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The Imperium of Man, ruled from Holy Terra, is [[The Empire]] of ''[[Warhammer 40,000]]'', and a particularly brutal and dystopian one at that. After the collapse of galactic civilization, a being known only as [[Messianic Archetype|The Emperor of Mankind]] led his Great Crusade to reunify humanity in an enlightened new order. But just when a new golden age seemed imminent, the newly-forged Imperium was wracked by civil war as half of the Emperor's sons turned against him. The [[Horus Heresy]] was ultimately quashed, but at a terrible price: countless worlds were left in cinders, untold trillions were dead, and the Emperor himself was mortally wounded and forced to "ascend" to the Golden Throne, an arcane life-support machine.
Ten thousand years later [[God-Emperor|the Emperor is venerated as a God]], [[Medieval Stasis|the Imperium's technology has barely progressed]], [[Witch Hunt
Though it is by far the largest and most powerful faction in the galaxy, the Imperium is nonetheless an empire [[The Eternal Churchill|under constant siege]] from the rival powers of the galaxy. But its greatest threats come from within, in the form of heretics undermining the authority of High Lords of Terra or [[Church Militant|Ecclesiarchy]], recidivists who understandably want to get the hell out from under the heel of such an oppressive government, or mutants and rogue [[Psychic Powers|psykers]] who threaten the purity of the human race itself. This siege mentality makes the Imperium a paranoid and superstitious place, but also keeps much of the populace in
▲Though it is by far the largest and most powerful faction in the galaxy, the Imperium is nonetheless an empire [[The Eternal Churchill|under constant siege]] from the rival powers of the galaxy. But its greatest threats come from within, in the form of heretics undermining the authority of High Lords of Terra or [[Church Militant|Ecclesiarchy]], recidivists who understandably want to get the hell out from under the heel of such an oppressive government, or mutants and rogue [[Psychic Powers|psykers]] who threaten the purity of the human race itself. This siege mentality makes the Imperium a paranoid and superstitious place, but also keeps much of the populace in line -- though it is a far cry from the Emperor's original vision, it is the only thing standing between mankind and extinction. At least, that's what the various higher ups like to believe...
==
* [[A House Divided]]: Many Imperial institutions were deliberately designed to monitor and check the others' power, which reduces their effectiveness but keeps one man from seizing control. For example, the Ecclesiarchy is banned from keeping "men under arms" to stop cardinals from becoming warlords, while the Imperial Guard is wholly reliant on the Imperial Navy for troop transport for the same reason.
* [[A Million Is a Statistic]]: A ''billion'' [[We Have Reserves|isn't even considered a significant loss]] for the Imperium.
* [[Belief Makes You Stupid]]: ...kind of. Since Warhammer 40K's magic system is based on [[Clap Your Hands If You Believe]], belief can have power. It should be noted that while belief isn't treated nicely, outright atheism is treated as even worse. The reason no one saw the [[Horus Heresy]] coming and didn't believe it once it started was because the Imperial Way had outlawed all belief in demons, magic, etc.
** Well, it would be silly to not believe in the
*** The question wasn't whether or not he existed, but whether or not he was a god incarnate. The Emperor vehemently said no, to the point of [[Jerkass|ordering the Ultramarines to wipe out Imperial citizens]] who's only crime was being taught by the Word Bearers that they should worship the Emperor as a god.
** Of course, part of the ''reason'' the Imperial way had outlawed such beliefs was because the Emperor had determined the relationship between the Warp and physical beings, and wanted to avoid making the Chaos entities stronger.
*** Which, in the most recent additions to the [[Horus Heresy]] series, is revealed to have backfired rather badly, since, even without active belief/worship, the Chaos gods are still strengthened simply by humans going about their day-to-day existence of fighting, loving, planning, sickening, and dying. The only effective way to combat this is fervent belief in something ''else'' (i.e. the Emperor).
**** This feeding off of emotion has been present in the fluff for much longer,
** When compared to the Elder or the Interex (a human/alien alliance from the first Horus Heresy novel), the Imperium seems to have swung directly from the two extremes of this trope (fanatically denying there is anything other than what strict real-world science teaches to just as fanatically revering the [[God-Emperor]]) without hitting the interim point. This point, where the society in question doesn't worship anything but, at the same time, openly recognizes and seeks to guard against Chaos, tends to be shown as being just as effective at fighting against Chaos as the Imperial Cult.
* [[Blind Seer]]: Astropaths, sanctioned psykers that act as the Imperium's communications network, are rendered blind (and sometimes even more crippled than that, to the point of losing other senses) by the [[Mind Rape|Soul Binding]] ritual that reshapes their minds.
* [[The Caligula]]: More than a few Planetary Governors (Herman von Strab of Armageddon was pretty blatant), but at the Imperial level, we have High Lord [http://wh40k.lexicanum.com/wiki/Goge_Vandire Goge Vandire], who became Master of the Administratum and Ecclesiarch in the 36th millennium, causing the Reign of Blood during the Age of Apostasy. Completely insane and prone to wandering about the Palace in the shadows, he was guarded by a sect he co-opted called the "Daughters of the Emperor". Eventually, the Adeptus Mechanicus and the Space Marines rebelled against him, but the Daughters managed to hold the line, until the Adeptus Custodes were able to turn the Daughters against Vandire. The Ecclesiarchy was subsequently stripped of military power except for the Daughters, who became the [[Amazon Brigade|Sisters of Battle]] we know and love today.
* [[Catch Phrase]]: "For the Emperor!" and "the Emperor protects!"
* [[Central Theme
** '''The Fallen Greatness of Man:''' Everywhere in the Imperium, there is decay of mind, body, and spirit. Once, the armies of Man were led by Demigods; now, the forces of the Imperium are fragmented and distrustful of each other. The God-Emperor conquered the galaxy in a few centuries, but the Imperium now struggles to merely survive. Men once rearranged the stars to better suit themselves, but Imperial technology has been largely stagnant for over ten thousand years.
** '''Mortality and Insignificance of the Individual:''' The Galaxy is a big place, trillions battle for humanity's survival, thousands of wars rage unchecked, and against this backdrop, the death of millions and destruction of entire worlds is rendered insignificant. Imperial Dogma reflects this; there are death and skull motifs everywhere, and Imperial culture is an especially [[Martyrdom Culture|fatalistic one]]. "Serve the Emperor, for tomorrow you may be dead."
** '''The End Justifies the Means:''' The Imperium's war is ultimately one of survival; merely living to see the next day is hailed as victory, and the price of defeat is extinction of the human race and destruction of the very fabric of reality. Against that, what is a few million lives, or even an entire world? What mercy can one afford to those who would bend knee to the Xeno or Daemon? Better that they all die. And of the loyal souls lost? Well, "The Martyr's Grave is the Keystone of the Imperium."
* [[Career Killers]]: The Officio Assassinorum, which provides elite assassins used by Imperial organizations such as the Inquisition. The Grand Master of Assassins, the head of the Office, is one of the High Lords of Terra, and is heavily monitored by the other High Lords, as the Grand Master could (and at one point did) easily wipe the others out.
* [[Civil War]]:
** The [[Horus Heresy]] was what caused the Imperium to be the barely functioning husk that it is.
** The Age of Apostasy started as a struggle for dominance between the Administratum and the Ecclesiarchy, which Goge Vandire ended by becoming head of both, and then became a Civil War when the Space Marines and the Adeptus Mechanicus rebelled against Vandire's increasingly repressive and bloody rule.
* [[City Planet]]: The Imperium has two types. The first type are Hive Worlds, planets whose surfaces have been covered with [[Mega City|Hive Cities]]. Life on these worlds are especially unpleasant for the lower classes living in the under hives, even for the Imperium. The second type are Forge Worlds, planets devoted wholly to building the technology the Imperium needs.
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* [[Common Tongue]]: The Gothic language, which has two major branches: High Gothic, which is hieratic tongue used to keep formal records (and sounds like Latin) and Low Gothic, which is used for everyday conversation (and is translated into English for the sake of convenience).
* [[Do Not Go Gentle]]: The Imperium is going down, and they're [[Taking You with Me|taking everyone they can with them]].
* [[The Empire]]: Pretty self-explanatory.
* [[Fantastic Racism]]: Fantastic in that how bad it can get. The Imperium will only show you any niceness if you're human. A lot of times, not even then if you're ''not human enough''.
** A degree of genetic deviation ''is'' tolerated; abhumans like Ogryns and Ratlings are useful. However, the human genome is sacred, and creating retroviruses that seek to change it is among the greatest of sins.
** For a non-fantastic example of racism, there's that [[Memetic Mutation|famous joke]] about the Imperium: "In the grim darkness of the far future, there is only [[Humans Are White|white people]]."
** There's also the fact that the Imperium's most hated foes are the [[The Quisling|Gue'Vesa infantry]], of all people. Not because they're especially vicious or anything, but rather because they're viewed as [[Does This Remind You of Anything?|race traitors]].
* [[Forever War]]: Ten thousand years and counting.
* [[Feudal Future]]: A necessity, given the Imperium's sheer size and the unreliability of interstellar communication. But note that a planetary overlord is not necessarily a baron or other hereditary title: so long as a governor provides the necessary tithes in manpower, sends their psykers to the Black Ships, and keeps things in some semblance of order, the High Lords of Terra don't care if it's a monarchy or republic.
* [[The Government]]: The Adeptus Terra, the "Priesthood of Earth", an umbrella organization which includes the major Adepts, or government servants. In practice, though, the organizations of the Adeptus Terra are autonomous (and seriously distrustful) of each other.
* [[Hopeless War]]: The Imperium is dying, the vultures are circling, but it has a lot of fight in it yet. A mere hundred years ago, it was at its strongest ever, conquering a thousand worlds in a mere decade, and it still has men and tanks enough to throw into the meatgrinder.
* [[Humans Are
* [[Humans Are Morons]]
* [[Humans Are Warriors]]: This is why humanity is still alive in a galaxy where [[Everything Trying to Kill You|everything wants them dead]].
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* [[Judge, Jury, and Executioner]]: The Adeptus Arbites are basically expies of [[Judge Dredd]], although instead of pounding a beat, they act as [[Internal Affairs]], to frequent resentment, to planetary police and governments; otherwise, they concentrate on rebellion, civil unrest, smuggling, and interplanetary organised crime.
* [[Just Before the End]]: The current epoch has optimistically been labeled The Time of Ending.
* [[Kill It with Fire]]: This is ''official policy'' to all threats to the
* [[Low Culture, High Tech]]: The Imperium of Man is basically the culture of Medieval Europe with technology far beyond it.
* [[Light Is Not Good]]: Uses quite some angelic imagery and themes, but it's not really that much better to any other side. Of course, the Imperials say ''[[Knight Templar|they're]]'' [[Knight Templar|the good guys]].
* [[Martyrdom Culture]]: This telling line of wisdom from the Imperium: "Even a man who has nothing can still have faith. Even a man who has nothing can still offer his life."
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** Within the Imperium, there are lines known as "Thoughts for the Day", sayings attached to official documents. To sum it up, the Thoughts tell you that life sucks, something horrible is going to kill you in a horrible way, so you might as well kill as many of them for the Emperor before you die.
* [[Messianic Archetype]]: Sebastian Thor, who lead the Confederation of Light against High Lord Goge Vandire and succeeded him as Ecclesiarch, ending the Age of Apostasy. Believed to possess some of the power of the Emperor, he gave rise to a Puritan belief in the Inquisition which holds that the Emperor will be reborn if he dies.
