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[[File:Undertale logo.jpg|thumb|[[Tagline|The friendly]] [[RPG]] [[Exact Words|where nobody has to die]].]]
'''''Undertale''''' is a [[Role-Playing Game]] by [[Toby Fox]], funded on [[Kickstarter]] and released on September 15th, 2015. A demo is available at http://undertale.com/, and a trailer is available [https://www.youtube.com/watch?v=xUZ_-bKTxZw here]. IsThe game is currently available to purchase inon several platforms (including [[Steam]]), and: a port to PlayStation systems (namely [[PlayStation 4]] and [[PlayStation Vita|Vita]]), along with an official translation to Japanese, was released in August 2017.; Aanother portwas released for the [[Nintendo Switch]] hason beenSeptember announced in18, 2018, and a third was released for the [[Xbox Game Pass]] on March 16, 2021.
 
Years ago, Humans and Monsters ruled the earth together. One day, war broke out between the two races and humanity emerged victorious, sealing the monsters underground with a magic spell. In the present day, a small child playing in a cave trips and falls down an enormous hole. They wake up on a bed of flowers in a mysterious place...
 
'''''Undertale''''' draws heavily from ''[[EarthBound]]'' and ''[[Mother 3]]'', but the core gameplay is very different from typical RPGs. Instead of selecting commands and having the computer calculate hits, each enemy attack brings up a smaller arena where the heart-shaped avatar of your soul must dodge projectiles like in [[Bullet Hell]]. In battle, the player can choose to FIGHT an enemy or SPARE them after ACTing in a way that let you do that.
 
The game has received critical acclaim and a dedicated fanbase has revolved around it, becoming popular among [[Let's Play|letsplayers]]. Currently, it is the most well-received video game made on [[Game Maker]].
 
You can read more about Undertale through the [http://undertale.wikia.com/wiki/Main_Page Undertale Wiki], but tread cautiously, as it is chock-full of spoilers.
 
A spinoff game titled ''[[Deltarune]]'' was released in October 31, 2018.
 
{{tropelist}}
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* [[Abandoned Laboratory]]: The True Lab, the last main area in a Pacifist run is an old lab of Alphys' that has fallen into disrepair. It isn’t entirely abandoned, but it looks the part, and is filled with all the horrors you’d expect from a place like it.
* [[Absurdly Ineffective Barricade]]: Papyrus's fences, which are built with posts much too far apart to stop you.
* [[Acme Products]]: There are a lot of MTT-brand products in the underground.
* [[Action Commands]]: When attacking, an eye-like meter will appear over the menu, and a bar will run across it. Confirm the attack when the bar is near the middle, and you do more damage. Don't press anything, and you won't attack. Most weapons change this system a bit, such as requiring mashing of the attack button to deal more damage (Tough Glove) or sending multiple bars at once (Ballet Shoes).
* [[Adaptation-Induced Plothole]]: An extremely minor example. {{spoiler|Since the [[PlayStation]] versions replace all dialogue referring to the F4 key, the "secret fourth frog" [[Brick Joke]] during the [[Playable Epilogue]] comes off as completely random}}.
* [[Adorkable]]: Quite a few characters qualify, but this is especially the case for Papyrus and Alphys.
** Papyrus is a skeleton with aspirations to hunt humans, but despite his choice in career, he comes across as an [[Ineffectual Sympathetic Villain]]. {{spoiler|Even if he defeats you in battle, the worst he'll do is bring you down to 1 HP and escort you to a [[Cardboard Prison]]. Undyne even lampshades that Papyrus is too nice to be a Royal Guard}}.
** Alphys is a straight-up Otaku who spends way too much time on social media and nerds out over her favorite anime. {{spoiler|She's also a [[Woobie]] with crippling self-esteem issues}}.
* [[BleakAdult LevelFear]]:
** The backstory is full of this. A long while back, {{spoiler|the Dremurrs rescued a child that fell into the Ruins and was injured by the fall. They took care of the Fallen Child, who loved Asriel and their adoptive parents but seemed to have a nasty sense of humor about things. The Fallen convinces Asriel that to break the barrier, the Fallen would need to die, via ingesting buttercups. Asriel said it was a bad idea but reluctantly agreed when the Fallen pointed out all the monsters would be free once they got seven souls. Toriel was unable to heal their child, and the Fallen passed away that night. Asriel absorbed the Fallen's soul, ostensibly to cross the barrier and bury their body in the village but to actually gain seven souls. It didn't go well; as Asriel put it, he realized that the Fallen wanted to slaughter everyone in their village when the humans attacked Asriel as he lay the body down on the grass, mistaking him for killing his adoptive sibling. Asriel refused to fight back and crossed back over, coated in golden flower seeds, dying in his parents' garden}}. As the monsters on the Neutral and Pacifist Route put it, {{spoiler|Asgore and Toriel lost two children in one night}}.
** Since that night, {{spoiler|Asgore's grief turned into anger. He mandated that any human who fell into the Underground would be killed, and their souls used to break the barrier. Toriel broke up with Asgore over this; she exiled herself to the Ruins and locked out the other monsters, to ensure that she could at least try to save anyone that ended up within the mountain. While she says she hates how cowardly he was that ''he'' didn't think to use the Fallen Child or another human's soul to cross the barrier and take human souls, Toriel is not a killer. She tells you that she saw ''five'' children leave the Ruins, and none of them survived. (She's right; you can find their items strewn across the four areas). If you manage to spare her and leave, Toriel realizes that you are the seventh soul but in good conscience, she can't let you kill Asgore or Asgore to kill you. The True Pacifist ending has her stop the fight before it begins; while she's mad at Asgore for killing her adoptive children, she asserts that no one has to die, and they can live happily}}.
* [[All Lowercase Letters]]: Frequent in characters, and used as a shorthand for depression, judging that the characters more prone to it are [[The Eeyore|Napstablook]] and the self-deprecating Alphys. Sans seems to be the exception, as he is part of the all lowercase speech group, but his [[Meta Guy]] qualifications make credible that he is so lazy he just doesn't bother capitalizing things. {{spoiler|Except that he is revealed to be as depressed and self-loathing as the others}}.
* [[Animalistic Abomination]]: {{spoiler|Endogeny, one of the Amalgamates, takes on the vague shape of a large canine: it has two pointed ears atop its "head", a single vaguely mouth-like orifice [[Eyeless Face|where a face would be]] that produces "Happiness Froth" when it's excited, and a wide body with six digitigrade legs that form the silhouettes of five smaller canines, which display satisfied faces once it's content. For all its ''weirdness'', though, it's very much like a normal dog, and treating it like one by playing in a specific way with it is the key to Sparing it.}}
* [[Amazing Technicolor Battlefield]]: The first phase of the [[True Final Boss]] of the Pacifist route has the background as a changing wave of colors while the boss moves around it. The second phase has the boss's wings with moving colors as well.
