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''[[
Gameplay-wise, the series is a [[Wide Open Sandbox]] with [[RPG Elements]] in it. You play as an owner of a small fleet (up to 5 ships in the first game, up to 10 in the second) and are free to engage in any kind of activity on the high seas: trade, gambling, [[Design
Storywise, the first game follows Leon Franco, a young Portuguese sailor whose father invested all his money into a voyage to India, hoping to make a fortune selling spices, but died on the way back. Only his trusted [[Number Two|First Mate]] Rocco Alemkel made it back to Portugal with a small boat to tell the tale. And thus, young Leon has to assume command and to take on the rough seas of the [[Wooden Ships and Iron Men]] era. Starting with small errands for the local merchants and collectors, Leon's fame eventually reaches the King of Portugal, who becomes his exclusive [[Quest Giver]]. The final mission, of course, involves saving the King's [[
The second game takes place some [[Time Skip|20 years after]] the first one and follows six main characters, each with their unique (and sometimes overlapping) storyline. Additionally, there are now three kinds of fame: explorer (gained by discovering world wonders and remote ports and selling maps), piracy (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade (gained by investing large sums into ports and fulfilling [[Fetch Quest|fetch quests]]), with each character having to build up one of them to advance their respective story.
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* Ali Vezas, a Turkish trader who grew up in extreme poverty but slowly makes his way to the [[Intrepid Merchant|richest merchant in the Mediterranean]], while searching for his long-lost sister.
The first two games can be downloaded from various internet sites like Abandonia.com, and run perfectly smoothly in [[
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{{tropelist}}
* [[Anachronism Stew]]: ''New Horizons'', set in 1522, references the "Spanish Armada", which didn't exist for another 65 years, and features Henry VII, who died in 1509, and Gerardus Mercator, who was 10 years old at the time.
** You can also buy a marine chronometer 150 years before its invention.
* [[Alliance Meter]]: The relationships between the major naval powers are tracked on separate meters. If your relationship with a country is good, you will be given free entry into their ports and their fleets will offer you helpful advice when met out at sea. Hostile relationships will result in you being denied entry and attacked on sight by enemy war fleets. And if it gets ''really'' bad, they will come after you in force.
* [[Badass Spaniard]]: Catalina, full stop. Also, pretty much every Spanish battle fleet has a tough asskicker for a captain, and even Spanish merchants can sometimes hand your ass back to you.
* [[Boarding Party]]: The two basic means to attack another ship in a sea battle is either shooting them from afar with your cannons or "rushing" them, that is, going into hand to hand combat. Also, in the second game, "rushing" the enemy flagship gives you an option to challenge their captain to [[Combat
* [[But Thou Must!]]: Regardless of how you play in the first game, at some point, you will be asked to buy "14 lots of Coral", which can only be accomplished by traveling to the New World. Also, to achieve the highest nobility ranks, the King of Portugal will inevitably ask you to defeat powerful pirates or opposing factions' captains, even if you were going a pure merchant route before. {{spoiler|Finally, the last mission is always a battle against a pirate fleet for the princess.}}
* [[The Captain]]: You.
* [[Cartography Sidequest]]: ''Main'' quest for Ernst, but played straight for other characters in the second game, especially those of the explorer background.
* [[The Cavalier Years]]: The games are set in the beginning of the 16th century.
* [[Combat
* [[The Computer Is a Cheating Bastard]]: Good luck waiting for the pursuing AI fleets to run out of supplies and go home.
* [[Cool Boat]]: Quite a few, especially in the second game, but very few compare to the Heavy Galleons from the first one. Those are so awesome, no port in the world builds them in the beginning of the game and you first need to invest ''LOTS'' of money to even get a shot at building one of those brutes.
* [[Crutch Character]]: Joao's First Mate Rocco Alemkel, having served under his father, starts off with a crazy character level. Later in the game, when they are attacked by Catalina, Rocco steals the spotlight to duel her (even if you've built Joao as a fencer and he can fend for himself).
