Water Is Air: Difference between revisions
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* Characters [[2-D Space|move in two-dimensions]], walking along the sea floor or swimming very near it, despite that even we humans can move in three-dimensions in a swimming pool |
* Characters [[2-D Space|move in two-dimensions]], walking along the sea floor or swimming very near it, despite that even we humans can move in three-dimensions in a swimming pool |
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* Water is always crystal clear, and mud on the sea floor ''stays'' on the sea floor rather than dispersing as clouds of silt at the tiniest disturbance |
* Water is always crystal clear, and mud on the sea floor ''stays'' on the sea floor rather than dispersing as clouds of silt at the tiniest disturbance |
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* The effects of water pressure and [[Harmless Freezing|temper]][[Convection Schmonvection|ature]] are non-existent |
* The effects of water pressure and [[Harmless Freezing|temper]][[Convection, Schmonvection|ature]] are non-existent |
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* Sound being transmitted as clearly (for human ears) as through air |
* Sound being transmitted as clearly (for human ears) as through air |
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* If it's daytime, there will be sunlight. This can ''sometimes'' be acceptable depending on the elevation, but since most stories are on the bottom of the ocean, this makes no sense |
* If it's daytime, there will be sunlight. This can ''sometimes'' be acceptable depending on the elevation, but since most stories are on the bottom of the ocean, this makes no sense |
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* If you ''really'' want to stretch it, characters can light torches and burn ''fire''. Yes, ''underwater''. This is possible with proper fuel, which usually isn't used in this case. |
* If you ''really'' want to stretch it, characters can light torches and burn ''fire''. Yes, ''underwater''. This is possible with proper fuel, which usually isn't used in this case. |
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** This is usually [[Lampshade Hanging|Lampshaded]] |
** This is usually [[Lampshade Hanging|Lampshaded]] |
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* Or stretching it to extremes, there are rivers and lakes. Underwater. Which hardly-if-at-all resemble [ |
* Or stretching it to extremes, there are rivers and lakes. Underwater. Which hardly-if-at-all resemble [[wikipedia:Brine pool|brine pools]] or the real phenomenon of [http://www.videosift.com/video/Blue-Planet-Underwater-Lake underwater lakes] and almost certainly were not designed with those in mind. |
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* Characters (who can swim) are worried about ''falling'' into trenches and off cliffs. |
* Characters (who can swim) are worried about ''falling'' into trenches and off cliffs. |
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* Surface dwellers can all [[See Water|see perfectly clearly underwater and vice versa]]. |
* Surface dwellers can all [[See Water|see perfectly clearly underwater and vice versa]]. |
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[[Category:Settings]] |
[[Category:Settings]] |
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[[Category:Rule of Funny]] |
[[Category:Rule of Funny]] |
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[[Category:Water Is Air]] |
[[Category:Water Is Air]][[Category:Pages with comment tags]] |
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[[Category:Trope]][[Category:Pages with comment tags]] |