* [[Animal MotifMotifs]]: While Toby Fox never physically appears in the game, his avatar candoes. KnownA Pomeranian known as the Annoying Dog, he primarily bothers Papyrus and notably absorbs the Legendary Artifact. He can also be found as an [[Easter Egg]] after the games credits as a pomeranian, sleeping in a room representing his office next to his computer.
* [[Apocalyptic Log]]: Two of them, both in the same hidden location. {{spoiler|The True Laboratory has the written logs from Alphys and the audio tapes from before the deaths of Asgore's children}}.
* [[Arc Words]]: "Determination."
** "Determination."
** "It's kill or be killed."
** [[Memetic Mutation|"You're gonna have]] [[Oh Crap|a bad time."]]
* [[Arson, Murder, and Jaywalking]]: At one point in Snowdin, Papyrus sets up a gauntlet of traps including such dangerous weapons as a cannon, a flamethrower, a spiked ball-and-chain, a spear and... the Annoying Dog dangling from a rope.
* [[Ascended Fridge Horror]]: Toriel at the beginning prepares to destroy the entrance to Snowdin because every child that has fallen into the Ruins goes out, dies, and gets their SOUL harvested by Asgore. Before that, however, they spent enough time with her to outgrow their shoes, win her love, and evolve her into the [[My Beloved Smother]] that you encounter. She says that she saw ''every'' child that fell into the Ruins die eventually.
* [[Bad Guy Bar]]: In Snowdin Town's local restaurant Grillby's, you can find all 5 of the dog mini-bosses you encountered along the way (assuming they're alive, of course). Subverted in that they don't treat you like an enemy anymore and talk to you normally.
* [[Be Careful What You Wish For]]: Burgerpants says this word for word, after admitting that he initially came to Hotland because working with Mettaton was his greatest dream. Now that he ''does'' work for Mettaton, he realizes he's a [[Bad Boss]] that somehow coasts entirely on [[Popularity Power]] despite the MTT Resort being, in Burgerpants's words, "a labyrinth of bad choices."
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** There's a crystal formation in waterfall that the protagonist finds particularly beautiful, but it's on the ''southern'' wall. The only hint of this formation existing is calling Undyne and Papyrus in the area.
** This is a core feature in the perspective puzzle in the Ruins, in which coloured switches are hidden from the player by pillars, but would be perfectly visible to the character.
* [[Being Evil Sucks]]: The Genocide route seems designed to make you feel this. It strips away the majority of the charm of the game, having much less in the way of puzzles and character interaction, in return offering only an endless slog of killing every enemy you encounter in only one or two hits, alongside many a self-inflicted [[Player Punch]]. The only thing it offers to compensate is the two toughest boss battles in the game.
* [[Better Than a Bare Bulb]]: If there is a JRPG or general video game cliché present in the game, it ''will'' be commented on. Either it'll be for a quick gag, or it'll become a major [[Deconstruction]] that the game ends up revolving around.
* [[Betty, Veronica and Archie Switcheroo]]: Parodied: when you go on the date with {{spoiler|Alphys}} during the route to the Golden Ending. You by default are the Betty while Undyne is the Veronica and {{spoiler|Alphys}} is the Archie. Thing is you can be a rude pacifist, or have committed a No Mercy run beforehand. She tries her best to make it work, but {{spoiler|Alphys admits that she has feelings for Undyne, the one who actually wrote the letter that you delivered.}} You can then choose to roleplay as either Undyne or Alphys, making the real Alphys blush just in time for {{spoiler|Undyne to walk in, giving Alphys the courage to confess her feelings}}.
* [[Big Bad]]: Asgore Dreemurr, king of the Underground's monsters. His goal is to gather seven human SOULs and shatter the barrier keeping the monsters locked in Mt. Ebott so they can finally be freed from their imprisonment and exact their vengeance on humanity. {{spoiler|As it turns out, he's more of a [[Tragic Villain]], and only wants to end the monsters' oppression, but feels that a peaceful resolution is simply unattainable by this point}}. In fact, it seems that {{spoiler|Flowey is a better candidate for the title}}.
* [[Big Bad Ensemble]]: Mettaton and Asgore. Asgore is king of the monsters and is the overarching threat of the game, while Mettaton is simply a superstar robot who, however, is responsible for many of the bosses you fought over the game and is revealed to have independent goals from Asgore, appears more than Asgore does and has more presence. It's only after Mettaton's defeat that you fight Asgore finally. {{spoiler|Flowey the Flower is also with them and is the final big bad of the game}}.
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** {{spoiler|Flowey the Flower}} seems like an innocent, adorable little fellow, but right after meeting them, they try to trick the player into getting seriously hurt. {{spoiler|After their fake tutorial, they then attempt to murder you while breaking into a fit of maniacal laughter}}.
** While not a malevolent example, {{spoiler|Doctor Alphys}} fits the bill. Sure, there were no intentions of ever putting you through real danger, but {{spoiler|she still sent a killer robot after you and reactivated a bunch of traps and puzzles that you would have to pass through so she could swoop in and play hero in order to boost her non-existent self-esteem}}.
* [[Bleak Level]]:
** The True Lab. Its only residents are Alphys and a mysterious new class of enemies, the color scheme is dull and dark, and it provides exposition about the Alphys's first experiments, Flowey’s origins, and the past of the Dreemurr family, all of which are… not lighthearted.
** The ''entire game'' becomes progressively bleaker and bleaker on a Genocide run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a Genocide run (apart from Monster Kid), and most of the flavor text has been changed to be much darker.
* [[The Blind Leading the Blind]]: Undyne admits, after giving a violent cooking lesson that leaves her kitchen a mess and her house in flames, that she now understands why Papyrus, her original student, sucks at cooking.
* [[Bloodless Carnage]]: Monsters turn to dust when killed, so no blood is spilled. {{spoiler|Subverted (or [[Averted]], depending on player interpretation) once in the Genocide run, as mentioned above. There is some evidence to suggest that monsters shed blood when injured prior to turning to dust, however, as also noted above, but since the only example we see is from a Boss Monster (a very powerful kind of monster with unique biology even by monster standards), nothing can be said for sure}}.
* [[Boke and Tsukkomi Routine]]: Papyrus and Sans, respectively.
* [[Boss Banter]]: Many bosses are fond of talking to you during their battle (as are regular enemies, for that matter), but the final bosses of each of the routes fit best. The Neutral one gloats about killing you and your friends, while the other bosses sound more like they're ranting on their personal soapboxes than trying to kill you.
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** Beware that some of the attacks will come from out of the square your heart is in.
* [[Burger Fool]]: MTT-Brand Burger Emporium, even down to the mandatory slogans. Management is incompetent in several respects and outright sadistic in others, alternatingly micromanaging and operating entirely on whims. The leitmotif is the same pitched-down version of "Shop" you'd hear in other stores during a Genocide run, no matter which end you go for.
* [[Cardboard Prison]]: Papyrus's attempt to use his and Sans's shed as an impromptu prison for the player is quite unimpressive to say the least. His only measure for hindering escape attempts is placing a fence across the room, which has such large gaps between the bars that it can be circumvented by ''walking'' out between them, and the door to the shed turns out to be locked from the INSIDE''inside''.
