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{{trope}}
A video game trope you've [[Seen It a Million Times|seen a million times]]: an enemy, just a plain old enemy that inexplicably turns up only once in the entire game. You wonder why the developers coded it; you wonder if it was partially [[Dummied Out]]. Sometimes it's just there to provide a special challenge for anyone trying for [[One Hundred Percent Completion]]. Sometimes it's there because it exists to fit a unique circumstance in a level or sidequest. Whatever the reason, it's unremarkable in most respects except that it's just there the one time.
 
There are two types of this'''Unique Enemies''', broadly speaking: enemies who appear only once in an entire game, and those who appear a very few times in only a single level or screen of a game. Whatever the reason, and whether or not it's unremarkable in most other respects, they only show up just the one time. For whatever reason, [[Metroidvania]] games seem prone to containing Unique Enemies. [[Game Mod|Mods]] and romhacksROM hacks]] will often feature this enemy more often, especially if it has a good gimmick.
 
Please try to avoid listing minibosses[[Mini Boss]]es and so forth here; these enemies are notable primarily because they're regular enemies who could by all rights turn up at various points in the game, but don't.
 
Please try to avoid listing minibosses and so forth here; these enemies are notable primarily because they're regular enemies who could by all rights turn up at various points in the game but don't.
{{examples}}
* ''[[Super Metroid]]'' has a few in Maridia, mostly for functional reasons: In one corridor, a bizarre walker carves a path through a wall for the player. Later in the same segment, a corridor contains a squirming pile of white...things to help show off one of the abilities of Samus' new found equipment.
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*** Also, the Lightbringer's data scan mentions energizing them like a normal safe zone or destroying them with matter-antimatter weapons, but they disappear before you get the Light and Annihilator Beams.
** ''Metroid Prime 3'' has a frustrating few, including the [[That One Sidequest|incredibly hard to scan]] gel ray.
* ''[[Castlevania]] [[Castlevania Sorrow|Aria Of Sorrow]]'' has a couple of ordinary enemies who appear in just one room to frustrate [[One Hundred Percent Completion]], such as the super-fast flying fish enemy that requires a TimeStopper from ''another'' [['''Unique Enemy]]''', the Chronomage, just to see and defeat. There's also the almost harmless Tsuchinko enemy, which is an in-joke on a Japanese cryptid/urban legend.
** ''[[Castlevania Sorrow|Dawn of Sorrow]]'' also has a few unique enemies. Three are of the "special requirement to find" (Mothman, Winged Humanoid and Yeti) variety, and there are several others that just happen to have one spawn location in the entire game (such as the Alura Une and the Wakwak Tree).
** ''[[Symphony of the Night]]'' has the Dodo bird, who appears in one room and runs for its life the moment it sees you...with good reason, too, as killing it gives you a chance at an [[Infinity+1 Sword]] [[Randomly Drops|drop]].
*** Symphony actually has loads, especially if you consider enemies that appear more than once, but never outside of the one room they're found in.
** The dodo above re-appears in ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' in a single room... sometimes. It's pretty much random. There are also a few others. [[Sand Worm|Sand Worms]]s in the desert levels only appear once and never re-appear once killed, and there are two palette swapped kinds. A ghoul king only appears after killing ghouls in certain rooms after a certain time, and the giant ghost only appears in a single room after killing ghosts for a certain time. Aside from the sandworms, they're required for sidequests.
** Oddly, the Stone Rose/Man-eating Plant which is fairly common in later games only appears in one spot in Stage 1 of ''[[Rondo of Blood]]'', as well as the hunchback in Stage 3 who tries to steal your subweapon.
** The glass skeletons only appear in one room in ''[[Harmony of Dissonance]]''. They seem to be there to give nice exp.
** Castlevania examples, as you can see, go on for AGES.
* ''[[The Legend of Zelda]] [[The Legend of Zelda: aA Link Toto Thethe Past|A Link to the Past]]'' has a blimp-like creature that splits into multiple smaller enemies by the shore of Lake Hylia... and nowhere else.
** In the same game, the Lynels from the [[The Legend of Zelda (Videovideo Gamegame)|first game]] appear as but one group of three at the top of Dark Mountain near Ganon's Tower.
** From the Forest Temple in ''[[The Legend of Zelda: Twilight Princess]]'' comes a lone medium-sized Skulltulla that dangles over one bridge in one room. Kill it, and it's gone forever.
** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[The Legend of Zelda: LinksLink's Awakening|Link's Awakening]]'' and ''[[The Legend of Zelda: MajorasMajora's Mask|Majora's Mask]]''. ''Majora's Mask'' also features a single [[Underground Monkey|Blue ChuChu]] in one small room in the Great Bay Temple. {{spoiler|1=As like other ChuChus it poses almost no threat, but unlike other ChuChus it doesn't contain an item, its sole function is to be [[Harmless Freezing|frozen]] for use as a [[Cranium Ride|platform]].}}
** Similarly, ''[[The Legend of Zelda: theThe Minish Cap|The Minish Cap]]'' has a single Blue Tektite in its overworld.
** Also from ''[[The Legend of Zelda: LinksLink's Awakening|Link's Awakening]]'' is a monkey that lives in one tree on the beach and throws coconuts at you.
