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{{trope}}
[[File:satisfy2.jpg|link=Half-Life|rightframe|<small>"Gordon, the whole world has been taken over by a race of malevolent aliens. All of humanity is depending on you. Here's a [http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey_p4.html goddamned crowbar]."].]]
</small>
 
{{quote|''"You must cut down the mightiest tree in the forest... [[Trope Namer|wiiiiith... a herring!]]"'' ([[Scare Chord]])|'''The Knights Who Say Ni''', ''[[Monty Python and The Holy Grail]]''}}
|'''The Knights Who Say Ni'''|''[[Monty Python and the Holy Grail]]''}}
 
So, you're a hero of destiny, summoned before [[Royal Blood|the mighty king]] of [[Medieval European Fantasy|this pastiche Tolkienesque fantasy kingdom]] and charged with saving the world from the terrible evil that has befallen it before it's [[The End of the World as We Know It]], we know you can pull it off. [[Because Destiny Says So]].
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Oh, did we mention that you've got five bucks and a butter knife to your name?
 
Strange though it may seem, the king has sent you on the most important [[Questquest]] the world has ever known, and he expects you to pay your own way. Oh, he might invite you to scrounge around the castle for any treasure chests you can get to, forget the ones with locks or behind locked doors, all probably containing enough loot to buy a pointy stick, but it wouldn't even occur to him that, what with the ''world'' hanging in the balance, it might be a good idea to give you every resource at his disposal.
 
Nor are you bringing much to the situation; Warriors of Destiny don't have trust funds. Or savings accounts. Or bus fare, for that matter. You'd think that just to ''qualify'' as a Warrior of ''Anything'', you'd at least have a sword, maybe a suit of well-worn armor from all that warrioring you did to build up your reputation, but no. In fact, you're a Level 1 warrior, so you don't even have any experience to speak of -- thoughof—though the king is hardly going to suggest sending you off to boot camp with his personal guard for a week.
 
No, you're just going to have to do it the hard way, beating up local slime and mad wolves for the gold pieces they [[Randomly Drops|drop]]. ([[Money Spider|what the wolves are doing with gold pieces to begin with is anyone's guess]]).
 
Fairly standard setup for the classic fantasy [[Role -Playing Game]] and all sorts of [[Adventure Game|Adventure Games]]s.
 
Somewhat less noticeable these days, not because your kit is any better, but because the setup of being deliberately sent on a mission by a king is currently out of fashion in favor of either being a penniless drifter who just [[Late to the Party|happens upon the adventure]] or [[Kid Hero|being a kid]] who [[Jumped At the Call|insists on taking on the challenge]].
 
[[Survival Horror]] has a form of this trope, but there it tends to work a little better, as it's less about deliberately being shafted and more about not getting a chance to prepare (in the original ''[[Resident Evil]]'', for example, the main characters have standard-issue gear for a police special unit -- itunit—it just doesn't help much when faced with [[Zombie Apocalypse|the walking dead]]). This still doesn't explain why shop keepers [http://www.penny-arcade.com/comic/2005/01/14 demand full price] for products when there are zombies wandering around outside; mind you, nine times out of ten you won't be doing any shopping in a [[Survival Horror]].
 
Frequently overlaps with [[No Hero Discount]]. Contrast with [[Bag of Spilling]], in which equipment/power-ups don't carry over to sequels. An alternative to this trope is [[It May Help You on Your Quest]], where useless looking equipment turn out to be unexpectedly vital later on.
 
Often the first step in a [[Sorting Algorithm of Weapon Effectiveness]]. [[A Taste of Power]] subverts this trope... At first.
{{examples}}
 
{{examples}}
== Anime &and Manga ==
* Lampshaded in the second episode (the RPG parody) of ''[[AbenobashiMagical MahouShopping ShoutengaiArcade Abenobashi]]'' when king-Papan charges Sasshi and Arumi with defeating the dark lord, Aki-nee gives them a bag of gold, then the court turns around and goes back into the castle again.
* Lampshaded even more brutally in full-on RPG parody series ''[[Mahoujin Guru Guru]]'' when the king loudly disavows himself of all responsibility for the child heroes after giving them a small amount of gold.
 
 
== Comic Books ==
* ''[[Stanley and His Monster]]'': Played with in the [[Phil Foglio]] mini-series. Ambrose Bierce tells Stanley to pack 'whatever he thinks he will need' for an expedition to Hell, while casting a spell that ensures that whatever he choooseschooses will be exactly what he needs. Stanley packs a Halloween mask, a bottle of soda, a package of hot dogs, an umbrella, a bottle of barbeque sauce and a little red wagon. This turns out to be exactly what he needs to defeat the forces of Hell.
* One issue of ''[[Hsu and Chan]]'' has Arnie as a parody of Master Chief from ''[[Halo]]'' save the world from the covenant with a plastic seratedserrated knife.
 
