Weaponized Exhaust: Difference between revisions

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{{quote|"Antiprotons are injected into a reaction chamber filled with hydrogen. The resulting matter-antimatter annihilation provides unmatched motive power. The exhaust of antiproton drives is measured in millions of degrees Celsius; any vessel caught behind them will melt like wax in a blowtorch."}}
{{quote|"Antiprotons are injected into a reaction chamber filled with hydrogen. The resulting matter-antimatter annihilation provides unmatched motive power. The exhaust of antiproton drives is measured in millions of degrees Celsius; any vessel caught behind them will melt like wax in a blowtorch."}}
** The Normandy generates Mass Effect fields that it "falls" into, in order to mask it's emissions when in stealth mode. Just ''imagine'' what multiple, sufficiently powerful directed Mass Effect fields could do under the right circumstances... [http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Normandy_Shield_Upgrade:_Cyclonic_Barrier_Technology_.28CBT.29 oh, wait, that's suggested here], albeit in the form of shields rather than engines. Still!
** The Normandy generates Mass Effect fields that it "falls" into, in order to mask it's emissions when in stealth mode. Just ''imagine'' what multiple, sufficiently powerful directed Mass Effect fields could do under the right circumstances... [http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Normandy_Shield_Upgrade:_Cyclonic_Barrier_Technology_.28CBT.29 oh, wait, that's suggested here], albeit in the form of shields rather than engines. Still!
** Finally played straight in the ''Arrival'' [[DLC]], when Shepard and Dr. Kenson escape from the Batarian prison, some guards arrive a bit late to stop them... and find themselves on the wrong end of their escape shuttle.
** Finally played straight in the ''Arrival'' [[Downloadable Content|DLC]], when Shepard and Dr. Kenson escape from the Batarian prison, some guards arrive a bit late to stop them... and find themselves on the wrong end of their escape shuttle.
* The airship levels in ''[[Super Mario Bros 3]]'' have flamethrowers on the outsides of ships that are probably meant to be thrusters.
* The airship levels in ''[[Super Mario Bros 3]]'' have flamethrowers on the outsides of ships that are probably meant to be thrusters.
* In ''[[Star Wars: X-Wing vs. TIE Fighter]]'' and its later games, flying too close to a capital ship's rear thrusters causes damage. If you chose a non-engine location as a staging point for a "safe" point-blank attack, it would use a weapon jamming beam.
* In ''[[Star Wars: X-Wing vs. TIE Fighter]]'' and its later games, flying too close to a capital ship's rear thrusters causes damage. If you chose a non-engine location as a staging point for a "safe" point-blank attack, it would use a weapon jamming beam.