* [[Collectible Cloney Babies]]: Alphys collects merchandise from the ''Kissy Kissy Mew'' anime franchise. In the Switch version, you can even get into an optional boss battle with one at the Dog Shrine.
* [[Color-Coded for Your Convenience]]:
** Some bosses can change the color of your SOUL, which changes the way its movement works. Red is the default, and can move freely. Blue subjects your soul to gravity, dragging it to the ground and forcing you to jump to move vertically. Green prevents you from moving, but gives you a shield that you can point in different directions to block incoming attacks. Purple forces you to hop between horizontal lines for vertical movement, but still allows you to move back and forth along those lines. Yellow allows your soul to shoot projectiles. All of these changes disable the FLEE option.
** Enemy projectiles have colors as well. White projectiles are normal and do damage when touched. Light blue attacks won't hurt you as long as you aren't moving, while orange ones will only hurt you if you're staying still. Green attacks will heal you when you touch them and/or must be touched to spare an enemy. Grey attacks (only so far used by ghosts/objects possessed by ghosts) do nothing at all. They're used to relay messages in a non-harmful manner. Red attacks, similar to grey attacks, are often used as a warning in order to allow you to know when an attack is coming.
* [[Context Sensitive Button]]: The ACT option in battles. When it is selected for an enemy, a set of options unique for them pops up, and you can choose any one of them. The effects they have include doing nothing, changing your stats or the enemy's stats, affecting their next attack, allowing them to be spared or making them leave the battle, and any number of miscellaneous effects depending on the enemy.
* [[Continuing Is Painful]]: Averted for the most part, except during Papyrus' fight. Unlike most battles, where you die and are sent back to the last place you saved, it's completely impossible to die during Papyrus' fight as he captures you, and the battle ends once you hit 1 HP. While this might seem like a good thing, this means that after every fight the healing items you used in the previous fight are still gone, and in subsequent tries, you'll have to waste money to buy more healing items.
* [[Convection, Schmonvection]]: Zigzagged. While Undyne's armor heats up significantly while crossing a bridge over lava, to the point where she passes out, you are perfectly fine in that same area and suffer no heat related issues, even when you make it ''hotter'' to appease a monster. Then again, Undyne is a ''fish monster'' wearing heavy steel armor. Your character is wearing a simple striped shirt. Also, the Royal Guardsmen apparently have "cooling dirt" on their armor, which you need to polish away in order to get one of them to succumb to the heat and take his armor off as well. Since Undyne is normally stationed in Waterfall, her armor would have no need for such enhancement.
* [[Cringe Comedy]]: The date with Alphys on the Pacifist route. Between Alphys's complete lack of social skills, and the fact that she's obviously pining for Undyne, it's awkward from the word "go". But then you start to roleplay an interaction between Alphys and Undyne, and things get even worse (or better, since that's when the scene goes from amusing to ''hilarious''). ''And then Undyne overhears you''.
* [[Cute Monster Girl]]: This trope is more incidental than anything; the majority of monsters, male or female, are cute to some degree.
* [[Deadly Euphemism]]: Throughout your journey, you'll hear about monsters who have "fallen down". It's revealed through Alphys' entries in the True Lab, and in Snowdin library, that "fallen down" means "comatose and near death".
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* [[The Dev Team Thinks of Everything]]: ''Undertale'' is a very clever game, where a lot of dialogue changes depending on player actions, down to some incredibly minor ones.
** One example: there are over 70 variants of the Neutral ending, wich depends on how many monsters were killed, which and how many bosses were spared, and whether the player keep their original equipment or not.
* [[Diagonal Speed Boost]]: The game doesn't reduce your horizontal or vertical velocity if you move diagonally. While this can be beneficial on the map, it can feel awkward in battle, particularly for players of [[Shoot 'Em UpsUp]]s that are used to this trope being averted. Fortunately, it can be disabled in the options menu.
* [[Difficulty Spike]]: The Pacifist and Genocide routes are markedly harder than playing normally in the Neutral route. In the Pacifist route, you must avoid killing absolutely everything, which means you will not gain any attack power or HP and will have to get really good at dodging. In the Genocide route, you have to ''kill'' absolutely everything to get super strong, which means lots of grinding to purge all random encounters. The few bosses that can pose a challenge are absolutely ''brutal''; the game will get really easy as you gain EXP and get stronger, till you can one shot most enemies, including bosses, but two bosses are still capable of giving you a good fight, as they're the toughest in the game.
* [[Disc One Nuke]]: You can get the Temmie Armor before you are even halfway through the game, though this requires an enormous amount of money. Not only does it have the highest defense value of any armor in the game, it also increases your attack, the invincibility frames after getting hit, and restores one point of health every turn in combat.
* [[Don't Make Me Destroy You]]: The final boss of the Genocide route takes this attitude with the player character once they first meet. The boss says "you are really not gonna like what happens next" if you fight them, trying to warn the human not to advance. When the human steps forward anyway, the boss gives a glorified shrug and starts the battle.
* [[Double Unlock]]: The Temmie Armor requires you to pay one thousand gold to get the option to buy it, then a very high amount of gold to actually obtain it.
* [[Do Well, But Not Perfect]]: In Thundersnail, if you win, you earn 9 G, which is less than the entry fee of 10 G! Napstablook explains that they have to make a profit somehow. If you lose by a very narrow margin, Napstablook will instead give you 30 G to avoid disappointing the snail you were cheering on.
* [[Down in the Dumps]]: Partway through Waterfall, you fall into the Trash Zone, which, fittingly, is filled with garbage. And a mini-boss. {{spoiler|You return there for Alphys' date}}.
* [[Dreamworks Face]]: One of the sprites in the game files shows Toriel making this face and is named spr_face_torieldreamworks_0. Papyrus also has a confident expression during the battle with him.
* [[Early Installment Weirdness]]: The Kickstarter videos have some different characterizations from the actual game. Sans is seen closing his mouth to drink lemonade, while he ''never'' closes his mouth in the game, sporting a goofy grin at all times. Toriel is also shown manifesting lemonade in thin air, though the only magic she's shown to have in the game is fire magic.
* [[Earn Your Happy Ending]]: The way to get the True Pacifist Endiong. {{spoiler|If you spared every enemy and got to the final room with no kills, not only did you not increase your LV (meaning you beat the game on the starting 20 HP), you still don't get the good ending unless you've befriended everybody. Then after that, you go through the True Lab, and found out the secrets of the hidden lab, as well as the truth of Flowey's existence, followed by another boss battle}}.
* [[Easter Egg]]: There are plenty! But they're spoilerly enough to have their own page.
* [[Easy Levels, Hard Bosses]]: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story: they have high health, they employ [[Bullet Hell]] with their attacks, they mix up the dodging system, and sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the Genocide path: you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.
* {{spoiler|[[Egopolis]]: In the Neutral ending where Mettaton becomes the new ruler of the Underground, he turns it into this}}.