* [[Obstructive Bureaucrat]]: The Administratum has planets of them, one of which is on the verge of a civil war on where to store the files.
* [[Order Versus Chaos]]: Staunchly on Order's side.
* [[Orphanage of Fear]]: The Schola Progenium, run by the Ecclesiarchy, is an orphanage for children of Imperial soldiers and officials, where they receive a strong Imperial Cult upbringing. Not really a terrifying orphanage (at least by 40K standards), the Schola's graduates often go on to become various Imperial officials, such as [[The Political Officer|Commissars]], [[State Sec|Inquisitors]], and [[Career Killers|Imperial assassins]], while a number of the girls go on to join the [[Amazon Brigade|Adepta Sororitas]].
* [[Outgrown Such Silly Superstitions]]: The Imperium was founded as an enlightened, secular society disdainful of "daemons" or afterlives, not because the Emperor thought such things didn't exist, but because he was trying to [[Gods Need Prayer Badly|starve the Chaos gods]] and keep his people from delving into matters [[Things Man Was Not Meant to Know|best left unknown]]. This backfired spectacularly, and today the Imperium clings to their belief in the God-Emperor because they know damn well what's out to get them.
* [[Planet Terra]]: Well, they call it Holy Terra, but still played straight.
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* [[Tarot Motifs]]: The Imperial Tarot is occasionally consulted as another manifestation of the God-Emperor's will and foresight.
* [[Treachery Cover-Up]]: After the [[Horus Heresy]], attempts were made to excise that dark period from history with varying success. Some worlds are dumbstruck when they are confronted by Traitor Marines, while on others Horus's fall to darkness is common knowledge.
** This has actually had subtle effects on virtually all of Imperial society. For example, all canonical [[Space Marine]] chapters have Chaplains, [[Badass Preacher
* [[Vast Bureaucracy]]: The Adeptus Administratum (the Imperial Bureaucracy) is this in a nutshell. As the administrative and bureaucratic arm of the Adeptus Terra, the Administratum assesses the tithes worlds must pay to the Imperium, takes census data, and maintains copious records of virtually everything. Unfortunately, ten thousand years has resulted in bureaucratic incompetence unforeseen. Whole planets can be lost due to rounding errors, Imperial Guard reinforcements can be anywhere from months to centuries late because of bureaucratic inertia, and departments will continue to function long after they're obsolete. The Master of the Administratum is its head and generally regarded as the most powerful of the High Lords, something the Ecclesiarch has had problems with a few times.
* [[The White House]]: The Imperial Palace, a massive construct [[City of Gold|made of gold]] which covers most of Europe and is not only visible from orbit, but also ''visible from Mars''. The heart of the Administratum and, most importantly, the site of the Golden Throne.
==
[[File:t-be-Wr.jpg
{{quote|''The Emperor protects...''}}
At the center of the Imperium of Man is a being known only as the Emperor of Mankind. The mysterious ruler of the Imperium, and a seemingly immortal being of incredible scientific knowledge, psychic powers, and charisma, the Emperor emerged from out of nowhere at the end of humanity's Age of Strife. Gathering a massive army of [[Super Soldier
----
=== [[Notable]] tropes include
* [[A Father to His Men]]: Subverted. Monstrously. With the Thunder Warriors. The forebears of the later Adeptus Astartes Legions and the very soldiers the Emperor created in order to aid him in his 'unification' of Earth, despite their genuine and often fanatical loyalty to him, the Emperor decided that their violent tendencies and short life-spans made them a liability to his later plans of galactic conquest. And thus had all of them slaughtered to a man, aside from a few survivors {{spoiler|who have managed to work around the quick expiration date}}.
* [[Age Without Youth]]: The Golden Throne has kept the Emperor alive for ten thousand years, but he's gone from a mortally wounded man to a shriveled, mummified husk.
** Though he kept his youth back before the Horus Heresy.
* [[Alternate Character Interpretation]]: As the most mysterious and enigmatic, and yet vitally important figure, to the setting, he invites a lot of this. Was he a [[Physical God]]? An emissary from the future intended to lead humanity to a golden age? A unique mutant who further obscured the truth through his incredible psychic powers and mastery of lost technology? A gestalt embodiment of every human psyker to have existed before the birth of the Chaos Gods?<ref>
** Even after the Emperor's entombment in the Golden Throne, these questions still persist. Is he still watching over the Imperium to this day, casting his mind into the warp to defend human souls from damnation as the mainline Ecclesiarchy dogma claims? Or did he "die" centuries ago and the Golden Throne is only maintaining the appearance that he has some semblance of life? Does the Golden Throne empower him in ways he could not be while he walked among men? Or is it limiting his potential by keeping him shackled to his mortal shell instead of [[Ascend to a Higher Plane of Existence|ascending to true godhood]]?
* [[And I Must Scream]]: The Emperor is trapped mere inches from death, and has been that way for ten thousand years, his once-glorious physique withering into nothing more then a skeletal carcass intricately intermeshed in a mountainous machine-throne, his psyche locked within his skull and unable to communicate with the outside world. If fate was merciful, he would be oblivious to everything going on in the outer world. As this is Warhammer 40000, he's more likely perfectly aware that the Imperium has descended into a nightmarish techno-barbaric theocracy... and all of its madness and evil is done in ''his'' name.
** He is said to be shedding microscopic tears for each man who dies in his service. The Custodes collect them in tiny vials.
* [[And It Worked]]: It's true that during his life he killed a ton of people, and made highly objectionable decisions, but the Imperium he left behind is the only place Chaos can't completely defile,<ref>
* [[Authority Equals Asskicking]]: The Emperor became Emperor because he had the mightiest armies, and he acquired many of those armies ''because'' of his own incredible physical and psychic strength.
* [[Badass]]: Say what you will about the Emperor, but he was Badass.
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** [[Badass in Charge]]
** [[Badass Long Hair]]
** [[Four-Star Badass]]: He didn't just win his battles by overwhelming force.
* [[Belief Makes You Stupid]]: The Emperor believed this, in part because he knew that all gods were ultimately tied to Chaos, and ruthlessly pushed a secular worldview on the budding Imperium in hopes that it would starve the Chaos Gods. This might have worked in the long wrong if anything hadn't gone to hell. Or it might have failed epically. We don't know for sure.
* [[Big Good]]: The Imperium viewed him as this, and still views him as this. At best, though, he's a case of [[Good Is Not Nice]].
* [[Bling of War]]: His armor during the Great Crusade was golden Terminator armor.
* [[Bodyguarding a Badass]]: He is far more powerful than his guards.
* [[Canon Discontinuity]]: The original Chaos sourcebooks for Warhammer and 40K, "Slaves to Darkness" and "The Lost And The Damned", gave the Emperor an origin as the gestalt embodiment of a thousand powerful human psykers who had existed before the coming of the Chaos Gods, who realised that the dawning gods were consuming or corrupting all of their fellow Shamans and so ritually sacrificed themselves to create a single mighty Warp entity in human flesh that would be able to protect against and eventually defeat the Chaos Gods. This has been subtly [[Retcon
** The same sourcebooks also introduced the concept of the Star
*** The concept of the Sensei as ultra-pure anti-Chaos warriors with a bond to the Emperor even stronger then that possessed by the Space Marines may, however, have eventually inspired the creation of the Grey Knights.
*** However, the Inquisition has fair cause to think that they're just being manipulated by Tzeentch.
* [[Daddy Had a Good Reason For Abandoning You]]: The first time was because the Chaos Gods had the Primarchs scattered to the stars. The second time was when he left the Great Crusade to begin working on an Imperial Webway. If he had bothered to ''tell'' the Primarchs this, he might have avoided (or at least delayed) the [[Horus Heresy]].
* [[Dark Messiah]]: For all his good intentions, even during the Great Crusade, the Emperor racked up a greater bodycount then every one of Earth's dictators combined.
* [[The Dreaded]]: It's implied that he is this for Chaos Daemons, if not the Chaos Gods themselves.
** Of course, to other daemons, such as a certain one from [[Dawn of War]], he's just a 'corpse on a throne, who cannot protect anyone', so possibly subverted.
* [[The Emperor]]: Obviously.
** [[Emperor Scientist]]: Was a genius, as the Astronomicon, the Primarchs' creation, the Webway project, and a whole bunch of stuff can attest. The Adeptus Mechanicus doesn't worship him, but they do revere and venerate him for reasons besides not being purged by the Imperium for heresy.
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* [[Fantastic Racism]]: While somewhat justified in that many alien species did oppose or literally prey upon humanity when it encountered them, the Emperor and his armies did encounter numerous civilisations where humans and aliens were peacefully coexisting... and promptly slaughtered them all.
* [[Flaming Sword]]: Shown as having one in the [[Horus Heresy]] artwork he appears in, though it may be a force sword he's powering with his psychic powers.
* [[God Is Good]]: To an extent. While he was still lived, his goal was to keep humanity from destroying itself in the same way that the Eldar empire did. His methods were what was morally questionable. He's still at least much more benevolent than the Chaos Gods. Though arguably much, much weaker.
* {{spoiler|[[Heroic Sacrifice]]: According to ''[[Horus Heresy|The Outcast Dead]]'', the Emperor went into the duel with Horus well aware that he was going to die.}}
* [[Heroic Willpower]]: The Emperor's body is all but dead, and he's more than ready to die. The only thing keeping him alive? His own determination and love of humanity...and being fed one thousand psykers a day. Mostly the thousand psykers.
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'''The Emperor''': The difference is that I am right.
'''Uriah''': [[Kirk Summation|Spoken like a true autocrat.]] }}
* [[Humans Are White]]: Averted, artwork shows him as noticeably tan. He was born in Ancient Turkey, in fact.
* [[I Have Many Names]]: While his birth name is unknown, he is variously known as the Master of Mankind, the Outlander to the Salamanders and people of Nocturne, and the Allfather to the [[Space Wolf|people of Fenris]]. Followers of Chaos refer to him as the False Emperor and the Corpse-God, while Daemons call him the Anathema.
* [[Jerkass]]: The Emperor was not always the nicest of people. To be blunt, many of the Primarchs who turned to Chaos did so because the Emperor had done considerable wrongs to them in the first place, which is hinted at in the game canon and usually shown in a more detailed fashion in the [[Horus Heresy]] novels.
** Let's put this into perspective. It speaks volumes about the kind of setting we're in, when the guy that ''[[Apocalypse How|obliterated an entire world]]'' (because he perceived them to be failures) is '''only''' listed as a [[Jerkass]].
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** [[Light Is Not Good]]: ...But he killed billions of people in the process, among other things.
* [[Manifest Destiny]]: His credo was that humanity had one to rule the galaxy.
* [[Man in the Machine]]: The Emperor was entombed in an incredibly elaborate life-support system known as the Golden Throne after he became mortally wounded slaying Horus. He has remained there ever since, existing in a vegetable-like state, unresponsive and uncommunicative, throughout the Imperium's history. His frame has atrophied to the point that he is almost skeletal, a wrecked shell of the man he once was.
** [[I Am a Humanitarian]]/[[Powered by a Forsaken Child]]: In order to keep the Emperor alive, exactly one thousand psykers (those deemed unfit to be trained to resist [[Demonic Possession]] and made otherwise useful) are fed to the Golden Throne daily, being sacrificed so that their souls can power its psychic connection with the Astronomicon, the warp-beacon that allows Imperial ships to navigate galaxy-spanning distances through the otherwise shrouded and swirling empyran. Should this connection ever go down, long-range interstellar travel would become impossible for humanity and the Imperium would fall apart.