 
== Films -- Live-Action ==
* ''[[Monty Python and Thethe Holy Grail]]'': The [[Trope Namer]]: King Arthur and Sir Bedevere are forced to go and find a shrubbery by the deadly Knights Who Say Ni -- "Those who hear them seldom live to tell the tale!". After recovering a shrubbery from Roger the Shrubber, the Knights Who Until Very Recently Said Ni ask them to find another shrubbery, and challenge them to cut down the mightiest tree in the forest, wiiiiiiith... A Herring! Arthur decides that this is silly and, upon learning that [[The Scottish Trope|the word "it" hurts the Knights' ears]], bypasses them entirely.
* A few of the weapons randomly distributed at the beginning of ''[[Battle Royale]]'' (for which the point is to be the last one alive on the island) include a pot lid, binoculars, a paper fan, a megaphone and boxing gloves.
* Two of the characters facing down bloodthirsty aliens with future tech in ''[[Predators]]'' are armed with a scalpel and a knife.
 
 
== Literature ==
* Done in the novel ''Heroes Adrift'' by Moira J. Moore. The hero and heroine are professional weather-tamers (organization known as the Triple S) and live on a continent where the weather frequently tries to kill you. All Triple S employees live off the largesse of the government and have free housing provided for them, and they never have to pay for food, clothing, etc--theyetc—they just walk up with their professional identification and get what they want. The queen sends the two of them to another continent to do a secret job for her. On this continent, weather-tamers aren't needed and the Queen's dictates are pretty much ignored... leaving the hero and heroine stranded with no money ''and'' no job skills in order to make money.
* The title character of the European folk tale "[[The Brave Little Tailor]]" is dragooned into setting out to save the kingdom from giants, with no special equipment or training. It was collected by such 19th-century folklorists as [[The Brothers Grimm (creator)|The Brothers Grimm]], making this [[Older Than Radio]]. To be fair, [[Idiot Plot|one word of explanation might have gotten him out of it]].
* Subverted in [[Philip K. Dick]]'s ''Paycheck''. The hero has just had his memory of the last two years of working on a top secret project erased, and when he picks up his paycheck he discovers that, for some reason during those two years he decided to ask to be paid not in money but several weird and almost worthless items like a small piece of wire and a bus token. However, it soon turns out that the project was a window into the future, and he picked each of these items for some specific purpose to help him survive the dangerous situations he will shortly find himself in.
 
 
== Live-Action TV ==
* The two-man British improv show ''S&M'' did a skit once where the Yoda-like mentor (Mike McShane) was preparing the local Skywalker-surrogate (Tony Slattery) for battle against the [[Big Bad]]. As Tony prepares to leave: "Do I get a ''lightsaber''?" "No, just one of these naff sticks," handing him the flimsy prop cane he's holding.
* In ''[[Brimstone (TV series)|Brimstone]]'', Ezekiel Stone is charged with tracking down 113 damned souls who've escaped to Earth, some of whom have been in Hell since the beginning of time, and who thus have amassed fantastic powers. To accomplish this mission, he has a handgun and $36.27 (the money on him when he died and went to Hell). Mind you, he begins each day with it, giving him functionally unlimited funds. $36.27 at a time. No saving up.
* ''[[Reaper]]'': The Devil provides Sam with an object capable of retrieving the escaped souls, such as a dust buster or a tennis ball. Funnily enough these are sometimes quite effective. The bad ones are when he gets given seemingly useful ones like a spear -- tospear—to fight a Mongol warrior with. Or a boxing glove when facing a champion prizefighter.
** He also sometimes gets strange powers to catch a particular soul. Of course, these usually end up completely useless and only serve as obstacles. Try catching a soul when anything you try to eat (even toothpaste) turns into an insect.
 
