Wild Guns: Difference between revisions

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'''Clint''': Okay, Annie! }}
 
''Wild Guns'' is a fixed-view [[Third-Person Shooter]] developed by [[Natsume]] for the [[Super Nintendo Entertainment System]], released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played [[Cabal]], [[Blood Bros.]], or [[Nam 1975]], you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[Crosshair Aware|on-screen crossshair.]]
 
The [[Excuse Plot|rather thin premise is as follows]]. Frontier settler [[Action Girl|Annie]]'s family was attacked and a number of them were killed by a major bandit lord and his cronies. Annie enlists the aid of [[Bounty Hunter]] Clint in order to track down said bandit lord and [[Roaring Rampage of Revenge|exact her revenge.]] [[The Western|Standard western plot, no?]] Well, here's the twist. [[Space Western|It's a Western with futuristic tech!]] [[Recycled in Space|IN SPACE!]] Annie and Clint are armed with [[More Dakka|automatic weapons]], and the bandit lord and his men also have automatics, in addition to [[Weaponized Car|turret-equipped buggies]], [[Mecha -Mooks|robotic gunmen]], [[Attack Drone|floating gun drones]], [[Kill It Withwith Fire|flamethrowing]] [[Tank Goodness|tanks]] and [[Humongous Mecha]] that possess the power of [[Gatling Good]].
 
The game is fast-paced, with much [[Fake Difficulty]] averted by means of a little text bubble appearing above your character's head that says "Look Out!" [[Spider Sense|when an enemy projectile is headed your way]], giving you the oppportunity to jump or [[Dodge the Bullet|dodge out of the way.]] The game features a range of weapons and power-ups, detailed, destructible environments and cool bosses, and an original soundtrack.
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* [[Divergent Character Evolution]]: Annie and Clint pretty much play the same, except that Clint's dodge roll goes a longer distance while Annie's directional jump takes her further.
* [[Dodge the Bullet]]: You must quickly decide whether to do this or shoot them down to build up your [[Super Mode]].
* [[Do Not Run Withwith a Gun]]: You cannot run and shoot at the same time, although you ''can'' dodge roll while shooting.
* [[Double Jump]]: Useful for evading incoming fire.
* [[Dual Boss]]: The second-to-last boss is a pair of gun-toting, sombrero-wearing [[Humongous Mecha]].
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* [[Made of Explodium]]: ''EVERYTHING.''
* [[More Dakka]]: There is an incredible amount of firepower on screen at any one time, both from you and your enemies. You should at all times attempt to grab weapon power-ups.
* [[Mecha -Mooks]]: Many, interspersed with human bandits.
* [[Mechanical Horse]]: What few bandits aren't riding buggies are riding these.
* [[Mook Maker]]: The second [[Mini Boss]] of Desolation Canyon is this.
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* [[Stuff Blowing Up]]: Regularly, complete with [[Exploding Barrels]].
* [[Super Mode]]: Shoot down enough incoming enemy bullets, and you temporarily gain the use of the game's most powerful weapon: [[Gatling Good|The Vulcan Cannon.]]
* [[Tank Goodness]]: See the [[Kill It Withwith Fire]] entry above.
* [[Timed Mission]]: There's a timer that counts down, and goes down even faster when you kill a Mook. [[Inverted Trope|Unlike]] [[Stalked Byby the Bell|many games]], you ''want'' the timer to go down, as the boss will appear once it does.
* [[Unnecessary Combat Roll]]: Averted, a roll confers invulnerability to all forms of damage, for both you and the enemy. Taken to an extreme since you can roll through a jet of flame.
* [[Weaponized Car]]: You fight these whilst riding on a train.