Video Game Cruelty Potential/Video Games/First-Person Shooter: Difference between revisions
Video Game Cruelty Potential/Video Games/First-Person Shooter (view source)
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** Examples include shooting an enemy in the balls while standing close to a thrown grenade, or, when they pick up a thrown grenade, you can shoot them in the arm, which results in them holding on to the grenade and having it explode in their face.
** Better yet, ''[[Soldier of Fortune]]'''s "gore zone" system allows you to bloodily destroy individual body parts, and relish the horrific death animations.
* ''[[BioShock (series)]]'' and its sequel ''BioShock 2'' firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Be honest, you've
** Even choosing to ''save'' one of them is very unsettling, as it causes her to struggle and scream "NO, NO, NO!" as if she ''thinks'' you're going to harvest her. ([[Nightmare Fuel| Have they witnessed it happen to other Little Sisters?]]. It's actually very likely, given the number of thugs who you witness trying to.) Until, that is you finish the process [[Crowning Moment of Heartwarming| and she meekly says "thank you"]] before running off.
** In ''Bioshock 2'', you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.
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