* [[Either/Or Prophecy]]: The Delta Rune in Waterfall tells the prophecy that an Angel will come down from the mountain and "the Underground will go empty." {{spoiler|Either the Angel will destroy the barrier and free monsterkind from imprisonment, or the Angel of Death will slaughter everyone}}.
* [[Eldritch Abomination]]: {{spoiler|[[Disc One Final Boss|Omega Flowey]] and [[Quirky Miniboss Squad|the Amalgamates]]}}.
* [[Empathic Environment]]: The save point immediately before the battle with Undyne reads "The wind is howling. You're filled with determination...". If you kill her, the wind stops, and its message changes accordingly.
* [[Epiphany Therapy]]: Subverted with Alphys in the Pacifist run. Although she confesses to Undyne that she feels like a fraud and has lied about anime, and Undyne tells her she loves Alphys [[Just the Way You Are]] and enacts [[Tough Love]] by making her run with Papyrus, Alphys still doesn't feel great. You find a note before entering the True Lab that reveals she might not come out, which means that by following her, you could potentially interrupt her off-screen suicide because she protects you from the enemies within the True Labs. This is [[Truth in Television]]: someone suffering social anxiety and depression won't just get better and may even feel lower after a high of hearing someone cares about them.
* [[Eternal Engine]]: The CORE, a high-tech center that serves as the power source of the Underground. When the player arrives, it’s been taken over by Mettaton, who leaves traps and mercenaries everywhere.
* [[Everyone Can See It]]: During Mettaton's quiz, he asks who Alphys' crush is. If the player responds "Undyne", she blushes, and Mettaton says "I told you it was obvious. Even the human figured it out." Even more so in her date sequence where she attempts to offer you metal polish, scale cream and a spear repair kit. One guess for who those are meant for.
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* [[Evil Is Easy]]:
** EXP can only be gained by fighting enemies; sparing them only gives you gold. Of course, this means that if you don't fight anyone, your life bar will never get bigger...
** {{spoiler|Taking the full Genocide route eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game}}.
* [[Fake Trap]]: The corridor of spikes can't harm you because the spikes that aren't part of the correct path only act as barriers. You wouldn't realize this at first because Toriel leads you through.
* [[Fantasy Kitchen Sink]]: The setting of ''Undertale'' is a place where you can meet a pair of comical skeleton brothers, a genocidal monster flower, a middle-aged pie-baking goat lady, an anime geek dinosaur scientist and a [[Wrong Genre Savvy]] [[Hot-Blooded]] fish knight.
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* [[Game Over Man]]: Under certain circumstances, the [[Game Over Man]] is different from the usual:
** Being defeated by the Neutral [[Final Boss]] causes him to taunt you during the [[Game Over]] screen after Asgore says his usual line.
** During the Genocide [[Final Boss]], {{spoiler|trying to spare the boss at a point will cause him to kill you. The resulting game over screen will have "Dogsong" play instead of the regular [[Game Over]] tune while the boss will assert that, after all of your genocidal actions, he refuses to allow the battle to resolve peacefully}}.
* [[Gameplay Roulette]]: While the game is mostly presented as a JRPG, each enemy you battle in ''Undertale'' has at least one unique bullet hell-style attack that you must defend against, and each one has a unique text-based "puzzle" you must solve in order to spare them. In addition to this, the Underground itself is absolutely covered in puzzles that must be solved in order to get from place to place, and the game tends to take on horror-like undertones at the end of each route. There are also short mock-dating sim segments that the player can do with a few of the characters.
* [[Genre Roulette]]: Most routes of the game are primarily an adventure/comedy, but with more than their fair share of tragedy and horror thrown in, often with very little warning. Take the Genocide route, however, and the game becomes so relentless and unapologetic in these latter elements that it's barely recognizable as the same game anymore.
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* [[Half the Man He Used To Be]]:
** If you kill Toriel, she will have visible slices on her body and in her face.
** {{spoiler|In the Genocide route, Undyne takes a blow for the Monster Kid that visibly cuts her battle sprite in two, from shoulder to hip. Her upper half begins to slowly fall off... until she reforms herself for the real boss battle}}.
** {{spoiler|The final boss of the Genocide route has his torso diagonally slit in half all the way from his shoulder to his hip}}.
* [[Hand Wave]]: Whenever the player is slightly out-of-bounds (when it should be impossible), "magic glass" appears underneath them so they won't be walking on air.
* [[HaveHarsh WeLife Met?Revelation Aesop]]:
** Asgore's story shows how your anger can destroy everything. When the humans killed Asriel, Asgore and Toriel's son, shortly after they lost their adopted human child, Asgore in a fit of grief declared that all humans who come to the Underground will be killed and their souls forfeit to open the barrier. This ends up driving Toriel away to the Ruins, and soon a few bodies pile up, much to Asgore's horror. He can't rescind the policy, however, because the Underground needs the hope that they will be free.
** In the True Pacifist route, two characters who had never met in person find each others' voices familiar and realize that they'd been acquainted for quite some time.
** As the Golden Ending shows, some mistakes are plain unforgivable, something that Toriel states. She's still mad at Asgore for declaring the "Kill All Humans" policy but not having the courage to go to the surface and kill six more humans, which would have saved decades of imprisonment for everyone. Toriel would have preferred to stay Underground and find another way. Though Toriel doesn't believe her ex deserves to die, she turns down his efforts to reconcile with her and spends most of her game time glaring at him.
** [[Have We Met?]]: When you restart the game, any of the main characters that you had befriended in a previous playthrough will vaguely remember you. For example: when Toriel asks what your favorite is between cinnamon and butterscotch, she will instead take a guess, which will be whatever you picked in the last playthrough.
* [[Healing Checkpoint]]: They also serve as save points.
* [[Heartbeat Soundtrack]]:
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* [[Hello, Insert Name Here]]: As is typical for any game in the JRPG genre, you start a brand new game by naming the character. It then proceeds to subvert the trope, by making every monster in the underground refer to you as "Human" or "Kid" or other various generic terms of endearment (your chosen name still appears in your status and in the battle screen).
** There is a twist, however: nobody calls you by that name because {{spoiler|the name you inserted is not necessarily your character, but it could be a ''certain different human'' who fell into the underground. This is revealed near the end. [[Fridge Brilliance|You might have noticed by then]] that the name prompt when you started the game [[From a Certain Point of View|wasn't lying to you]] because it said [[Exact Words|"name the fallen human"]], NOT "name your character"}}.
* [[He Who Fights Monsters]]: A major theme of the game.
* [[Heroic Second Wind]]: In the Genocide route, Undyne takes a fatal blow to protect an innocent from the player. Before she dies, however, her determination triggers a transformation into the powerful ''Undyne the Undying''.