 
== Tabletop Games ==
* Most [[Tabletop RPG]] setups avoid this: ''[[Dungeons and& Dragons]]'' gives you at least enough starting gear to do your job -- thingsjob—things like a decent set of armour and a good weapon for the fighter, or a mostly-stocked spellbook for a wizard, or the clothes on your back for a monk.
* ''[[D20 Modern]]'', a game that uses ''D&D'''s basic system but in a modern-day setting, avoids this trope like the plague. It's perfectly reasonable and doable to set up a first level party decked out in the best non-magical equipment you can find. However, ''d20 modern'' is less reliant on your equipment than some tabletop games.
* ''Spycraft'' breaks from the "gather loot and save" setup in favor of "get stuff from quartermaster depending on mission": a low-level mission will give you a mundane 9mm pistol, and as things get worse you can ask for Uzis, AK-47s, Browning Automatic Rifles, and if the world is ''really'' going to hell, an [[BFG|M2HB heavy]] [[More Dakka|machinegun]].
* ''[[Paranoia (game)|Paranoia]]'', of course, doesn't merely use this trope, it practically embodies it. Almost every piece of equipment given is not only useless for its intended purpose, but is guaranteed to be the cause of death of at least one player character. [[Rule of Funny|Thankfully, there's a reason for this.]]
** ''Paranoia'' does something even worse: It's actually not that odd to get equipment assigned to you. Lots of equipment. Tons of it. Things you don't need, even. But one small detail: You're ''responsible'' for all the equipment given to you (including things like, say, grenades), and are expected to return it in the same condition you were given it. This being ''Paranoia'', it hardly needs saying that a failure to do so is treason. Or bringing it back in perfect condition is treason, as you failed to use your resources appropriately. Or both: you get accused of treason for failing to bring one thing back in mint condition ''and'' for failing to use your resources appropriately. Even if, logically, you had no way of knowing that you could set things on fire by pouring the latest version of Bouncy Bubble Beverage on them--orthem—or that this was what Friend Computer (or your superiors, [[Bad Boss|who probably do want you dead]]) wanted, instead of you using your zap-gun or, y'know, a grenade. ''Never'' underestimate the ways you can get killed and/or accused of treason in ''Paranoia''.
** And that's not even getting into the equipment you might get from R&D. Not only does it have to be returned in mint condition, you need to use it at least once during the mission and file a report on it afterwards. You don't have security clearance for the instructions. You might not have security clearance to know what it does. And it has a tendency to [[Phlebotinum Breakdown|malfunction]].
* ''[[Exalted]]'' makes this potentially [[Crazy Awesome]], however, in that there is a Charm (character power) that would potentially allow a character to block a thrown mountain, ''with a butter knife''. And a combat-focused character can take this power ''at starting level''. Needless to say, the butter knife would not survive. Also completely averted through purchasable backgrounds. High levels of Command and Arsenal allow you to start the game with an army of 10,000 men outfitted with the finest mundane equipment available. Pool points with the rest of the party and you can outfit a squadron of 20 foot tall Magitek robots.
* ''[[GURPS]]'' is, as usual, flexible: you generally get a reasonable set of starting cash, you can use an equipment list to buy any items your DM agrees are available, and you can even have a regular income (assuming your character actually has a job and attends to it regularly...) But you can get better starting funds as an Advantage by spending character points, or get extra character points by taking poverty as a Disadvantage.
* In [[Warhammer 4000040,000]] and [[Warhammer Fantasy]] all of your units come with only baseline equipment. Justified in that it's to give you customization, and you do have an allowance of points to spend on upgrades. Named characters avert this, usually with special powerful equipment exclusive to them or a combination of equipment that stock characters cannot take. It's still this trope though, because you can literally field a unit of elite vanguard units armed with stuff most bread and butter troops wouldn't be caught dead with (and in most cases, it works because the points are better allocated elsewhere).
 