* [[Nice Job Breaking It, Hero]]:
** Several Traitor Primarchs got their [[Start of Darkness]] because the Emperor was such a [[Jerkass]]. One of the more significant examples; the Word Bearers became the first Legion to turn to Chaos, and thus were significantly involved in corrupting the rest, because the Emperor, after having let it go by for a hundred years, obliterated an Imperial Faith World that the Word Bearers had taken great pride in and cherished for their success there. Then he summoned the Word Bearers to the smouldering ashes of the world they viewed as the jewel of their achievements and humiliatingly dressed them down for their 'failures' to himself and the Great Crusade, while [[Kneel Before Zod|using his immense power to force them all to kneel before him]]. The result? Lorgar ends up in a [[Crisis of Faith]] and then eagerly turns to gods that accept they are gods and expect
** For that matter, his idea of handling Chaos in the first place was a pretty stupid idea in hindsight. The Emperor strove to keep his followers as ignorant of the realities of Warp-space as possible, including that there really are beings out there that feed on human worship but have no benevolent intentions for humanity; even those who did know they existed were given a considerably naive view of just how powerful, dangerous, and intelligent they were. Result? Half of the Primarchs are corrupted, many of them unwillingly, and they took their Legions with them. The first [[Horus Heresy]] novel implicitly contrasts this to an empire called the Interex, who are open about the existence and dangers of Chaos (though they spell it Kaos) and strive to educate their populace about its dangers, making them staunch enemies of Chaos and highly resistant to its attempts to corrupt them, because they know ''exactly'' what Chaos is, will do, why it does so, and how it operates.
* [[No Name Given]]: The Emperor's true name has been lost to time. It's said that the only people who knew were Malcador the Sigilite and Eldrad Ulthran.
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* [[Royals Who Actually Do Something]]: Personally lead the Great Crusade for centuries. His departure and retirement to the Imperial Palace actually caused a great deal of discontent.
* [[Shadow Dictator]]: The forces of Chaos insist that the Emperor is long dead. On the other hand, they're [[Unreliable Narrator|not very reliable]].
* [[Stop Worshipping Me!]]: And he enforced that decree. Violently. This is indirectly the cause of the [[Horus Heresy]], also.
* [[Super Intelligence]]
* [[Time Abyss]]: Sources indicate that the Emperor was born in 8,000 B.C. making him nearly fifty thousand years by the time of the game's setting.
* [[Truly Single Parent]]: The Primarchs were partially created using the Emperor's own DNA.
* [[Well-Intentioned Extremist]]: Oh yes. In a setting where the "[[Black and Grey Morality|good guys]]" are almost always WIEs, the Emperor goes [[Up to Eleven]] for both values of "well-intentioned" and "extremist", taking both far beyond any scale of those measures that had come before or has come since. The only thing that stops him from being a [[Complete Monster]] is the fact that what the Emperor does is for the betterment of the human race and the Galaxy as a whole. Though others in his time did speculate that the other part of his motivation was lordship over the galaxy.
* [[What an Idiot!]]: Honestly, many of the Emperor's decisions were so obviously wrong it's hard to imagine how a sensible human being could have made them, never mind a supposedly perfect being. Take, as a perfect example, the situation with the rescue of Angron, Primarch of the World Eaters Legion. The Emperor discovers Angron in the final stages of a [[Spartacus]] scenario, poised to be wiped out by a vastly superior number of forces. Having approached Angron in secret, Angron refuses to abandon his comrades and is willing to die with them. The Emperor's options include summoning his own forces to reinforce Angron's, whisking all of Angron's army aboard his massive spaceships, or unleashing an orbital barrage to at least devastate the enemy army so that Angron's force can win. Instead, he chooses to whisk Angron away from the battlefield at the last moment and leave Angron's friends and followers to be utterly wiped out, leaving Angron bitter, resentful, hating the Emperor, and full of
▲== '''The Primarchs''' ==
{{quote|''Each of us carries part of our father within us, whether it is his hunger for battle, his psychic talent or his determination to succeed.'' }}
[http://i.imagehost.org/0787/prima.jpg The children of the Emperor]{{Dead link}}, created from his very own DNA. Each of the Primarchs was the pinnacle of humanity, a posthuman demigod who commanded the full might of a [[Super Soldier|Space]] [[Space Marines|Marine]] [[Badass Army|Legion]]. However, half their number fell to Chaos, and the repercussions of this [[Horus Heresy|betrayal]] led to Warhammer 40K becoming the Hell-universe we know and love.
----
=== Notable tropes associated with the Primarchs include
* [[An Axe to Grind]]: Angron. He had ''two''.
* [[Ascended to A Higher Plane of Existence]]: The surviving Traitor Primarchs have ascended to Daemon Prince status.
* [[Authority Equals Asskicking]]: They kicked ass before they became Legion Masters.
* [[Badass]]: Every. Last. One.
** [[Badass Beard]]: Rogal Dorn. Notably averted with Leman Russ (despite the Wolves fondness for beards).
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* [[Blade on a Stick]]: Many of the Primarchs were given Spears as gifts by the Emperor.
* [[Bling of War]]: Standard battle dress for the Primarchs was solid gold power armour, ranging from Artificer to Terminator armour. Mortarion was actually notable for ''not'' have excessive bling.
* [[Bodyguarding a Badass]]: They had bodyguards of mere Space Marines.
* [[Broken Ace]]: The Primarchs were humanity's greatest heroes and leaders, but they had some issues. The Traitor Primarchs take it [[Up to Eleven]].
* [[Cain and Abel]]
* [[Can Not Tell a Lie]]: Rogal Dorn would not lie under any circumstances, even if it helped his cause. Really pissed off Perturabo because of this.
* [[Calling the Old Man Out]]: And ''how''!
* [[Captain Ersatz]]: Prior to their first meeting with the Emperor, you had Konrad Curze as a [[Darker and Edgier]] version of [[Batman]], Angron as a cyber-augmented Spartacus, and Jaghatai Khan as [[Genghis Khan]].
* [[Carry a Big Stick]]: Lorgar's crozius.
* [[Chronic Hero Syndrome]]: All of the Primarchs found themselves on worlds where their skills allowed them to improve the lives of the fellows. Konrad Curze went insane from it.
* [[Crisis of Faith]]: Lorgar has such a massive one following the Emperor's rebuke of his worship that he started worshiping the Chaos Gods. He dragged the rest of the Primarchs in for fun.
* [[Curb Stomp Battle]]: Leman Russ earned such a brutal reputation during the Great Crusade that the Space Wolves were nicknamed "the Rout".
* [[Dead Guy on Display]]: Roboute Guilliman and Rogal Dorn.
* [[Deal with the Devil]]:
** Mortarion.
** Also {{spoiler|how Chaos claims they were made. [[Unreliable Narrator|Although Chaos is never reliable]]...}}
* [[Drop the Hammer]]: Horus, Ferrus Manus, Perturabo, and Vulkan.
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* [[Eerie Pale-Skinned Brunette]]: Corvus Corax and Konrad Curze.
* [[Evil Former Friend]]: Horus for Sangiuinius, Fulgrim for Ferrus Manus.
* [[Fangs Are Evil]]: Subverted with Sanguinius and Leman Russ. Possibly played straight with Konrad Curze.
* [[Fiery Redhead]]: Leman Russ, Magnus the Red, and Angron.
* [[Heroes Prefer Swords]]: Sanguinius, Leman Russ, Rogal Dorn, Lion El'Jonnson, and Jaghatai Khan.
* [[Heroic BSOD]]:
** The downfall of Corvus Corax, Primarch of the Raven Guard. After his chapter suffered terrible losses in the [[Horus Heresy]], he turned to highly dangerous growth acceleration techniques to boost its numbers. This resulted in a nightmarish horde of misshapen monsters, most of which couldn't even hold a boltgun, and who had to be herded into battle. When the Heresy was over, Corax locked himself in his tower for a year and a day, finally emerging to personally give each one of his creations "[[Mercy Kill|the Emperor's peace]]" before leaving for parts unknown, his last word being "[[Edgar Allan Poe|Nevermore]]."
** Rogal Dorn after the Emperor died. He went from being the beloved son to an avenging angel dressed in black.
* [[Humanoid Abomination]]: Not on the level of the Emperor, but the [[Horus Heresy]] shows unaugmented humans suffering [[Brown Note
* [[Jerk with a Heart of Gold]]: Roboute Guilliman was an ass but he actually cared about the people and believed that anyone can rise to greatness through merit regardless of class. His efforts led the Ultramarines' mini-empire to becoming one of the least corrupt (and nicest places to live) in the Imperium.
* [[The Juggernaut]]: Angron and Leman Russ. You could not beat them, you could only hope to out run them.<ref>[[You Are Already Dead|You will not be able to out run them]].</ref>
* [[King in the Mountain]]:
** The Ultramarines have the poisoned body of Roboute Guilliman in stasis, and some members of the chapter insist that he is slowly healing himself and will someday reawaken.
** Some Dark Angels similarly believe that Lion El'Jonson is somewhere deep within their traveling asteroid base, The Rock. {{spoiler|He is, on life support.}}
** The Salamanders, Space Wolves, White Scars, Raven Guard ''and'' Imperial Fists' (according to some accounts) Primarchs left their chapters behind and disappeared into myth, many saying they would return for the final battle. {{spoiler|Someone who could be Leman Russ was spotted in unconfirmed reports during the thirteenth black crusade, leading the long lost Thirteenth Company.}}
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*** The only one who is explicitly stated to not have any legends of returning is Sanguinius, but there are some theories about who exactly the Sanguinor is, and several Blood Angels have claimed to be Sanguinius reborn, which got ugly quickly.
* [[Parental Issues]]: Out the wazoo.
* [[The Patriarch]]: Many Space Marines see their Primarchs this way, and the Emperor as that to their Primarchs. Given that all Space Marines are implanted with geneseeds descended from their Primarchs, and the Primarchs themselves were engineered with genes from the Emperor, this is almost ''literally'' the case. They have many rituals revering both Primarch and Emperor, resembling almost a form of filial piety and ancestor-worship, compared to the more distant and divine worship common to the rest of the Imperium.
* [[The Perfectionist]]: Ferrus Manus and Fulgrim.
** A little bit of Fridge irony and Fridge symbolism here. Ferrus Manus and Fulgrim became friends in what was basically a perfectionism fight - who could craft the best weapon. Manus made a sword, Fulgrim made a hammer. They both inspected each other's works, neither could find a flaw, and they traded. Cue bifflehood. At the battle of Istvaan, where Fulgrim is on the verge of accepting his new demonic nature, he and Manus go down in a duel to the death using each other's weapons. Ferrus Manus uses the sword he forged for Fulgrim and slices the hammer made for him by Fulgrim in half. This reveals that A) Manus was the perfect one the whole time, having forged a weapon that was, in the end, superior and B) Fulgrim's hammer breaking is symbolic of his own flawed perfectionism, and obsession with the aesthetic.
* [[Power Fist]]: Roboute Guilliman's Gauntlets of Ultramar, Horus's Talon of Horus, and Konrad Curze's Power Talons.
* [[Psychic Powers]]:
** Magnus was the second most powerful Psyker in human history, surpassed only by the Emperor.
** Konrad Curze was constantly plagued by visions of the Emperor murdering him.
** Sanguinius had [[Prophetic Dreams]] that allowed him limited foresight.
* [[Punny Name]]: [[wikipedia:Lionel Johnson|Lion El'Jonson]], [[Wrath|Angron]], [[Altum Videtur|Ferrus Manus]].
