when Kenichi uses the same technique against {{spoiler|Tirawit Koukin}}, Kenichi's [[Genre Savvy]] opponent, instead of trying to defend himself, simply launches a counter-attack.
* In ''[[Kenichi: The Mightiest Disciple]]'', when the titular hero fights against {{spoiler|Ethan Stanley}}, he wins with a technique that he learned {{spoiler|from The Elder himself}} and for which there is no defense, at least when the opponent is a non-master-class fighter. However, when Kenichi uses the same technique against {{spoiler|Tirawit Koukin}}, Kenichi's [[Genre Savvy]] opponent, instead of trying to defend himself, simply launches a counter-attack.
* In ''[[To Aru Majutsu no Index]]'', One of Fiamma of the Right's powers via the Holy Right is to annihilate anything it hits without any destructive force, resulting in this. And there's no known drawbacks to using it.
* In ''[[To Aru Majutsu no Index]]'', One of Fiamma of the Right's powers via the Holy Right is to annihilate anything it hits without any destructive force, resulting in this. And there's no known drawbacks to using it.
* ''[[Fate Stay Night]]''s gives us Gae Bolg, which is not only an [[Unblockable Attack]], but also a [[One-Hit Kill]] and an [[Always Accurate Attack]]. It works as follows: when the name is invoked, the heart of the target is pierced. THEN the lance strike happens, with reality warping itself to make the attack hit. If you have a high enough [[Luck Stat]] (in the [[Reality Warper]] league), it's possible to escape the heart-pierce and 'only' take an almost-unhealable hit elsewhere on your body.
* ''[[Fate/stay night]]''s gives us Gae Bolg, which is not only an [[Unblockable Attack]], but also a [[One-Hit Kill]] and an [[Always Accurate Attack]]. It works as follows: when the name is invoked, the heart of the target is pierced. THEN the lance strike happens, with reality warping itself to make the attack hit. If you have a high enough [[Luck Stat]] (in the [[Reality Warper]] league), it's possible to escape the heart-pierce and 'only' take an almost-unhealable hit elsewhere on your body.


== [[Literature]] ==
== [[Literature]] ==
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** Worth noting that Art of Fighting was the first fighting game to feature unblockables along with desperation attacks in general.
** Worth noting that Art of Fighting was the first fighting game to feature unblockables along with desperation attacks in general.
** [[Teenage Mutant Ninja Turtles|Michelangelo]] pays homage to Ryuko Ranbu with his own rendition of it in the [[Super Nintendo Entertainment System|SNES]] version of [[Teenage Mutant Ninja Turtles Tournament Fighters|TMNT: Tournament Fighters]]. As is the case in ''Art of Fighting'', Mikey's "rage guage" must be full, resulting in a full screen dash and an unblockable beatdown.
** [[Teenage Mutant Ninja Turtles|Michelangelo]] pays homage to Ryuko Ranbu with his own rendition of it in the [[Super Nintendo Entertainment System|SNES]] version of [[Teenage Mutant Ninja Turtles Tournament Fighters|TMNT: Tournament Fighters]]. As is the case in ''Art of Fighting'', Mikey's "rage guage" must be full, resulting in a full screen dash and an unblockable beatdown.
* ''[[Castlevania Lords of Shadow (Video Game)|Castlevania Lords of Shadow]]'' gives every monster this mechanic.
* ''[[Castlevania: Lords of Shadow]]'' gives every monster this mechanic.
* In ''[[Distorted Travesty (Video Game)|Distorted Travesty]]'', "death wheels" (late game obstacles/attacks) cannot be dashed through.
* In ''[[Distorted Travesty]]'', "death wheels" (late game obstacles/attacks) cannot be dashed through.
* In the ''[[Gundam]] Battle Assault'' line of games, [[Laser Blade|Beam Saber]] attacks are unblockable, but slower to strike (and more telegraphed) than normal attacks. Deathscythe Custom's beam scythe, which it uses for its regular attacks, are also unblockable.
* In the ''[[Gundam]] Battle Assault'' line of games, [[Laser Blade|Beam Saber]] attacks are unblockable, but slower to strike (and more telegraphed) than normal attacks. Deathscythe Custom's beam scythe, which it uses for its regular attacks, are also unblockable.
* In ''[[Iji (Video Game)|Iji]]'', [[Mercy Invincibility]] won't protect you from being hit by the [[Wave Motion Gun|Velocithor]], Nuke or [[One-Hit Kill|Phantom Hammer]].
* In ''[[Iji]]'', [[Mercy Invincibility]] won't protect you from being hit by the [[Wave Motion Gun|Velocithor]], Nuke or [[One-Hit Kill|Phantom Hammer]].