 
== Video Games ==
* ''[[Gothic|Gothic II]]'' plays it damn straight. You, the acclaimed hero who freed the Colony, defeated the [[Big Bad]] etc... etc... materialize inside the friendly necromancer's tower. There's scarily ominous evil afoot (not to mention earthquakes if you have the extension), and you are to enter a city and get the [[MacGuffin]] that'll help defeat the new Eeeevil. There's also an army of orcs to contend with. Hmmm? Oh no, the friendly necromancer won't even give you a dagger, armor or basic training. Nor help you enter the city. Nor give you a note telling people that the [[MacGuffin]] is vaguely important. Shoo, go save the world or something! Even the former convicts who owe their lives and freedom to you won't give you the time of day -- whatday—what have you done for them ''lately''?<br />Mostly [[Justified Trope]] though. Said necromancer doesn't have much useful stuff in his tower (and you are free to take what you find there), and can't help you enter the town because he is, well, a necromancer and doesn't have any good authority. Briefly [[Averted Trope]] in the beginning when a guy who wants you to clear a cave of bandits gives you a nice knife and some potions if you ask.
* Perhaps referenced in pseudo-sequel ''[[Risen]]'' - one of the drowned bodies washed up on the beach at the beginning has a herring in his pocket. He didn't make it. You did, and you have even less.
* ''[[Baldur's Gate]]''
** The first game has this happen, but at least it is somewhat justified: your character has grown up all his life in a library; not exactly the place to expect magic swords being stored, even if it is a fortified one. Although your foster father is quite powerful and an ex-adventurer, he has long since retired and has no powerful magic items to hand you -- heyou—he wasn't really expecting you to have to do any fighting this soon, at any rate... or ever, if he had his way ({{spoiler|and not just because he wanted to keep you safe}}). During the prologue, he gives you enough money to get the necessities and heals you (if for example you've been injured in the prologue quests) before the start of the next chapter.
** In the second game, your character has motivation to keep one's head down rather than go to the corrupt authorities for help, and on top of that [[Bag of Spilling|had to break out of a magical prison at the start of the game, scrounging whatever equipment one could find]]. Towards the end, you can also convince various people to aid you -- [[Justified Trope|this makes a fair bit of sense]], as during the early game, your quest is pretty much your own personal problem (well, yours and some of your companions), not a threat to the kingdom or anything.
* Taken quite literally in ''[[Shadow Hearts]]: Covenant''. One of Joachim's weapons is a ''frozen tuna''. This is done again in the sequel, ''[[Shadow Hearts]]: From the New World''. Joachim's spiritual successor Frank is more than happy to attach a badly rigor mortised swordfish to one of his numerous spare katana hilts. Only gets stranger when he gives you the back story for this decision.
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* ''[[Dragon Quest]]''
** [[Egregious]] in the first game, where the player is charged with his task, and given 120 G, enough to buy a wood club and a basic set of clothes. Times are tough, to be sure, but when you're given this task, there are two guards ''in the same room'' wearing full body armor and carrying spears.
** In the later games in the series, this isn't so glaring; for example, one chapter in ''[[Dragon Quest IV]]'' has a soldier commissioned on a quest from a king, starting out with basic equipment -- theequipment—the explanation for this is that the king keeps the taxes on his people low, so there isn't enough to afford decent weapons and armor for their troops. ''[[Dragon Quest VIII]]'' has as its starting main characters a guard from a destroyed kingdom and a poor bandit, thus making their lack of resources a little more sensible.
** If anything, the worst example in ''[[Dragon Quest]]'' comes from the ''[[Dragon Quest III|third]]'' game in that series: in that game, you ''are'' the son of a legendary heroic figure, you ''are'' a known quantity in terms of [[Badass|badassitudebadass]]itude, and the king of your country wants you to vanquish an arch-fiend. But he's pretty much like "Go kill that dude, OK? Pip pip cheerio." without giving you much help at all -- certainlyall—certainly not what you'd expect a country to throw behind its favored son/daughter. Thanks a lot, jerk. Of course, since you're only [[Kid Hero|16]], perhaps giving you keys to the castle treasure room isn't the best of ideas. However, you find a key to the castle treasure room later on, but the items in there aren't all that good anyway.
** And then there's ''[[Dragon Quest II]]''. The main character is crown prince of Midenhall, and is dispatched by his father to defeat the wizard responsible for single-handedly destroying their sister kingdom of Moonbrooke. What does the king, his father, give him to achieve this with? Fifty gold pieces and a copper sword. The other two playable characters, also a prince and a princess, aren't any better off, though one of them has the excuse that {{spoiler|she'd been turned into a dog before the player uncursed her.}} The main characters of ''[[Dragon Quest II]]'' are directly descended from the protagonist of [[Dragon Quest|the first game]]. [[Wild Mass Guessing|This trope is probably a family tradition by now.]]
* ''[[Warhammer 40,000: Space Marine|Warhammer 40000 Space Marine]]'' does this to help establish how much of a badass Captain Titus is. Standard issue equipment for a Space Marine is a Chainsword and Bolter (basically a ''fully automatic rocket-propelled grenade launcher'') and Space Marine Captains are very likely to carry a Power Sword or Power Axe instead of a Chainsword. You start the game using a Jump Pack (that you drop right after landing) to land on an Ork ship in mid flight with nothing more than a combat knife (which would be a broadsword to a normal human) and Bolt Pistol.
