Water Is Air: Difference between revisions

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* Characters [[2-D Space|move in two-dimensions]], walking along the sea floor or swimming very near it, despite that even we humans can move in three-dimensions in a swimming pool
* Characters [[2-D Space|move in two-dimensions]], walking along the sea floor or swimming very near it, despite that even we humans can move in three-dimensions in a swimming pool
* Water is always crystal clear, and mud on the sea floor ''stays'' on the sea floor rather than dispersing as clouds of silt at the tiniest disturbance
* Water is always crystal clear, and mud on the sea floor ''stays'' on the sea floor rather than dispersing as clouds of silt at the tiniest disturbance
* The effects of water pressure and [[Harmless Freezing|temper]][[Convection Schmonvection|ature]] are non-existent
* The effects of water pressure and [[Harmless Freezing|temper]][[Convection, Schmonvection|ature]] are non-existent
* Sound being transmitted as clearly (for human ears) as through air
* Sound being transmitted as clearly (for human ears) as through air
* If it's daytime, there will be sunlight. This can ''sometimes'' be acceptable depending on the elevation, but since most stories are on the bottom of the ocean, this makes no sense
* If it's daytime, there will be sunlight. This can ''sometimes'' be acceptable depending on the elevation, but since most stories are on the bottom of the ocean, this makes no sense
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* If you ''really'' want to stretch it, characters can light torches and burn ''fire''. Yes, ''underwater''. This is possible with proper fuel, which usually isn't used in this case.
* If you ''really'' want to stretch it, characters can light torches and burn ''fire''. Yes, ''underwater''. This is possible with proper fuel, which usually isn't used in this case.
** This is usually [[Lampshade Hanging|Lampshaded]]
** This is usually [[Lampshade Hanging|Lampshaded]]
* Or stretching it to extremes, there are rivers and lakes. Underwater. Which hardly-if-at-all resemble [http://en.wikipedia.org/wiki/Brine_pool brine pools] or the real phenomenon of [http://www.videosift.com/video/Blue-Planet-Underwater-Lake underwater lakes] and almost certainly were not designed with those in mind.
* Or stretching it to extremes, there are rivers and lakes. Underwater. Which hardly-if-at-all resemble [[wikipedia:Brine pool|brine pools]] or the real phenomenon of [http://www.videosift.com/video/Blue-Planet-Underwater-Lake underwater lakes] and almost certainly were not designed with those in mind.
* Characters (who can swim) are worried about ''falling'' into trenches and off cliffs.
* Characters (who can swim) are worried about ''falling'' into trenches and off cliffs.
* Surface dwellers can all [[See Water|see perfectly clearly underwater and vice versa]].
* Surface dwellers can all [[See Water|see perfectly clearly underwater and vice versa]].
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[[Category:Settings]]
[[Category:Settings]]
[[Category:Rule of Funny]]
[[Category:Rule of Funny]]
[[Category:Water Is Air]]
[[Category:Water Is Air]][[Category:Pages with comment tags]]
[[Category:Trope]][[Category:Pages with comment tags]]