Waiting Puzzle: Difference between revisions

m
(clean up)
 
(9 intermediate revisions by 4 users not shown)
Line 1:
{{trope}}
{{quote|''"Wait. Wait forever... The seal for No.3 will be removed."''|Hint room, ''[[The Guardian Legend (Video Game)|The Guardian Legend]]''}}
|Hint room, ''[[The Guardian Legend]]''}}
 
The waiting puzzle is a [[Stock Video Game Puzzle]] which the player solves by simply remaining in a certain area for probably at least 15 seconds. This often turns into a serious [[Guide Dang It]] if no hints are given that the room is special and it's not obvious what impasse would be removed.
Line 8 ⟶ 9:
Closely related is the balancing act puzzle, in which the player must remain within a demarcated but unstable area for a certain time period while struggling to counteract gravity or other forces.
 
The inverse of [[Timed Mission]], and a form of [[Fake Longevity]]. [[Sheathe Your Sword]] is related, as it's essentially a Waiting Puzzle translated into a [[Boss Battle]] format. The [[Idle Game]] is this pulled out and turned into its own game.
 
See also [[We Wait]] and [[You Were Trying Too Hard]].
{{examples|Examples:}}
 
{{examples|Examples:}}
* ''[[La-Mulana (Video Game)|La-Mulana]]'' has a bunch of these:
** Unlocking Baphomet's ankh requires waiting around in the Twin Labyrinths room diametrically opposite (and not directly connected) to the [[Boss Room]].
** The most annoying part of a multi-part puzzle in the Confusion Gate requires waiting for a [[Mook]] to random-walk into a conspicuous piece of scenery.
Line 19 ⟶ 20:
** Near the end of [[Brutal Bonus Level]], one must wait about a minute to get a colored block to appear. It must be done 3 times.
** This is how the ankh jewel in the [[Build Like an Egyptian|Temple of the Sun]] is obtained. The player idles underneath the eye of Udjat.
* ''[[Monty PythonsPython's theThe Meaning of Life]]'' (the game): In the Japanese Rock Garden, you have to not do ''anything'', not even move the cursor, for like a minute. Then a hand appears from the sand to give you [[Plot Coupon|an item]]. '''You must not take it.''' The hand goes away. You have to ''continue to be idle'' for another minute, then the hand reappears and you can then take the item. If you continue to do nothing after that, the game will complain at you for not doing anything.
* The [[Puzzle Boss]] fight against Gogo in ''[[Final Fantasy V (Video Game)|Final Fantasy V]]''. He is, well, a ''mimic'' — if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute... made all the harder from the fact that you're fighting underwater and have a timer counting down to when you drown.
* Several of the hunts in ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' require you to stay in one area for a set amount of time before the marks appear-- generallyappear—generally long after you've had enough time to clear the area of enemies several times over and leave.
* ''[[Braid (Video Game)|Braid]]'' has a hidden secret that involves a cloud drifting for up to ''two hours'' to get from one side of the level to the secret.
* One of the branching pathways in ''[[Wario Land (Video Game)|Wario Land]] II'' is unlocked when the player, rather than hitting a button to wake up in the first level, stays asleep for 10 seconds and having the villains carry Wario out of his house.
* A puzzle in ''[[Myst|Riven: The Sequel To Myst]]'' requires you to ''slowly'' advance on some seal-like creatures. Since movement in ''Riven'' is punctuated, not continuous, this means you wait ten seconds . . . then click . . . then wait ten seconds . . . then click . . .
** Luckily it isn't entirely necessary for the plot that you complete it, it only gives you an extra hint to another puzzle (there is an immobile hint in the same area for the same puzzle).
Line 30 ⟶ 31:
** Another multiplayer-only puzzle requires you to wait for an event which happens approximately once every 24 hours! At least in that case, the puzzle is about figuring out ''when'' the event happens, so you can go to the right place just before the expected time.
* There's a level in ''[[Monster Party]]'' where one of the bosses consists of two dancing zombies that don't attack and can't be killed. If you wait long enough, they'll disappear, and then you can move on.
* In ''[[The Guardian Legend (Video Game)|The Guardian Legend]]'', one of the corridors is unsealed this way.