* [[Put on a Bus]]: Many of the loyalist Primarchs are either dead, disappeared, or in a [[King in the Mountain]] situation.
* [[Our Angels Are Different]]: Sanguinius.
* [[Raised by Natives]]: Most of the Primarchs.
* [[Raised by Wolves]]: Lion El'Jonnson, Konrad Cruze, and Leman Russ (quite literally). Well, after he crawled out of the volcano he made planetfall in...
* [[Rebel Leader]]: Angron, Corvus Corax, and Mortarion.
* [[Religious Bruiser]]: Lorgar, with terrible consequences.
* [[The Resenter]]:
** Perturabo towards Rogal Dorn.
** Horus suspected that Roboute Guilliman and Lion El'Jonnson resented not being chosen as Warmaster.
* [[Rousing Speech]]:
** Upon being introduced to his Legion and seeing that there were only two hundred Marines who had survived the augmentations, Fulgrim gave such a rousing speech that the Emperor was so moved that he renamed them the Emperor's Children.
** Lorgar was able to give such inspiring speeches that he could turn whole worlds to the Imperial cause.
* [[Royals Who Actually Do Something]]: Since they're considered the Emperor's sons, they're technically royalty. Ultimately subverted however, in that he never intended them to rule the Imperium, fearing that such a trend would lead to humanity instead being ruled by a genetically enhanced ruling class (ironic, considering that the Emperor was barely human himself) instead of by its own. Forcing them to be beholden to their inferiors who did nothing to help establish the Imperium also helped contribute to the [[Horus Heresy]].
* [[Sibling Rivalry]]: Present and accounted for.
* [[Sinister Scythe]]: Mortarion.
* [[The Strategist]]: Horus, Roboute Guilliman, Rogal Dorn, and Perturabo.
* [[Training the Peaceful Villagers]]: Mortarion and Vulkan.
* [[Vigilante Man]]: Taken to its logical and horrific extreme with Konrad Kruze/The Night Haunter.
* [[Vitriolic Best Buds]]: Leman Russ and Lion El'Jonson.
* [[Warrior Prince]]: By the time the Emperor found the Primarchs, most of them had united their homeworlds or overthrown its corrupt rulers.
* [[Winged Humanoid]]: Sanguinius.
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==
Serving the Emperor at civilian level was Malcador the Sigillite, the Regent of Terra and first Master of the Adminstratum, Grand Master of Assassins, and First Lord of the Council of Terra. Affecting the simple robes a regular Terran Administrator, Malcador was the Emperor's right hand man. While the Emperor managed the military and technological innovation that made the Imperium, Malcador crafted the bureaucracy that would one day be the Adeptus Terra. A powerful psyker, Malcador was also the founder of the Inquisition and the Grey Knights. During the Siege of Terra, Malcador took the Emperor's place on the Golden Throne, but the strain of the effort wore him out, causing him to turn to dust as soon as he was disconnected.
Malcador was first mentioned in early background materials, but has become a major character in the [[Horus Heresy]] series, appearing across multiple books.
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* [[Staff of Authority]]: And it's [[Incendiary Exponent|on fire]]. Why? [[Rule of Cool|It looks cool]].
----
The various Imperial Factions are:
==
[[File:baldwin3_1687.jpg|frame]]
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{{quote|''And They shall know no Fear.'' }}
Ten thousand years ago, when the [[Messianic Archetype|Emperor]] led his Great Crusade to reunify humanity, he did so at the head of twenty legions of genetically-engineered [[Super Soldier|super men]]: the Adeptus Astartes, also known as the Space Marines or the Angels of Death. Each of these legions was based off of and led by one of the Primarchs, the Emperor's clone-sons who were blessed with the strength, wisdom, and charisma to become great leaders of men. But in the hour of mankind's greatest triumph, [[Horus Heresy|fully half of these legions turned upon the Emperor]], and nearly undid all that he had accomplished. After this grand betrayal, the loyalist legions were reorganized into thousand-man strong organizations called chapters, and new ones were founded to help protect the Imperium. Today there are around a thousand chapters of Space Marines, either based on specific homeworlds, ruling entire regions of space, or patrolling the stars in formidable fleets. Recognizing no authority other than the Emperor himself, Space Marines either lead their own crusades to fight the enemies of mankind, or answer petitions for assistance. They stand apart from the Imperium despite serving it, just as they protect humanity despite transcending it.
The Space Marines are the iconic faction of ''40K''; they are [[Powered Armor|power armored]], [[Superpowerful Genetics|genetically-engineered]] [[Super Soldier|Super soldiers]], and fanatics to the Imperial creed to a man. Fear and doubt are cast aside, and pleas of mercy and terror-inspiring battle cries alike fall on deaf ears. They will never compromise, never surrender, never tire; the Emperor demanded the galaxy be his, and the Space Marines have fought for the past ten thousand years to make it so. They have become figures of religious awe and terror: the Emperor's Angels of Death. ''"The enemies of man fear many things,"'' goes the Imperial slogan. ''"They fear discovery, defeat and death. But most of all, they fear the wrath of the Space Marines!"''
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* There are two Legions that have apparently [[Orwellian Editor|been stricken from all records]], and nobody knows what happened to them.
* The Black Templars are an offshoot of the Imperial Fists.
* The Grey Knights are the chamber militant of the Ordo Malleus of the Inquisition, and owing to their specialization, have no successor chapters.
* The Deathwatch is the chamber militant of the Ordo Xenos of the Inquisition, composed of Marines from various chapters and used against alien invasions.
* Many chapters do not have their primarch identified in game materials; indeed, some, such as the [[Blood Ravens]], canonically do not know which founder legion they came from.
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----
=== Notable Space Marine tropes include
* [[Abnormal Ammo]]:
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** The elite Sternguard have ammunition for their small arms that makes them pretty much capable of dealing with any sort of infantry threat.
* [[Arm Cannon]]:
** It's common for [[Power Fist
** The Angelus-pattern boltgun is a wrist mounted bolter issued to the Sanguinary Guard (the [[Praetorian Guard]] of the Blood Angels).
* [[Art Major Biology]]
* [[Asexuality]]
* [[Attack! Attack! Attack!]]:
** The Blood Angels in particular are known for being very aggressive, even by the standards of Astartes, and their strategies typically involve getting to grips with the enemy as soon as possible. Their forces tend to be pulled forward by their assault squads, with their other elements providing support to that offensive thrust. While they can adapt to a variety of situations and tactics like other chapters, their geneseed flaw means that any of them can be overcome by the [[Unstoppable Rage|Black Rage]] at any time in combat. Thus focusing on aggressively attacking tends to be their most reliable strategy since they do not have to alter their plan if one of their marines goes [[Leeroy Jenkins]] with [[Blood Lust]]. Some of their successor chapters, such as the [[Meaningful Name|Flesh Tearers]], go [[Up to Eleven|even further]] with this.
** The Black Templars chapter has several special rules reflecting their absolute fanaticism and hatred for the enemy, even when it might go against sound tactical logic, such as getting free moves towards the enemy ''when they get shot at'', having to take leadership tests to shoot enemies who are not the closest to them, being Fearless in close combat, and having a Vow that forces them to charge any enemy unit they are able to, in exchange for getting Preferred Enemy against EVERYONE.
* [[Awesome Personnel Carrier]]
* [[Badass]]
** [[Badass Army]]
** [[Badass Beard]]
** [[Badass Biker]]
** [[Badass Boast]] -- "And we shall know no fear!"
** [[Badass Bookworm]]
** [[Badass Cape]]
** [[Badass Creed]]
** [[Badass in Charge]]
** [[Badass Grandpa]]
** [[Badass Long Hair]]
** [[Badass Long Robe]]
** [[Red Baron|Badass Nickname]]
** [[Badass Preacher]]
** [[Badass Teacher]]
** [[Cultured Badass]]
** [[Four-Star Badass]]
* [[Berserk Button]]
** Mention [[Would Not Shoot a Civilian|targeting civilians]] in front of the Salamanders.
** And don't get us started on anyone who dares blasphemize the Emperor (or the chapter's Primarch) within earshot of the more zealous chapters...
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** Mention the Soul Drinkers near any of the other Imperial Fists successors, and see how long you can handle their Pain Glove.
** And in the name of all things holy, do not, under any circumstances, threaten the gene-seed of a fallen battle-brother. Marines from other Chapters will tear you a new one if you do. And that doesn't even get started on what the Chapter the battle-brother belonged to will do.
* [[Beware the Nice Ones]]
* [[BFG]]
* [[BFS]]
* [[Big Brother Instinct]]
* [[Big Book of War]]
* [[Big Damn Heroes]]
* [[Bio Augmentation]]
* [[Bishonen]]
* [[Bizarre Human Biology]]
* [[Bling of War]]
** [[Bling Bling Bang]]
* [[Bodyguarding a Badass]]
* [[Boisterous Bruiser]]
* [[Bruiser with a Soft Center]] - The "nicer" chapters outside of battle, namely Ultramarines (and their offshoots), Salamanders, Blood Angels, Space Wolves, Imperial Fists, and Raven Guard:
** Ultramarines are stoic yet fair rulers who treat their subjects with respect '''and''' dignity, something of a rarity in the vast morass of the Imperium.
** Salamanders are the only chapter that ''live with their human families'' outside battle, and hence have closer ties to their humanity than other chapters do.
** The Blood Angels and Space Wolves in particular are open sentimentalists who are prone to [[Manly Tears]] '''and''' [[Tender Tears]], and are textbook examples of the [[Gentle Giant]] when it comes to innocent civilians and children.
** The Imperial Fists and ''some'' of their successors work together with Planetary Defence Forces rather than take-over command, operate independently or counter to Imperial Forces like most Codex chapters, exceptions being the Soul Drinkers and the Black Templars.
** The Raven Guard often refuse to abandon civilians unless there is absolutely no other choice. Captain Kayvan Shrike actually doesn't abandon them even if their ''isn't'' a choice.
* [[Bullet-Proof Fashion Plate]]
* [[Canon Immigrant]]
* [[The Captain]]
* [[Chainsaw Good|Chain]]''[[Chainsaw Good|sword]]'' [[Chainsaw Good|Good]]
** Less used are the Chainfist (a power fist with a chainsaw on it) and the Chainaxe.
* [[Church Militant]]
** The Black Templars rarely take to the field without being led by a "Joan-Of-Arc" like champion, chosen by praying until one of them receives a vision from the Emperor, only "Joan" in this case happens to be a fanatical killing machine before receiving visions from the Emperor and the awesome relics bestowed on the chosen one.
* [[Combat Medic]]
* [[Combat Pragmatist]]:
** Chapter Master Gabriel Seth of the Flesh Tearers. He has a special rule stating that anyone who rolls a 1 to hit him in melee immediately takes a Strength 4 hit as he punches them in the face or [[Groin Attack|knees them in the crotch]].
** Lukas the Trickster is the dirtiest fighter in the Space Wolves Chapter. He went so far to win a fight through trickery, he had one of his hearts replaced with a stasis bomb that, should he be killed in battle, will detonate, trapping his killer and he in a stasis field, where they can only hear Lukas' laughter for the rest of eternity.
* [[Crazy Prepared]]
** Considering [[Everything Trying to Kill You|this setting]], there is ''no such thing'' as overdoing it.
** This line from ''[[Dawn of War]]'' sums it up nicely:
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** The Imperial Fists wear a device called a Pain Glove, which stimulates your senses so that you feel the strongest pain that can possibly be felt by your nervous system. The Fists wear these casually on a regular basis.