*** ''Link's Awakening'' also has... Kirby. Yes, ''that'' [[Kirby]]. As an enemy. He only appears in a single room in the Eagle's Tower dungeon.
** ''[[The Legend of Zelda: Ocarina of Time|Ocarina Of Time]]'' has the Composer Brothers, which are strange Poe-like enemies that only appear if you open their graves in Kakariko Graveyard. It's entirely optional, and they are one of very few enemies to speak with you after being defeated., (However,though they have some minor plot significance.)
*** The [[Kill It Withwith Fire|Anubis]] enemy is only seen in one or two rooms of the Child Link half of the Spirit Temple, and the Tailpasaran is only found in one corridor of Jabu Jabu's Belly.
** In ''Zelda II'', just before you fight the final boss battles you walk through a room with in which a giant 'Bot' will appear from nowhere above your head. Given by this point in the game you've learned to upthrust with your sword, and the thing can be broken up with one hit, I imagine most people killed it before they'd fully processed what it was making for a unique enemy with a closely associated sensation of 'wait... what the heck just happened?'
** ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' had the Pols Voice, which only showed up twice in very specific places in the Temple of Courage. This trope is very common in Zelda games.
** ''Majora's Mask'' has one Peahat hidden in a pit in Termina Field; kill it for a Piece of Heart and you've never got to fight another one. This wouldn't be so unusual had the previous game not featured numerous Peahats of the same type in similar areas.
** Similarly, normal Poes are only found in one room of the Stone Tower Temple, and a solitary 'normal' (as opposed to Business Scrubs and Mad Scrubs) Deku Scrub enemy is found in the Swamp Spider House. Both of these were a lot more numerous in Ocarina Of Time.
* ''[[Mother 3 (Video Game)|Mother 3]]'' has Negative Man, a rather unremarkable and comically-underpowered [[Joke Character]] enemy [[Urban Legend of Zelda|who has a rare drop]].
** He's just the most well known. There's also Fish Roe Man, Soot Dumpling, Mystery Metal Monkey, Bright Smile, Top Dogfish.... There's nearly a dozen more with completely unique sprites that many players may never see hidden in the game. Mother 3 lives this trope.
* In the NES version of ''[[Punch Out (Video Game)|Punch -Out!!]]'', King Hippo is the only boxer without a [[Head Swap]].
* The Giant Jellyfish in ''[[Cave Story (Video Game)|Cave Story]]'' shows up on a single screen just to provide an Item Drop without the usual [[Boss Battle]]. Oddly enough, you ''must'' kill it multiple times.
** ''Cave Story'' also has the mimic door and chinfish, both of which appear once near the start but never again in the game. Basil, an invincible enemy that can one-hit-kill you, only shows up in the undamaged Egg Corridor (although it functions more like a deadly room feature than an enemy), and an exploding green cloud only appears in the ruined Egg Corridor. The Gravekeeper is another unique enemy of no greater significance. [[Giant Mook|Giant Pingon]] in the same area is also an unique enemy.
*** The blowfish is mentioned in the closing credits as the "only one."
* There's a character named Mizzo in ''[[Super Smash Bros (Video Game).|Super Smash Bros. Brawl]]'' that looks like a marionette in a tank. He's only seen once in the game in Adventure mode, but it has a trophy... that details just how there's only one of him in the whole game.
* ''[[Pikmin|Pikmin 2]]'' has a single Toady Bloyster in the Perplexing Pool that holds a treasure. It's the only one you fight in the main game. You fight its bigger boss relative more times than this creature.
** Weirdly enough, the log file on it shows close to a dozen of them in one place.
** There are also [http://www.pikminwiki.com/Secret_Wistful_Wild_bugs orange bugs] that appear every 30 day in Wistful Wild starting with Day 31.
* ''[[Yoshis Island (Video Game)|YoshisYoshi's Island]]'' has many examples that appear in only one castle or fortress stage, such as Bouncing Bullet Bill, Georgette Jelly, Grim Leecher, Piro Dangle, and Kaboomba. Yoshi's Story is similar, with enemies like Blindfold Boo and Barbecue Guy only appearing in one stage. Because all bosses in Yoshi's Island are of the [[Giant Mook]] variety (after a [[Make My Monster Grow]] sequence), many are based on enemies that appear in the boss's level (long enough to "establish" them as monsters) and nowhere else.
** As a bit of an Easter egg, killing the one and only Chain Chomp in ''[[Yoshis Island (Video Game)|YoshisYoshi's Island]]'' (which requires the use of an item, since he can't be eaten, stomped, or killed with an egg) reveals a hidden message block.
