We Win Because You Did Not: Difference between revisions

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{{trope}}
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{{quote|''"If I'm not dead, I win."''|'''[[WWE|Vince McMahon]]''', ''ESPN E:60'', "Lord of the Ring"}}
{{quote|''"If I'm not dead, I win."''|'''[[WWE|Vince McMahon]]''', ''ESPN E:60'', "Lord of the Ring"}}
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== [[Professional Wrestling]] ==
== [[Professional Wrestling]] ==
* The "disqualification rule", which specifies that a champion can only lose his title by pinfall or submission, often turns into a form of this trope. A champion will "defend" his title by walking away from the ring (taking a countout loss) or by intentionally forcing a disqualification loss -- but keeping the title, as he wasn't pinned or forced to submit. One loss is, of course, considered less important than the storyline glory of being a champion. However, a booker who has a champion do this too often risks having the public [[X-Pac Heat|turn on the champion]] -- costing everyone money in the long run. (Sometimes a champion headed in this direction is forced into a match where this rule is suspended.)
* The "disqualification rule", which specifies that a champion can only lose his title by pinfall or submission, often turns into a form of this trope. A champion will "defend" his title by walking away from the ring (taking a countout loss) or by intentionally forcing a disqualification loss—but keeping the title, as he wasn't pinned or forced to submit. One loss is, of course, considered less important than the storyline glory of being a champion. However, a booker who has a champion do this too often risks having the public [[X-Pac Heat|turn on the champion]]—costing everyone money in the long run. (Sometimes a champion headed in this direction is forced into a match where this rule is suspended.)




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* One of a number of ways you can earn a [[Berserk Button|punch in the face]] when playing ''[[Warhammer 40000|Warhammer 40k]]'' is to rig your army so that you can deny your opponent every objective on the board in one (i.e. the last) turn. It's a bit of a crapshoot, considering that objectives only constitute victory in 2/3 of games, and the game has an equal chance of ending on turns 5, 6, or 7, but when the dice are going your way (or your opponent's way) this can be a very cheap way to secure a draw. In a tournament setting, this can knock you straight out of any kind of running, as tournaments tend to reward not only victory, but utter annihilation of your opponent. Getting even one draw will likely cost you the whole thing.
* One of a number of ways you can earn a [[Berserk Button|punch in the face]] when playing ''[[Warhammer 40000|Warhammer 40k]]'' is to rig your army so that you can deny your opponent every objective on the board in one (i.e. the last) turn. It's a bit of a crapshoot, considering that objectives only constitute victory in 2/3 of games, and the game has an equal chance of ending on turns 5, 6, or 7, but when the dice are going your way (or your opponent's way) this can be a very cheap way to secure a draw. In a tournament setting, this can knock you straight out of any kind of running, as tournaments tend to reward not only victory, but utter annihilation of your opponent. Getting even one draw will likely cost you the whole thing.
** Some of the [[So Last Season|older armies]], such as the [[Fragile Speedster|Eldar]], practically live off stunts like this, and would not survive the [[Lensman Arms Race|codex creep]] were it not for their ability to pull it off on command.
** Some of the [[So Last Season|older armies]], such as the [[Fragile Speedster|Eldar]], practically live off stunts like this, and would not survive the [[Lensman Arms Race|codex creep]] were it not for their ability to pull it off on command.
** Because of how objectives work in 5th edition <ref>only Troops choices within 3", barring vehicles and other specific exceptions can take objectives, but ''any enemy unit'' within 3" can deny a claim to them</ref>, many objective-based games can end in draws. The "Capture and Control" mission of 5th edition is especially egregious for this because there are a total of two objectives on the table which must be placed one in each player's deployment zone, but without any other restrictions (so long as both objectives are 18" away from each other). It took power gamers all of about two seconds to realize [[Scrappy Mechanic|they could park their objective on their board edge]]. Five to seven turns later, barring utter annihilation of one player, these games just about always end in draws.
** Because of how objectives work in 5th edition,<ref>only Troops choices within 3", barring vehicles and other specific exceptions can take objectives, but ''any enemy unit'' within 3" can deny a claim to them</ref> many objective-based games can end in draws. The "Capture and Control" mission of 5th edition is especially egregious for this because there are a total of two objectives on the table which must be placed one in each player's deployment zone, but without any other restrictions (so long as both objectives are 18" away from each other). It took power gamers all of about two seconds to realize [[Scrappy Mechanic|they could park their objective on their board edge]]. Five to seven turns later, barring utter annihilation of one player, these games just about always end in draws.
** This is all far less of a problem for [[Warhammer Fantasy Battle|Warhammer Fantasy]] because Fantasy uses a Victory Points system for everything, whereas 40k [[Dummied Out|almost never does]].
** This is all far less of a problem for [[Warhammer Fantasy Battle|Warhammer Fantasy]] because Fantasy uses a Victory Points system for everything, whereas 40k [[Dummied Out|almost never does]].