*** Although [[All There in the Manual|background fluff]] implies genetic degredation has given all Imperial Fists strong masochistic tendencies, which would certainly help with their ability to fight on whilst ignoring damage.
* [[Dark Is Not Evil]]
** The Raven Guard is actually noteworthy for using subtlety in battle, specializing in covert operations, guerrilla warfare, and surgical strikes. One of the more intellectual chapters, they generally lack numbers and brute force, but prefer to disable the enemy with pinpoint strikes and leave the mop-up to others.
*** Raven Guard Captain Kayvaan Shrike actually makes a point of rescuing beleaguered civilian populations and defense forces, long after all other Imperial commanders had given them up as a lost cause.
*** The Raven Guard is in fact one of the most nice chapters to its home planet. It is not an uncommon sight to see a Raven Guard mixing in or helping the populace.
** The Dark Angels aren't evil so much as paranoid, neurotic, and obsessive over their chapter's [[Treachery Cover-Up|dark secret]].
** Chaplains, period.
** Nearly [[Averted Trope]] with the Relictors; their sanctioning means they're pretty much on living on borrowed time for using Chaos Daemon Weapons and other relics the Inquisition frowns upon.
* [[Dead-Man Switch]]
* [[Death From Above]]:
** Space Marines typically arrive via the ubiquitous [[Drop Ship|Thunderhawk]] [[Gunship Rescue|gunship]] and/or [[It's Raining Men|drop pods]].
** Jetpack-equipped Assault Marines tend to make their presence known by [[Goomba Stomp|suddenly landing on their enemies]] before breaking out the [[Chainsaw Good|chainswords]].
** Blood Angels air drop their Land Raiders (a cross between [[Awesome Personnel Carrier|an APC]] and [[Tank Goodness|a main battle tank]], and a [[Base on Wheels|fortress with treads.]])
* [[Destructive Savior]]
* [[Drop the Hammer]]
* [[Due to the Dead]]:
** All Chapters are fanatical about reclaiming their geneseed; individual chapters have distinctive, and often elaborate, rites and honors for their dead.
** It gets more complicated with Dreadnoughts. Tradition dictates that upon reawakening a Dreadnought the attendants read out a list of his accomplishments, which can take a long time for quite a number of them. In the event of a Dreadnought being destroyed, the chapter will hold a second funeral, only it's a little more awkward what with the size of the deceased's remains and issue of differentiating between when he was alive and when he was dead etc...
* [[Dynamic Entry]]: Assault Marines, [[Jet Pack|jump pack]]-equipped close combat specialists, often find that hundreds of pounds of armored Space Marine is an [[Goomba Stomp|effective weapon in itself]].
** In the [[Dawn of War|video]] [[Warhammer 40,000: Space Marine|games]] based on the franchise, Assault Marines are even shown using brief flares of their jump packs across an open surface to send themselves literally crashing into the enemy they are charging.
* [[Emergency Transformation]]
* [[Famed in Story]]
* [[Fangs Are Evil]]:
** Averted with the Blood Angels and Space Wolves, who possess fangs as part of mutations in their gene-seeds, and are counted among the nicest Chapters.
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** [[Arson, Murder, and Jaywalking|Some consider the Crimson Fists to be Germany in the post-World War 2 reconstruction prior to 1949]], which causes a lot of awkwardness when we compare the Germanic imagery of the Imperial Fists and think of the [[Heel Face Turn|fate]] of the [[Red Right Hand|Soul]] [[I'm a Humanitarian|Drinkers]].
* [[Fearless Fool]] -- "And they shall know no fear"...but in the tie-in novels, this is generally depicted as hyperbole: they can and do feel fear, but they have utterly mastered it, often with the explicit observation that they would be fools not to. Within the tabletop game, all Space Marines have the ability 'Combat Tactics' to choose to fail a morale test (which causes them to retreat) should their player consider it prudent - though some characters allow you to play this trope straighter and trade this ability for something else.
* [[Feudal Future]]
** And they have one advantage only the Adeptus Mechanicus Forgeworlds get: They don't have to produce Imperial Guard battalions.
* [[Genetic Memory]]:
** The curse of the Blood Angels chapter. Combat has a chance of triggering the genetic memory of their Primarch's violent death, causing the Blood Angel to slip into [[Unstoppable Rage|the Black Rage]] as they start reliving the event and forgetting their own identity. Such unfortunates are grouped in the Death Company and sent into the worst fighting in search of a merciful death in combat.
** More generally, this is the function of the [[Bio Augmentation|Omophagea implant]].
* [[Genius Bruiser]]
* [[Gentle Giant]]
* [[Glory Seeker]]
* [[Good Is Not Nice]]
* [[Gunship Rescue]]
* [[Hand Cannon]]
* [[Heroic Willpower]]
** Chaplain Lemartes from the recent Blood Angels Codex is a close second. Like Mephiston, he succumbed to the Black Rage, but by willpower alone managed to stop himself from going completely batshit insane. The difference is that while Mephiston mastered the Black Rage, Lemartes merely keeps it in check.
* [[Highly-Conspicuous Uniform]]: See [[Bling of War]] above. Also, this quote pretty much sums things up:
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** The Raven Guard and their successor chapters successfully avert this. If the situation calls for it, they will change their armor color, and chapter sign. However, this has caused some...disagreements among some other chapters.
*** That said: When ''everyone else'' has given up on saving innocent civilians, warriors of the Raven Guard WILL stay behind to save ''every'' single last one of them, ALONE if necessary.
* [[Hope Bringer]]
* [[I Gave My Word]]
* [[I'm a Humanitarian]]
* [[In Harm's Way]]
* [[Interservice Rivalry]]
** The Ultramarines distrust any chapter which doesn't embrace the Codex Astartes
** The Blood Angels and their descendants are mistrusted over the Black Rage
** Nobody likes the Marines Malevolent.
** The most famous rivalry is between the Dark Angels and the Space Wolves, where they actually select champions from each group to fight it out, which is surprisingly non-fatal.
* [[It's Raining Men]]
* [[Jack of All Stats]]
* [[The Juggernaut]]
* [[Kill It with Fire]]
* [[Knight Templar]]
* [[Meaningful Rename]]
** None more meaningful than the Grey Knights. Their name and color symbolizes the tenuous morality of the 41st millennium.
* [[The Medic]]
** [[Combat Medic]]
*** When an Apothecary is ordered to attack in ''[[Dawn of War]]'':
{{quote|"Death or healing! I care not which you seek!"}}
* [[Mercy Kill]] --
** "The Emperor's peace."
** The motive for civilian kills committed by Grey Knights (which, given how daemonic corruption works, isn't that far-fetched).
* [[Mini-Mecha]]
* [[Mysterious Past]]
* [[No One Gets Left Behind]]:
** The Space Marines take care to recover their fallen brothers' progenoid glands, which contain the genetic information necessary for creating the next generation of Space Marines. ** Captain Kayvan Shrike and his forces are known for multiple instances of saving civilians when everyone else had given up on them, and they are heroes among the citizens of the Imperium.
* [[Number Two]]
* [[One-Gender Race]]
* [[One-Man Army]]
* [[Our Vampires Are Different]]
** The Blood Angels chapter makes extensive use of blood in religious ceremonies, and as part of their transformation process spend a year in a casket-like chamber. This despite the fact that the Chapter's founder Sanguinius was known as the Angel for his [[Bishonen|good looks]] and feathered wings, and most Blood Angels inherit his physical beauty.
*** Older fluff used to give them all pale skin, red eyes, and black hair. It's been [[
* [[Our Werewolves Are Different]]
** In the novel ''Battle of the Fang'', the Wulfen are kept isolated inside the Fang, and are only brought out for dire circumstances.
** Fittingly, the Space Wolves and Blood Angels [[Fur Against Fang|don't get along too well]], though not to the extent of their other rivalries.
* [[Outgrown Such Silly Superstitions]]
** It is close enough to Imperial Doctrine. The Emperor is venerated the same, with Cathedrals being built, monasteries being erected, and prayers being offered for his intercession on the field of Combat. While the Emperor is not viewed as ''god'', he is ''venerated'' to a similar degree in a form of ancestor-worship.
* [[The Paladin]]:
** Grey Knights. Being that this is 40K, well...
** Played much straighter with the Salamanders.
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** Though the Raven Guard are ''substantially'' less passionate than the Space Wolves, their compassion for innocents is '''equally''' as strong. Even if they must do so by themselves, they WILL [[No One Gets Left Behind|rescue each and every last innocent civilian from behind enemy lines]], no matter how long it takes.
** While [[We ARE Struggling Together!|engaged in operations alongside the Marines Malevolent during the Third War for Armageddon]], The Salamanders Chapter Master actually nearly provoked a private war between his chapter and the Marines Malevolent when the latter suggested a massive artillery strike on a refugee camp that had come under Ork attack. [[Godzilla Threshold|It wasn't the idea that set Tu'Shan off, such things having been grimly necessary]]; it was instead the [[Jerkass|cavalier and dismissive]] manner of the suggestion (essentially boiling down to "[[Kill'Em All]] and let the Emperor sort 'em out") that hit Tu'Shan's berserk button.
* [[Power Fist]]
* [[Powered Armor]]
* [[Proud Warrior Race Guy]]
* [[Rage Helm]]
* [[Red Oni, Blue Oni]]
* [[Scary Black Man]]
** They're not actually "Black" though. The aforementioned gene-seed mutation that causes the glowing eyes also makes their skin onyx-coloured. The [[Bio Augmentation]] of Space Marines allows their skin pigment to alter based on the local radiation; the Salamanders have the gland responsible stuck in constant over-drive. Given the weak magnetosphere of their homeworld though, it is likely that most, if not all, of their aspirants are already dark skinned.
* [[Sergeant Rock]]
* [[Shoulders of Doom]]
* [[Space Marine]] -- ''[[Exactly What It Says on the Tin|Duh]].'' They specialize in planetary assaults. And everything else, for that matter.
** [[Disney Owns This Trope|Games Workshop has also trademarked the words]].
* [[Super Soldier]]
* [[The Stoic]]:
** The Dark Angels, a trait inherited from their Primarch, Lion El'Johnson.
*** Because of this, he initially didn't get along with [[Boisterous Bruiser|Leman Russ]], seeing him as a [[Dumb Muscle|boisterous idiot]] while Russ thought the Lion was an [[Jerkass|insufferable pompous prick]]. They eventually became [[Vitriolic Best Buds]], but their respective chapters are still bitter rivals.
*** Very nearly canonical, especially since the Imperial Fists and Salamanders Legions were equally, if not ''more'', stoical than the Dark Angels, and there's no indication that the Space Wolves have ever had any problem with them.
** The Iron Hands.
* [[Super Toughness]]
* [[Tank Goodness]]
** And then you get to the variants, which carry such wonderful toys as [[More Dakka|multiple racks of rapid-firing bolters]], [[Kill It with Fire|oversized flamers]], rocket artillery, melta cannons, [[Gatling Good|miniguns]], grenade launchers, [[BFG|oversized]] [[Beyond the Impossible|grenade-launching miniguns]]...