* Subverted in one scenario from ''New Horizons'', the sequel to ''[[Uncharted Waters]]'': the player is sent on his mission with almost nothing to his name but a broken down boat, as some sort of character-building exercise -- butexercise—but before he can [[Get on the Boat]], several characters discreetly slip him some extra money to get him off to a good start. Queen [[Hot Shounen Mom]] also sneaks him a brooch he can pawn off. In another ''New Horizons'' scenario, the main character is offered "all the gold he requires" by Henry VIII, but is shortchanged by a jealous court official. Also, the boat he commandeers is a Latin (not made for combat, oh so not made for combat) and the jealous court official named it "Simpleton". The king gives him a short sword and a leather armor. Your first mate (a drunken lout) is better equipped than this, but to be fair, Otto (the character in question) gets 10000 gold pieces and a Spanish Galleon very shortly after this thanks to aforementioned First Mate.
* Also subverted in ''[[Romancing SaGa 3]]'': if you start off as a settler, you don't get anything, while if you start off playing the Emperor...
* ''Witchaven'' originally started the main character, big badass with [[Designated Hero]] credentials, invading the eponymous Witchaven... with a knife. After complaints with the demo, developers just gave the main character every weapon in the game at the start (weapons eventually break).
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* ''Metal Gear Solid'' series.
** ''Metal Gear Solid'' and its 2-D predecessors start with the hero unarmed, and carrying nothing but a radio transceiver and a pack of cigarettes (which you had to smuggle along in your stomach... addiction is a nasty thing, huh?).
** ''Metal Gear Solid 3: Snake Eater'' actually had [[Justified Trope|an explanation]] for why Snake went into battle pretty much unarmed: He's a spy during the [[Cold War]] and being issued any weapons increases the risk of having the West implicated in espionage activities. Just the sight of the A-130 gunship in Soviet airspace as it was fleeing from the failed Virtuous Mission was enough to nearly trigger nuclear war. That's why Snake was codenamed "Naked Snake", as he was essentially going into battle naked -- unarmednaked—unarmed (except for two knives and a tranq. pistol). And while he found NATO weapons during Operation Snake Eater, he had no idea why or how they were there until EVA explained that the Soviets were smuggling them in.
*** Those are [[Hand Wave|Handwaved]] as FOX/FOXHOUND standard operating procedures, at least until the events of ''MGS4'', but by that time, they didn't do sneaking missions anymore and thus had no need to adhere to this trope.
** Averted in ''[[Metal Gear Solid]] 4'', where you get an AK-102 right after the first cutscene, and meeting up with Otacon later gets you your usual pistol and tranquilzer. Also, some cutscene interactions with some characters get you some free weapons, such as the M4, the Scorpion, the railgun, the MGL-40 and the DSR-1.
** In ''[[Metal Gear Solid Peace Walker]]'', you don't suffer from this trope, seeing as you start off with a M-16, a tranq. gun, a stun rod and you'll find some grenades near your first drop, but some of the Extra Ops side-missions require you to take over an enemy base armed with nothing but a banana.
** Hell, in the ''original [[Metal Gear]]'', you parachuted into Outer Heaven with nothing but a pack of cigarettes.
* The ''Enchanter'' series of classic [[Interactive Fiction]] games sent an apprentice wizard off to save the world from the [[Big Bad]] with nothing but a spellbook with a handful of low-powered spells (in Enchanter itself, this is purposefully done to avoid being noticed by the resident [[Big Bad]]). You don't even get food and water -- youwater—you have to forage for that yourself. ''Beyond Zork'' (which is a fusion of the ''[[Zork]]'' and ''Enchanter'' games) plays on the series' experiences with the trope by explaining that this is [[Because Destiny Says So]]. It turns out that all the powerful archmages in the world have been secretly helping your progress, as NPCs, which does explain all the convenient shopkeepers with ridiculously powerful magic items hanging around.
** The sequel to ''Enchanter'' does start you off with a reasonably-filled spellbook, as well as a potion to "obviate the need for food", as many players complained about having to [[Wizard Needs Food Badly|waste time in the first quest to get a meal]], rather than saving the world.
** Justified in the third game, ''Spellbreaker'', where magic becoming erratic has resulted in much of your spellbook being erased (and one spell added).
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** At the beginning of the first sequence of ''[[Castlevania]][[Castlevania: Order of Ecclesia|: Order of Ecclesia]]'', glyph expert Shanoa is preparing to receive the Dominus glyph from her master. Things go awry. At the beginning of the second sequence, she learns her first glyph from scratch, having forgotten everything she had ever learned. {{spoiler|You later learn that ritual to receive Dominus, not the accident that happened in the midst of it, was what wiped her memories in the first place. Barlowe being corrupted by Dominus itself through his research of it didn't help matters.}}
