Unreal Tournament 2004: Difference between revisions
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After the success of the first ''[[Unreal Tournament]]'' game, [[Epic Games]] and [[Digital Extremes]] decided to milk their franchise with another entry, while Legend Entertainment was busy with ''[[Unreal II: The Awakening|Unreal II the Awakening]]''. |
After the success of the first ''[[Unreal Tournament]]'' game, [[Epic Games]] and [[Digital Extremes]] decided to milk their franchise with another entry, while Legend Entertainment was busy with ''[[Unreal II: The Awakening|Unreal II the Awakening]]''. |
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Said entry was ''Unreal Championship'', the first ''Unreal'' game specifically made for a console, specifically the [[ |
Said entry was ''Unreal Championship'', the first ''Unreal'' game specifically made for a console, specifically the [[Xbox]]; a [[Gaiden Game]] in an [[Alternate Universe]] [[After the End]] setting. It was an attempt to update the ''UT'' formula, with modified game mechanics, a new graphics engine and new game modes. It was also notable for being the first console game which used patches to fix issues. It's storyline is placed in a [[Alternate Continuity|different setting]] from the canonical Unreal universe, where the Overseers, an alien race, [[After the End|took over the Earth before the Humans could fight back]]. The Tournament still exists, but rather than "consensual murder", it is to make those who opposed the Empire fight each other as punishment. |
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This game was later ported to the PC as ''Unreal Tournament 2003'', which continued the main canon and added even more new features. |
This game was later ported to the PC as ''Unreal Tournament 2003'', which continued the main canon and added even more new features. |
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** This is also the reason of why some Onslaught maps are being fought, and why some arenas are mining caves or spots. |
** This is also the reason of why some Onslaught maps are being fought, and why some arenas are mining caves or spots. |
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* [[The Mothership]]: AS-MotherShip. |
* [[The Mothership]]: AS-MotherShip. |
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* [[Nostalgia Level|Nostalgia Levels]]: Some of the game's levels are remakes of older maps from the first Tournament game, such as DM-Deck17, (<nowiki>Deck16][</nowiki>) DM-Gael, (<nowiki>Morbias][</nowiki>) CTF-FaceClassic, (CTF-Face) CTF-LavaGiant2, (CTF-LavaGiant) and Epic also ported many other obscure levels like those made for the console versions (Osiris and Flux, both from the [[ |
* [[Nostalgia Level|Nostalgia Levels]]: Some of the game's levels are remakes of older maps from the first Tournament game, such as DM-Deck17, (<nowiki>Deck16][</nowiki>) DM-Gael, (<nowiki>Morbias][</nowiki>) CTF-FaceClassic, (CTF-Face) CTF-LavaGiant2, (CTF-LavaGiant) and Epic also ported many other obscure levels like those made for the console versions (Osiris and Flux, both from the [[PlayStation 2]]/DC versions of the first Tournament game, though in different shapes) or those who had appeared on Bonus Packs, along with some non-so-remembered old levels. (Phobos, Morpheus and November) In ''2004'', there's also a level based on the Rrajigar mines of the first Unreal game. |
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* [[No OSHA Compliance]]: Lampshaded in all of the stages: it's stated Liandri confiscated or shut down the factories involved due to unsafe working conditions, and then turned the facilities into Arenas. |
* [[No OSHA Compliance]]: Lampshaded in all of the stages: it's stated Liandri confiscated or shut down the factories involved due to unsafe working conditions, and then turned the facilities into Arenas. |
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* [[Scenery Porn]]: The games have many gorgeously looking maps. |
* [[Scenery Porn]]: The games have many gorgeously looking maps. |