* [[Time Abyss]]
* [[Token Minority]]
* [[Training
* [[Treachery Cover-Up]]
* [[True Companions]]: From day one of training, Space Marines are taught the value of working with their fellow Marines and refer to each other as brothers. Since they share organs derived from a single being, and grew up together during training, this is as close to family as they actually have. It's actually one of the few psychological weaknesses that a Space Marine can
* [[Vitriolic Best Buds]]
* [[Warrior Monk]]
* [[Weirdness Coupon]]
** The Space Wolves wouldn't open the Codex Astartes in a dire toilet-paper shortage, worship Fenrisian spirits alongside the Emperor, and defy Inquisition orders. They have the skills, ferocity, political power, and heroic reputation to get away with it.
** The Blood Angels are vampiric berserkers whose Death Company members have caused just as many friendly fatalities as enemy fatalities. Being descended from the most politically martyred Primarch has major advantages.
** The Ultramarines have a massive feudal empire despite the Codex explicitly stating that Space Marines are only allowed control of a single planet at most. Being the legion which more or less rebuilt the Imperium and has the most stable gene-seed has its advantages.
** The Dark Angels spend most of their time trying to hunt down the Fallen, whose existence is more or less an open secret within the Inquisition. Being the first Space Marine Legion means that an [[Judge, Jury, and Executioner|Inquisitor]] needs some damn good evidence to declare them Excommunicate Traitoris.
** The Black Templars utterly reject the Codex Astartes, take persecution of mutants and psykers [[Knight Templar|to a level beyond even other Space Marines]], and are almost as large as one of the original legions. [[Church Militant|Their extraordinary zeal]] is such that the Inquisition can find no fault with their conduct, and their sheer size makes it impossible for anybody but their own High Marshal to exert control over the chapter.
* [[Wolverine Claws]]
* [[The Worf Effect]]
* [[Would Not Shoot a Civilian]]
** Generally it's more like they ''[[Black and Grey Morality|prefer]]'' not to shoot civilians unless they [[I Did What I Had to Do|really have to]]. Again, [[Crapsack World|this setting]].
Line 595 ⟶ 592:
Death Watch is not a chapter. It works in units composed of members of various chapters who get together to serve the inquisition.
==
[[File:ImperialGuard_764.jpg|frame]]
Line 601 ⟶ 598:
{{quote|''For every hero commemorated, a thousand martyrs die, unmourned and unremembered.''}}
The [[Redshirt Army]]. The Space Marines hog all the glory, but since there is less than one Space Marine for every world in the Imperium, it is the untold billions of the [[Imperial Guard]] that do 99% of the fighting. Individually, a Guardsman is your [[Puny Earthlings|average Joe]], going up against [[Super Soldiers]] and [[Eldritch Abomination
Thematically, the Guard is a melting pot of inspiration from every army in history, and then some. The Catachans are ''both sides'' of the Vietnam War. Valhallans are grim but determined ice worlders reminiscent of Soviet infantry hordes. Tallarns are pious and wily desert raiders. Cadians are taught to field-strip a lasgun before they learn how to walk. The Praetorians wear [[The British Empire|pith helmets and red coats]]. The Mordians are Prussian-esque soldiers always in dress uniforms. The Death Korps of Krieg are everything scary and callous about the First World War ramped up to eleven. The Steel Legions of Armageddon look like [[WW 2]] German paratroopers and fight like panzer grenadiers. The [[Gaunt's Ghosts|Tanith First-And-Only]] are scouts and woodsmen beyond compare. The Elysians are heavily-armed and armoured pastiches of every [[It's Raining Men|elite airborne regiment ever]] with [[Nerves of Steel]] and no tank or artillery support. Traditionally the Imperial Guard were depicted as being used in human wave attacks or trench warfare right out of [[World War
Few armies can field as many soldiers as the Imperial Guard, which is fortunate, as they are comparatively lightly armored, and have morale that's highly contingent on there being a commanding officer (or commissar) nearby. On the other hand, few armies can bring as many weapons to bear in a single Shooting phase as the Imperial Guard, so while a single lasgun is unlikely to get results, [[Beam Spam|fifty or sixty firing in salvos will]] (unoffically referred to as 'the laser light show'). The Imperial Guard is also famous for their tanks which are unsophisticated and unsubtle metal monsters, deployed in numbers bordering on the absurd, and very, ''very'' good at shooting things. But the key to the Imperial Guard's popularity may be that they're basically normal people forced into unimaginably bad situations, but who can prevail with luck, faith in the God-Emperor, and overwhelming firepower.
There's also an Imperial Navy that fights battles in space and transports Guard troops, which follows similar protocol to the Guard and has a similar chain of command but separate leadership.
----
=== Notable Imperial Guard tropes include
* [[Ancestral Weapon]]: [[Planet of Hats|The hat]] of the Vostroyan Firstborn is that the firstborn son of every family joins the Imperial Guard, each one uses a locally produced weapon, and each weapon is property of the family to whom it is issued. Where possible, weapons are brought back to the homeworld and returned to the families to which they belong, who then pass the weapon down to the next firstborn. Very old weapons are considered priceless heirlooms, and are [[Bling of War|quite valuable]].
* [[Armies Are Evil]]: Largely subverted, as the Imperial Guard are just average people who are fighting for the Imperium.
* [[Badass]]
** [[Badass Abnormal]]: Cadian Kasrkin, selected from the most badass soldiers in one of the Guard's most badass armies and then given genetic and cybernetic augmentations in addition to much heavier armour and bigger guns. They have been known to calmly attack hulking daemonic killing machines with ''knives'' when no other options present themselves.
** [[Badass Boast]]
** [[Badass Grandpa]]
*** Consider: one of the most fanatical Space Marine chapters took a sole unaugmented human with them on a crusade because ''he has the most chance of actually accomplishing their objective''.
*** Consider also that [[Omnicidal Maniac|most]] [[Blood Knight|Orks]] will '''actively avoid''' facing Yarrick in battle, and it's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among them that he could kill you just by looking at you.
*** Another point to consider: Ghazghkull actually captured Yarrick, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him.
*** Finally, consider this: Under all that, Yarrick is still just a normal, unmodified (but extremely badass) human closing in on his 70s.
*** "Normal" is stretching it a bit. Source material rather heavily implies that the fact that Orks regard him as some sort of unkillable badass has [[Clap Your Hands If You Believe|turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a [[Badass Abnormal|greenish tinge]]. Orks actually think so highly of him that if his model is killed against an Ork army, it stands a good chance of ''[[Back
** [[Badass Longcoat]]
** [[The Red Baron|Badass Nickname]]
** [[Badass Army|Badass]] [[Badass Normal|Normal]] [[Badass Army|Army]] - Without [[Bio Augmentation]], superhuman [[Super Strength|strength]] and [[Nigh Invulnerable|durability]], [[Powered Armor]], [[Psychic Powers]], or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[We Have Reserves|massive, massive casualties]].
* [[Bad Boss]]
** This occasionally backfires on them, as [[Ciaphas Cain]] ([[Fake Ultimate Hero|HERO OF THE IMPERIUM]]!) notes that Commissars often end up [[Unfriendly Fire|killed far from the front lines]].
* [[Base on Wheels]]
* [[Beam Spam]]
** [http://1d4chan.org/wiki/File:Guardsmen.jpg This little educational strip] explains the proper way to use lasguns with Imperial Guard.
* [[Big Book of War]]
* [[Bifurcated Weapon]]
* [[BFG]]
* [[Bulletproof Vest]] -- 'Flak Armour' is standard-issue for Imperial Guard infantry... but those are way outdated for the vast majority of races in 40K.
* [[Butt Monkey]]
* [[Cannon Fodder]]
* [[Running Gag|Again,]] [[Chainsaw Good|Chain]]''[[Chainsaw Good|swords]]'' - A common melee weapon amongst the Imperial Guard aside from standard issue combat knives.
* [[Character Exaggeration]]
** The memetic portrayal of Usarkar E. Creed, Lord Castellan of Cadia, goes in the extreme opposite direction, with his astounding displays of [[Memetic Mutation|TACTICAL GENIUS]] such as ambushing Abbadon in his own bathroom and hiding Baneblades behind streetlamps.
*** He also traveled back in time and wrote the Codex.
* [[Church Militant]]
* [[Cool Tank]]
* [[Combat Medic]]
* [[Commissar Cap]]
* [[Crippling Overspecialization]]
* [[Death From Above]]
* [[Death Seeker]]
** Usually as the result of the aforementioned planetary defence actions going pear-shaped.
* [[Elite Mooks]]:
** Imperial Stormtroopers ([[Star Wars|not ''those'' guys]]) are basically special ops teams outfitted with improved versions of a Guardsman's wargear (earning them monikers such as "Toy Soldiers" and "Glory Boys" from the resentful rank-and-file).
** Cadia's equivalents, the Kasrkin, are trained and hardened to such a degree that they could be considered the Elite Mooks [[Beyond the Impossible|OF the Elite Mooks]]. Consider that instead of being resented by other guardsmen, they are looked ''up'' at.
* [[Fake Ultimate Hero]]
** Arguably a subverted trope by this point. Cain's protestations of non-heroism are more and more at odds with his actions in every book.
* [[Fantasy Counterpart Culture]]
** There are elite troops called Grenadiers in the game - the only reason they are called that is pretty much because of the 'elite assault soldier' connotation of the word, just like in many militaries applying the term due to its past of, well, elite assault soldiers.
** Cadia is guessed to be a reference to Canada's military (likely in World War I), though the connection isn't entirely straightforward - standard battle tactics of Cadia are frontal assaults where Canadian forces in World War I were famous shock troops (which involved specialized infiltration missions to break up the cohesiveness of enemy defences followed by a larger offensive). Further confusing, Cadia fields many Kasrkin and Grenadier troops, the former being very famous assault troops, the latter being more better trained and armoured guardsmen who are otherwise fielded as regular guardsmen - which certainly seems to fit the bill there.
** These design elements make the Guard [[Periphery Demographic|popular with fans of realistic tactical wargames]], who tend to see this invoked by designing and painting their armies to look even more like certain historical forces.
* [[Fast Roping]]:
** Valkyrie transports are equipped with line spools for precisely this reason.
** [[Elite Mooks|Stormtroopers]] in particular tend to train heavily in this technique, and are the most likely to attempt it on the battlefield, forgoing a more cautious insertion when speed of deployment is a priority.
* [[A Father to His Men]]
* [[Frickin' Laser Beams]]
**
** Long-
**
** Hot-shot
**
* [[Gas Mask Longcoat]]
* [[Gas Mask Mooks]]:
** Some models fall into this, with Stormtroopers being the most common source of them.
** The Death Corps of Krieg are nothing '''but''' this.
* [[General Failure]]
* [[Genre Savvy]]
* [[Glory Seeker]]: Many COs.
* [[Highly-Conspicuous Uniform]]: Generally [[Averted Trope]] by most regiments, who tend to wear practical uniforms with either dull unassuming colors or camouflage. However, it is played straight with a noticeable minority of them. For example, the Mordian Iron Guard wear these as part of their [[Planet of Hats|hat]], with brightly colored uniforms to match their goose-stepping, line volley firing, parade field image.
* [[Hobbits]]
* [[Hollywood Tactics]]
* [[Home Guard]]
* [[Imperial Stormtrooper Marksmanship Academy]] -- [[Subverted Trope]]. Though they have a reputation as unreliable shots, Guardsmen have average Ballistic Skill, and statistically half of their ranged attacks ([[Beam Spam|of which they make very many]]) will hit. Actual Stormtroopers shoot as well as Space Marines and have a two out of three chance of hitting the mark.
