Video Games/Headscratchers: Difference between revisions

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MOD: The examples for individual games listed here need to be moved - ''not'' copied - to {{SUBPAGENAME}} subpages of the matching works, and the category [[:Category:Video Games/{{SUBPAGENAME}}]] needs to be confirmed to be present on all of those subpages.
 
==Subpages ==
* [[Category:Wii/Headscratchers]]
 
== Other WMGs ==
* I don't like the fact that the majority of [[First-Person Shooter|FPS]] players in online multiplayer [[Poor Communication Kills|don't use their headsets]]. This makes it pretty awkward for when you try to use teamwork, either in games where [[Call of Duty|it's largely irrelevant]] or even ones where [[Battlefield 3|it is actively encouraged]]. What the hell!? Are people just too lazy to fix or replace their mics, or are they so anti-social that they don't even want to interact with any other players? Don't you just hate it when the users of a product prevent you from using it as intended?
** When you speak with a headset and are told "shut up" because they find your voice is annoying, that generally tends to kill any desire to want to speak.
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** A lot of people find headsets incredibly uncomfortable, to the point of being a constant distraction.
** In some games, like ''[[World of Warcraft]]'', there are guilds and playgroups that require headsets for all members. If your game doesn't allow players to set rules like that, lobby for it to be added in the next release.
 
* See here for [[Wii/Headscratchers|Wii]]
 
* Why is it call "Video Games?", Video Games have nothing to do with the Video itself, so why are they called Video Games?
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**** Because people use video tapes all the time. And not all games are played on the television. And the home console came into existence after the arcade box.
**** Bonus points for the above statement: some of the earlier consoles (including those in Japan) actually used video tapes to hold the data for games. Then there's the [[Narm Charm|wonderfully outdated]]slang term "game tapes."
**** Some video games are played on monitors, not on TV screens.
** It's things moving around on a screen. It's just easier, probably to think of it as a video of some sort.
** They used to get called "computer games" for the longest of times but that seems to have died out now.
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** Why? Look above. Its to differentiate them from card games and board games. Considering that these games required the use of some form of video display, the name was pretty apt.
*** On top of that, some board games don't even have a board, the most notable ones being Twister, Yahtzee, Apples to Apples, and Puerto Rico. However, their gameplay and their rules follow normal board game conventions (minus the pieces, moving, and board) and are sold with other board games.
**** ''[[Twister (game)|Twister]]'' has a board big enough for people to stand on, and ''[[Puerto Rico (board game)|Puerto Rico]]'' has a board for each player. ''[[Yahtzee]]'' is a dice game, and ''[[Apples to Apples]]'' is a card game.
** Because English's status as a living language without any official or effective authority (outside of individual organizations) allows for the compounding of words based on individual preference, apparently prevalent enough to combine 'videogame' and (despite what you think) 'boardgame'. 'Playinggame', however, isn't aesthetically pleasing due in part to the clashing letters. Why do you say 'tomorrow' instead of 'to the morrow'? Why do you say "whatever" instead of "what ever"? English is not a language that lends itself to Grammarnazification.
** Why not "electronic games"?
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** It has everything to do with the video itself. That's like saying books have nothing to do with paper.
** The first link I got when I Googled for "video definition" produced "of or pertaining to the production of text or graphics on a video display." It's a valid use of the term.
* Because the common attribute of [[Video Games]] is that they have a major video component, unlike paper-and-pencil [[Tabletop RPG]]s, [[Card Games]], or [[Board Games]]. Video Games have ''everything'' to do with the Video itself.
 
* Can we use this Page for Video Games that don't have [[Just Bugs Me]] Page Yet?
** I don't see why not. I also don't see why not just make JBM page for those games though.
** '''MOD: Please don't. Instead, please create a WMG subpage for the work.'''
 
* This bugs me massively, considering its one of my favorite games: Dark Cloud 2. Dark Cloud 2 has a gaping [[Plot Hole]] that gets bigger the more you look at it. See, in the future, there are areas that are important to the plot. These have had their "origin points" destroyed, meaning they no longer exist. But, everyone in the future knows of these places, even though they don't exist until you recreate them. This is possibly the most confusing use of time ever to grace a plot, and this crap is central to it. It's just such a massive [[Plot Hole]], it's preventing me from enjoying the game!
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** I don't know, seems too specific a gripe. Unless you're talking about the cliche of how a character can be suddenly seen as a monster by their closest friends for ''one'' misunderstanding. That plot device certainly does get old, but I doubt there's much that can be done about it.
 
* Developers (Especially newer developers) always thinking in grandiose concepts that more experienced developers have done, and better than "New Development Sudio X's First Game Where You Fight Big Armies". Even if you're working with a HD 3D game that shouldn't mean you over-extend your budget and end up crashing the studio! Why is it always big battles when a small adventure game can get you started with the tech for a fraction of the cost and therefore make easier returns? I understand some studios know this lesson ([[Little Big PlanetLittleBigPlanet]]'s Media Molecule for instance), but it should be common sense. Then again I'm not a developer. Thoughts?
** They are developers, but they are neither businesspeople nor economists. These guys assemble a studio because they have an artistic vision in mind. The problem here is that they have so much ambition, they can't wait to make their dream project. Said dream project is usually grand and will thus cost a lot of money, but they will underestimate development costs and time needed. This oversight results in an unfinished but promising game and a lot of broken dreams.
 
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** They have. 'Sweet Goodbye' In Mirror's Edge is just obtuse.
 
* Why is it when people show off a game that's available only on [[PlayStationPlay Station 3]] and 360, they always show and favor the 360 version?
** [[Follow the Leader]] may apply if the 360 sells more versions or is held by customers more likely to read the review. This is obvious for console specific medium like Sony Network Magazine (or whatever they migth be called).
 
* So nowadays (well, for years now) they've stuck a warning about risk of epilepsy episodes when playing games. That's good, light-pattern-triggered epilepsy is a terrible thing. But why only games get that treatment? I saw a warning like that in ''Shadow of the Colossus'' HD for the [[PlayStationPlay Station 3]], a game that is not know for blinking lights and sudden light pattern changes. In terms of light intensity, it's tamer than most action movies and animations! How come only games get warning signs?
** Not sure, but you never know if it'll happen.
*** Yes, better safe than sorry, but why only videogames. We ''know'' about light-pattern-triggered epilepsy because (AFAIK) of Pokemon -- the series, not the game. So... again, why only videogames get the warning?
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** Most likely because doing the things that you can in Grand Theft Auto in real life would get you put away for a long time, and simulating perfectly ordinary, lawful activities isn't nearly as entertaining.
 
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