Villain Teleportation: Difference between revisions

Content added Content deleted
(quote cleanup)
(update links)
Line 5: Line 5:
{{quote|''"Xayide and her giants drove through the earth and into the underworld of Fantasia; here they could travel with the speed of darkness, which was faster than the speed of light."''|'''Narration''', ''[[The Neverending Story (film)|The Neverending Story]] II''}}
{{quote|''"Xayide and her giants drove through the earth and into the underworld of Fantasia; here they could travel with the speed of darkness, which was faster than the speed of light."''|'''Narration''', ''[[The Neverending Story (film)|The Neverending Story]] II''}}


[[Teleporters and Transporters|Teleportation]] is an awesome power to have. Even with [[Teleporter Accident|the risks involved]], it's hands down ''the'' best way to travel in fiction. Of course, as powers go it tends to be a case of [[Story-Breaker Power|winning]] the [[Superpower Lottery]]. A hero with this ability could simply whisk up to a [[MacGuffin]], dump [[The Dragon]] in jail and spray [[Holy Burns Evil|holy water]] on the [[Big Bad]] before he even [[Orcus on His Throne|shuffles off his throne]].
[[Teleporters and Transporters|Teleportation]] is an awesome power to have. Even with [[Teleporter Accident|the risks involved]], it's hands down ''the'' best way to travel in fiction. Of course, as powers go it tends to be a case of [[Story-Breaker Power|winning]] the [[Superpower Lottery]]. A hero with this ability could simply whisk up to a [[MacGuffin]], dump [[The Dragon]] in jail and spray [[Holy Burns Evil|holy water]] on the [[Big Bad]] before he even [[Orcus on His Throne|shuffles off his throne]].


This is why heroes tend not to have the power to teleport, or at least not with the ease and grace of their villain. Because it's such a huge advantage and potential conflict killer, [[Mobile Menace|giving a villain the power of teleportation]] will make most heroes' lives that much harder and the conflict [[Underdogs Never Lose|that much more uphill]]. After the hero clears out all the enemies in the hidden temple, the villain will [[Teleporting Keycard Squad|teleport in]] and [[MacGuffin Delivery Service|snatch that MacGuffin]] right out of the hero's hands.
This is why heroes tend not to have the power to teleport, or at least not with the ease and grace of their villain. Because it's such a huge advantage and potential conflict killer, [[Mobile Menace|giving a villain the power of teleportation]] will make most heroes' lives that much harder and the conflict [[Underdogs Never Lose|that much more uphill]]. After the hero clears out all the enemies in the hidden temple, the villain will [[Teleporting Keycard Squad|teleport in]] and [[MacGuffin Delivery Service|snatch that MacGuffin]] right out of the hero's hands.
Line 11: Line 11:
Not just that, but they can combine it with [[Offscreen Teleportation]] to ''really'' get around, and even combine it with a [[Circling Monologue]] to [[Trash Talk|taunt]] the hero from ''just'' out of their reach. When combat starts, they'll use [[Teleport Spam]] to avoid being attacked and whap the hero upside the head. However, [[Bond Villain Stupidity|don't expect them to just shoot the hero]]... or [[Portal Cut|teleport half of them somewhere else]].
Not just that, but they can combine it with [[Offscreen Teleportation]] to ''really'' get around, and even combine it with a [[Circling Monologue]] to [[Trash Talk|taunt]] the hero from ''just'' out of their reach. When combat starts, they'll use [[Teleport Spam]] to avoid being attacked and whap the hero upside the head. However, [[Bond Villain Stupidity|don't expect them to just shoot the hero]]... or [[Portal Cut|teleport half of them somewhere else]].


Of course, their evil teleporting will be [[Color Coded for Your Convenience|black and smoky]] for extra creepiness. If it's given a flavorful description, their teleporting power will come from [[The Dark Side]], or cutting a path through the [[Dark World]] or some equally nasty [[Hell]] facsimile. If the heroes ''can'' teleport, it'll often be in a [[Drama-Preserving Handicap|much more limited manner]], having limits in range or precision or "casting time" that make it impossible to use with the same devastating effects a villain can.
Of course, their evil teleporting will be [[Color Coded for Your Convenience|black and smoky]] for extra creepiness. If it's given a flavorful description, their teleporting power will come from [[The Dark Side]], or cutting a path through the [[Dark World]] or some equally nasty [[Hell]] facsimile. If the heroes ''can'' teleport, it'll often be in a [[Drama-Preserving Handicap|much more limited manner]], having limits in range or precision or "casting time" that make it impossible to use with the same devastating effects a villain can.