* [[Interservice Rivalry]]
* [[It's Raining Men]]
* [["Join the Army," They Said]]
* [[Made of Plasticine]]
* [[Mighty Glacier]]: The Leman Russ in the 5th edition codex got a rule called Lumbering Behemoth which cripples its mobility compared to other tanks but allows its turret to be fired in addition to other weapons allowed to fire. Fitting with the trope, there are only two non-super heavy vehicles in the entire game that are harder to take down than a Leman Russ.
* [[More Dakka]]
* [[Officer and a Gentleman]]
* [[One-Gender Race]]
* [[The Political Officer]]
* [[Power Fist]]
* [[Propaganda Machine]] -- [[The Political Officer|The Commissariat]]'s role of ensuring the Imperial Guard have the will to get the job done extends beyond the common image of line Commissars [[You Have Failed Me...|shooting deserters]] or Commissar Lords [[Sword of Damocles|sitting in on planning sessions]] to ensure officers are willing to [[We Have Reserves|make the necessary sacrifices]]. They also do such things as publish information to be read to the troops educating them on the importance of the current campaign, and cutting off the [[Gossip Evolution|rumor mill]] by relating news from different parts of the front. Said information and news tends to put the most optimistic spin on everything they can to keep the troop's spirits up. Even if major sections of those reports are [[Blatant Lies|fabrications]], a few sermons from the preachers about [[Belief Makes You Stupid|the blessed mind being too small for doubt]] is enough to convince.
* [[Proud Warrior Race Guy]]
* [[Put on a Bus]]
* [[Redshirt Army]] -- [[We Are Team Cannon Fodder|The Imperial Guard on a bad day]]...[[Crapsack World|and the bad days outnumber the good on any given week]].
* [[Resignations Not Accepted]]
* [[Sergeant Rock]]
* [[Tank Goodness]]
* [[The Ogre]]
* [[Throw the Dog a Bone]]
* [[Took a Level
* [[We Have Reserves]] -- ...that number in the trillions.
* [[Who's Laughing Now?]]
* [[You Have Failed Me...]]
** At one point, if the now Commissar-led squad somehow failed a leadership test, the squad is removed from the game as the Guardsmen [[Unfriendly Fire|frag]] the Commissar and get the hell out of dodge.
Line 708 ⟶ 705:
==
[[File:I_with_skull_3840.png|frame]]
Line 722 ⟶ 719:
----
=== General Inquisitorial tropes include
* [[Authority Equals Asskicking]] -- "By the authority invested in me by the God-Emperor of Mankind..."
* [[Badass Longcoat]]
* [[Because I Said So|Because =][= Said So]]:
** That little symbol is one of the most powerful weapons in existence. This quote from the Daemonhunters codex puts it simply:
{{quote|"I carry with me an Inquisitorial Seal. It is a small, unassuming object contained in a neat box of Pluvian obsidian. It is a modest thing. Relatively plain, adorned with a single motif and a simple motto. Yet with this little object I can sign the death warrant of an entire world and consign a billion souls to Oblivion."}}
** If an Inquisitor has good cause, they can demand service from anyone, be it a lowly citizen to a High Lord of Terra. The only people officially exempt from this are the Adeptes Custodes, the people guarding the Emperor on the Golden Throne. In practice, though, most Inquisitors are usually smart enough to say please when they require service from the Space Marines. Those who don't...well, there was nothing in their head anyway, so removing it wouldn't really be such a bad thing.
* [[Boxed Crook]]
* [[Church Militant]]
* [[Cold-Blooded Torture]]
* [[Drop the Hammer]]
* [[Evil Is Not a Toy]]
* [[Fate Worse Than Death]]
* [[Great Big Book of Everything]]
* [[He Knows Too Much]]
** Though they're pretty cautious about doing this when Space Wolves are within earshot.
* [[Inspector Javert]]
* [[Jack Bauer Interrogation Technique]]
** It's implied that if they choose to go as far as the Ninth Action, they have given up trying to get intel or get admittance of sin, and simply want the subject to [[To the Pain|suffer a horrific, weeks-long death]].
* [[Judge, Jury, and Executioner]]
* [[Jumping Off the Slippery Slope]]
** Also the reason for the saying "Every Inquisitor starts off a puritan and becomes a radical." The idea being that the more an Inquisitor learns about the nature of the universe, the more sacrifices they have to make to secure the Imperium, the more compromises they make to get what they need, the more radical they become. A big source of [[Right Hand Versus Left Hand]] in the Inquisition is disagreements about where the edge of that slope is, and how far down it is too far.
* [[Kill It with Fire]] -- "Burn the Heretic, Kill the Mutant, Purge the Unclean."
* [[Nice Hat]]
* [[No Kill Like Overkill]]
* [[Omnicidal Maniac]]:
** The Monodominant faction, a Puritan faction, which maintains that the only way humanity can survive is to wipe out everything that isn't human. While this isn't an unreasonable idea given [[Everything Trying to Kill You|what is lurking in the galaxy]], the Monodominants take it a bit further than necessary, up to and including the psykers and mutants that the Imperium needs to continue functioning.
Line 754 ⟶ 751:
** Inquisitor Amberly Vail of ''[[Ciaphas Cain]]'' fame shows noticeable self-awareness about the Inquisition's lack of...restraint in discharging their duties.
** On a larger level, the Amalathian faction, a Puritan faction, who attempt to keep the established structure of the Imperium running as well as possible, rather than [[Utopia Justifies the Means|seeking change]] or [[Knight Templar|trying to impose a draconian standard of purity]]. You'd think a group that believes the Imperium at present is perfect would be off their rocker, but they actually encourage cooperation, instead of the bureaucratic infighting so common with the Imperium.
* [[Ragtag Bunch of Misfits]]
* [[Reincarnation]]
* [[Right Hand Versus Left Hand]]
** [[All There in the Manual|Supplemental]] [[Dark Heresy|materials]] indicate that this is actually something of a check and balance on Inquisitorial power. As an Inquisitor wields absolute authority up to and including the [[Earthshattering Kaboom|obliteration of entire planets]], they are necessarily accountable to other Inquisitors. All the infighting, or simple potential for infighting, forces Inquisitors to use a degree of restraint in that authority, and keeps any one Inquisitor from acting unilaterally.
* [[Social Darwinist]]
* [[To the Pain]]
* [[Token Evil Teammate]] / [[Hero Antagonist]]
* [[Utopia Justifies the Means]]
* [[Well-Intentioned Extremist]]
** Within the context of the Inqusition itself, this is practically the definition of a "Radical", an Inqusitor who uses means to secure the Imperium that other Inqusitors would find questionable. There is a ''lot'' of room for [[Grey and Gray Morality]] in this. For example, a Radical Inqusitor might use [[Human Sacrifice]] to form a [[Demonic Possession|Daemonhost]] bound to them to eliminate a critical threat. This is obviously a break from mainline Imperial dogma and methods, but what if they alternative is [[Earthshattering Kaboom|purging the entire planet]] so-threatened? At this point, which approach is more "extreme" is a matter of some debate, [[In-Universe]].
* [[You Have Outlived Your Usefulness]]
=== Tropes specific to the Officio Assassinorum
* [[Absurdly Sharp Blade]]
* [[Anti-Magic]]
* [[The Berserker]]
* [[Bloody Murder]]
* [[Brainwashed and Crazy]]
* [[The Chessmaster]]
* [[Cold Sniper]]
* [[Form-Fitting Wardrobe]]
* [[Improbable Aiming Skills]]
* [[Master Poisoner]]
* [[Our Souls Are Different]]
* [[Shape Shifter]]
=== Tropes specific to the Sisters of Battle include
* [[Amazon Brigade]]
* [[The Atoner]]
** The most well known branch of the path of the penitent is the Sisters Repentia, who seek to atone for their own sins by [[Full-Frontal Assault|charging into battle unarmored in anything]] [[Vapor Wear|except purity seals]], hoping for [[Death Seeker|a redemptive death]] on the battlefield.
** A lesser known branch of the path of the penitent is that of the Sister Oblatia, a Sororitas who seeks to atone for the sins of another. She assumes another's sins as her own,<ref>Often that of a family member, an ancestor, or some other figure that they feel close to</ref>
* [[Chainmail Bikini]]:
** Normal Sororitas infantry are a rare aversion, clad head to toe in [[Powered Armour]], albeit often modelled unnecessarily closely on the figure underneath.
** Sisters Repentia play it straight, but only because they're [[The Atoner|not allowed to have armor]].
* [[Chainsaw Good]]
* [[Church Militant]]
* [[Exact Words]]
* [[Girl with Psycho Weapon]]
* [[Kill It with Fire]]
* [[Macross Missile Massacre]]
* [[Of Corsets Sexy]] -- [[Playing with a Trope|Played with]]. While not an actual corset, the front torso plates of Sororitas powered armor are designed to resemble a metallic bustier, drawing on the trope's imagery to give the impression of the female form while still providing fully covering protection. Given the reasons for the Sororitas' existence, projecting the image of female warriors by the shape of their power armor could be quite [[Justified Trope]] for reasons of doctrinal adherence.
* [[Whip It Good]]
* [[White-Haired Pretty Girl]]
* [[White Magic]]
''See also [[Eisenhorn]], [[Ravenor]], [[Dark Heresy]]''.
==
[[File:adeptus_foremanrough_smallv2.jpg|frame]]
Line 810 ⟶ 807:
{{quote|''In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now.''}}
Mankind's golden age is long past, and many of its technological secrets have been lost. When the Emperor was reuniting humanity, he found on Mars a strange priesthood devoted to the preservation of what knowledge remained. This Adeptus Mechanicus became a vital part of the Imperium, providing technical expertise, planet-wide factories known as Forge Worlds that produce everything from lasguns to civilian goods, and incredible weapons such as the [[Humongous Mecha|Titan Legions]]. They are theoretically subordinate to the Imperium, and their highest-ranking member is one of the twelve High Lords of Terra, but the Machine Cult has its own specialized army, the Skitarii, and run the aforementioned Titan Legions, standing slightly apart from the Imperium of Man despite propping it up.
The Adeptus Mechanicus are not just humanity's last source of technological knowledge; they actively worship machinery, and venerate the Emperor as an aspect of an entity they call the Omnissiah. They believe that all devices have a "machine spirit" that must be placated in order for it to function properly, and therefore the Machine Cult's maintenance rituals involve a lot of incense, sacred oils, and chanting. This is a bunch of ignorant superstition that should have no effect on how devices function... [[Clap Your Hands If You Believe|but nonetheless, it seems to help]]. They also hold that for humans to perfect themselves they must take on more aspects of the machine, and therefore undergo voluntary cybernetic "upgrades," be they mechadendrites or other artificial limbs, or replacing the illogical half of their brain with a computer. Calling a Techpriest "more machine than man" is a compliment, and most Imperial citizens find the Priesthood of Mars hard to relate to, yet necessary.
Line 817 ⟶ 814:
----
=== Notable Adeptus Mechanicus tropes include
* [[Admiring the Abomination]]
* [[
* [[An Axe to Grind]] / [[Blade on a Stick]]
* [[Belief Makes You Stupid]]
* [[Bio Augmentation]] -- "Organicists" is the name given to a school of thought within the Adeptus Mechanicus that gives the same value to organic life that they do to inorganic construction. They see an organic body as its own kind of machine, taking in fuel, producing waste, and generating action like any constructed device. Much like their fellows though, they are not content to exist unaugmented, and seek to improve their bodies to become closer to the Omnissiah. The difference being that they are much more willing to graft engineered organs and other biological components to themselves in addition to more "normal" mechanical enhancements.