** The level 'Monkey's Favourite Lake' has Barney Bubble, a strange purple creature that blows bubbles when you stomp on it. Only two appear at the very end of the level and nowhere else.
* ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]'' had one level with a Lakitu that taunts you with a 1-up mushroom on a fishing pole. Despite its rarity, the fishing pole has since become an [[Iconic Item]] for Lakitus in spinoff games, most notably [[Mario Kart]].
** ''Super Mario World'' also had the Fishin' Boo, a rare ghost Lakitu that follows Mario with a flame on a fishing rod. It only appeared for a short while in the first room of the Choco Island Ghost House. The same stage also had a few ghosts that turned into solid blocks when Mario looked at them.
** One Ghost House also had a [[Degraded Boss|degraded version]] of the [[King Mook|Big Boo]].
** The Torpedo Teds of the Soda Lake level, anyone? They appeared in bunches, but thankfully, just in [[That One Level|that one level]]. It's a hidden level too (which leads to Star Road), so it's likely the first time you'll see them is in the ending roll call.
** There is only one yellow Koopa in the entire game. Tons of green, tons of red, a fair amount of blue - and one lonely yellow one. In a similar vein, each alternately-colored Yoshi appears in only one or two Star Road levels. (You ''can'' turn any Yoshi blue in the SNES version if you find Yoshi Wings.)
*** This is because yellow koopa shells are coded to go into that whacky invincible mode if a koopa is inside. Imagine having to deal with those constantly
*** Strangely, the last special level features a single winged yellow Koopa
*** The blocks that Magikoopa hits with his spells turn into yellow Koopas as well.
** The single Red Snifit in ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros. 2]]'' as well. Got [https://web.archive.org/web/20120304201907/http://www.progressiveboink.com/archive/redsnifit.html its own page]!
** ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' had the lone Grand Goomba, which was too big to jump on.
*** Galaxy also features only two giant jellyfish enemies in the whole game.
* Several times in the ''[[Fallout]]'' series, even if they're basically just re-skins.
* The shoe-wearing Goombas, notoriously, appear in [[Best Level Ever|only World 5-3]] of ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]''.
** ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' has a lot of these enemies, including the Spiny Cheep-Cheep and a lone ''fire-breathing'' <s> Munchie</s> Nipper (both found in World 7).
*** The Parabeetles are only found in one level of World 5. It seems they were planned to be in more levels, according to the screenshot of a deleted level on the box. There's also a green version in some of the [[Dummied Out]] levels.
*** The Fire Brothers are only encountered in a secret part of the World 2 map, carrying the third Warp Whistle, and as a solitary individual in one of the Hand Trap stages in World 8.
*** The laser statues in Bowser's Castle.
*** The Angry Sun in an unnumbered stage of World 2 and World 8-2 (potential [[Nightmare Fuel]] in the latter, as it appears suddenly from behind a hill at night).
** ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]'' has the Ninji enemy from ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros. 2]]'' show up only in the last hallway of Bowser's Castle.
** In ''[[Paper Mario: theThe Thousand Year Door (Video Game)|Paper Mario the Thousand -Year Door]]'', there is a type of Yux that you only run into once, guarding Grodus's office; it is by itself in the room and doesn't respawn.
*** Some of the enemies in the Glitz Pit and Pit of 100 Trials.
** The Fake Bowser found at the end of World 3 of the original ''[[Super Mario Bros. (Videovideo Gamegame)|Super Mario Bros]]'' is actually {{spoiler|the ''only'' Buzzy Beetle [[Gameplay and Story Segregation|that can actually be killed with fireballs.]]}}
*** In the same game, World 7-3 is the only level with flying green Koopa Paratroopas.
* In ''[[Half Life|Half Life 2]]'', the Claw Scanners appear in a couple of chapters and don't appear again until late in Episode 2.
** In the original Half Life, the Black Ops assassins only appear in two rooms in the entire game, and even then only in groups of three. In ''Opposing Force'', they're more common, but only slightly so.
* ''[[Kirby|Kirby's Dream Land 3]]'' has two instances. The first is Polof, a rabbit-like creature that appears in one level of Sand Canyon, and disappears into a background wall when you approach. Though this one actually has a purpose: {{spoiler|That spot where it vanishes is a secret door leading to a room filled with items. The Polof is still missing, though.}} The second is Batamon, which appears in a few levels and looks a lot like Kirby. Usually there's no way to engage them directly, though in one level there's a secret where you can. There are also certain copy abilities that'll let you destroy them from a distance, but there's no discernible reason to do so.
** ''[[Kirby 64 The Crystal Shards (Video Game)|Kirby 64]]'' also has the waddling black enemies, N-Z. They serve as a replacement for the Waddle Dees in the rest of the series (since Waddle Dee is a friend now), and are all set up to be the game's [[The Goomba|Goomba...]] ...and then they don't appear anywhere in the game outside of the first level, and the very last section of the last level.