* [[Cutting Off the Branches]]: The first game has three endings: {{spoiler|Leon marries the princess and becomes the heir apparent; Leon marries the princess but remains a "mere" duke; or Leon rejects the princess, instead choosing the seafaring career}}. The second game establishes that only the second is canon.
* [[Design
* [[
* [[An Entrepreneur Is You]]: In the first game, you will most likely begin by making the relatively simple sugar-porcelain runs between Lisbon and Bordeaux and go on from there until you have five carracks full of gold. Also, in the second game, pretty much the entire Ali storyline.
* [[Expy]]: The [[Loveable Rogue]] Pietro Conti bears uncanny resemblance to [[Star Wars|Han Solo]].
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* [[Gaiden Game]]: ''Daikoukai Jidai Gaiden''.
* [[Historical Domain Character]]: Quite a few, especially in the second game.
* [[Hot Chick
* [[Hot Mom]]: Joao's mom is quite a looker.
* [[Informed Ability]]: Joao playing a lute.
* [[Intrepid Merchant]]: Ali.
* [[Market-Based Title]]: The original Japanese title of the game series was ''Dai-kōkai jidai'' (''Age of the Great Voyages'') but "Uncharted Waters" does sound better in English.
* [[Number Two]]: The first game had Rocco Alemkel, a bearded [[Boisterous Bruiser]] who couldn't navigate his own ship but always followed Leon (as opposed to hired navigators who could [[So Long and Thanks For All
* [[The Original Series]]: The first game was titled simply ''Uncharted Waters''.
* [[Pirate]]: Where do we start?
* [[Pirate Booty]]: The loot from destroying an enemy fleet usually consists of a large sum of money (how large depends on the level of its captain), some water, food, and lumber (essential if you go on a killing spree because large warship crews consume supplies like no tomorrow), and either a stockpile of goods or some valuable jewerly (depending on whether the victim is a merchant or a battle fleet, respectively). Jewelry is especially useful in the first game, since you can present it to the princess and receive 10k gold the next day from her dad. The only problem was that you could only carry one piece of each jewelry type at once, but that was fixed in the second installment.
** The most lucrative booty, though, may be the enemy ships themselves. You need enough surplus crew to man both them and your own ships, extra navigators to command them, and the ability to defeat the enemy fleet without sinking all their ships. Still, they can wind up getting you a small fortune.
* [[Pirate Girl]]: Catalina, though she is [[Token Girl|pretty much the only female captain in both games]].
* [[Player Party]]: To steer more than one ship, you need to hire a mate to serve as her captain. Also, the second game had three additional positions for your mates, First Mate, Book Keeper, and Chief Navigator, who possess skills that the PC doesn't (e.g. haggling and celestial navigation if the PC specializes in combat).
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* [[RPG Elements]]: Actually, the games have enough customization to be considered full RPG: you and your mates have stats, levels, and skills; your ships come in different types, configurations, and upgrades; there are items that greatly affect the gameplay, etc.
* [[The Smurfette Principle]]: Catalina is the only female captain in the entire second game (and there were no female captains in the first one at all), but this is [[Justified]] by [[Wooden Ships and Iron Men|the setting]]. The female presence in the games is mostly limited to various waitresses (each with her unique appearance), but there are a handful of plot-relevant women, as well, e.g. the Princess in the first game, Ali's sister, and Ernst's {{spoiler|Chinese girlfriend}} in the second.
* [[So Long and Thanks For All
* [[Time Skip]]: Between the first two games.
* [[Three Quarters View]]: The navigation inside port towns in the second game. In the first one, you just clicked wherever you wanted to go to.
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* [[Wizard Needs Food Badly]]: ''Always'' check your supplies before leaving ports.
* [[Wooden Ships and Iron Men]]: And how.
* [[You Lose At Zero Trust]]: If your navigator's Loyalty drops to 40% or lower, you are running a high risk of them pulling a [[So Long and Thanks For All
{{reflist}}
[[Category:Koei]]
[[Category:Wide Open Sandbox]]
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[[Category:Video Game]]
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