Uncharted Waters: Difference between revisions

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''[[Uncharted Waters]]'' ([[Market-Based Title|originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[Pirate|privateer]]/[[An Entrepreneur Is You|trader]] video games set in [[The Cavalier Years]]. [[The Original Series|The first game]] was developed by Koei in 1991 (for [[MSX]] and [[NES]], and later for [[Sega Genesis]], [[Super NES]], and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on NEC [[PC 98]], SNES, and Genesis, later ported to PC, [[Sega Saturn]], and [[Play StationPlayStation]]. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a [[Gaiden Game]], and a [[Massively Multiplayer Online Role Playing Game|MMORPG]] based in the setting never made it out of Japan. However, as of October of 2010, the [[Massively Multiplayer Online Role Playing Game|MMORPG]] is in an open beta for the English speaking world.
 
Gameplay-wise, the series is a [[Wide Open Sandbox]] with [[RPG Elements]] in it. You play as an owner of a small fleet (up to 5 ships in the first game, up to 10 in the second) and are free to engage in any kind of activity on the high seas: trade, gambling, [[Design -It -Yourself Equipment|ship pimping]], [[Pirate Booty|piracy]], [[Treasure Map|treasure hunting]], exploration, even global politics, once you have the money (and firepower) to. What set the first game apart from its Western competitor ''[[Sid MeiersMeier's Pirates!]]'' was the sheer size of the game world: instead of being confined to the Carribbean, you have the ''entire world'' to explore. The exploration gameplay was further enhanced in the second game, where you could sell the maps of your voyages, find natural and cultural wonders around the world, and look for even more treasures. The underlying gameplay mechanic involves ship management (crew, supplies, captains, repairs), character evolution (both the PC and the captains you hire), port development (trade balance, investments), and [[Alliance Meter|maneuvering between the major factions]] (Portugal, Spain, Turkey, [[My Friends and Zoidberg|and pirates]] in the first game; England, Holland, and Italy join the club in the second). It's pretty complex but not excessively so.
 
Storywise, the first game follows Leon Franco, a young Portuguese sailor whose father invested all his money into a voyage to India, hoping to make a fortune selling spices, but died on the way back. Only his trusted [[Number Two|First Mate]] Rocco Alemkel made it back to Portugal with a small boat to tell the tale. And thus, young Leon has to assume command and to take on the rough seas of the [[Wooden Ships and Iron Men]] era. Starting with small errands for the local merchants and collectors, Leon's fame eventually reaches the King of Portugal, who becomes his exclusive [[Quest Giver]]. The final mission, of course, involves saving the King's [[Distressed Damsel in Distress|only daughter]], whom Leon had the chance to woo earlier.
 
The second game takes place some [[Time Skip|20 years after]] the first one and follows six main characters, each with their unique (and sometimes overlapping) storyline. Additionally, there are now three kinds of fame: explorer (gained by discovering world wonders and remote ports and selling maps), piracy (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade (gained by investing large sums into ports and fulfilling [[Fetch Quest|fetch quests]]), with each character having to build up one of them to advance their respective story.
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* Ali Vezas, a Turkish trader who grew up in extreme poverty but slowly makes his way to the [[Intrepid Merchant|richest merchant in the Mediterranean]], while searching for his long-lost sister.
 
The first two games can be downloaded from various internet sites like Abandonia.com, and run perfectly smoothly in [[DOS BoxDOSBox]] on modern systems. Go get them.
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{{tropelist}}
=== The games provide examples of following tropes: ===
 
* [[Anachronism Stew]]: ''New Horizons'', set in 1522, references the "Spanish Armada", which didn't exist for another 65 years, and features Henry VII, who died in 1509, and Gerardus Mercator, who was 10 years old at the time.
** You can also buy a marine chronometer 150 years before its invention.
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* [[Crutch Character]]: Joao's First Mate Rocco Alemkel, having served under his father, starts off with a crazy character level. Later in the game, when they are attacked by Catalina, Rocco steals the spotlight to duel her (even if you've built Joao as a fencer and he can fend for himself).
* [[Cutting Off the Branches]]: The first game has three endings: {{spoiler|Leon marries the princess and becomes the heir apparent; Leon marries the princess but remains a "mere" duke; or Leon rejects the princess, instead choosing the seafaring career}}. The second game establishes that only the second is canon.
* [[Design -It -Yourself Equipment]]: You can buy used ships and remodel them, but for a really [[Cool Boat]], you need to commission one yourself.
* [[Distressed Damsel in Distress]]: The princess in the end of the first game.
* [[An Entrepreneur Is You]]: In the first game, you will most likely begin by making the relatively simple sugar-porcelain runs between Lisbon and Bordeaux and go on from there until you have five carracks full of gold. Also, in the second game, pretty much the entire Ali storyline.
* [[Expy]]: The [[Loveable Rogue]] Pietro Conti bears uncanny resemblance to [[Star Wars|Han Solo]].
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* [[Pirate]]: Where do we start?
* [[Pirate Booty]]: The loot from destroying an enemy fleet usually consists of a large sum of money (how large depends on the level of its captain), some water, food, and lumber (essential if you go on a killing spree because large warship crews consume supplies like no tomorrow), and either a stockpile of goods or some valuable jewerly (depending on whether the victim is a merchant or a battle fleet, respectively). Jewelry is especially useful in the first game, since you can present it to the princess and receive 10k gold the next day from her dad. The only problem was that you could only carry one piece of each jewelry type at once, but that was fixed in the second installment.
** The most lucrative booty, though, may be the enemy ships themselves. You need enough surplus crew to man both them and your own ships, extra navigators to command them, and the ability to defeat the enemy fleet without sinking all their ships. Still, they can wind up getting you a small fortune.
* [[Pirate Girl]]: Catalina, though she is [[Token Girl|pretty much the only female captain in both games]].
* [[Player Party]]: To steer more than one ship, you need to hire a mate to serve as her captain. Also, the second game had three additional positions for your mates, First Mate, Book Keeper, and Chief Navigator, who possess skills that the PC doesn't (e.g. haggling and celestial navigation if the PC specializes in combat).
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[[Category:Koei]]
[[Category:Wide Open Sandbox]]
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