** In Kirby's Adventure, Rolling Turtle (Phan Phan in the remake) is only found in level 4-4. The only other time you find it is 7-2, which is a [[Boss Rush|Miniboss Rush]] level.
* While on the edge of the trope, possibly any enemy that only shows up as backup for the boss in a [[Boss Battle]]. There are a lot of these in the Mario RPGs, which only ever appear as a minion for a [[Flunky Boss]].
** ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'' has the Ribite, a [[Palette Swap]] of the Frogog fought in the first world. It's found only in a hidden cave in Land's End, the fifth world... On top of that, it doesn't appear on the field screen either.
** A creature called Drill Bit (a recolor of an earlier enemy named Jabit) appears after beating Smithy's first form as an NPC, and nowhere else (they apparently just started production on them when Mario and co. invaded The Factory).
* Throughout the [[Pokémon]] series, there have been several non-legendary species of which only one is available to the player, whether in the wild or through NPC interaction. Notably, some of these species become more common in later Generations.
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** There are extremely few shark mobs in the entire game.
** Undead Quilboar are only found in Razorfen Downs.
** Gastropods. These creepy snails cannot be harmed by the first attack on them, and they pursue whatever player ''makes'' that first attack. While very slow, they can OTK said player with one touch unless you kill them first. Only found in the Throne of Thunder raid.
** Lord Marrowgar is the only Bone Wraith ever shown.
*** As of Cataclysm, Marrowgar has received a brother bone wraith. Earthrager Ptah.
* In ''[[Nethack]]'', shades and skeletons are moderately-powerful undead who only appear on the level dubbed "Orcus Town".
* Buccaneros in ''[[Wario Land (Video Game)|Wario Land]]: Shake It!'' only ever appear '''once''' in the tutorial level... and maybe very rarely late in the battle with Large Fry.
** Also, the [[Chest Monster|evil treasure chests]] that eat Wario only appear three times in the level Boogie Mansion, are blasted open to get treasure, and don't respawn.
* Every level in ''[[Wario World (Video Game)|Wario World]]'' except for Greenhorn Forest has at least one enemy unique to it.
* Many enemies in Ps2 [[Shinobi]] appears only in bossfights, and they're often a tiny flyer themed with the boss, including fire-breathing heads for [[Pyromaniac|Homura]], giant snakes for [[An Ice Person|Kurokuda]],laser-spitting masks for [[Giant Mecha|Yatsurao]], shikigami for {{spoiler|Ageha}} and sentient paper charms for [[Big Bad|Hiruko]].
* The original Dragon Warrior for the NES had a Golem. Oh sure, you can fight Stone Golems later, or Goldmen earlier, but it had only one enemy named Golem. And it was a [[Beef Gate]] guarding the town of Cantlin. After you kill it, gone forever, no more to be found at all.
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** Kuchuka is a purple barrel that chucks bombs at you, appearing only in the level Pot Hole Panic.
** Pink versions of the enemy Koin show up in one of the levels in the last world, attempting to push you off ledges with their trash-can lid shields.
** Minkeys--littleMinkeys—little monkeys that chuck notes at you from behind barrel-shields--areshields—are only seen in one of the second world's levels though, like Bazza above, they made an additional appearance in one of the remake's extra levels.
** Gleamin' Bream, whose only purpose is to light up dark areas, in "Floodlit Fish".
** ''Finally'', the remake adds in a ground-based version of the TNT barrel Klasp, which act similar to the Klobba enemy.
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* The original ''[[Donkey Kong Country]]'' had the Rockkrocs in "Stop & Go Station", and the almost completely invincible gray Krushas in "Platform Perils".
* ''Donkey Kong Country 2: Diddy's Kong Quest'' had:
** The [[Invincible Minor Minion|invincible]] Snapjaw, found in [[Rise to Thethe Challenge]] levels "Slime Climb" and "Clapper's Cavern".
** The Cat-O-9-Nails, which appears in only three levels, one of which has to be unlocked.
** The rollercoaster riding Klank in "Target Terror" and "Rickety Race".
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** The ghostly Mini-Neckies that show up during the Kreepy Krow boss battle.
** The faster, [[Real Men Wear Pink|pink]] Krunchas found in "Castle Crush" and "Clapper's Cavern".
* In ''[[FEARF.E.A.R.]]'', the Replica Assassins are only fought in the levels "Watchers" and "Point of Entry" (a total of 8 or 9 in the entire game), and one has a brief cameo in "Exeunt Omnes".
** the Replica Snipers. They are identical (same health, same weapons...) to the regular Replica soldiers, except fror their completely unique suit, and they only appear once: about 8 of them attack you on a roof during the level "Urban Decay", after that they don't appear anymore, not even in the expansion packs.