** One of the sidequests in ''Portrait of Ruin'' demands that you kill Gergoth (a big, ugly, bipedal creature that shoots lasers from its mouth) using a Blank Book. Thankfully, all you have to do is score the killing blow with the book- using your other weapons and skills to soften it up will still let you clear the quest.
* [[Overrated and Underleveled|Despite her reputed experience and fame]], Samus Aran begins ''[[Metroid]]'' with thirty energy units and a beam weapon that only shoots a third of the way across the screen -- andscreen—and whatever upgrades she acquires in each game [[Bag of Spilling|disappear in the next]]. Several of the later games (''[[Metroid Prime]]'', ''Metroid Prime 2'') include an opening scene in which she [[A Taste of Power|has upgraded capabilities then loses them to a serious injury or whatever]] (though even her upgraded form lacks several of the abilities from the previous game). ''Metroid Fusion'' removes her abilities in the opening [[Cutscene]], then makes good use of them; the discarded parts of her suit become the [[Big Bad]] of the game, and she must occasionally flee in terror from the better-equipped SA-X. In a sense, ''Metroid Prime 3'' retroactively sets up the trope for the much older game, ''The Return of Samus'', as by the end of that game, Samus' existing suit has been severely corrupted (The ''Prime'' series is set between ''Metroid'' and ''Metroid 2''.
** Now in [[Other M]], Samus ''does'' start the game with all her abilities, but upon meeting up with Adam and his team, he has her disable most of her abilities, as they aren't sure what's happened or how many survivors there are. If she uses too much fire power, she could kill someone or blow a hole in the space station. As the game progresses, Adam authorizes your abilities as you need them. Okay, but why send Samus into the lava zone ''without'' her Varia suit?
*** See [http://www.brawlinthefamily.com/?p=1536 this comic] from [[Brawl in the Family]].
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** This makes less sense in ''Original Generation 2'', where everyone and their mum hails your guys as "The heroes of the L5 Campaign". Then again, the politicians all hate you and you've collected enough superweapons by now that you could bring hell on Earth with ease, so it sort of works.
** Pointed out between two of the rivaling faction, SRX and ATX. While SRX team's object is to develop a brand New [[Super Prototype]] equiped with [[Applied Phlebotinum|T-Link system]] and [[Imported Alien Phlebotinum|Tronium Engine]] which in other words, [[Super Robot]] power and [[Rule of Cool|Awesomeness]] in a [[Real Robot]] frame. ATX tried differents style of technology (earth technology) to reach the same result, and what ATX-team do (Specifically [[Hot Scientist|Dr.Marion]] do) is to MODIFY FRICKIN [[Mecha-Mooks|GESPENST/ GESPENST MK.II FRAME]] to reach a [[Super Prototype]] [[Power Levels]].
** There's actually a conversation in ''Original Generation'' about you missing out on getting the original Huckebein--{{spoiler|you know, the one that blew off Rai's arm}}--your—your people remark that you already have the stupidly powerful R-GUN (and by extension the SRX... and the Giganscudo... and the Huckebein 009... and possibly the original-model Gespenst... and, yeah, the list goes on) and that the top brass won't trust you with another superweapon.
*** the main causes are two: 1. Huckebein 008L using Black Hole engine, the engine that pretty much warned entire Aerogaters army when activated on its full capability 2. Still risky enough for causing [[Superpower Meltdown]]
* ''[[Xenosaga]]'' avoids this for the most part; the characters never ''really'' get more powerful (as none of the major battles are really describably and definitively "more powerful" than any of the earlier ones, and for those that are, the raw combat ability of the main characters isn't what wins it; [[Cutscene Power to the Max|yay]] for [[Cutscene|cutscenescutscene]]s), and moreover, the second game ''doesn't use shops at all!'' Moreover, since the first and third games predominantly use internet-based shopping, and no one really has much reason to believe that anyone's trying to save the world, expected discounts don't really come into play either.
** Discounts in the first game come about legitimately, as a possible result of Shion's online-mutual-fund-investment savvy.
* ''[[Odin Sphere]]'' has a bizarre variation on the shopkeeper portion of this trope, as several shopkeepers ''say'' they'll give you a discount, but none actually do. A few greedier ones do actually charge a little extra, however.
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* Also Justified in ''[[Knights of the Old Republic]] II: The Sith Lords''. The Exile begins the game waking up inside the medical bay of a now-derelict mining facility, thus explaining the lack of equipment. The Exile then goes on to wage a shadow war against the Sith, making it plausible that nobody would have heard of her mission (hence the lack of store discounts). And while the premise of the game explains your lack of starting force powers, it's still a little non-specific about why all the other abilities (combat skills, tactics, diplomacy etc). of a legendary hero of the Mandalorian Wars would have evaporated so absolutely. [[Hand Wave|Hand waved]] a couple of times by Kreia.
** The Exile was a legendary ''leader'', due to the weird Force bond thing that makes people want to follow her. She was actually a rather mediocre Jedi, as noted several times during the game.
* ''[[Resident Evil]]'':
** In ''[[Resident Evil]] 4'', Leon Kennedy is sent to rescue the president's daughter with little more than a knife and a simple 9mm handgun. Needless to say, Uncle Sam probably should have sprung for an assault rifle for Leon. Even if they didn't know the town had been infected by a [[The Virus|mind-controlling parasite]], this ''is'' [[The President's Daughter]] we're talking about. (Admittedly, he may have had the heavier hardware back in the car and not wanted to spook people by having an American walk into town brandishing an assault rifle. Or he expected to be able to call in backup in case anything came up.)
** In ''[[Resident Evil]] 5'', however, this is actually justified. {{spoiler|1=One of the CEOs of the companies you work for is setting you up.}}
** In the original ''[[Resident Evil 2]]'', you can find a picture of the team in which one unidentified member is packing a '''mortar''', suggesting that S.T.A.R.S. was ''over''-supplied, if anything. But tragically, neither he nor the mortar appears in the game, and he is deleted from the photo in remakes.
