Video Game/Levels GM/Awesome: Difference between revisions

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=== [[Golden EyeGoldenEye]] ===
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]''. St. Petersburg + ''TANK'' = Squishy WIN. Ah, memories...
** Unacceptable Nonmilitary Casualties.
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** But as epic as that is, the magnificent final level may surpass it. After gathering a monumental number of [[MacGuffin|MacGuffins]], you approach Apollo Sanctum by first magically scaling a massive tower to the top of a giant wall that traverses the peaks of the local mountain range. At the top of the tower, you open a gate with three of your [[MacGuffin|MacGuffins]], and exit onto the world map while epic music plays and you look down at the shadow-stricken land below. After hiking over on top of the wall to the base of the tallest mountain around, you begin to climb cliffs strewn with ruined statues. Finally, after completing a ritual on the mountaintop, the gates to the sanctum open... revealing that you still need to pass through 4 puzzles to open a bigger door, each of which takes place of the side of a massive white marble wall and culminate in an Indiana Jones-style outrunning of giant marble wheels with stylized elemental symbols. And after all of that, you finally get to the inner sanctum, where the plot reaches its conclusion...
*** After you finish the previous part, you solve a quite easy puzzle, and then have a pause ''right'' before the final boss{{supersecretspoiler|es}} where you fight groups mooks that have only moderate HP and can easily level up using the [http://goldensun.wikia.com/wiki/Random_Number_Generator Random Number Generator] trick. The great thing? They're weak to EVERY SINGLE ELEMENT, so you can just unleash Djinni after Djinni until they all die, and you'll get tons of experience every battle.
*** Oh no, that's not the best part about the random battle mooks. Remember that trio of shadow soldiers [["Wake -Up Call" Boss]] way back at the beginning that probably made you pull out your hair in frustration? They're back in the Apollo Sanctum as the above-mentioned mooks. Only this time you've got your fully-leveled A-Team that you've spent the whole game decking out with gear, Djinni, and psynergy to throw at them instead of the wimpy one you start the game with. Can you say Payback Time?
 