* ''[[Halo]] 2'' had the "Honor Guard Councillor", which was actually a [[The Missingno|glitched]] Gold Elite. This is the only Gold fought on difficulties lower than Legendary. Accompanied by him are a couple [[Invisibility Cloak|Invisibility Cloaked]]ed Ultra Elites.
** In only one room in the final level of the first game do you encounter cloaked Flood.
** The first level has an uncloaked Stealth Elite, possibly due to a glitch.
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** Sacred Icon has the [[Deflector Shields]]-equipped Advanced Sentinels.
** Cairo Station has a pair of Elites dual-wielding plasma pistols at the beginning (they don't know how to use charged shots), and an Elite wielding both a Plasma Rifle and Needler at the end. At the end of the underwater passage on Regret, you encounter a group of stealth-cloaked Grunts, which are never seen again.
** ''[[Halo 3: ODST]]'' has an NMPD officer who turns on the Rookie because [[He Knows Too Much]] on Data Hive. This is the only time you fight an NMPD officer in the game and also the only non covenant enemy in the game.
* In every level of ''[[Halo: Reach]]'', there is a special hidden Elite who will randomly appear out of nowhere in certain areas if you're fast enough in playing the level. These elite, nicknamed "BOB", give you a load of points when killed (to add to your credits if scoring is turned on) and a special medal if your Xbox Live account is linked to Bungie's site, but if you don't kill them fast enough they will disappear. BOBs come in two flavors: Gold Spec-Ops Rangers and completely white, random model Elites, similar to the aforementioned Honor Guard Councillor. The second variety's white coloration is due to a spawning error where the game "forgets" to add the correct color to the Elite character model.
** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas, apparently a form of local wildlife on the planet. They're tougher than normal infantry, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterwards, making the whole encounter something of a [[BigNon LippedSequitur Alligator MomentScene]].
** Similar to the BOB's, the first level contains a lone Stealth Elite (different color than the cloaked Spec-Ops Elites encountered later) nicknamed "Bill", which can be spotted just before the moas first appear. If killed, it drops a data pad that can be read. This also may be a leftover from a dummied-out objective.
** Zealots are only fought three times in ''Reach'', as a group of three at the end of Winter Contingency, as a singleton on Tip of the Spear, and another trio on The Pillar of Autumn accompanying the [[King Mook|Field Marshal]] (not including the two killed in a cutscene).
* Most of the room-specific enemies in ''[[La-Mulana]]'' are really minibosses, but there are a few exceptions: Thunderbird in Tower of Ruin, a large white thing that fires lightning downwards; Ba in the Confusion Gate, which looks and acts like a larger version of the [[Goddamned Bats]] ''La-Mulana'' players all know and hate; and Spriggan in the Chamber of Extinction's [[Disconnected Side Area|upper area]], a giant which the player needs to turn into a stepping stone to a higher platform.
* ''[[Star TropicsStarTropics]]'' Has Squidos, enemies that only appear in one room in the game. To top it off, they appear shortly after you acquire a [[Smart Bomb]] attack, so you probably won't be seeing them for very long.
* The Politician, a [[Giant Mook]] fought at the end of Level 6 in the original ''[[Prince of Persia]]''. This isn't technically a boss, as he is only slightly tougher than the regular [[Mook|Mooks]]s. He was made into a proper boss in the SNES version, and replaced by the tougher Gatekeeper boss in the XBLA remake.
** The first enemy of Level 8 also qualifies. He looks like every other guard but has different AI. Including the fact that he'll never move towards you, so you really have to learn how to step forward and parry.
* The arcade version of ''[[Contra]]'', on the hard and [[Harder Than Hard]] difficulty settings, has a pair of SCUBA divers that jump out of the water and attack you with knives at the beginning of the game, and they are never seen again.
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* At the end of the first stage of ''[[Time Crisis]] II'', after the semi crashes, a group of gray soldiers with rocket launchers attacks you. Nowhere else do the gray soldiers wield rocket launchers. Also, during the first [[Boss Battle]] and nowhere else, there are Aqua Ninjas that periodically jump out of the water. The first game also had knife-throwing guards during the [[Disc One Final Boss]] battle, which became recurring enemies in later games.
* At the start of the Starbase level in ''TMNT IV: Turtles in Time'', there is a robot moving up and down who fires lasers at you. It takes one hit to kill, and no more appear.
* The first-person shooter ''[[Ubersoldier]]'' features a single flamethrower-toting, gas mask-wearing soldier in the final level. He can be killed quickly, and never appears anywhere else.
* ''[[Streets of Rage]] 2'' has a number of regular [[Mook|Mooks]]s that have names unique to their respective sprite-palette combos. Examples include a Joseph named "Talk" and a Donovan named "U-3". Killing such mooks will net juicy point bonuses (useful for racking up [[Every Ten Thousand Points|extends]]).
* The Killer Tomatoes in ''[[Donkey Kong 64]]''. They only appear in one specific area of Fungi Forest, and after you kill them, they're gone for good. The toy-themed enemies in Frantic Factory are also very rare.