* Ralf Jones (originally from ''[[Ikari Warriors]]'') gains in later installments of ''[[The King of Fighters]]'' a (S)DM (that's ''KOF'' terminology for a super) called [[Megaton Punch|Galactica Phantom]]. It's unblockable and does absurd damage off the bat. Using it as a [[Counter Attack]] deals ''even more'' damage to opponents (it can even result in an [[One-Hit Kill|instant KO]]), and the move can even bite a chunk out of the [[SNK Boss|bosses']] lifebar. [[Awesome but Impractical|The tradeoff?]] It takes quite a few seconds to fully charge, making it something of a [[Death or Glory Attack]]. And even if your opponent gives you the time to muster up your strength, a simple jump or roll is all that's needed to dodge it. The only exception to this is ''EX2: Howling Blood'', where the move has a ''much'' shorter charge time (at the expense of some power) and is included as one of Ralf's ''normal'' specials.
* Ralf Jones (originally from ''[[Ikari Warriors]]'') gains in later installments of ''[[The King of Fighters]]'' a (S)DM (that's ''KOF'' terminology for a super) called [[Megaton Punch|Galactica Phantom]]. It's unblockable and does absurd damage off the bat. Using it as a [[Counter Attack]] deals ''even more'' damage to opponents (it can even result in an [[One-Hit Kill|instant KO]]), and the move can even bite a chunk out of the [[SNK Boss|bosses']] lifebar. [[Awesome but Impractical|The tradeoff?]] It takes quite a few seconds to fully charge, making it something of a [[Death or Glory Attack]]. And even if your opponent gives you the time to muster up your strength, a simple jump or roll is all that's needed to dodge it. The only exception to this is ''EX2: Howling Blood'', where the move has a ''much'' shorter charge time (at the expense of some power) and is included as one of Ralf's ''normal'' specials.
* The Legendary ''[[Pokémon]]'' Giratina has a hugely powerful [[Signature Move]] called Shadow Force. Giratina disappears on the first turn and strikes on the next. The only way to not get hit by Shadow Force is to Dig or Fly, or be a normal type immune to Ghost attacks.
* The Legendary ''[[Pokémon]]'' Giratina has a hugely powerful [[Signature Move]] called Shadow Force. Giratina disappears on the first turn and strikes on the next. The only way to not get hit by Shadow Force is to Dig or Fly, or be a normal type immune to Ghost attacks.
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* In ''[[Mabinogi Fantasy Life|Mabinogi]]'''s [[Tactical Rock-Paper-Scissors]], the Smash attack can break through the Defend move. No melee attack works against the [[Counter Attack]] move, though.
* In ''[[Mabinogi Fantasy Life|Mabinogi]]'''s [[Tactical Rock-Paper-Scissors]], the Smash attack can break through the Defend move. No melee attack works against the [[Counter Attack]] move, though.
* In ''[[Vindictus]]'', smash attacks cannot be Guarded by Fiona's shield, but they can be blocked using Heavy Stander.
* In ''[[Vindictus]]'', smash attacks cannot be Guarded by Fiona's shield, but they can be blocked using Heavy Stander.
* These are a staple of the ''[[Soul Series]]'' series, with virtually every character having at least one unblockable move. They are typically slow, [[Kill It With Fire|highly telegraphed]], and can be easily ducked or dodged by an alert opponent. Should it land, however, the resulting damage is often quite high.
* These are a staple of the ''[[Soul Series]]'' series, with virtually every character having at least one unblockable move. They are typically slow, [[Kill It with Fire|highly telegraphed]], and can be easily ducked or dodged by an alert opponent. Should it land, however, the resulting damage is often quite high.
** The Soul Charge ability also present in the games makes some more common attacks unblockable as well.
** The Soul Charge ability also present in the games makes some more common attacks unblockable as well.
** This is also the case for ''[[Tekken]]'', another Namco fighting series that preceded ''Soul Edge'' and ''Soulcalibur''.
** This is also the case for ''[[Tekken]]'', another Namco fighting series that preceded ''Soul Edge'' and ''Soulcalibur''.
* In ''[[Street Fighter IV (Video Game)|Street Fighter IV]]'' every character has access to the Focus Attack. [[Charged Attack|When charged to full power,]] it is unblockable. It also [[No Sell|will ignore the first hit you take]]. Every character also has access to one attack that shutsdown the Focus Attack, though.