* In ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', Crono gets arrested fairly early in the game. You can either wait three (in-game) days until your execution or you can attempt to escape by ticking off the guards. It is considerably easier to wait three days due to [[Big Damn Heroes|some well-timed intervention]].
** An earlier example: While Marle is getting candy at the Millennial Fair, don't move. Specifically, don't move away from her, but it's way easier just to wait 15 seconds.
* In the original ''[[Resident Evil]]'', Barry will accidentally drop the rope he was using to hoist up Jill and leave to find another. If you played through Chris' game first, you might be tempted to just move the tombstone and head into the basement, but that guarantees Barry will not survive the game. If you want him to live, you ''must'' wait; he'll come back.
* Almost any time you're captured and imprisoned in a ''[[Metal Gear]]'' game, one of the options to escaping is to wait for someone to bust you out.
* In ''[[Metal Gear Solid 3: Snake Eater]]'', you can defeat one boss just by waiting out the battle due to the boss being so damn old. Alternatively, just save, change your PS2's internal clock to a week in the future, load your save, and pat yourself on the back.
** Similarly, you can "defeat" a later boss by just waiting while underwater, thus drowning yourself. It's a ''[[Mind Screw]]'' boss, but it's expected given the series title.
* One of the microgames in the ''[[Wario Ware (Video Game)|WarioWare Inc.]]'' stage of ''[[Super Smash Bros.|Super Smash Bros. Brawl]]'' requires you to stand completely still to receive a bonus. It is a re-creation of a genuine microgame from the series proper.
* One of the three penultimate bosses in [[Neverwinter Nights]] Shadows of Undrentide is invincible unless you wait for its magical defenses to go down. If you walk too close to it before that happens it starts [[Zerg Rush|spawning zombies]] and is ''still'' invincible.
* The final stage in ''[http://www.kongregate.com/games/mirosurabu/depict1/ Depict1]'' {{spoiler|puts the player back at the start of the game}}. Entering the level goal nets you a [[Bad Ending]], but if you wait near it for a short while, it will disappear and you will be able to proceed to the game's ''real'' finale.
* ''[[Final Fantasy VI]]'' has one of these as well. You can leave the [[Floating Continent]] as soon as you reach the airship... {{spoiler|and you'll [[Lost Forever|leave Shadow behind on the falling island.]] He arrives at the airship with 5 seconds remaining in the clock.}}
* In ''[[EarthboundEarthBound]]'', the 'password' to Belch's base is standing in a waterfall and doing nothing for three minutes.
** Later on, the only way to complete Poo's Mu training is to sit in one spot and ignore the NPCs urge you to get down.
* In ''[[Pokémon Ruby and Sapphire (Video Game)|Pokémon Ruby and Sapphire]]'', in order to get to Regice, you examine a wall that has a message in Braille, and then wait for two minutes.
** For this one, you may even open the door while decoding the riddle itself.
* In ''[[Alundra 2: (VideoA Game)New Legend Begins|Alundra 2]]'' this puzzle existed in a cave about halfway through the game, and was required to move on.
* While it isn't required to complete the game, you can get an achievement in ''[[Prince of Persia]]'' (2008) if you wait for a minute without moving or pressing any buttons {{spoiler|while holding Elika's dead body}}.
** Same thing in ''[[Portal 2 (Video Game)|Portal 2]]''--you—you get an achievement for waiting in {{spoiler|Wheatley's}} first puzzle room and refusing to solve it.
** And in ''[[Batman: Arkham City]]'' you get an achievement for waiting a minute while {{spoiler|paying your respects at the site of his parents' death}}.
* In ''[[Shin Megami Tensei Nocturne]]'' there is a variant of this in the Fourth Kalpa of the Labyrinth of Amala. There is an old man inside a maze, and he asks if you want to hang out for a few minutes and slow down for a bit and wait. Answering either 'Yes' or 'No' will make him kick you out of that section of the Kalpa. {{spoiler|Waiting three minutes, then answering 'Yes' will make him thank you, and let you through to get a very nice item.}}
* In the video game based on ''[[The Darkness]]'', there's an achievement for sitting on the sofa with your girlfriend until she falls asleep, and another for watching the entire movie on the TV.