* [[Hidden Depths]]: ''Every'' major character has more to them than meets the eye. However, due to the game's extreme level of sensitivity to player choice, it's literally impossible to explore them all in a single run. {{spoiler|In particular, going full genocide results in a very strong example of [[The Apocalypse Brings Out the Best In People]], exposing depths that would only be hinted at otherwise. On the flipside, just about ''everything'' about Flowey is kept hidden from the player until the end of a True Pacifist run}}.
* [[He Who Fights Monsters]]: A major theme of the game. By continually fighting literal monsters, even to the point of excess, they start becoming actively afraid of you and your capacity for cruelty. Especially apropos because you are fighting creatures called "monsters", yet can possibly end up more horrific than almost anything you encounter if you so will it. It gets even lampshaded by both Sans very early and Asgore very late that the player character can't even be recognized as a human, meaning they visually change into a literal monster as well.
* [[Hidden Depths]]: ''Every'' major character has more to them than meets the eye. However, due to the game's extreme level of sensitivity to player choice, it's literally impossible to explore them all in a single run. In particular, going full genocide results in a very strong example of [[The Apocalypse Brings Out the Best In People]], exposing depths that would only be hinted at otherwise. On the flipside, just about ''everything'' about Flowey is kept hidden from the player until the end of a True Pacifist run.
* [[Hidden Track]]: Only the first 77 tracks out of 101 of the soundtrack are available for preview on Bandcamp. The rest are hidden due to their spoiler-laden nature, and can only be legally listened to by purchasing the soundtrack.
* [[Hold the Line]]: Some bosses and encounters take longer to finish if you're trying to spare them rather than fight. The player needs to keep hitting SPARE (and/or use ACT) and withstand waves of attacks until the boss is ready to show mercy (or accept it).
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* [[Hypocritical Humor]]: If Mettaton catches you swearing in your essay answer, he delivers this line: "Oh my! This is a family friendly TV show." ''[ratings drop 150 points]'' "Now stand still while I murder you."
* [[I Ate What?]]: Plenty of the food items in the game are made of questionable ingredients. Hot dogs made of water sausages, burgers made of sequins and glue, steak made of anything but meat, junk food made of actual garbage...
* [[I Love the Dead]]: [[Played for Laughs]] during Mettaton's Quiz. One of his questions is "Would you smooch a ghost?", and ALL the answers are "Heck Yeah!". This becomes more significant {{spoiler|after you learn that Mettaton is probably Napstablook's cousin (thus, a ghost) in a robot body}}.
* [[If You're So Evil Eat This Kitten]]: In a meta sense, the game does this to the ''player'' if they're attempting a genocide run. Notably, you have to murder Papyrus in cold blood and attempt to kill the obviously defenseless Monster Kid.
* [[I Love the Dead]]: [[Played for Laughs]] during Mettaton's Quiz. One of his questions is "Would you smooch a ghost?", and ALL the answers are "Heck Yeah!". This becomes more significant after you learn that Mettaton is probably Napstablook's cousin (thus, a ghost) in a robot body.
* [[I'm a Humanitarian]]:
** The Vegetoid enemy is a sentient vegetable. After weakening them with attacks, you can take a bite out of them to recover HP. This was played even straighter in the demo, where you ate the ''whole'' enemy... that counted as murder, but the final version doesn't, due to some changes in design.
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* [[I Need to Go Iron My Dog]]: "I need to go to the bathroom" seems to be a catch-all for monsters excusing themselves but not having anything better to say, since monster food doesn't go farther than the stomach. Papyrus does it to excuse himself, then proceeds to jump out a window and run off, and Alphys does it and runs into another room to avoid having a panic attack (and it also disguises the fact that it's an elevator to the True Labs).
* [[Inventory Management Puzzle]]: To a degree. The child can only carry eight items at a time, not counting their current armor and weapon. This will fill up fast because of stockpiling healing items. To help out, the game provides a "Dimensional Box" in numerous locations that allows you to swap out items whenever you want, which is useful for storing specific foods for later events or for old weapons until they can be sold. The limitation of the box (it's only in a few select locations) becomes moot with Alphys' cellphone upgrade, which gives you permanent access to the box and a second one via the phone (though not during battles); you can't get this in a Genocide run, but several more Dimensional Boxes appear near the end of the game as a compensation.
* [[Irony]]: A game that is heavily critical of replaying it makes it, by far, one of the most replayable games ever. One might ask, "What if I spare this boss?" "What if I spare that boss?" "What if I do a Genocide run after a Pacifist run?" "What if I do two Genocide runs?" "What if I do two pacifist runs?" etc, etc. Though given the game's overall message, this could be completely intentional by making you choose,: {{spoiler|honor Flowey's last request to let the happy ending be?, Oror reset everything to scratch the itch}}?
* [[Kent Brockman News]]: Mettaton runs a sketch like this, featuring you.
* [[Klingons Love Shakespeare]]: Because of all the stuff that flows down from the surface world, monster culture has absorbed a lot from human culture, to the point where it's pretty much impossible to say where one stops and the other begins. Most notably, Toriel has a brand-name chocolate bar in her fridge, and both Alphys and Undyne are very dedicated anime fans.
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* [[Lethal Lava Land]]: Hotland, the last major region of the Underground, is dry, volcanic and has many fire-based enemies. It also has some [[Eternal Engine]] elements, given that Mettaton has reign over it.
* [[Literal-Minded]]: A fishlike NPC in Grillby's tells you he "put out a line" for some girls and is taking the "plenty of fish in the sea" phrase literally. The fishing pole can be found north of the ice room with the save point, and there's a note with a phone number at the end of the line as bait.
* [[Loose Canon]]: Which of the three endings is the canon ending? Simple, according to [[Word of God]], whichever one the player interprets it to be.
* [[Made of Magic]]: Monsters are described as having bodies made mostly of magic, as opposed to humans' bodies being mostly water.
* [[Manly Gay]]: The duo of Royal Guards stationed at Hotland are this to a T, especially the guard who speaks like a stereotypical "bro". Defeating them peacefully has you {{spoiler|get them to confess their feelings to one another}}.
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* [[Murder Is the Best Solution]]: Flowey seems to think so, and advocates it. In gameplay, however, unless you're majorly overlevelled for the area you're in, most fights take just as long to kill someone than they do to spare them (about three to five turns, depending on the enemy setup), making killing, even in self defense, unjustified.
* [[My Beloved Smother]]: When you first meet Toriel, it seems that her character is being built up as this... and it is, in the most benevolent sense. She's just a sweet and overly-protective old monster lady with no ill will at all.
* [[My God, What Have I Done?]]:
* [[My God, What Have I Done?]]: This is how the player is expected to feel when {{spoiler|a certain skeleton}} stands before you in the Final Corridor, and proceeds to lay down the truth for you. {{spoiler|That EXP you've been collecting to raise your LV? Those were Execution Points, and you were increasing your Level of Violence through acts of murder}}.
** If Toriel manages to kill you, the screen will show her making this face before the Game Over screen hits. Mind this is hard to achieve, that you would have to be running directly into the bullets.