 
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** Another great ''Grand Theft Auto IV'' mission is "Hostile Negotiation", which has Niko charging into a warehouse trying to save his kidnapped cousin Roman. There's something really exhilarating about wielding an AK-47 while screaming "NOBODY FUCKS WITH MY FAMILY!" at the top of your lungs while about twenty guys are shooting at you.
*** Niko's yelling gets tiresome, if you fight conservatively. It doesn't help that there's only three or four phrases, and they're shouted quite frequently.
** ''[[Grand Theft Auto IV: theThe Lost Andand Damned|The Lost and Damned]]'' has its final mission: You break INTO the [[Joisey|Alderney]] State Correctional Facility by shooting the front gate with an RPG, then fight your way through it with Clay and Terry. Immensely fun, totally badass, and a perfect way to end. Because who but Johnny would break into a prison to avoid being sent there?
** ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', apparently having listened to demands for a return to the over-the-top missions of past games, went all-out with craziness. Hijacking an APC armed with an explosive cannon, flying [[Bling Bling Bang|a gold-plated attack helicopter]] and using it to shoot down ''other'' helicopters, and finally {{spoiler|Yusuf's [[Big Damn Heroes]] [[Gunship Rescue]]}} during the finale.
* ''[[Grand Theft Auto: San Andreas]]'' features the ''[[Ocean's Eleven]]''-inspired "Breaking The Bank At Caligula's", which involves a daring casino heist that finishes with a parachute jump off the roof and a mad dash to a waiting helicopter.
** How about the mission where you parachute onto the roof of the mansion, and systematically fight your way through? Slightly dampened by the chase sequence at the end in the crappy car, but still. Awesome
** And a mission where you have to chase a firetruck for ''5 minutes''... And a mission where you have to chase down a plane in a motorbike, drive up the ramp before it lifts off while secret agents are shooting at you, kill everybody inside with any kind of a melee weapon, steal one of the guys' parachute, plant an explosive because the plane is full of dynamite, jump out, and watch the cutscene.
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** Especially when the last 5 all spawn ''at the same time''.
* Surface Tension in [[Half Life]]; while there are plenty of other great chapters, Surface Tension seems to be where everything comes together perfectly and creates a non-stop ride of awesome.
** To elaborate, this is around the time Gordon Freeman [[Took a Level Inin Badass]]. His feats have been impressive up until this point, evading and destroying United States Marines, all manner of alien horrors, and maneuvering through more traps and puzzles than you can shake a stick at, but here, he goes head to head with the Marines' best-taking on multiple attack helicopters, armored personnel carriers, and ''main battle tanks''. In particular, getting the rocket launcher and ''finally'' taking down the Apache that's been attacking you throughout the level might count as a [[Crowning Moment of Awesome]]. Assuming you didn't just blow it out of the sky the first time you saw it with that gauss cannon you picked up in the last chapter...
*** However, those who didn't actually find the gauss cannon (and it's easy for beginners to miss) had a... [[That One Level|different experience with Surface Tension.]]
*** Unfortunately, ''Half-Life: Source'' waters down this encounter by allowing you to take down the 'copter with just one rocket. As Our Mutual Friend would say, "rather an anti-climax after what you've just survived". Still, at least there's the peace and quiet afterward.
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=== [[Jak and Daxter]] ===
* The third ''[[Jak and Daxter]]'' game features a level containing absurd quantities of win and awesome, which ''isn't even the end battle''. It's the one in which you are basically given a gunship (''[[Took a Level Inin Badass|VASTLY]]'' [[Rescued Fromfrom the Scrappy Heap|improved from its appearances in the previous game]]) with unlimited ammunition and a regenerating supply of smart missiles, and set loose on a flying war factory. By yourself. Waftching a smart bomb explosion significantly bigger than your own ship while spamming ammunition at tanks, defensive structures, and flying KG drones, ''solo''? Sign me up.
** The Dark Maker assault on Spargas City. Unlike the Metal Head/KG Bot attacks in Haven City, ''everyone'' in the Wasteland is armed, and they're [[Fighting for Survival|fighting back]]. The Dark Makers have shields, and even ''they're'' not helping much.
** Also, the mission where you have to run from location to location killing KG bots and Metal Heads with the Blaster, while picking up weapons. It may rip off your ammo something shocking, but killing hundreds of [[Mooks]] almost single-handed, with a sudden tidal wave of Freedom League [[Red Shirt|Red Shirts]] turning up at the end to help you out against a Blast Bot. Or the time you take over a Blast Bot and march it through the city by remote control. Or doing the same with a Dark Maker version of the Atlas mech. Or Daxter riding a missile. Or...y'know what, half the game.
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=== L.A. Noire ===
* The Black Caesar, the first Vice case in [[LA Noire|L.A. Noire]]. First off, Cole and his new partner, Roy Earle, have great chemistry, even if they dislike each other. The dialogue is great, with Cole and Earle both positing their differing views on law enforcement. The case itself is really intriguing, drawing Cole into the dark underworld of organised crime and the morphine trade, where you can't quite be sure who is or isn't involved, including the LAPD themselves. You've also got some great crime scenes to investigate, and a memorable shootout in the finale. And the title of the case is a [[Red Dead Redemption]] [[Mythology Gag]].
* The Quarter Moon Murders, the last Homicide case. You've already solved five homicide case, but you feel that something's up and the individual cases are all actually connected, and you've been charging inncocent men. In this case you are led around LA {{spoiler|by the actual killer in the previous five cases}} using clips from Prometheus Unbound to determine the next landmark you need to go to. The end has you {{spoiler|uncovering the real killer: Garett Mason, a seemingly innocuous bartender you questioned four cases ago}}
 
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=== [[Little Big PlanetLittleBigPlanet]] ===
* In ''[[Little Big PlanetLittleBigPlanet]]'', Skulldozer takes the cake. You're running away from a giant bicycle-wheeled, bull skull-headed mechanical beast surrounded in red fog, piloted by {{spoiler|[[Woman Scorned|an insane zombie bride who thinks she's been jilted]]}}. Blazing guitar plays in the background, and it's downright ''awesome.''