Warhammer Fantasy Battle/Characters: Difference between revisions

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[[File:PICEmpirePortrait_5069.gif|frame]]
[[File:PICEmpirePortrait_5069.gif|frame]]


{{quote| ''"The softest part of a castle is the belly of the man inside"''.}}
{{quote|''"The softest part of a castle is the belly of the man inside"''.}}


Founded by warrior-turned-god Emperor Sigmar Heldenhammer, who united the tribes of humans in the region into what would become the greatest nation of men in the world, [[The Empire]] towers in size and military power over its neighbors. Extending from the World's Edge Mountain kingdoms of the Dwarfs to most of the eastern Old World, it is comprised of ten grand provinces, each ruled by an elector count, who vote on who takes the throne after the death of each Emperor.
Founded by warrior-turned-god Emperor Sigmar Heldenhammer, who united the tribes of humans in the region into what would become the greatest nation of men in the world, [[The Empire]] towers in size and military power over its neighbors. Extending from the World's Edge Mountain kingdoms of the Dwarfs to most of the eastern Old World, it is comprised of ten grand provinces, each ruled by an elector count, who vote on who takes the throne after the death of each Emperor.
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== Dwarfs ==
== Dwarfs ==
{{quote| ''"No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"''}}
{{quote|''"No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"''}}


A dying race modeled on the [[Our Dwarves Are All the Same|Tolkienian archetype]]. Gruff, insular, long-lived, prefer to live inside mountains, excellent miners, smiths and masons, they have had mostly good relations with the Empire since Sigmar saved a Dwarf king from an Orc ambush. They introduced iron working and later gunpowder and cannon construction to the Empire. Many of their mountain strongholds have fallen to Skaven and Orcs over the years. The Dwarfs tend to be slow (and almost completely lacking in cavalry) but very sturdy, capable of shrugging off arrows and bolts and responding with devastating fire from their own weapons and war machines. The three most important things in Dwarven society are revenge, wealth and beards.
A dying race modeled on the [[Our Dwarves Are All the Same|Tolkienian archetype]]. Gruff, insular, long-lived, prefer to live inside mountains, excellent miners, smiths and masons, they have had mostly good relations with the Empire since Sigmar saved a Dwarf king from an Orc ambush. They introduced iron working and later gunpowder and cannon construction to the Empire. Many of their mountain strongholds have fallen to Skaven and Orcs over the years. The Dwarfs tend to be slow (and almost completely lacking in cavalry) but very sturdy, capable of shrugging off arrows and bolts and responding with devastating fire from their own weapons and war machines. The three most important things in Dwarven society are revenge, wealth and beards.
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[[File:High_Elves_9607.jpg|frame]]
[[File:High_Elves_9607.jpg|frame]]


{{quote| ''"We are the chosen of Asuryan, beloved of the gods and heirs to the world. Our armies are the finest in creation; swift where our foes are lumbering, cultured where they are barbaric. Give no thought to failure, nor defeat – we are the Children of Ulthuan and we shall prevail."''}}
{{quote|''"We are the chosen of Asuryan, beloved of the gods and heirs to the world. Our armies are the finest in creation; swift where our foes are lumbering, cultured where they are barbaric. Give no thought to failure, nor defeat – we are the Children of Ulthuan and we shall prevail."''}}


Calling themselves Asur, they are a dying race also similar to their Tolkien counterparts. Long-lived (more so than dwarfs), refined, strong with magic. Haughty and insular, mostly sticking to their island home of Ulthuan. The arch-mage Teclis helped the Empire found colleges of magic in order to train and regulate spellcasting in the Empire. High Elf armies tends to be diverse and precise, but lacking in staying power. The High Elf armies are based on a system of conscription which allows them to field much larger armies than their dwindling population would normally encompass: All elves are in some capacity trained in the arts of war. The baseline high elf units are very capable spearmen, but they also have a wide variety of both light and heavy cavalry, skirmishers and some warmachines.
Calling themselves Asur, they are a dying race also similar to their Tolkien counterparts. Long-lived (more so than dwarfs), refined, strong with magic. Haughty and insular, mostly sticking to their island home of Ulthuan. The arch-mage Teclis helped the Empire found colleges of magic in order to train and regulate spellcasting in the Empire. High Elf armies tends to be diverse and precise, but lacking in staying power. The High Elf armies are based on a system of conscription which allows them to field much larger armies than their dwindling population would normally encompass: All elves are in some capacity trained in the arts of war. The baseline high elf units are very capable spearmen, but they also have a wide variety of both light and heavy cavalry, skirmishers and some warmachines.
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[[File:Wood_Elves_Artwork_595.jpg|frame]]
[[File:Wood_Elves_Artwork_595.jpg|frame]]


{{quote| ''"Athel Loren shall not suffer the presence of Men, nor Orcs, nor Dwarfs, nor Beastmen. If a foe takes a single step upon such sacred soil, they shall not take another."''}}
{{quote|''"Athel Loren shall not suffer the presence of Men, nor Orcs, nor Dwarfs, nor Beastmen. If a foe takes a single step upon such sacred soil, they shall not take another."''}}


Descended from elves that refused to heed the call to return to Ulthuan from the mainland elven colonies in the wake of a devastating war with the dwarfs, these elves hide themselves in the forests on the north coast of the Old World and viciously attack any unwelcome intruders. Aside from being excellent archers, they are also allied with various nasty forest spirits, like dryads that transform themselves into walking trees in order to attack their enemies. Engineered the Bretonnian religion venerating the Lady of the Lake in order to manipulate humans for their own purposes.
Descended from elves that refused to heed the call to return to Ulthuan from the mainland elven colonies in the wake of a devastating war with the dwarfs, these elves hide themselves in the forests on the north coast of the Old World and viciously attack any unwelcome intruders. Aside from being excellent archers, they are also allied with various nasty forest spirits, like dryads that transform themselves into walking trees in order to attack their enemies. Engineered the Bretonnian religion venerating the Lady of the Lake in order to manipulate humans for their own purposes.
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[[File:Lizardmen_8913.jpg|frame]]
[[File:Lizardmen_8913.jpg|frame]]