** There's also the unnamed, clam-like monsters that are found in a treasure chest only Tiny can enter in Gloomy Galleon, and the Red Kritters that only appear in minigames.
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** In ''Blazing Blade'' most enemies are male, apart from representatives of classes that are [[Always Female]] like Troubadors. There are three exceptions to this in the entire game: a lone female Sniper in "Valorous Roland" and a pair of female Druids seen in the Hector Hard Mode and ''only'' the Hector Hard Mode version of "Cog of Destiny." The Sniper isn't anything special, but the Druids are real [[Boss in Mook Clothing|bosses in mook clothing]], as they're packing status-ailment inflicting staves and have suck a high Magic stat that their attack range for them is ''20 tiles''!
* There is only one giant moth in the entirety of ''[[Resident Evil 2]]'', in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not ''RE 1.5'') showed more of them in other locations, such as the power room.
* In ''[[Resident Evil 3: Nemesis]]: Nemesis'', there are only two of the Gamma-type Hunter (the froglike ones).
* In ''[[Marathon (Video Game)Trilogy|Marathon]] 2: Durandal'', the "[[King Mook|mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". In ''Infinity'', it became a recurring (but rare) enemy, and they were even more common in the ''EVIL'' [[Game Mod]].
** In the first ''Marathon'', the Drinniols were only used twice in the entire game, on "The Rose" and "Blaspheme Quarantine". They also had a [[Dummied Out]] orange [[Palette Swap]], which may have been the source of the "[[Urban Legend of Zelda|A Good Way To Die]]" [[Secret Level]] rumors. Better yet are the hostile [[Attack Drone|Attack Drones]]s with grenade launchers, that only appear in one level, "Beware of Low-Flying Defense Drones".
** ''[[Marathon (Video Game)Trilogy|Marathon]] Infinity'' has several of these, due to its ability to use separate physics models for individual levels. For example, in Confound Delivery, there's a Juggernaut that fires bouncing grenades rather than the usual homing missiles. The Vidmaster's Challenge version of "If I Had a Rocket Launcher" is the only level to feature VacBOB [[Action Bomb|Simulacrums]]. In the final level of the [[Game Mod]] ''EVIL'', there's two [[Giant Mook]] versions of the Mystics, and in earlier levels, you face a giant Devlin, as well as completely invisible one guarding a nest of mini-Devlins, and a [[Sentry Gun]] that shoots a weird oversized plasma projectile.
* Two Klobbers, which debuted in ''Donkey Kong Country 2'', make a random appearance in one level in ''DK: Jungle Climber''.
* The Elite Goombule of ''[[Mario and Luigi Bowsers Inside Story (Video Game)|Mario & Luigi: Bowser's Inside Story]]''. Only two are ever encountered, directly after unlocking the Green Shell attack.
** The Player's Guide doesn't even bother listing them in the Enemy Compendium.
* The weird flying jellyfish-like creatures ([[All There in the Manual|named only in the manual as "Sentinels"]]) that patrol Tubba Blubba's Castle in the original ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]''. They can't be fought, and only act as [[Mook Bouncer|Mook Bouncers]]s.
** In ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'', most of the space enemies are justifiably never seen outside of Chapter 4. The eel-like creatures are, however it's implied they could basically live anywhere.
* In some versions of the original ''[[Resident Evil 1|Resident Evil]]'' (specifically the ''Director's Cut'' and ''Deadly Silence''), the player gets to fight a zombie version of one of his character's S.T.A.R.S. teammate (specifically Forest Speyer).
* ''[[Xenosaga (Video Game)|Xenosaga]] Episode I'' has the Wyrm enemy, which only shows up once during the {{spoiler|Gnosis attack on the Foundation}}, cannot be refought, and tends to flee.
* [[Xenoblade]] tends to have a few "Notorious Monsters" per questing area. They tend to look exaclty like certain creatures from that area, but with buffed-up stats. Oh, and when you fight them, the [[Crowning Music of Awesome|hands-down best song in the game]] starts to play...
* ''[[Pathways Intointo Darkness]]'' has the [[Invincible Minor Minion|invincible]] Green Oozes on "Warning: Earthquake Zone", the flying rats and flying lizards on "See in the Dark" and "Watch Your Step", respectively, and the [[Invisible Monsters|invisible Wraiths]] from A Plague of Demons and electrical orbs in the Labyrinth that are not seen again until the [[Multi Mook Melee]] at the end of the game.
* In the PC version of ''[[Return to Castle Wolfenstein]]'', which lacked the Egypt prologue mission, the female Elite Guards only appear in the church level (although they also appear regularly in the last few levels on most versions of the game).
* In the 2009 ''[[Wolfenstein (Video2009 Gamevideo game)|Wolfenstein]]'', [[Elite Mooks]] are ''extremely'' rare, especially when you consider that they're only slightly tougher than regular enemy soldiers. For example, there are only about 8 Elite Guards in the entire game, or only about 9 Flamethrower Soldiers in the entire game.