* In [[Anachronox]], to get [[Robot Buddy|PAL-18's]] best weapon, you have to let him play in the Moon Burger ball pit for FOUR HOURS. And even longer (seven hours total) for the Shadow Bracers. And since you can't leave the area while he's playing...
* [[Xanth (Literature)|Companions Of Xanth]], despite being ''[[Interactive Fiction]]'', manages to have a variation of this puzzle: the way to escape The Void is to wander around aimlessly - or just sit there - until a door appears.
* In [[The Legend of Zelda Oracle Games|The Legend of Zelda: Oracle of Seasons]], there is a minor waiting puzzle in one of the later dungeons. There is an Armos Knight blocking the way forward, but as a nearby Owl Statue advises, if you just sit there for a bit he'll move.
* [[Metal Gear Solid]] has a set of VR missions including mystery investigations where you have to pick out a murder suspect out of a lineup based on evidence in the room. The last mission only has the victim's corpse and no suspects. Wait for ''ten'' minutes and the victim will just stand up, showing that there's no mystery to be solved.
* The Newgrounds game [http://www.newgrounds.com/portal/view/499695 OCD+] is based on taking this to its logical extreme: ''K'' requires the player to hold the K button and do nothing else for a full hour, while ''SHUT'' is a 14-hour timer.
* A mission in [[The Elder Scrolls Four]] requires you to wait and do nothing while a huge bear is attacking you
* In ''[[Professor Layton and Thethe Last Specter]]'', Luke warns you that you can't do anything to solve his puzzle. The trick is he means it literally; don't do anything.
* In ''[[The Tower of Druaga]]'', revealing the item on Floor 21 requires standing still for several seconds.
* In the game [http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/ Don't Shoot the Puppy], any motion fires the gun aimed at the puppy. To 'win', you have {{spoiler|to start the game and not touch the mouse.}}
* To get {{spoiler|Mordack's wand}} in ''[[King's Quest V]]'', you must wait in the library adjacent to Mordack's bedroom (out of the line of sight of the door) until {{spoiler|you see him get in bed and go to sleep, at which point you can return to his bedroom and steal it off his end table.}}
* In ''[[Takeshis Challenge (Video Game)|TakeshisTakeshi's Challenge]]'', the [[Treasure Map]] could only be read without ruining it either by exposing it to sunlight and not touch the controllers ''for an hour'', or by dipping it in water and shouting into the microphone no less than five and no more than ten minutes later.
* One of the secrets in ''[[Hydorah]]'' requires you to randomly wait in a particular boss room for a while after you defeat the boss.
* ''[[Fez (Video Game)|Fez]]'' has a clock with ''four'' hands. Each hand nets you a prize when it hits 12. Good luck with that.
* The fanfic ''[[Hitman Miami (Fanfic)|Hitman: Miami]]'', written as a walkthrough for a fictional game, parodies this by having the player wait at a bus stop "for thirty-five real-time minutes". Later on, this is parodied again:
{{quote| The player must now watch the warehouse for hours on end, waiting for when the non-stereotypical Sikh businessman named Eddie Smith comes around. This may take anywhere from five to eight hours, so it's in the player's best interest to buy a good novel before playing this mission.}}
* A variation occurs in ''[[Kingdom Hearts II (Video Game)|Kingdom Hearts II]]'', during the [[Duel Boss]] fight against Xemnas. The battle begins with Sora and Xemnas running up/down a building towards each other, mirroring how Roxas and Riku did the same in the "Another Side, Another Story" secret movie. A Reaction Command "Clash" will pop up, which will do no damage to Xemnas when used. Wait a second, though, and the command will change to "Break Through", which deals a little damage. Wait another second and it changes to "Finish", which causes Sora to slam Xemnas into the side of the building and do quite a bit of damage. Since most players will hammer Triangle as soon as they see the prompt, this counts as a [['''Waiting Puzzle]]''' and a bit of a [[Guide Dang It]] as well.
 
{{reflist}}
[[Category:Stock Video Game Puzzle]]
[[Category:Waiting Puzzle{{PAGENAME}}]]
[[Category:Examples Need Sorting]]