Video Game Cheats: Difference between revisions

Content added Content deleted
(Import from TV Tropes TVT:Main.CheatCode 2012-07-01, editor history TVTH:Main.CheatCode, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 11: Line 11:
# Multiplayer Cheating: Cheating while playing games with other people, goes into both of the above types, as it involves both internal (design oversights and tweaking settings to do such things as see through walls) and external (programs to alter the game to give an advantage). The most (in)famous are Wallhacks (ability to see or move through walls), Aimbots (automatically get a perfect aim at an opponent's [[Boom Headshot|most vulnerable areas]]) and Speedhacks (move MUCH faster than is normally allowed), and, of course, in games where players are in physical proximity there are people who will steal joypads, subtly alter game settings, look at other's screens or outright get physical. It goes without saying that if you do these things with even a [[Moral Event Horizon|hint]] of seriousness, [[Complete Monster|you]] deserve [[Serious Business|everything you get]] in return.
# Multiplayer Cheating: Cheating while playing games with other people, goes into both of the above types, as it involves both internal (design oversights and tweaking settings to do such things as see through walls) and external (programs to alter the game to give an advantage). The most (in)famous are Wallhacks (ability to see or move through walls), Aimbots (automatically get a perfect aim at an opponent's [[Boom Headshot|most vulnerable areas]]) and Speedhacks (move MUCH faster than is normally allowed), and, of course, in games where players are in physical proximity there are people who will steal joypads, subtly alter game settings, look at other's screens or outright get physical. It goes without saying that if you do these things with even a [[Moral Event Horizon|hint]] of seriousness, [[Complete Monster|you]] deserve [[Serious Business|everything you get]] in return.


As a more grey part of internal forms of this, there is also glitch exploitation. Sometimes this can change a game a lot but still make it playable for veterans, which makes it a form of [[Stop Having Fun Guys]] if it is mercilessly used on casual players, or it's an outright [[Game Breaker]], where it earns the same effect as cheating against opponents who don't use it themselves.
As a more grey part of internal forms of this, there is also glitch exploitation. Sometimes this can change a game a lot but still make it playable for veterans, which makes it a form of [["Stop Having Fun!" Guys]] if it is mercilessly used on casual players, or it's an outright [[Game Breaker]], where it earns the same effect as cheating against opponents who don't use it themselves.


Players, predictably, have different feelings about cheating. Some think that cheating in any form is inexcusable. They feel that games were meant to be played as is, and cheaters are no-good scum who don't even deserve to ''look'' at a joypad. On the other side, players who do cheat feel that a game is meant to be enjoyed, not something to be frustrated about. They believe spending 3,945 hours constantly dying is just a waste of time, and those who do put in the time are losers who have no life. More people than you might think fall squarely into these two extremes. (The third category, however, is much less polarizing, for one reason: cheaters directly affect the enjoyability of the game for others. Thus, they're almost universally reviled.)
Players, predictably, have different feelings about cheating. Some think that cheating in any form is inexcusable. They feel that games were meant to be played as is, and cheaters are no-good scum who don't even deserve to ''look'' at a joypad. On the other side, players who do cheat feel that a game is meant to be enjoyed, not something to be frustrated about. They believe spending 3,945 hours constantly dying is just a waste of time, and those who do put in the time are losers who have no life. More people than you might think fall squarely into these two extremes. (The third category, however, is much less polarizing, for one reason: cheaters directly affect the enjoyability of the game for others. Thus, they're almost universally reviled.)