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{{trope}}
[[File:
One good way to show that something is a toy or toy-themed is with a wind up key. Especially complements [[Toy Time]], or alternatively, [[Clock Punk]].
It can also serve as a [[Weaksauce Weakness]] if something needs to be wound up to keep functioning.
{{examples}}
== [[Advertising]] ==
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* [[Robot Girl|Chachamaru]] in ''[[Mahou Sensei Negima]]'' needs to be wound up every so often. It feels very good [[Fantastic Arousal|to her]], so it often causes her embarrassment in the hands of an overenthusiastic winder.
* Ifurita in ''[[El-Hazard: The Magnificent World]]'' qualifies, with all the expected sub-text (the keyhole is at the base of her spine). When fully wound, she uses the key as a magic wand with [[Kill Sat]] level of firepower.
* [[Ridiculously Human Robot|Nano]], from ''[[Nichijou]]'', desperately wants hers removed so it won't be so blatantly obvious that she's... not exactly human. The [[Child Prodigy|Professor]] who built her thinks it's cute.
* In Yui Ayumi's manga ''Tina the Wind Up Toy'', the titular character Tina and most of the toys that live on Wind Up island has to be wind up in order to function, and won't be able to move otherwise. There is one toy who doesn't have a key, though. (other than Tina's best friend)
== [[Film]]
* A wind-up car appears in a quick gag on ''[[Robots]]''.
* ''[[Hellboy (film)|Hellboy]]'': Kroenen had to wind up his clockwork innards with a key.
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* Played for creepy in ''[[Varjak Paw]]'', when the cat hero finds a bunch of very, very creepy cats... that turn out to be wind-up toys.
* The children's book ''Wagstaffe the Wind-up Boy'', about a boy who was converted into a clockwork [[Cyborg]] by an oddball surgeon after being run over by a lorry. There's a brief scene where he looks at his reflection in a shop window, noting that the folded-down key is a barely-noticeable lump under his jacket.
* ''[[Discworld]]''
** In the
* For completeness, one should mention the clockwork mouse Mr Clicky, which the rats in ''[[
== [[Puppet Shows]] ==
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* The titular castle in the classic preschool series ''Eureeka's Castle'' has a giant wind up key on the castle itself that the giant would wind occasionally; usually when a guest performer appeared.
== [[Tabletop
* [[Yu-Gi-Oh Card Game]] has [http://yugioh.wikia.com/wiki/Wind-Up an entire archetype] based on wind-up toys. Naturally, [http://yugioh.wikia.com/wiki/Legendary_Wind-Up_Key the key] is a spell card.
== [[Video Games]] ==
* ''[[Super Mario World (video game)|Super Mario World]]'': The Mecha Koopa enemies have wind-up keys on their back.
** Bob-ombs also have them too.
* The first ''[[Mario Party]]'' had a "how many times can you wind up the toy in X seconds" minigame.
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* The Clockwork from ''[[City of Heroes]]'', which are created from scrap metal, but almost always have one of these on their backs. The winders are also a common low-level [[Item Crafting|salvage]] drop.
* The Keymasters in ''[[Dynamite Headdy]]''. Heather's mission is to collect all the keys to reveal the Dark Demon's castle.
* In ''[[
* Pokémon in ''[[Pokémon Rumble]]'' are all wind-up toys, so the key is used to wind them up before releasing them. One such key is even {{spoiler|the [[Big Bad]]}}.
=== [[Visual Novels]] ===
* There are robots in ''[[Da Capo]]'' that are wound up by a key. They do have alternative energy sources, though.
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== [[Real Life]] ==
* At one point when the locomotive [https://web.archive.org/web/20131216090015/http://www.bluebell-railway.co.uk/bluebell/pics/
{{reflist}}
[[Category:Toy Tropes]]
▲[[Category:Wind Up Key]]
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