Variable Player Goals: Difference between revisions

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* ''The Amazeing Labyrinth'' (and related games) - each player is going for different treasures.
* ''The Amazeing Labyrinth'' (and related games) - each player is going for different treasures.
* In [[Legend of the Five Rings]], there are four possible ways to win the CCG. You can either go military victory, and destroy all enemy provinces, Honor victory, by getting your Honor above 40, Dishonor victory, by getting your opponent's honor at -19, and Enlightenment victory, by playing all Five Rings onto the field.
* In [[Legend of the Five Rings]], there are four possible ways to win the CCG. You can either go military victory, and destroy all enemy provinces, Honor victory, by getting your Honor above 40, Dishonor victory, by getting your opponent's honor at -19, and Enlightenment victory, by playing all Five Rings onto the field.
* The [[Civilization (Video Game)|Civilization]] games have military victory (destroy all other civilizations), culture victory (get your Culture high enough to create a utopia), Technological victory (build a spacecraft to send your civilization to the stars), and a diplomatic victory (convince all your opponents to make you president of the world). No civilization is barred from achieving any win condition, but all have traits that make pursuing certain goals easier than others.
* The [[Civilization]] games have military victory (destroy all other civilizations), culture victory (get your Culture high enough to create a utopia), Technological victory (build a spacecraft to send your civilization to the stars), and a diplomatic victory (convince all your opponents to make you president of the world). No civilization is barred from achieving any win condition, but all have traits that make pursuing certain goals easier than others.


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* In the [[Battlestar Galactica]] board game, the humans win by travelling a certain distance without running out of resources, suffering too much damage, or being boarded by Centurions. The hidden Cylons win by preventing this. On top of this, one expansion adds personal goals for humans, encouraging them to take actions (often ones which hinder the team) in order to avoid penalties.
* In the [[Battlestar Galactica]] board game, the humans win by travelling a certain distance without running out of resources, suffering too much damage, or being boarded by Centurions. The hidden Cylons win by preventing this. On top of this, one expansion adds personal goals for humans, encouraging them to take actions (often ones which hinder the team) in order to avoid penalties.
* The board game Shadow Hunters is built around this. Hunters want to kill Shadows, and vice versa, but every game will also feature neutrals, whose goals include "survive to the end of the game", "be the first to die", "gather four powerful artifacts", "kill a powerful Shadow or a powerful Hunter", and others.
* The board game Shadow Hunters is built around this. Hunters want to kill Shadows, and vice versa, but every game will also feature neutrals, whose goals include "survive to the end of the game", "be the first to die", "gather four powerful artifacts", "kill a powerful Shadow or a powerful Hunter", and others.
* In the [[Mario Party (Video Game)|Mario Party]] series, most 1 vs. 3 minigames have a different objective for the single player than for the 3 players, for the reason that it would be unfair otherwise.
* In the [[Mario Party]] series, most 1 vs. 3 minigames have a different objective for the single player than for the 3 players, for the reason that it would be unfair otherwise.
* In the Global Conquest mode for ''Command&Conquer 3: Kane's Wrath'', every faction has its own victory condition: GDI wins by having their territory cover a certain percentage of the land area; Nod wins by brining a certain number of cities to complete unrest; and the Scrin win by building a certain number of strategic structures. There's also the universal win condition of simply eliminating the other factions in combat.
* In the Global Conquest mode for ''Command&Conquer 3: Kane's Wrath'', every faction has its own victory condition: GDI wins by having their territory cover a certain percentage of the land area; Nod wins by brining a certain number of cities to complete unrest; and the Scrin win by building a certain number of strategic structures. There's also the universal win condition of simply eliminating the other factions in combat.