Video Game Cruelty Potential/Video Games/Fighting Game: Difference between revisions

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* A variation to the pro wrestling example can be found in the ''UFC 2009: Undisputed'' video game -- since the match can go to a decision, and the crowd doesn't get a vote, why ''not'' drag out a horribly unbalanced match-up? Example, fifteen or twenty-five minutes of Lyoto Machida leg kicking James Irvin, with Machida (at least in the release version) having low enough Strength that he's unlikely to knock Irvin out, or as long as your striking defense is up to par, sticking Demian Maia against any middleweight with middling or lesser grappling.
** With ''2010'''s enhanced graphical effects, it's possible to repeatedly strike the opponent in the body, creating humongous red welts on their torso. Enough body shots will stun and knock down the opponent, but will not KO unless they're too close to the edge of the cage. It can eventually reach a point where every body hit will cause a knockdown, all while Rogan and Goldberg remark that hits like that are probably breaking ribs. Yes, that's right -- you can deliberately prolong the match just to see how many bones you can fracture!
* The ''[[Soul Series]]'' allows you to continue wailing on a character after KO'ing him or her. Made even more cruel by the KO'd character letting out a death scream for every hit after his or her death. In fact, in ''III''{{'}}s Legend mode and ''IV''{{'}}s Arcade mode, you get an "Overkill" bonus for doing this as much as possible.
** You can extend the cruelty by using throws and attack grabs, since the replay will not kick in (stopping the overkill) until the throw animation has ended. Certain characters get to [[There Is No Kill Like Overkill|extend the punishment to almost 10 seconds by chaining throws one after the other]], Ivy with her sword-impaling attacks and Astaroth or Rock with their variety of grabs, including catching in midair or lifting you off the floor could probably take away a second life bar after they KO'd you.
* Any fighting game with fatalities could fall into this trope, but special mention has to be made for ''[[Samurai Shodown|Samurai Shodown V Special]]''. In all the games in the series, it is possible to "accidentally" kill an enemy by using the right attack on the right part of their sprite as a finisher, usually cutting them cleanly in half. Samurai Shodown IV introduced actual fatalities which were messier. In most games in the series, Nakoruru (the [[Friend to All Living Things|Nature-Loving Girl]]) and Rimururu (her younger sister) were immune to any death effects. In ''V Special'', however, not only was it easier to kill an opponent, but these two characters were no longer death-exempt. There is something disturbing about [http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-bisect01.png chopping the twelve-year-old in half] or making her cute sister [http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-quad.png explode in a shower of blood and body parts].