* In ''[[Street Fighter IV]]'' every character has access to the Focus Attack. [[Charged Attack|When charged to full power,]] it is unblockable. It also [[No Sell|will ignore the first hit you take]]. Every character also has access to one attack that shutsdown the Focus Attack, though.
** This actually appeared earlier than ''IV'', in the form of the Guard Break from ''[[Street Fighter EX (Video Game)|Street Fighter EX]]''. By using up a portion of the super bar, the character in question would wind up and deliver a strike that would nullify the opposing player's guard and cause them to stagger around while dazed for a few seconds. If it connected with an airborne player, they would instead be relaunched into the air for another juggle. Like the Focus Attack, these moves could also be countered.
** This actually appeared earlier than ''IV'', in the form of the Guard Break from ''[[Street Fighter EX]]''. By using up a portion of the super bar, the character in question would wind up and deliver a strike that would nullify the opposing player's guard and cause them to stagger around while dazed for a few seconds. If it connected with an airborne player, they would instead be relaunched into the air for another juggle. Like the Focus Attack, these moves could also be countered.
* There are quite a few of these in ''[[Mortal Kombat]]''. [[Multi-Armed and Dangerous|Sheeva]] is practically a specialist in this, with a [[Death From Above|jump]] [[Ground Pound|move]] that crushes the opponent (but can be easily sidestepped), a [[Shockwave Stomp|ground stomp]] that hits the entire level (but anyone in the air avoids it), and four separate grab moves.
* There are quite a few of these in ''[[Mortal Kombat]]''. [[Multi-Armed and Dangerous|Sheeva]] is practically a specialist in this, with a [[Death From Above|jump]] [[Ground Pound|move]] that crushes the opponent (but can be easily sidestepped), a [[Shockwave Stomp|ground stomp]] that hits the entire level (but anyone in the air avoids it), and four separate grab moves.
* ''[[Fear Is Vigilance (Video Game)|Fear Is Vigilance]]'' has the body-slam attack -- which is slow, but breaks through blocking.
* ''[[Fear Is Vigilance]]'' has the body-slam attack -- which is slow, but breaks through blocking.
* Almost all [[Limit Break|Final Smash]] attacks in ''[[Super Smash Bros|Super Smash Bros. Brawl]]'' are unblockable, even by characters with special countering attacks.
* Almost all [[Limit Break|Final Smash]] attacks in ''[[Super Smash Bros|Super Smash Bros. Brawl]]'' are unblockable, even by characters with special countering attacks.
* Many of the stronger enemies and bosses in ''[[Dark Souls]]'' have attacks that will hurt you no matter how good your shield is, and many of them ignore [[Counter Attack|parrying]].
* Many of the stronger enemies and bosses in ''[[Dark Souls]]'' have attacks that will hurt you no matter how good your shield is, and many of them ignore [[Counter Attack|parrying]].
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* ''[[El Shaddai]]'' has a [[Tactical Rock-Paper-Scissors]] weapon system for the player, with a sword, bow and shield. The shield is slow, has a minuscule range, and has no super speed moves, but it not only allows to move while blocking, it can block otherwise unblockable attacks ''even from bosses!'' Granted, some of the bosses do have unblockable attacks (or that ''eventually'' wear down the weapon's durability and break it mid block) but the shield averts this trope in relation to the other weapons.
* ''[[El Shaddai]]'' has a [[Tactical Rock-Paper-Scissors]] weapon system for the player, with a sword, bow and shield. The shield is slow, has a minuscule range, and has no super speed moves, but it not only allows to move while blocking, it can block otherwise unblockable attacks ''even from bosses!'' Granted, some of the bosses do have unblockable attacks (or that ''eventually'' wear down the weapon's durability and break it mid block) but the shield averts this trope in relation to the other weapons.
* Low blows in ''Fight Night'' are unblockable because there is no "Guard Family Jewels" button. While ordinarily this will get you disqualified, it often take 2-3 for the ref to do it, so you can safely knock a guy out once with a cheap shot. Or you can turn Disqualification off entirely and crotch-punch your way to the championship.
* Low blows in ''Fight Night'' are unblockable because there is no "Guard Family Jewels" button. While ordinarily this will get you disqualified, it often take 2-3 for the ref to do it, so you can safely knock a guy out once with a cheap shot. Or you can turn Disqualification off entirely and crotch-punch your way to the championship.
* It's not uncommon for bosses in the ''[[Tales Series]]'' to have a few unblockable attacks to mix things up a bit, and they're not always slow, either.
* It's not uncommon for bosses in the ''[[Tales (series)]]'' to have a few unblockable attacks to mix things up a bit, and they're not always slow, either.


{{reflist}}
{{reflist}}