Warhammer Online: Age of Reckoning: Difference between revisions

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Warhammer Online: Age of Reckoning, usually abbreviated as [[Fun with Acronyms|WAR]], is an MMO set in the world of [[Warhammer]], the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second [[World of Warcraft]] expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.
Warhammer Online: Age of Reckoning, usually abbreviated as [[Fun with Acronyms|WAR]], is an MMO set in the world of [[Warhammer Fantasy Battle]], the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second [[World of Warcraft]] expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.


Like in Mythic's previous MMO, [[Dark Age of Camelot]], the emphasis is in [[Player Versus Player]] and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[The Empire|Empire]], the [[Our Dwarves Are All the Same|Dwarfs]] and the [[Our Elves Are Better|High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[Our Orcs Are Different|Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' [[Alt-Itis]].
Like in Mythic's previous MMO, [[Dark Age of Camelot]], the emphasis is in [[Player Versus Player]] and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[The Empire|Empire]], the [[Our Dwarves Are All the Same|Dwarfs]] and the [[Our Elves Are Better|High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[Our Orcs Are Different|Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' [[Alt-Itis]].


Most of the universe's general tropes can be found on the main [[Warhammer]] page.
Most of the universe's general tropes can be found on the main [[Warhammer Fantasy Battle]] page.


{{tropelist}}
{{tropelist}}