{{quote| ''"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaos and the Great Plan of the Old Ones was unmade. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."''}}
{{quote|''"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaos and the Great Plan of the Old Ones was unmade. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."''}}


Sentient [[Lizard Folk]] found in the jungles of the equivalent of South America, they are [[Mayincatec|based on the Aztec and Mayan cultures]]. The most truly ancient race in the setting, servants of the [[Precursors|Old Ones]] and archenemies of Chaos. They come in four kinds; the small, skittish Skinks, the tough and warlike Saurus, the massive and strong Kroxigor, and magical Slann overlords.
Sentient [[Lizard Folk]] found in the jungles of the equivalent of South America, they are [[Mayincatec|based on the Aztec and Mayan cultures]]. The most truly ancient race in the setting, servants of the [[Precursors|Old Ones]] and archenemies of Chaos. They come in four kinds; the small, skittish Skinks, the tough and warlike Saurus, the massive and strong Kroxigor, and magical Slann overlords.
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== Vampire Counts ==
== Vampire Counts ==
{{quote| ''"Surrender and serve me in life, or die and slave for me in death."''}}
{{quote|''"Surrender and serve me in life, or die and slave for me in death."''}}


Vampires are powerful beings, fiercely independent and incredibly individualistic, even the weakest one has power far beyond that of any human, to them humans are little more than cattle to be harvested, and yet they hide in the shadows of human society, parasites that stalk the night.
Vampires are powerful beings, fiercely independent and incredibly individualistic, even the weakest one has power far beyond that of any human, to them humans are little more than cattle to be harvested, and yet they hide in the shadows of human society, parasites that stalk the night.
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== Hordes of Chaos ==
== Hordes of Chaos ==
{{quote| ''"Run. You cannot hide from doom."''}}
{{quote|''"Run. You cannot hide from doom."''}}


The Lands claimed by the Tribes who have pledged to the 'True Gods' are vast, far larger than even the Empire, the people who inhabit these lands are tougher and more resilient than any other race of men, where other human civilizations revile the worship of Chaos and it's 'Gifts', these people have embraced it, from their ranks are the armies of chaos drawn and champions raised up.
The Lands claimed by the Tribes who have pledged to the 'True Gods' are vast, far larger than even the Empire, the people who inhabit these lands are tougher and more resilient than any other race of men, where other human civilizations revile the worship of Chaos and it's 'Gifts', these people have embraced it, from their ranks are the armies of chaos drawn and champions raised up.
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[[File:m790109a_LP_WH_Beastmen_6424.png|frame]]
[[File:m790109a_LP_WH_Beastmen_6424.png|frame]]


{{quote| ''"And in that time of darkness, Man became Beast, And Beast became Man."''}}
{{quote|''"And in that time of darkness, Man became Beast, And Beast became Man."''}}


The Beastmen lurk in the darkest places of the world, they are the true children of chaos, monstrous, numberless and fractious, they are reviled and hated by all and the feeling is very much mutual.
The Beastmen lurk in the darkest places of the world, they are the true children of chaos, monstrous, numberless and fractious, they are reviled and hated by all and the feeling is very much mutual.
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== Dogs of War ==
== Dogs of War ==
{{quote| ''"Yes my son, Tilea is where you must go!' my father said, 'For from the city of Miragliano, the famous freebooter El Cadavo sets sail this very week upon a voyage to the west, to win new kingdoms and explore lands no man visited before. Flee Fleugweiner, my boy, before the Knights of the White Wolf discover what you have done this day and bring shame upon us all!"''}}
{{quote|''"Yes my son, Tilea is where you must go!' my father said, 'For from the city of Miragliano, the famous freebooter El Cadavo sets sail this very week upon a voyage to the west, to win new kingdoms and explore lands no man visited before. Flee Fleugweiner, my boy, before the Knights of the White Wolf discover what you have done this day and bring shame upon us all!"''}}


A barely-official line of mercenaries from all over the setting and every faction and race. Primarily centred on Estalia, Tilea, and the Border Princes, as well as some mercenary ogres and hobgoblins.
A barely-official line of mercenaries from all over the setting and every faction and race. Primarily centred on Estalia, Tilea, and the Border Princes, as well as some mercenary ogres and hobgoblins.
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== Orcs & Goblins ==
== Orcs & Goblins ==
{{quote| ''"I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den I'm gonna get really mean."''}}
{{quote|''"I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den I'm gonna get really mean."''}}


Standard fantasy greenskins. Orcs are big, tough and vicious but rather stupid, while goblins are smaller and weaker but much more cunning.
Standard fantasy greenskins. Orcs are big, tough and vicious but rather stupid, while goblins are smaller and weaker but much more cunning.
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== Skaven ==
== Skaven ==
{{quote| ''"All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins."''}}
{{quote|''"All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins."''}}


Vicious, cunning Ratmen found in great numbers in tunnels stretching across the Old World. Prone to infighting and considering their own troops utterly expendable. With the aid of warpstone, a highly magical mineral, they make highly advanced weapons that often blow up in the face of the user.
Vicious, cunning Ratmen found in great numbers in tunnels stretching across the Old World. Prone to infighting and considering their own troops utterly expendable. With the aid of warpstone, a highly magical mineral, they make highly advanced weapons that often blow up in the face of the user.