** The original ''[[Resident Evil 3: Nemesis]]'' starts with Jill dramatically somersaulting out of her apartment, making a perfect landing on the street below and ready to kick zombie ass. The remake, however, decided to make it harder for her. The game starts with Nemesis making his first assault on poor Jill, breaking into her apartment (an in the tradition of hulking monstrous abominations, [[There Was a Door| not using the door]]) leading to a ''[[Early Game Hell| five minute sequence]]'' requiring the player to guide the terrified heroine in fleeing the building, using [[Press X to Not Die|quick-time events]] to survive, until finally ending up on street level, unarmed, half her life bar depleted, and surrounded by hungry zombies, plus a new control scheme the player has to learn to use ''quickly'' due to the sudden change to 3rd-person gameplay. The only edge she has is that Brad shows up to help but, well... [[The Load| you know]].
* Lampshaded at the start of ''[[Prince of Persia]]: The Two Thrones/Rival Swords'', where the Prince laments early in the first level "why is it whenever disaster strikes, I find myself without a worthy blade?"
* ''[[Wolfenstein 3D]]''. In most ports, it would seem that you are sent by no less than President Roosevelt himself into the bowels of Castle Germansomething to defeat [[No Swastikas|Master D and his Badds]]. For this special mission, Franky equips you with... a knife. To be fair, the earliest versions say you're a POW breaking ''out'' of Castle Germansomething, and taking on Hitler of, apparently, your own damned volition. But you find out about 3 times that "Your Fuhrer is in another castle."
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** Played painfully, unjustifiably straight ''Doom 3'''s [[Expansion Pack]], ''Resurrection of Evil''. Aside from the unmitigated, [[Genre Blind]] stupidity required to head back to Mars after the events of ''Doom 3'', the company still doesn't equip the marines tasked with exploring ancient ruins with anything deadlier than a pistol. At least they've taped a flashlight to the gun.
** Played straight in ''Doom'' clone ''Fortress of Dr. Radiaki'', in which you start as a top-notch agent sent to investigate mysterious island... with a pistol and a ''goddamn baseball bat'' (no, not [[Goddamn Bats|that]] kind). Underfinancing, indeed.
** of ''[[Doom (2016)|The 2016 relaunch]]'' starts with the unnamed hero naked and [[Strapped to An Operating Table]] (well, sacrificial altar, but same idea); not that this is much of a problem for [[Badass| a guy like him]], as he breaks free, grabs a laser pistol, [[Full-Frontal Assault| and kills a few demons and cultists]] before finding the [[Powered Armor]] he uses for the rest of the game.
* In dozens of games spanning two decades, ''[[Mega Man (video game)|Mega Man]]'' blows up robots from here to eternity, absorbing their weaponry, gaining new armor, and yet at the start of each new game, [[Bag of Spilling|you start out with the Mega Buster and your basic blue armor]]. However, this is explained at least in ''[[Mega Man Legends]] 2'' when Roll tells you in the very beginning of the game, "I'm sorry Mega Man--I had to sell all your old equipment to pay for the new engine!!" including the Shining <s>Finger!!!</s> Laser, the weapon so powerful it scared the extremely short pants off of her.
** In ''[[Bob and George]]'' it's said that he drops them all off a cliff.
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** At the beginning of ''Far Cry'' the main character is an arms smuggler and former Navy special forces, who unfortunately has his boat blown to hell and back. Subverted in that the first equipment you get is a decently strong pistol, some grenades and a full set of body armor. The next firearm you obtain is the ever-trusty M4, which is a mainstay until better rifles are obtained quite a bit later.
** ''Far Cry 2'', averts this strangely. From how it looks, you came to a nondescript African country with no weapons (which is strange, since you were sent to kill someone), but after you get knocked out by a bout of malaria on your arrival, you wake up to a fire fight and you start off with a pistol and a machete that The Jackal leaves in your room, but you lose the gun when you're knocked out in your attempt to run away. When you wake up and get hired by whoever rescues you (the actual starting point of the game), you are given an assault rifle, a pistol and either an RPG or a flamethrower, as well as medical equipment and a car.
* ''[[Crysis (series)|Crysis]]'' : Averted -- theAverted—the player does start with an assault rifle, a weapon accessory pack, and 200 rounds of ammunition. Despite having fallen out of an airplane. Oh, and not to mention, a friggin' super suit! Uncle Sam is ''not'' sending you in there naked, by any means. In the sequel, Alcatraz starts with a pistol that {{spoiler|Prophet kills himself with}}, but gets an assault rifle about two minutes later after encountering the first CELL patrol.
** You only have a limited supply of SCAR rounds in the first level of Crysis though, which will leave you relying on the weaker [[AKA-47|FY-71]] rather quickly.
* ''[[Quest for Glory|Quest For Glory IV]]'' begins with the hero being force-teleported from his last adventure to a dark cave far away, starting with literally nothing. Of course, he happens to find a money pouch on a nearby skeleton and a weapon on one in the very next screen...
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** The ''Hordes of the Underdark'' expansion for ''[[Neverwinter Nights]]'' justifies it by having your character wake up to see that the Drow has sent someone to steal your equipment. Even if you manage to kill the thief, the chest holding most of your gear teleports away. At least the owner of the inn lets you have access to his armory (since he was already paying you to do a job against the Drow).
