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{{trope}}
In a bizarre dichotomy, if video games don't have [[Breakable Weapons]], they very likely have the exact opposite:
{{examples
== [[Action Adventure]] Games ==
* Every ''[[The Legend of Zelda]]'' game (until ''Breath of the Wild''). ''Ocarina of Time'' had the breakable Giant's Knife, and wooden shields can be incinerated in all of the 3D games, but this trope applies to almost all the standard items and equipment in the games. A certain enemy throughout the series can often eat your shields, but that's not exactly breaking them. In fact, in later games they'll drop them intact if they're defeated quickly enough.
* ''[[Rise of the Kasai|Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone
* Most of the games in the ''[[Legacy of Kain]]'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games(I could be wrong on this one) none of the weapons you pick
* While armor can degrade in ''[[
== [[Beat
* The ''[[Double Dragon]]'' series is notable for being one of the few beat-'em-up franchises to feature unbreakable weapons. Specifically, melee weapons such as the baseball bat and the whip or large objects like oildrums or boulders, can be wielded by the player as much as possible, provided the player doesn't lose his weapon by having it fall off-screen out of his reach or into a pitfall. However, the player will drop any weapon his character is wielding after reaching a certain point (normally after completing a stage). In the NES games, weapons will vanish when their original wielders are killed.
* In ''[[River City Ransom]]'', anything that can be used as a weapon can be picked up by the player and used indefinitely as long as it's on the player's possession.
== [[First
* Every ''[[Halo]]'' game. Guns never jam, although alien weapons normally overheat from uninterrupted continuous fire, and/or run out of energy and must be discarded, except for certain weapons.
** I'd say it extends to practically every shooter in existence. ''[[Gears of War]]'' may be an exception... but it only jams when you manually click the reload button at the wrong time while reloading. Not clicking the button means it takes a bit of time to reload... but removes the risk of jamming the gun.
** However, [[Acceptable Breaks From Reality|there is a good reason for this.]] Players never go to the toilet or get sleepy either in those games.
* Special honors ought to go to Gordon Freeman's guns in ''[[Half-Life]]''. Any weapon that can still happily fire at full auto despite being immersed in water, toxic waste, massively radioactive liquid that damages the HEV suit, fire, and cold intense enough to cause death in less than a minute ''deserves'' the unbreakable title.
** And even more special honors go to Gordon's [[Weapon of Choice|iconic crowbar]], which suffers not a scratch or dent from all of the above ''and'' being used to smash things for almost the entire game.
** For that matter, pick any Half-Life mod or Source based game.
* All weapons in ''[[
== [[Hack and Slash]] ==
* ''[[Drakengard]]'s'' weapons are
* ''[[Devil May Cry]]'' deserves special mention, considering some of the downright ridiculous things that Dante does with his sword, such as ''jamming it into the ground and using it to spin around repeatedly, continuously twisting the sword through a foot of solid concrete.'' However, since it was said before that Dante fires bullets from guns using his demon energy, and pretty much all of his weapons are demonic in nature, this may not be too much of a stretch by some.
* The original ''[[Diablo]]'' had a durability exploit in which, through the use of Hidden Shrines, can raise the durability of an item to the specific value of 255, which the game recognizes as indestructible.
** The sequel provides intentional examples, such as mods and socketables making an item indestructible.
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* ''[[
== [[Role Playing Games]] ==
* Every ''[[Final Fantasy]]'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and RPGs by saying they sharpen blades and maintain and oil guns during down time between battles off screen.
** Early games had archery consume arrows, which is a partial aversion.
** Weapons (and armour) in ''[[Final Fantasy Tactics]]'' can be broken with Knight or Divine Knight skills, Samurai abilities in the same game could break the katana it used, and there was the Ogre Nix in ''[[
** Irvine from ''[[
*** Of course, ''[[
** One common exception is items that can be used to invoke some kind of magical property, generally casting a spell for no MP cost. Even when the item could be used to strike enemies forever without a dent, one use of its mystic power is likely to shatter it forever.
*** Even this isn't consistently the case, as in the first [[Final Fantasy]], [[Final Fantasy III
* In the original ''[[
* Every ''[[Seiken Densetsu]]'' game. Unlike the previous two examples, there are no exceptions to this. The Mana Sword does seem to ''rust'' easily, but it never breaks.
* ''[[Valkyrie Profile]]'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[Valkyrie Profile: Silmeria|Silmeria]]'' does this unless a specific Sealstone is used, and ''[[Valkyrie Profile: Covenant of the Plume|Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.
* ''[[Star Wars]]: [[Knights of the Old Republic]]''. Most physical melee weapons are coated in a supposedly-rare [[Unobtainium]] to keep enemy lightsabers from cutting through them like butter. Firearms of all sorts have infinite amounts of the appropriate ammo. Lightsabers... are about as indestructible as you'd expect. They're still [[Game Breaker
** Lampshaded in ''KOTOR 2'', when you meet a Mandalorian who had his spare ammo eaten, his gun's ammo depleted, then broke the gun by using it as a club. He points out that he was careless because, hey, when was the last time YOU ran out of ammo?
* Most of the ''[[Ultima]]'' games feature this. Exceptions are usually magic weapons that can run out of charges. [[Gaiden Game|Ultima Underworld]] subverts the trope, with only the [[Infinity
* ''[[Golden Sun]]'' averts this. Items/weapons that can be used as items, if used in battle, can and frequently do break. You can get them fixed, but not mid-battle.
== [[Third
* The ''[[Crusader:
== [[Turn
* ''[[Fire Emblem]]'' usually has one or two unbreakable artifact weapons per game, as an exception to otherwise being a superlative example of [[Breakable Weapons]].
** 1, 3 and 11 (all remakes of eachother for the most part) have an item that makes any weapon held by the character wielding it unbreakable.
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== Non-Video Game Examples ==
* [[Captain America (comics)]]'s shield is completely unbreakable. The few times it's been broken were either retconned away as weaker copies or the villain had reality-warping powers and due to the natures of the stories, the shield was restored in the end.
* In a cinematic ''[[GURPS]]'' game guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.
* A literary example would be the ''[[Redwall]]'' series, where Martin The Warrior's [[Thunderbolt Iron]] sword has lasted for possibly centuries (including a lengthy sojourn on the roof of Redwall Abbey, exposed to the weather for many seasons) without ever rusting or losing its edge.
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{{reflist}}
[[Category:Weapons and Wielding Tropes]]
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