Video Game Cruelty Potential/Video Games/Third-Person Shooter: Difference between revisions

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m (Robkelk moved page Video Game Cruelty Potential/Third Person Shooter to Video Game Cruelty Potential/Video Games/Third-Person Shooter without leaving a redirect: Consistency with the rest of the wiki)
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Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] games include:
 
* ''[[Star Wars: Battlefront (series)|Battlefront 2]]'': the award for getting four critical hits on a vehicle with a rocket launcher in one life is a remote-guided cruise missile launcher. Which you can use to snipe enemy infantry. Without giving them the remotest hint of a chance at shooting back. MUAHAHAHAHA!
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* ''[[Jet Force Gemini]]''. You can pick up the heads of both fallen enemies and the teddy bear things you're supposed to be saving (this counts as "saving" them, incidentally). Two late-game weapons are short-range, low-damage guns that exist solely to allow you to slowly and painfully kill your enemies (either by setting them on fire or electrocution). You can slaughter enemies after they've surrendered (actually a good idea, since they like to [[I Surrender, Suckers|pull grenades on you]] when you turn your back).
* In Slave Zero, you take on the role of a giant 60 story tall robot. Among the actions you can take, are stepping on pedestrians and cars, or you can PICK THEM UP AND THROW THEM AT ENEMIES.
 
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[[Category:{{BASEPAGENAME}}Video Games]]