* [[Bunny Ears Lawyer]]
* [[Cargo Cult]]
* [[
** [[Religion Is Magic]]
* [[Cloudcuckoolander]]
* [[Combat Tentacles]]
* [[Companion Cube]]
* [[Corrupt Church]]
* [[Cybernetics Eat Your Soul]]
* [[Empire with a Dark Secret]]
** {{spoiler|The Emperor arranged things so their designs and beliefs were inspired by the Dragon without ever really focusing on it.}}
* [[Eternal Engine]]
* [[For Science!]]
** Except take it apart and reverse engineer it. Partly because it would be heresy and offensive to the machine spirit, partly because they could not guarantee that they could put it back together.
* [[Genius Bruiser]]
** There are also Techpriests dedicated to the art of war known as Secutors.
* [[Humongous Mecha]] -- ''Their'' God-Machines of the Titan Legions.
* [[In the Hood]]
* [[MacGuffin]]
* [[Machine Worship]]
* [[Mad Scientist]]
* [[Mecha-Mooks]]
* [[Medieval Stasis]]
* [[Neural Implanting]]
** It is worth noting that this was absolutely true of all tech-priests in the early era of the game, where low-ranking members were directly implanted with the procedures they needed. New editions have since [[Retcon
* [[New Technology Is Evil]]
** Somewhat justified as it is possible for daemons to posses not only humans but also machines. Possession can occur through symbols of any kind. (Think your new fancy microchip design is awesome because it makes the Lasgun fire more accurate? Too bad the circuits form a pattern that has just attracted a Khornate daemon. Say hello to your new possessed Lasgun.)
** There are arguments about this, with the Adeptus Mechanicus being divided into camps fighting over whether to dedicate their resources to innovation or finding STCs.
** And in a recent book by Black Library, the Mechanicus is suddenly pouring out newly discovered and developed weapons and technology. Must have something to do with [[Horde of Alien Locusts|Hive Fleet Leviathan]] or [[Like a Badass Out of Hell|the 13th Black Crusade]] rampaging through the galaxy at the end of the millennium.
* [[Redshirt Army]]
* [[Right Hand Versus Left Hand]]
* [[Technopath]]
* [[The Red Planet]]
* [[Robo Speak]]:
** This is generally true of servitors and other communicative [[Wetware CPU]] devices created by the Adeptus Mechanicus.
** Techpriests can approach this after heavy augmentation eventually replaces their voice box and much of their brain, but they are still human ([[Cybernetics Eat Your Soul|in a manner of speaking]]) beneath it all, and as such they tend to fall into [[Spock Speak]] with a [[Creepy Monotone]].
* [[Techno Babble]]
* [[Techno Wizard]]
* [[Unwilling Roboticisation]] -- [[Depending on the Writer]], some [[Mecha-Mooks|servitors]] are created by growing artificial lifeforms which are then grafted with mechanical components to form a completely artificial cyborg. However, it is also a common fate for those who have sinned against the Machine God to be condemned to be made into servitors themselves, their cadaver repurposed and re-animated with mechanical components.
* [[Warrior Monk]]
* [[Wave Motion Gun]]
* [[We Will Use Manual Labor in the Future]]
* [[Weirdness Coupon]]
* [[Wetware CPU]]
==
{{quote|''Twisted flesh, twisted soul.''}}
The Imperium does not simply worship the Emperor, but also the holy human form. Part of the [[Manifest Destiny]] of the Imperium states that humanity has a right to rule the galaxy. However, the simple fact is that after thousands of years on other worlds, various human populations have evolved into different types of humans. These are referred to as Abhumans or Mutants, variously; Abhumans are fairly minor, stable strains of mutation that are effectively the result of natural evolution caused by different environments, while Mutants are far more bizarre in form and stem from the wide variety of genetic degeneratives at loose in the galaxy at
In the background, the most important of mutants are the Navigators, families who were genetically engineered in the distant past to navigate the Warp with psychic powers. Collectively, they form the Navis Nobilite, wealthy families who are necessary for the Imperium to survive. On the tabletop, certain Abhumans are useful to the Imperial Guard for specialist skills. Mutants, in the background and to an extent on the tabletop, are typically executed on sight for their genetic damage or kept as
----
=== Notable Abhuman and Mutant tropes include
* [[Arranged Marriage]]: Since Navigators can only pass on their psyker genes by procreating with other Navigators, marriages among the Navis Nobilite are arranged usually between rival houses to ensure genetic stability and as a form of alliance.
Line 888 ⟶ 885:
** Thanks to a limited breeding pool, the possibility of imperfect genetic tampering on the part of some ancestors, and generations of necessary warp exposure, Navigators often suffer from a variety of minor mutations. As Navigators age these mutations become more obvious and extreme, with some of them even transforming into ugly frog-octopus things. It's an accepted fact of life for them and even during the brutal inter-house coldwars both sides will respect this secret and ensure that nobody breaks the [[Masquerade]]. The Emperor was aware of these mutations but decided to tolerate it.
** Generic mutants are this trope incarnate. Even those who haven't been touched by Chaos can sport all manner of strange and unnatural features, including but not limited to: extra eyes/mouths/limbs, rotting flesh, atrophied bodyparts, unnaturally swollen musculature, oversized bodyparts, scales, fur, fangs, claws, slime-oozing skin, blisters and warts, tentacles... Essentially, a mutant is living [[Body Horror]] and may or may not have [[Lovecraftian Superpowers]] as a result of it.
* [[Dumb Muscle]]:
** Ogryns are massive, powerful, and dumb. During the [[Horus Heresy]], it was said that they were told the loyalists had betrayed the Emperor. The smarter ones are given [[Bio Augmentation|enhancements]] to increase their intelligence, called Bio Ogryn Neural Enhancement ([[Fun with Acronyms|BONE]]). This allows them to become sergeants of Orgyns squads, called ''Bone'eads'' (though not that much - one of the most intelligent examples of Ogryns, Nork Deddog, is simply capable of writing his name, counting on four fingers with his thumb confusing him, and speaking in full sentences.)
** Increased size, strength and toughness at a cost of lowered intelligence is a fairly common mutation. Some, however, are bigger, stronger, and tougher than regular humans while [[Genius Bruiser|being just as smart or smarter than humans]].
* [[Evil Eye]]: Staring into a Navigator's Warp Eye is commonly said to [[Brown Note|cause either insanity or death]]. No one wants to test it, and Navigators must wear hoods, scarves, or headbands of [[Anti-Magic|psyk-resistant]] material around normal humans.
* [[Explosive Breeder]]: Ratlings procreate like there is no tomorrow. [[Everything Trying to Kill You|Possibly because there isn't.]]
* [[Expy]]: The Navis Nobilite are pretty blatant expies of the Navigator Guild from ''[[Dune]]''.
* [[Extra Eyes]]:
** Navigators possess a "Warp eye" allowing them to see the currents of the Immaterium and guide ships through it. This is not a poetic turn of phrase.
** They're a common mutation for mutants in general, and [[Eyes Do Not Belong There|can turn up in the strangest places]].
* [[Fantastic Racism]]: The Imperium typically takes a very dim view of mutation from the accepted norm of the "Holy Human Form", though the degree to which a typical citizen subscribes to this will vary. One major reason for this is that mutation is often a sign that one is becoming [[The Corruption|corrupted by the warp]], potentially becoming a vessel for the Ruinous Powers. However, this hatred extends to those whose mutations are caused by more "mundane" sources, such as generations of exposure to radiation or industrial waste, leading to widespread hatred and distrust of all mutants. Since mutation can continue to appear generation after generation, killing all mutants tends to be impractical, so most are allowed to exist as an oppressed underclass, looked down upon by all.
** Abhumans are subraces of humans whose differences have manifested into stable genotypes, without the randomness seen as signs of corruption. They often suffer some prejudices related to their differences, but find a much better measure of acceptance, especially if those differences make them valuable to the Imperium in some way. Navigators in particular, while still somewhat feared, are also held in a degree of awe due to the absolutely essential role that they play in the Imperium.
* [[Feuding Families]]: Among the Navis Nobilite, there exist conflicts known as Tradewars, which include limited conflict among the families. The Administratum tolerates these to a point, but as long as they're short and not too destructive, they're allowed.
* [[Friendly Sniper]]: Ratlings are gregarious individuals who enjoy a good feast and make excellent snipers.
** The Imperial Infantryman's Uplifting Primer warns however that petty crime rates in a regiment increase when a Ratling squad is attached.
* [[Go Mad
** [[Evil Eye|Looking into a Navigator's eye]] results in warp-driven maddeness, [[Brown Note|bodily disruption]], and possibly death.
* [[Heavyworlder]]: How Ogryns and Squats came to be. Yet they went in completely different directions.
* [[The Hedonist]]: Ratlings enjoy the finer aspects of life.
* [[Hobbits]]: Ratlings, Abhumans who have evolved into smaller forms. Though not trusted, they make excellent snipers.
* [[The Ogre]]: Ogryns are Abhumans who evolved on heavy gravity worlds with barren environments.
* [[The Patriarch]]: The Paternova, the leader of the Navis Nobilite, who is called the "father of the warp", and is somehow able to increase the warp sense of his family's Navigators.
* [[Ret-Gone]]: Originally, many Abhumans were transplants from ''[[Warhammer Fantasy Battle]]'', but as time went on, they stopped being updated or even mentioned. The Squats are the most famous example of this.
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* [[Weirdness Coupon]]: The Navigators are mutants whose elders begin mutating beyond the norms of the "holy human form", and yet are fantastically wealthy and have a permanent seat on the High Lords of Terra. They're so absolutely vital to star travel that they have to be given these things.
==
{{quote|''You people do well at war because you treat it as a religion. [[War for Fun and Profit|We do well because we treat it as a business]]. It is just a matter of outlook.''}}
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The lost army. Dwarfs <small>IN SPACE</small>. Bug chow.
The Squats were a race of
As a game faction, the Squats were never popular, nor did they fit very well in the increasingly [[Grimdark]] setting. They were included back in the days when ''40K'' was a transparent {{smallcaps|[[Recycled in Space|In Space]]}} version of ''[[Warhammer Fantasy Battle]]'' and every race in the latter had to appear in the former, but as the setting matured the Squats felt more and more out of place. Game designers never really decided on a "tone" for the army, and depictions of them wavered between goofy space dwarfs and miniature biker dudes. In 1994, they were discontinued with the explanation that the newly arrived Tyranids had descended upon their Homeworlds and stripped them clean of all life (like they do). A handful of embittered Squats still survive spread across the vast Imperium, but as a faction they are absolutely, positively never coming back. In fact, it's Games Workshop's official position that they won't even be ''mentioned''.
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=== Notable Squat tropes include
* [[Badass Biker]]
* [[Candle Jack]]
* [[Canon Discontinuity]]
** This even extends to the older 40k novels - when Ian Watson's ''Inquisition War'' trilogy was rereleased, Grimm (one of the main characters) was [[Retcon|Ret Conned]] from a Squat to a Techpriest.
* [[Cool Train]]
* [[Dropped a Bridge on Him|Dropped A Hive Fleet On Him]]
* [[Expy]]
* [[Heavyworlder]]
* [[Meaningful Name]]
* [[Mood Dissonance]]
* [[Old Shame]]
* [[Our Dwarves Are All the Same]]
* [[Powered Armor]] -- ... that makes them look like walking eggs... on bikes...
* [[Private Military Contractors]]
* [[Proud Warrior Race Guy]]
* [[Recycled in Space]]
* [[Shout-Out]]
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