Compare [[Invisible Jerkass]], a [[Sister Trope]]. See also [[Mobile Menace]].
Compare [[Invisible Jerkass]], a [[Sister Trope]]. See also [[Mobile Menace]].
Line 39: Line 39:
* The ''[[Spider-Man]]'' villain The Spot seems to run off this.
* The ''[[Spider-Man]]'' villain The Spot seems to run off this.
* In ''[[The Flash]]'' comics, there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, but was forced into the role by her circumstances.
* In ''[[The Flash]]'' comics, there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, but was forced into the role by her circumstances.
* One of the various villains easily dispatched by ''Madame Mirage'' was a cowboy-themed teleporter called Cotton Eyed Joe.
* One of the various villains easily dispatched by ''Madame Mirage'' was a cowboy-themed teleporter called Cotton Eyed Joe.
* [[Ambush Bug]] would count from his villain days
* [[Ambush Bug]] would count from his villain days


Line 54: Line 54:
* One group of antagonists in ''[[Book of Amber]]'' acquired transportation power—that is, more convenient than walking Shadows and using Trumps as all main players do. Eventually one of them deserved a [[You Fight Like a Cow|remark]] (which he jumped to <s>dis</s>prove):
* One group of antagonists in ''[[Book of Amber]]'' acquired transportation power—that is, more convenient than walking Shadows and using Trumps as all main players do. Eventually one of them deserved a [[You Fight Like a Cow|remark]] (which he jumped to <s>dis</s>prove):
{{quote|'''{{spoiler|Jasra}}''': It means nothing to be able to transport yourself anywhere, if you are a fool in all places.}}
{{quote|'''{{spoiler|Jasra}}''': It means nothing to be able to transport yourself anywhere, if you are a fool in all places.}}
* In ''The Bad Place'' by [[Dean Koontz]], Frank Pollard and his insane brother Candy (the main villain) have this ability. With Candy its more reliable and controlled, but Frank can't control where he goes and how he reassembles himself.
* In ''The Bad Place'' by [[Dean Koontz]], Frank Pollard and his insane brother Candy (the main villain) have this ability. With Candy its more reliable and controlled, but Frank can't control where he goes and how he reassembles himself.
* As Valentin Ivashchenko likes [[Our Elves Are Better|his elves to be different]], elves in ''Warrior and Mage'' and ''Dancing Flame'' hold the portal spell and the "forest road" spell (dimension border walking as shortcuts) in high secrecy. Earl Valle, the protagonist, being something of a [[Marty Stu]], discovers his own improved version of the latter spell before graduation and develops his own portal spell in the second book, although the book implies that {{spoiler|the titular [[Minovsky Physics|Dancing]] [[Unobtainium|Flame's]] power used by Valle was also used by the deity creating the elves and powers their magic.}}
* As Valentin Ivashchenko likes [[Our Elves Are Better|his elves to be different]], elves in ''Warrior and Mage'' and ''Dancing Flame'' hold the portal spell and the "forest road" spell (dimension border walking as shortcuts) in high secrecy. Earl Valle, the protagonist, being something of a [[Marty Stu]], discovers his own improved version of the latter spell before graduation and develops his own portal spell in the second book, although the book implies that {{spoiler|the titular [[Minovsky Physics|Dancing]] [[Unobtainium|Flame's]] power used by Valle was also used by the deity creating the elves and powers their magic.}}
* Myrddraal in the ''[[Wheel of Time]]'' books can teleport between shadows. It's uncertain what other limitations are at play, although it seems [[Fan Wank|logical]] that there must be a maximum effective range since only those nations closest to where Myrddraal are known to live take the precaution of extra light sources, and the lack of [[Teleport Spam]] during fight scenes that take place in shadowy areas implies some kind of cooldown timer or other limitation on how often it can be used. Even the evil super-scientist who created them doesn't seem too sure how it works, though that applies to pretty much everything about Myrddraal.
* Myrddraal in the ''[[Wheel of Time]]'' books can teleport between shadows. It's uncertain what other limitations are at play, although it seems [[Fan Wank|logical]] that there must be a maximum effective range since only those nations closest to where Myrddraal are known to live take the precaution of extra light sources, and the lack of [[Teleport Spam]] during fight scenes that take place in shadowy areas implies some kind of cooldown timer or other limitation on how often it can be used. Even the evil super-scientist who created them doesn't seem too sure how it works, though that applies to pretty much everything about Myrddraal.
Line 83: Line 83:
* ''Every single villain'' in ''[[Final Fantasy Tactics]]'' possesses the ability to ''Teleport'' in and out of battlefields at their leisure (or [[Villain Exit Stage Left|just before you're able to deal the finishing blow]].) Marquis Elmdore and the [[Final Boss]] also possess the specific battle ability ''Master Teleport'' which allows them to appear anywhere on the battlefield without penalty or risk of failure (whereas the player's ''Teleport'' may fail at longer distances.)
