Villain Team-Up: Difference between revisions

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{{trope}}
[[File:burgess_meredith_frank_gorshin_lee_meriwether_cesar_romero_batman_the_movie_001.jpg|link=Batman the Movie|rightframe|They all met while [[Villains Out Shopping|shopping for masks.]]]]
 
 
{{quote|''"[[Lampshade Hanging|How do my foes keep finding each other?]]"''|''[[Kim Possible]]''}}
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This is also why they lose; unlike the heroic team they fight, the villains never trust each other. One of them ''will'' [[Betrayal Tropes|betray]] the rest of the group. Usually after they've captured the heroes, thus letting the heroes escape. Some heroes can even cause a "solid" Villain Team Up to implode with [[Flaw Exploitation]]. Other times, one of the villains has planned the whole team-up as a trap [[Xanatos Gambit|from the start.]] Cue [[An Aesop]] about [[The Power of Friendship]]. This is one of few situations where [[Status Quo Is God|maintaining the Status Quo]] is well [[Justified]].
 
A variant is that instead of ganging up, they make the heroes [[Run the Gauntlet]]. If they get on reasonably well, they'll [[Arson, Murder, and Admiration|compliment each other on their evilness]]. If conditions are right, they may become a [[Big Bad Duumvirate]]. While this is usually a one-shot team up, a [[Legion of Doom]] is a recurring team of villains and are a major opposition together. Can easily lead to a [[Joker Jury]] situation. When done badly can lead to instant [[Villain Decay]], as the hero trashes six people who each used to be a threat to him on their own. This trope is the opposite of [[Evil Versus Evil]]. When a villain teams up with the hero, that's [[Enemy Mine]].
 
Compare [[Evil Is One Big Happy Family]] and [[Legion of Doom]].
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