* [[My God, What Have I Done?]]:* This is how the player is expected to feel when {{spoiler|a certain skeleton}} stands before you in the Final Corridor, and proceeds to lay down the truth for you. {{spoiler|That EXP you've been collecting to raise your LV? Those were Execution Points, and you were increasing your Level of Violence through acts of murder}}.
** This revelation could occur much earlier for the player; if you decide to grind in an area an end up killing a lot of monsters, {{spoiler|your next encounter won't have any monsters, only a message indicating "there's no one left". The area music then turns into a creepy low-pitched rumble. Since it's an RPG, initially, you might think that killing monsters during random encounters, and doing it a lot in order to LV up, is something that's expected of you to do. But if you take it too far, you'll realize your mistake... The game itself will make sure of it}}.
** This also turns out to be how {{spoiler|Asgore}} feels about {{spoiler|declaring war on humanity as revenge for his children's deaths. Normally a peace-loving, friendly fellow, he made a horrible decision due to a brief moment of grief and rage, and he has no way to take it back now that his subjects expect him to aquire the human souls needed to break down the barrier and slaughter the humans on the surface. It's shown when you meet him that he's been eaten with regret for it ever since}}.
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* [[Obfuscating Stupidity]]: {{spoiler|Sans the Skeleton}} fits this to a T. Like everyone else you meet, he comes off as incredibly goofy and impossible to take seriously, which is why it's all the more startling when he takes off the metaphorical mask and speaks frankly with you.
* [[Occam's Razor]]: The factor resulting in the acceptance of certain theories such as Gaster being Sans and Papyrus's father or the Narrator Fallen Child.
* [[Official Couple]]: {{spoiler|Undyne and Alphys in the true ending}}.
* [[Old Save Bonus]]: In order to even start the Pacifist or Genocide routes, you have to complete the game on this route first.
* [[Ominous Fog]]: There's a heavy fog east of Snowdin that completely blocks visibility. Papyrus fights you the first time you walk through.
* [[Our Ghosts Are Different]]: Ghosts in ''Undertale'' are just another type of monster, although they have all of the typical abilities of ghosts in fiction. ''SOULs'' are something else entirely (see below).
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* [[Planet of Steves]]: Temmie Village. Apparently, all Temmie have "Temmie" as a name. Except for Bob, that is.
* [[Platform Hell]]: Most encounters tend to play as [[Bullet Hell]], but some require extensive platforming, especially the final boss of the Genocide run. You're gonna have a bad time indeed.
* [[Playable Epilogue]]: {{spoiler|In the [[Golden Ending]], you can go back and talk to the NPCs around the world. Like in ''[[EarthBound]]'', they will have unique dialogue to share; most of it isn't too important, but back-tracking to the very first room in the game gives you a bit of a surprise}}.
* [[Player Tic]]: People doing [[Let's Play]] of this game tend to read everyone's speech bubbles, with or without assigning different voices/inflections to everyone.
* [[Playing a Tree]]: During the ending credits, Burgerpants finally gets his chance to be on stage with Mettaton. Unfortunately, it's as a bush.
* [[Pre-Ass-Kicking One-Liner]]: "it's a beautiful day outside. birds are singing, flowers are blooming... on days like these, kids like you.... ''S h o u l d b e b u r n i n g i n h e l l''."
* [[Protagonist-Centered Morality]]:
** Subverted big time. Spare the major encounters but kill common monsters on the way? You'll get called out on it.
** Lampshaded by Alphys: "Watching someone on a screen really makes you root for them."
* [[Puzzle Boss]]: On a Pacifist/Neutral run, all encounters essentially become this, with the 'puzzle' being working out how to end the encounter nonlethallynon-lethally.
* [[Rainbow Speak]]: As standard for RPG, but ''Undertale'' has some interesting uses.
* [[Random Encounters]]: The protagonist shows a "!" speech bubble just before an encounter starts. Initiate the Genocide run, and nobody shows up in the encounter. The speech bubble also changes to a smiley face similar to Flowey's.
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** Waterfall is bursting with plant life, and is a underground area full with water, otherwise know as a ''spring''. Alternatively, New Home has flowers and characters that refer to the sun shining and the birds chirping, which can also remind one of spring, especially when considering Waterfall a "non-seasonal" zone for being a cave in a cave.
** Hotland is very warm, and the students that live in the area are on ''summer'' vacation.
* [[Second Place Is for Winners]]: In the Snail Race minigame, the best prize is obtained [[Do Well, But Not Perfect|if you manage second place]], on the logic that your snail mistakenly believes they won, and Napstablook (the one running the game) doesn't have the heart of correcting the poor animal out of their mistake.
* [[Secret Test of Character]]: On a meta-level, ''Undertale'' as a whole seems to be this for the player. A major running theme is that your actions have lasting consequences even within a fictitious video game world. Even if you reset the game and try again, the game subtly (and not-so-subtly) "remembers" what you did the first time around: whether you went out of your way to spare a monster or whether you just killed it. The implication is that the first thing that the player decides to do reflects their true character, and if you go back and make a different choice after seeing the out come, you're either trying to hide your mistakes or just trying to see a different outcome for your own amusement.
* [[Self-Deprecation]]: One save point in the Waterfall trash dump describes a very long process involving worthless garbage going down the falls into the abyss as filling you with determination. If you use that save point again, it just says, "Partaking in worthless garbage fills you with determination."
* [[Self Fanservice]]: The game's fanart is absolutely ''infamous'' for how much of this it features.
* [[Shall I Repeat That?]]: Early in the game, Papyrus gives you a set of rules to an absurdly complex tile puzzle, then at the end gives the player the option to hear the explanation again. [[Subverted]] in that Papyrus doesn't understand the rules either, and will initially mix up what tile does what in his second explanation before correcting himself. If the player then says that his second explanation confused them even further, he gives up, leaves the instructions on the ground and tells you to read through them on your own and do the puzzle at your own pace once you've figured them out.
* [[Sheathe Your Sword]]: All battles can be won by "sparing" enemies instead of attacking them, though you may have to perform special actions first; a full Pacifist run requires this. This is practically its own puzzle during the first [[Boss Battle]]: the game starts telling you that talking won't work.
* [[She Cleans Up Nicely]]: Undyne during the fallen human and Alphys' "date". When not fully-armored, she normally wears simple jeans and a tank top with her hair pulled back, but here puts on a stylish jacket, sweater, and lets her hair down. It becomes obvious that she is trying to look good for Alphys. Also applies to Alphys, who trades out her white lab code for a black and white polka-dot dress during the date.
* [[Short Distance Phone Call]]: If you call an onscreen NPC, you can see their mouth moving during their lines.
* [[Significant Anagram]]: The title of the game itself is an anagram for "Delta Rune", the name of the [[Arc Symbol]] of the game. Also, the odd spelling of Asgore's surname ("Dreemurr") was probably chosen deliberately to be an anagram of "murderer".
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** During Muffet's boss battle, the flavor text between turns occasionally mentions the spiders clapping and dancing to the rhythm of her theme.
