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{{trope}}
In a bizarre dichotomy, if video games don't have [[Breakable Weapons]], they very likely have the exact opposite:
{{examples}}
== [[Action Adventure]] Games ==
* Every ''[[The Legend of Zelda]]'' game (until ''Breath of the Wild''). ''Ocarina of Time'' had the breakable Giant's Knife, and wooden shields can be incinerated in all of the 3D games, but this trope applies to almost all the standard items and equipment in the games. A certain enemy throughout the series can often eat your shields, but that's not exactly breaking them. In fact, in later games they'll drop them intact if they're defeated quickly enough.
* ''[[Rise of the Kasai|Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone
* Most of the games in the ''[[Legacy of Kain]]'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games(I could be wrong on this one) none of the weapons you pick
* While armor can degrade in ''[[Assassin's Creed II]]'', none of Ezio's weapons ever break. It is somewhat justified in the case of the iconic Hidden Blade, whose construction is far ahead of its time.
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== [[Hack and Slash]] ==
* ''[[Drakengard]]'s'' weapons are
* ''[[Devil May Cry]]'' deserves special mention, considering some of the downright ridiculous things that Dante does with his sword, such as ''jamming it into the ground and using it to spin around repeatedly, continuously twisting the sword through a foot of solid concrete.'' However, since it was said before that Dante fires bullets from guns using his demon energy, and pretty much all of his weapons are demonic in nature, this may not be too much of a stretch by some.
* The original ''[[Diablo]]'' had a durability exploit in which, through the use of Hidden Shrines, can raise the durability of an item to the specific value of 255, which the game recognizes as indestructible.
** The sequel provides intentional examples, such as mods and socketables making an item indestructible.
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* ''[[
== [[Role Playing Games]] ==
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* Every ''[[Seiken Densetsu]]'' game. Unlike the previous two examples, there are no exceptions to this. The Mana Sword does seem to ''rust'' easily, but it never breaks.
* ''[[Valkyrie Profile]]'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[Valkyrie Profile: Silmeria|Silmeria]]'' does this unless a specific Sealstone is used, and ''[[Valkyrie Profile: Covenant of the Plume|Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.
* ''[[Star Wars]]: [[Knights of the Old Republic]]''. Most physical melee weapons are coated in a supposedly-rare [[Unobtainium]] to keep enemy lightsabers from cutting through them like butter. Firearms of all sorts have infinite amounts of the appropriate ammo. Lightsabers... are about as indestructible as you'd expect. They're still [[Game Breaker
** Lampshaded in ''KOTOR 2'', when you meet a Mandalorian who had his spare ammo eaten, his gun's ammo depleted, then broke the gun by using it as a club. He points out that he was careless because, hey, when was the last time YOU ran out of ammo?
* Most of the ''[[Ultima]]'' games feature this. Exceptions are usually magic weapons that can run out of charges. [[Gaiden Game|Ultima Underworld]] subverts the trope, with only the [[Infinity+1 Sword]] being this.
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{{reflist}}
[[Category:Weapons and Wielding Tropes]]
[[Category:Unbreakable Weapons]]▼
[[Category:Magic Items Index]]
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