Viewtiful Joe/YMMV: Difference between revisions

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(Import from TV Tropes TVT:YMMV.ViewtifulJoe 2012-07-01, editor history TVTH:YMMV.ViewtifulJoe, CC-BY-SA 3.0 Unported license)
 
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** Red-Hot Kick, full stop. You might be surprised that, for an homage to the [[Kamen Rider|Rider Kick]], it's not that powerful -- not so fast bucko. Use Slow-Mo and perform the Red-Hot Kick, then activate VFX Zoom. It turns Joe's attack from a simple diving kick into a ''spinning drill kick as he's covered by flames in the shape of a dragon head''. The Dragon Kick takes huge chunks off most bosses' HP, even ''stunning'' Another Joe and Alastor, and can take off almost a ''full bar of health'' from Fire Leo<ref>Use Mach Speed to build yourself up to Red Hot mode, get to Fire Leo and hit him with a Dragon Kick to destroy his fire barrier.</ref>. It also, if you're lucky, can hit enemies twice - including, once again, ''Fire Leo''. Fighting fire with fire, anyone?
** Red-Hot Kick, full stop. You might be surprised that, for an homage to the [[Kamen Rider|Rider Kick]], it's not that powerful -- not so fast bucko. Use Slow-Mo and perform the Red-Hot Kick, then activate VFX Zoom. It turns Joe's attack from a simple diving kick into a ''spinning drill kick as he's covered by flames in the shape of a dragon head''. The Dragon Kick takes huge chunks off most bosses' HP, even ''stunning'' Another Joe and Alastor, and can take off almost a ''full bar of health'' from Fire Leo<ref>Use Mach Speed to build yourself up to Red Hot mode, get to Fire Leo and hit him with a Dragon Kick to destroy his fire barrier.</ref>. It also, if you're lucky, can hit enemies twice - including, once again, ''Fire Leo''. Fighting fire with fire, anyone?
*** Even better, the dragon kick is a fire-based attack itself, allowing Joe to completely bypass the puzzle portion of, once again, Fire Leo's fight.
*** Even better, the dragon kick is a fire-based attack itself, allowing Joe to completely bypass the puzzle portion of, once again, Fire Leo's fight.
** Zoomed in and Slowed down, the final hit of Dante's normal combo in the first game can ''[[One Hit Kill|one-shot]]'' '''''[[That One Boss|Fire Leo]]'''''.
** Zoomed in and Slowed down, the final hit of Dante's normal combo in the first game can ''[[One-Hit Kill|one-shot]]'' '''''[[That One Boss|Fire Leo]]'''''.
* [[Goddamned Boss]]: In the [[Boss Rush]] rematch, Charles has 4 times as much health as the first battle. Dealing damage to him, however, is tedious and drawn-out, especially since you start the rematch with a level 1 VFX gauge.
* [[Goddamned Boss]]: In the [[Boss Rush]] rematch, Charles has 4 times as much health as the first battle. Dealing damage to him, however, is tedious and drawn-out, especially since you start the rematch with a level 1 VFX gauge.
* [[Hilarious in Hindsight]]: The Six Machine preceded the ''[[Tengen Toppa Gurren Lagann|Gurren Lagann]]'' mecha, which shares a lot of similarities.
* [[Hilarious in Hindsight]]: The Six Machine preceded the ''[[Tengen Toppa Gurren Lagann|Gurren Lagann]]'' mecha, which shares a lot of similarities.
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* [[Nightmare Fuel]]: Killer Hands. In-universe, too, as Joe [[Crowning Moment of Funny|is far from enthusiastic about being hugged]].
* [[Nightmare Fuel]]: Killer Hands. In-universe, too, as Joe [[Crowning Moment of Funny|is far from enthusiastic about being hugged]].
* [[Spiritual Licensee]]: This makes a excellent game adaption of ''[[Last Action Hero]]'', but with [[Toku]] themes instead. See X meets Y for more.
* [[Spiritual Licensee]]: This makes a excellent game adaption of ''[[Last Action Hero]]'', but with [[Toku]] themes instead. See X meets Y for more.
* [[That One Attack]]: Several, with ''anything'' Fire Leo throws at you (potential [[One Hit Kill|One Hit Kills]], ''especially'' on higher difficulties) and {{spoiler|King Blue's thunderbolts}} (unblockable even while using VFX Slow, do a good deal of damage to boot) taking the cake.
* [[That One Attack]]: Several, with ''anything'' Fire Leo throws at you (potential [[One-Hit Kill|One Hit Kills]], ''especially'' on higher difficulties) and {{spoiler|King Blue's thunderbolts}} (unblockable even while using VFX Slow, do a good deal of damage to boot) taking the cake.
* [[That One Boss]]: DAMN YOU FIRE LEO! It's made worse by the [[Boss Rush]] beforehand. You have to fight all ''five'' of the previous bosses back-to-back, and you can't save in-between.
* [[That One Boss]]: DAMN YOU FIRE LEO! It's made worse by the [[Boss Rush]] beforehand. You have to fight all ''five'' of the previous bosses back-to-back, and you can't save in-between.
** Just regular Fire Leo? Try Fire Leo on Ultra-V mode when he uses his spinning attack. With no skull markers to tell you whether he's going to attack high or low, you have to go by audio cues with only subtle differences between them.
** Just regular Fire Leo? Try Fire Leo on Ultra-V mode when he uses his spinning attack. With no skull markers to tell you whether he's going to attack high or low, you have to go by audio cues with only subtle differences between them.