* [[Spikes of Doom]]: Early on the story, one puzzle is a field of spike panels. Toriel holds your hand through the right path out of concern, but if you go back afterwards, you'll realize the panels are harmless.
* [[Splash of Color]]: A few areas, such as Toriel's and Asgore's bedrooms, are almost completely devoid of color... except for yellow flowers. {{spoiler|The Pacifist ending reveals that the yellow flowers have quite a bit of plot relevance}}.
* [[Squick]]: In-universe: if you decide to use Junk Food from Bratty and Catty to heal during the Mettaton fight instead of MTT-Brand food from Burgerpants (the former is a lot cheaper and heals enough to be worthwhile on a Pacifist run), you'll gross out the viewers and lose some ratings, which is a problem if you're trying to spare him.
* [[Stage Whisper]]: If you try to back out of hanging out with Undyne when Papyrus has already entered her house, you'll hear Papyrus "shouting a whisper" for you to come back.
* [[Star-Crossed Lovers]]: In Mettaton's opera parody, he sings about a forbidden love between him, a monster, and Frisk,the player a human.
* [[Stop Helping Me!]]: Toriel, during the [[Tutorial Level]]. Then later on, Alphys is very insistent on helping you. Both these instances end up [[Justified Trope|making a lot of sense]] in-universe though, the more you find out about these characters.
* [[Strength Equals Worthiness]]: The first boss will allow you to leave the Ruins only if you prove you're strong enough to defeat them. Deconstructed in that if you take the boss's HP down to zero, they really do die instead of just yielding the battle and recovering in the next cutscene as is typical for RPGs. You're fighting Toriel, who's seen many children die due to being too weak to survive and doesn't want to repeat this.
* [[Stunned Silence]]: If you manage to ''lose'' the fight with the tutorial dummy by repeatedly missing your attacks, Toriel will be completely baffled, coupled with a [[Fascinating Eyebrow]], before moving on like nothing happened.
* [[Stupidity Is the Only Option]]: Before you encounter Muffet, the path through her lair is littered with spiderwebs that slow your progress before arriving in an area covered in one ''big'' web. It's obvious that you're going to get stuck if you keep going, but there's no other way to proceed.
* [[Suddenly Voiced]]: In the entire game are two instances were an actual voice is heard. The first is during a Genocide run {{spoiler|after your second encounter with Flowey instead of his usual creepy/maniacal laugh, the sound-bite used is a cartoony, high-pitched "That's a wonderful idea!"}}. The second is during a Neutral/Pacifist run when you flip Mettaton's switch, which transforms him into Mettaton EX. After a flash of light, a sound-bite of him saying "Ohhh yesss!" in a deep, electronic voice is heard.
* [[Suspiciously Specific Denial]]:
** Toriel calls you to ask if you like butterscotch or cinnamon, then ask if you're okay with cinnamon/butterscotch (whichever you didn't choose), and finally to ask if you have any allergies. She denies she's up to anything.
** Annoying Dog denying he ate one of Toriel's pies at the end of "Hard Mode".
** On the Pacifist route, after the pretend date with Alphys, Papyrus sends her home from training early and wants you to find her at her lab for no apparent reason except he feels you should.
* [[Suspicious Videogame Generosity]]: In a Genocide run, killing Mettaton NEO results in enough EXP to jump from LV 15 to 19. You will most likely need the resulting HP boost for the [[Final Boss]].
* [[Sword and Sorcerer]]: The monster "Knight Knight" (a large hulking knight) tends to appear alongside the monster "Madjick" (a floating, grinning wizard).
* [[Talking the Monster to Death]]: The standard way of "disposing" of enemies (and bosses) in a Pacifist route. {{spoiler|Reversed in the Genocide route where Papyrus tries to do this to ''you''}}.
* [[There Are No Therapists]]: Many major character can be reasonably theorized to be mentally ill or otherwise dealing with serious emotional issues, especially Alphys, {{spoiler|Sans and the Dreemurrs}}, but nobody ever mentions therapy. Granted, the game does take place over one or two days, so it's possible it's offscreen or the characters in question aren't taking the effort to seek help.
* [[They Wasted a Perfectly Good Sandwich]]: Sans treats you to a a burger or fries at Grillby's and talks to you about Papyrus and a suspicious flower that whispers things to Papyrus. After that tense moment, you and Sans leave the counter without eating. An NPC remarks that the food is probably cold by now.
* [[This Is Gonna Suck]]: As put by the intro to the final boss fight on the Genocide route: "You feel like you're going to have a bad time." You will, due to said boss being the hardest in the game.
* [[Toe-Tapping Melody]]:
** You can put on some ghost tunes at Napstablook's house - while Napsta loves the rhythms and vocalizations, if you leave afterward and encounter Aaron and Woshua, they won't bother fighting because the music leaves them too freaked-out, and the pair eventually flee. As a [[Brick Joke]], {{spoiler|Aaron will become a ghost inspector in the Pacifist Ending credits}}.
** If you want to give Shyren lots of love, you can keep singing with her during her battle - by doing so, you start a band with her that gets popular, while Sans sells tickets and tosses toilet paper and socks at you. She's so catchy that the Golden Ending features her {{spoiler|getting over her stage fright and performing with Napstablook and Mettaton}}. The hitch is that it's easy to die to her, because the more confident she gets, the more "musical note" bullets she will send your way. {{spoiler|The scene is also ''much less funny'' if you killed Papyrus during that run.}}
* [[Too Awesome to Use]]: The slice of cinnamon butterscotch pie Toriel gives you is specified to replenish ''all'' HP. When you're at a point where the cheapest foods will replenish most health, it'd be a shame to just waste this. [[Invoked]], considering it has a special effect on Asgore at the other end of the game.
* [[To Win Without Fighting]]: Refusing to kill monsters is necessary to obtain the Pacifist route (and the [[Golden Ending]]).
* [[Tradesnark]]: A couple of NPC'sNPCs in Hotland will share their favorite Mettaton Moment™ with the player.
* [[A Tragedy of Impulsiveness]]: {{spoiler|This is likely the ending a first-time player will get. See [[Wrong Genre Savvy]] below for more details}}.
** The backstory: {{spoiler|Asgore made the proclaim of actively hunt for human souls very shortly after the death of his children, while he was still hurt and grieving. By the time he actually got a human soul, he found himself unable to follow the quickest way to get more (namely, absorb the soul and get outside for them), as he actually was too nice to do it. This, on turn, caused Toriel to abandon him, as she saw this hesitation as cowardly. By the time the player character enters the Underground, Asgore is still chained to the words he said in impulse while mourning, unable to take them back because that would mean the loss of hope of his subjects, but dreading that another human falls as he doesn't actually want to commit more murders.}}.
* [[Train Problem]]: During his quiz show, Mettaton throws an "easy one" at you, to trip you up. Likely put there to make you notice (if you hadn't already) that Alphys spells out the letter of each answer to the quiz show with her hands.
* [[Trauma Inn]]: Snowed Inn and the MTT Resort heal your HP beyond max if you stay in a room.