* ''[[Odium]]'' has the Hornets and Harvesters - mundane enemies in every respect, save that they only pop up in one combat. The Hornets attack you while you enter the sewers and the Harvesters pop up in the laboratory at the end of the game.
* ''[[Resident Evil Code: Veronica]]'' has the [[Demonic Spiders|poison moths]] in [[That One Level|that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Earlier, in the passage to the seaplane port, there's a group of zombies that inexplicably have [[Glowing Eyes of Doom]]. Cyber-zombies?
* In ''[[Crysis (Video Gameseries)|Crysis]]'', only 12 enemy [[Superpowered Mooks|Nanosuit Soldiers]] appear throughout the entire game. While this somewhat makes sense from a storyline perspective (Nanosuits costs about 1 million dollars each), it's a bit underwhelming from a gameplay perspective since they're only about as tough as a [[Halo|Covenant Elite]], so they could have easily been used more often without being unbalanced, especially in the later levels.
** There's a type of alien trooper that has a different head crest and is equipped with a freeze ray instead of an ice gun. There are only about 3 or 4 of them in the entire game. Again, they're a fairly standard enemy, so it's not like they make up for their rarity by being much tougher than normal or anything like that.
* The "Bouncer" Big Daddy enemy that serves as the mascot of ''[[BioBioShock Shock(series)]]'' is actually only fought twice; once on the second level and once on the final level. All other Bouncer-type Big Daddies encountered in the game are the Elite variant, which uses a different character model.
* Lots of things in [[I Wanna Be the Guy]] only show up in one particular place, usually to punishing you for a completely logical action with a [[BigNon LippedSequitur Alligator MomentScene]]. These include [[Street Fighter|Ryu]], [[Mario Paint|a plane]], and [[Super Mario Bros. 2 (Video Game)|the Red Snifit himself]], armed with a BFG.
* Neo Garula from ''[[Final Fantasy V]]'' counts, as it can only be encountered once in the game (and even then, not guaranteed).
* Sp Forces/Imperial Elite in ''[[Final Fantasy VI]]'' only appear if you agree to test your strength against Gestahl's bodyguards during the banquet scene.
* ''Final Fantasy VI'' also has Dobermans, which only appear in the Imperial Camp if you try to open a chest by kicking it. They're not too tough.
* ''[[Final Fantasy VII]]'' has a fair number of them all over the place. Although many are [[Palette Swap|palette swaps]], special mention should go to the unique Elfadunks and Heavy Tank. Elfadunks are tiny elephants found [[Fridge Logic|only on the beaches]] near the Chocobo Ranch, somewhere you'll never need to go. Heavy Tanks are found only in a single screen near the Gongaga Reactor, but at least you can find [[Summon Magic|Titan]] there.
* ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' has enemies called Slappers, monsters in hockey gear that only appear on the hockey court in Galbadia Garden. They don't even get a trading card.
* The NES version of ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]'' had three unique enemies in one entire stage. The Shogun's stage had Robot Gorilla Ninjas, Robot Scorpions, and Robot Tigers that came to life out of door paintings. After beating these things they never show up again throughout the rest of the game.
** The snow level earlier in the game had some as well; the hopping mechs disguised as snowmen, snowball-throwing Foot ninjas, and an invincible snow plow.
* ''[[Final Fantasy XII]]'' has quite a few.
** The 80 rare game are exactly that--rarethat—rare. Generally there is only one zone in the game they will spawn in, they will only spawn one at a time, and they have varying spawn conditions, ranging from simple ones like "30% chance on zone entry" to ridiculous ones like "spawn separate monster, aggro it, lure it to completely random and unmarked part of the map, and rare game will spawn." As for respawning them, a few simply require the normal monster respawn and then fulfilling their spawn conditions again, some require you to leave the entire area and return before you try again, and thirty of them ''do not'' spawn again. You kill them, that's ''it.''
** The Elementals and entites operate on the same principle.
** Then there are simply enemies who are completely normal, but for whatever reason, there's only one spawn point for them in the entire game--prominentgame—prominent examples are the Darkmare in the Stilshrine of Miriam, the Emperor Aevis in Paramina Rift, and most infamously, the Giza Plains Wildsnake. Weakest of the snakes, does not spawn until you get to its hiding point, completely unremarkable to fight--andfight—and its drop is required to [[Item Crafting|make]] the [[Infinity+1 Sword]].
* ''[[Teenage Mutant Ninja Turtles the Arcade Game]]''
** The NES version of ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]'' had three unique enemies in one entire stage. The Shogun's stage had Robot Gorilla Ninjas, Robot Scorpions, and Robot Tigers that came to life out of door paintings. After beating these things they never show up again throughout the rest of the game.
** The snow level earlier in the game had some as well; the hopping mechs disguised as snowmen, snowball-throwing Foot ninjas, and an invincible snow plow.
