Unwinnable by Mistake/Video Games/World of Warcraft: Difference between revisions

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{{trope}}
''[[World of Warcraft]]'', being an open ended [[Massively Multiplayer Online Role Playing Game|MMORPG]], is not subject to unwinnable situations as a whole (it's more of an [[Endless Game]]). But there have been numerous occasions when specific quests or dungeons have been broken because of scripting failures or other issues. In most cases, these have to be fixed by a game patch. Notorious ones:
* Many quests involving scripted NPCs could break if the script failed to leave the NPC in an interactive state upon completion. This prevents any other players from getting or completing its quest(s) until the server is restarted or a kind GM despawns the offending NPC.
* Nefarian, [[Final Boss]] of the Blackwing Lair raid dungeon, despawns temporarily if the players fail to kill him. But there was a bug where the door separating his room from the rest of the dungeon, which locks during the encounter, would fail to open again, shutting raiders out unless they had wipe prevention or left the dungeon entirely for 30 minutes to allow it to reset.
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* Vanessa VanCleef, last boss of Heroic Deadmines, sometimes despawns if her aggro target falls off the top deck.
 
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[[Category:Unwinnable By Mistake]]
[[Category:World Of Warcraft]]