* ''Every single villain'' in ''[[Final Fantasy Tactics]]'' possesses the ability to ''Teleport'' in and out of battlefields at their leisure (or [[Villain Exit Stage Left|just before you're able to deal the finishing blow]].) Marquis Elmdore and the [[Final Boss]] also possess the specific battle ability ''Master Teleport'' which allows them to appear anywhere on the battlefield without penalty or risk of failure (whereas the player's ''Teleport'' may fail at longer distances.)
* While ''[[Suikoden]]'' has [[The Ditz|Viki]] as the good guy Teleporter, she doesn't have the same level of control or Style as [[Psycho for Hire|Yuber]], [[Big Bad|Windy]], [[Face Heel Turn|Luc]] and [[Our Vampires Are Different|Neclord]]. Though Yuber uses this ability the most - being somewhat of a [[Dirty Coward]]. Aside from Windy, none of them have as much ''power'' in their teleportation (Viki's can handle [[Mass Teleportation]] and even [[Time Travel]], though she's only ever done the latter by accident), but Viki's control is quite poor.
* While ''[[Suikoden]]'' has [[The Ditz|Viki]] as the good guy Teleporter, she doesn't have the same level of control or Style as [[Psycho for Hire|Yuber]], [[Big Bad|Windy]], [[Face Heel Turn|Luc]] and [[Our Vampires Are Different|Neclord]]. Though Yuber uses this ability the most - being somewhat of a [[Dirty Coward]]. Aside from Windy, none of them have as much ''power'' in their teleportation (Viki's can handle [[Mass Teleportation]] and even [[Time Travel]], though she's only ever done the latter by accident), but Viki's control is quite poor.
* In ''[[Blaz Blue]]'', [[Yandere]] [[Robot Girl]] Nu-13, her not-quite-evil sister Lambda-11 and the [[And I Must Scream|insane]] [[Eldritch Abomination]] Arakune can teleport in play. While the decidedly heroic Rachel Alucard can teleport in story, she can't do so in gameplay. Oddly, [[The Man Behind the Man]] {{spoiler|Hazama/Terumi}} doesn't seem to show this ability (yet?)
* In ''[[BlazBlue]]'', [[Yandere]] [[Robot Girl]] Nu-13, her not-quite-evil sister Lambda-11 and the [[And I Must Scream|insane]] [[Eldritch Abomination]] Arakune can teleport in play. While the decidedly heroic Rachel Alucard can teleport in story, she can't do so in gameplay. Oddly, [[The Man Behind the Man]] {{spoiler|Hazama/Terumi}} doesn't seem to show this ability (yet?)
** He does vanish and reappear during one of his Distortion Drives, but that might be a [[Flash Step]].
** He does vanish and reappear during one of his Distortion Drives, but that might be a [[Flash Step]].
** An odd example in the first game - in routes before the True Story, [[The Battle Didn't Count|"defeating" Hakumen means surviving against him until another character forcibly teleports him away]] (the exception is Tager, who would normally be setting up the teleporter beacons off-screen while your character fights Hakumen, and is one of the few characters [[Hollywood Cyborg|strong enough]] to actually hurt him).
** An odd example in the first game - in routes before the True Story, [[The Battle Didn't Count|"defeating" Hakumen means surviving against him until another character forcibly teleports him away]] (the exception is Tager, who would normally be setting up the teleporter beacons off-screen while your character fights Hakumen, and is one of the few characters [[Hollywood Cyborg|strong enough]] to actually hurt him).
Line 102: Line 102:
== Webcomics ==
== Webcomics ==
* ''[[Wayward Sons]]'': Doctor Chu's power. Normally limited by his knowledge of his surroundings, he once teleported from Egypt to East Asia instictively to survive a fatal attack. Without knowing where he was, it took him years to find his way back.
* ''[[Wayward Sons]]'': Doctor Chu's power. Normally limited by his knowledge of his surroundings, he once teleported from Egypt to East Asia instictively to survive a fatal attack. Without knowing where he was, it took him years to find his way back.
* [[Homestuck]]: After {{spoiler|Bec gets prototyped}}, Jack Noir gains this ability and goes on a series of murder teleportation sprees.
* [[Homestuck]]: After {{spoiler|Bec gets prototyped}}, Jack Noir gains this ability and goes on a series of murder teleportation sprees.
* ''[[The Order of the Stick]]'': Vaarsuvius, the titular Order's resident wizard, has Conjuration as one of [[Ambiguous Gender|his/her]] barred schools, thus denying the party the ability to teleport.<ref>Not entirely his/her fault, since [[Cosmic Retcon|the laws of the universe were altered]] [http://www.giantitp.com/comics/oots0340.html before he/she could learn the spell, which used to be Transmutation].</ref> The villains have no such limitation, naturally. And with Vaarsuvius made a [[Deal with the Devil]](s) to temporarily gain immense magical power, he/she was able to not only teleport, but do so on a truly [[Mass Teleportation|Epic]] [http://www.giantitp.com/comics/oots0643.html scale].
* ''[[The Order of the Stick]]'': Vaarsuvius, the titular Order's resident wizard, has Conjuration as one of [[Ambiguous Gender|his/her]] barred schools, thus denying the party the ability to teleport.<ref>Not entirely his/her fault, since [[Cosmic Retcon|the laws of the universe were altered]] [http://www.giantitp.com/comics/oots0340.html before he/she could learn the spell, which used to be Transmutation].</ref> The villains have no such limitation, naturally. And with Vaarsuvius made a [[Deal with the Devil]](s) to temporarily gain immense magical power, he/she was able to not only teleport, but do so on a truly [[Mass Teleportation|Epic]] [http://www.giantitp.com/comics/oots0643.html scale].