Villains and Vigilantes: Difference between revisions

replace redirects
(corection)
(replace redirects)
Line 16:
* [[Bull Seeing Red]]: In the comic series there's a scene where several of the heroes are being menaced by the super-strong villain known as Bull. The heroine Evergreen uses a variety of plants to attack him, only to be warned that the red blooms on some of them are making Bull angry. She counters that bulls can't see red. The problem is Bull's a mutant ''human'' who was born with his powers, not a real bull. He has a criminal record dating back to his childhood, and as he's one of the Crusaders' archenemies they'd probably [[Did Not Do the Research|have that information readily available]]. Not to mention that he was in fact one of four villains named after animals from the module (Hornet, Vulture and Shrew). Point being that maybe the situation's different if we're not talking about what the old myth talks about.
* [[Canada, Eh?]]: "Now, put on your toque, grab a brew and jump on the dogsled, we're movin' out."
* [[Cast Fromfrom Hit Points]]: Characters normally spend their Power Points to use their superpowers, but if you run out of Power Points (and manage not to pass out), you can continue fueling powers with hit points... until you do pass out -- or die.
* [[Captain Ersatz]]: Proditor Capella from ''Opponents Unlimited'' is basically an evil version of ''[[The Greatest American Hero]]''. Except, unlike Ralph Hinkley, Proditor Capella never lost his instruction book.
* [[Character Alignment]]: There are only two alignments in the game—Good and Evil. Since player characters cannot be Evil, that means there's effectively only ''one'' alignment.
Line 29:
* [[Devil in Plain Sight]]: Gee, an embittered, antisocial guy with a name like Charles Malevolent couldn't possibly be a super villain, could he?
* [[Elemental Rock-Paper-Scissors]]: On a grand scale. Every possible attack power is cross-referenced against every possible defense power on a table that takes up half a page in the second edition; at the intersection of each pair is a bonus or penalty for the attacker's roll. Some of the defenses are not even strictly powers, such as having a higher Intelligence than the attacker for most mental attacks.
* [[ElephantElephants' Graveyard]]: In ''Devil's Domain'', the devilope demons have one in the Coral Forest.
* [[Fun with Acronyms]]: Oh boy. Over the years we got CHESS, FISH, GIANT, TOTEM, BAD, VILE, FIST, RING, MEDUSA, SKULK, CRIME...
** And lately NOCK, CAPER, GALANT, frigging TIC-TAC-TOE...