* [[Tsundere]]:
** Examining a cactus in Toriel's home will result in the observation, "Ah, the cactus. Truly the most tsundere of plants." Coming back at the end of the game, and this changes to "It's not like this cactus was waiting for you to come back or anything...".
** The Tsunderplane enemy in Hotland is [[Portmanteau|a tsundere ''airplane'']]. Its in-battle actions are reminiscent of the typical tsundere behaviors in anime (like turning up its nose or "accidentally" bumping you with its wing). The way to peacefully defeating it, of course, is to get it all flustered by {{spoiler|making a romantic advance towards it}}.
** Undyne's behavior towards the player ends up being quite tsundere, should you attempt to befriend her. [[Yandere|Though arguably, it's more of a different "dere".]]
* [[Tutorial Failure]]: Flowey's tutorial [[Parodied Trope|parodies the trope]]; the player will likely find that they've learned nothing from it. Then Toriel comes in to pick up the slack; she's a bit more informative, though the player might be somewhat frustrated by all the [[Visual Pun|hand-holding]].
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* [[Unstable Equilibrium]]: As your LV increases, your attack stat increases and enemies' defenses passively decrease. Thus, as you gain XP and increase LV, you get stronger and stronger until you steamroll almost everything in your path, and nothing can stand up to you.
* [[Unwinnable Joke Game]]: The word search that Sans lays out in hopes of stopping you (yet can not only be walked past, but still does nothing to stop you if you read it). Every word can be found... except for the gibberish word that looks like the top row of letters but is actually a letter off.
* [[The Very Definitely Final Dungeon]]: In the Genocide and Neutral routes, the CoreCORE is the final area that has random monster encounters before the [[Final Boss|Final Bosses]]es; in the Pacifist ending, the True Labs are this instead.
* [[Video Game Caring Potential]]:
** To be caring, there's a lot more to it than just being "kind". In order to get the best ending, you have to work your ass off sparing monsters, being nice to everyone, and so on. This takes a lot of work, and one of the points that Flowey makes during the Pacifist run is that you may not be able to keep this up for long.
** There are two specific instances of this trope that have nothing to do with achieving the Pacifist ending and in fact don't benefit you in any way. One is the snowman near Snowdin who asks you to take a piece of himself with you so he can see the world. Said piece of snow then takes up a valuable slot in your inventory for the entire game (though you can eat it to regain HP) and carrying it to the end of the game simply gets you a remark from Sans that you "made a snowman very happy." The second is giving an umbrella to - of all things - an inanimate statue caught in the rain, which activates a music box playing the ''Undertale'' theme, and will net you some lines of dialogue if you call Undyne next to it later on, as well as giving you a hint to a musical puzzle if you stand there for a minute as a small reward.
* [[Voice Grunting]]: Even though the game does not have any genuine voice acting, every major character makes a different sound when their words are dispensed on the screen. The ability to recognize them by this voice alone is essential for a couple of twists. The only two characters who have genuine voiced dialogue are Flowey and Mettaton, but only one sentence each.
* [[Waiting Puzzle]]: One option for getting past the force field in the CORE is to just stand in front of it for a few minutes. "I cannot fight. I cannot think. But with patience, I will make my way through."
* [[Well-Intentioned Extremist]]: While Asgore has ordered his Royal Guard to hunt down and kill human children, it's out of hopes of freeing his people who have been imprisoned underground for millennia. {{spoiler|Once you meet him, it's painfully clear that he does ''not'' take ''any'' pleasure from doing this, but feels obligated to do right by his people despite his regrets for having declared war on humanity out of temporary rage and grief}}.
* [[Watsonian Versus Doylist]]: The game thoroughly explores the dilemma behind and between both of these stances and ultimately deconstructs the whole concept.
** Undyne as well. She's a ruthless nutcase who will stop at nothing to hunt down the player and brutally kill them, but she's VERY passionate about helping free monsterkind from their underground prison and has some choice words for you should you kill certain monsters. If you've been playing rather violently up to this point, her murderous rage certainly comes off as justified.
* [[Well-Intentioned Extremist]]: The majority of monsters only want to kill you so that they can use your SOUL to escape the Underground.
** Even Toriel has shades of this: she's willing to kidnap the player and keep them holed up in her home forever and reacts violently should you defy her, but she genuinely wants to protect the player from Asgore.
* [[Wham! Shot]]: Has a few that set the stage for the rest of the game:
**Its hinted ths fallen child used to be this..notice how we say used
** If you feel forced to fight Toriel, you may take it a little too far. She collapses, gives a speech that she is proud that you are strong, and fades away. On a a genocide route, or if you backstab her, she'll die [[Laughing Mad]] saying that you will fit in just fine in the Underground. You can only avoid either option if you refuse to fight her, and convince her to let you go into the Underground. Toriel's [[Final First Hug]] when she lets you go peacefully isn't as dramatic as her death, but it has made a few players cry.
** As you walk into Waterfall, a spear nearly hits you in one area. You pause in alarm, as a knight emerges, Lady Undyne! Time to run for it before she grabs your soul.
** Some optional areas show monsters with eyeless faces that disappear as soon as you talk to them. You may even unlock a secret room with a figure named Gaster.
** The first Neutral run ends with you defeating Asgore. Yet...you can still spare him. He offers that {{spoiler|if he reconciles with his wife, they can all live together and be a family. Cue very familiar pellets surrounding and killing him. Flowey appears, giving an [[Evil Laugh]] as the souls surround him; he reveals that he took the time to grab the souls while you were fighting Asgore. He glitches out the game, having written the world by wiping everyone out.}}
* [[When All Else Fails Go Right]]: The starting point is the westernmost point in the game, and you largely move towards the east, with the end of the game being the easternmost point.
* [[Wrong Genre Savvy]]: In a way, ''the player'' may befall to this, specially when playing blind. Play in a way typical of a traditional gamer, ignoring the Mercy mechanics (and the game slogan), and you are for a nasty shock {{spoiler|when you either get in the darker side of the Neutral run, with the characters hate you and berate you for your murderous ways, or you get locked in the Bad route, where you basically are treated as [[The Dreaded]]}}. The game is intended as a [[Deconstruction]] of JRPG mechanics and [[100% Completion]].
* [[You Mean "Xmas"]]: Snowdin has a tradition of giving presents under a tree, which originated when some pranksters started putting decorations on Gyftrot.
* [[Your Size May Vary]]: Characters' battle sprites aren't drawn to the same scale relative to each other as their overworld ones. It's not too noticeable for most of the game, mostly because major characters tend not to appear in-battle with each other, but during {{spoiler|the True Pacifist ending}}, all of the main characters are shown together both in the battle interface and on the overworld, and there are obvious differences. For example, Asgore is, judging from his overworld sprite, supposed to tower over everyone except Toriel, but in-battle Undyne is almost a full head taller than him. The thing is even muddied in official art.
* [[Zero Effort Boss]]: Most bosses and enemies on a Genocide run can be killed before they even get to act.
 
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