** The original arcade version of the sequel, ''[[Turtles in Time]]'' had a weird robot with boxing gloves that only appeared in the second stage.
* Cassandra's [[Bodyguard Babes]] seen during Mission 1-3 in ''[[Perfect Dark]]'' and in the [[Bonus Stage]] "Mr. Blonde's Revenge". They make up a fairly large number of enemies in the former and are almost all the enemies in the latter, but otherwise are never seen.
* In ''[[Super Robot Wars W]]'' there's a variation of [[Robeast|Beastman]] [[Go LionGoLion|Deathhell]] that only appears in chapter 25 (And only one of them, surrounded by several normal ones). What makes him so special? Instead of having his [[Dual-Wielding]] attack, his Nipplebeams have a really high range. While it makes sense to face a sniper enemy on this chapter (The hero team is trapped in the Space Wolf planet's high gravity and thus can't move, leaving them unable to escape long-ranged attacks), this super-Deathhell is never referenced in dialogue and there isn't a need for him to exist (The battleships do his job fine).
* One room in ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'''s Black Omen is the only place you'll ever meet four Aliens (Ghajs in the remake); significant because they're one of the few enemies you can [[Video Game Stealing|charm]] for Magic Tabs.
* In Armor Armadillo's stage in [[Mega Man X]] 1, there is exactly one batton (the bat-type enemy from the classic series) among the newer, skeletal bats. Notable in that this one [[Randomly Drops]] high-potency medicines very frequently, so it can be used to farm for life ups.
* The third stage of ''[[Journey to Silius]]'' has the [[Personal Space Invader]] [[Fan Nickname|known as]] HumpBot, which fortunately only appears about four times, and is not seen in any other stage.
* In ''[[Killzone]] 2'', only several [[Elite Mooks|Elite Shock Troopers]] are fought, all in the third-to-last level. In ''Killzone 3'' only ''two'' of these guys show up in the entire game, as part of the first wave of enemies at the beginning of the last level. It's entirely possible for your allies to gun them down before you even notice them. ''Killzone 3'' also has the Capture Troopers and Hazmat Troopers, [[Big Bad|Chairman Stahl]]'s personal elites who show up frequently in cutscenes but are only seen a handful of times in the game.
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* ''Mass Effect 3'' has three examples of this related to decisions earlier in the series. {{spoiler|In the second game, if you betrayed Samara for Morinth, then Morinth appears as a Banshee on the final mission. Also in the second game, if Legion was given to Cerberus instead of recruited as a party member, it is encountered as an enemy at the Cerberus Headquarters. In the third game, if the Grissom Academy mision was never completed, Jack will be indoctrinated and killed as a Phantom, also at Cerberus HQ}}.
* The first ''[[Red Faction]]'''s one-time non-boss enemies include the APC near the beginning, which you don't even need to fight, the Riot Guards in the barracks, the Ultor Combat Drone in the shuttle bay area, and the adult Rock Worm near the end of Capek's Zoo.
* The 8-bit version of ''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic the Hedgehog]]'' has two enemies that each only occur once: Burrobot, in Labyrinth Zone, and Bomb, in Sky Base Zone.
* In the [[Brutal Bonus Level|Special Stage]] of ''[[Parodius|Gokujou Parodius]]'', just before the [[Bonus Boss|Robot Penguin]], you will encounter an enemy called the "16-Bit Block," which has 65536 hit points [[Invincible Minor Minion|and will scroll off the screen before you can do any significant damage]].
* In the original ''[[Final Fight]]'', Andore and Andore Jr are recurring mooks, but F. Andore, G. Andore, and U. Andore only appear in the second part of Stage 3, with U. Andore only appearing if there are two players.
 
* ''[[Pokémon]]'':
** The Marowak Ghost in ''[[Pokémon Red and Blue]]''. Due to its importance to the plot, it could be called a boss, but gameplay-wise, it is a regular Marowak that cannot be caught, thus making it a unique type of Mon.
** Furisode Girls in ''[[Pokémon X and Y]]''. In that game, this Trainer Class only appears in one location, the Sushi High Roller restaurant, and do not appear as opponents anywhere else in the franchise except the spin-off app game ''[[Pokémon Masters EX]]''. Even in that game, only two of the four sprites appear.
** Zigzagged with the Mystery Man Trainer Class. Eusine (from ''[[Pokémon Gold and Silver]]'') and River (from ''[[Pokémon XD|Pokémon XD Gale of Darkness]]'') could also be considered bosses due to plot relevance, but no other trainers in those or any other game have that Trainer Class.
* The "boxing robot" in ''[[Teenage Mutant Ninja Turtles Turtles in Time]]''. This unnammed mook appeared only twice in the original game, in the "Alley Cat Blues" and "Neon Night Riders" stages. It was replaced by a Roadkill Rodney in the SNES port.
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[[Category:Video Game Characters]]