*** Also if you are actually using a character from a previous game, the stuff that was stolen can be found late in a Drow camp later.
* Partly justified in ''[[Neverwinter Nights 2]]''. You start basically as a peasant in a backwater village, thus explaining the lack of equipment -- andequipment—and when, after a long journey to Neverwinter, you're finally enlisted by authorities, they do offer you some equipment. But not much. For example, if you join the City Watch, all you get is a cloak, while the NPC Watchmen have chainmail armor and shields, but ironically, no cloaks. When Lord Nasher gives you a ruined keep to command, he's generous enough to provide you with a sum that's one tenth of what it takes to rebuild it completely -- hecompletely—he evidently expects you to earn the rest by taxing peasants and merchants, but the income is so minuscule that it actually benefits you to avoid putting any taxes and just pay the rest of the costs by selling loot. Even at the point when the fate of the land literally depends on you and the defenses of your keep, the Neverwinter Nine don't bother to fund rebuilding the tower to use as their own base of operations, and expect you to do this instead. (Thankfully, all keep expenses are optional, and the only downside of neglecting the keep is a slightly harder battle sequence.)
** [[Hand Wave|Hand waved]] early in the watch quest, where the captain claims that the war at the end of the last game nearly bankrupted the city.
** [[Expansion Pack]] ''Mask of the Betrayer'' has an interesting take on this trope: the villiage of Mulsantir is a-ok with throwing you against the bear god Okku with little more than the clothes on your back and a single prisoner to fight alongside you because they ''really don't care'' if you lose. The god in question threatened to destroy the town specifically so he could get to you, and the villagers (which don't like you very much anyhow) figure that he'll go away once he gets what he wants -- namelywants—namely, your head on a silver platter. The only reason you get ''any'' help at all is because they didn't want you complaining about it.
* ''[[Deus Ex]]'' plays with this. You start off with a couple of simple weapons and barely any ammunition, but within a minute or so you're told that you're being sent in alone, as a test. The PC balks and says that he's not against a test, but UNATCO (the employing organization) had better issue some hardware. You are then given a choice of one of three weapons; a rocket launcher, a sniper rifle, and a small crossbow with poison tranquilizer darts. Each weapon is just about the best of its type in the game.
** Later in the game you are issued a silent pistol, various tools and ammunition, and a lot of bonus pay, but much of your equipment must be found, purchased, or taken from the cooling hands of dead men (or at least the slack hands of unconscious men).
** And even later {{spoiler|when you're escaping from the UNATCO base, if you visit the Armory, the general running it believes that you were set up, opens the door, and tells you to take whatever you can carry.}}
* ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' partially justifies this in that you are a cadet with not much access to hardware and that your home city gets destroyed (presumably with all your stuff) just before the game starts. You also get given nanotech upgrades you would have received anyway if not for the base being invaded.
** Also averted a bit -- isnbit—isn't there a black-market biomod available right in the first level if you know how to get it?
* ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' is a semi-offender: DavidAdam SarifJensen issuesstarts Adam Jensenwith a combat rifle, whenand he'safter stillDavid 100% organic,Sarif fits him with every augmentation they have when [[We Can Rebuild Him|they rebuild him]], andgives his choice of a revolver, stungun, combat rifle or tranquilizer rifle prior to his first combat mission as an augment. Afterwards, he never pays Adam another credit. If Adam {{spoiler|gives [http://deusex.wikia.com/wiki/Arie_Van_Bruggen Arie Van Bruggen] a weapon when [[Private Military Contractors|Belltower]] comes to kill him}}, he [[Hangs a Lampshade]] on this, and deposits two thousand credits in Adam's bank account.
** Actually,And that first (fully upgraded) assault rifle is Jensen's own personal weapon (Sarif never gives him anything there and Jensen is ex-SWAT), although it was lost after the attack. And in the later part? Go to Jensen's apartment, you'll find a small armoury which would explain why he never gripped about equipment needs to his boss. When you go to the LIMB clinics, you'll also find that Sarif made a substantial donation in Jensen's name so he could get easy access to their stuff, especially their Praxis Kits, which presumably cost much more than what you still have to pay for them.
* ''Shining in the Dark'', a SEGA game in the [[Shining Force|"Shining" Series]] tells you to save the king's daughter, your father, and... the kingdom's budget, with how much they give you.
* This trope is rationalized in ''Legend of the Green Dragon''. Once a player is powerful enough to slay the Dragon, they {{spoiler|learn she's been protecting her clutch of eggs from the local dragon slayers (as hinted by the presence of a pamphlet wielding activist in the forest). The Dragon uses her last moments to erase the player's memory in an attempt to save her young, thus stripping the player of experience and skill. In their struggle to safety, the player loses their armour and weapons as they exit the cave.}}
* The ''[[Contra]]'' series. The entire world is in danger from a massive alien invasion force? What do they do? Send one or two soldiers in with minimal weapons to take care of the whole thing!
** ''[[Metal Slug]]'' plays this out as well, but at least they gave their special soldiers 10 grenades with their pistol.
* Averted somewhat in ''[[Castle of the Winds]]''. The local Jarl won't even give you the time of day until you start proving yourself as a hero. The items aren't always the most impressive (although good for some cash--andcash—and cash itself is his gift at one point). Still, the shops are more than willing to charge full price for all your needs.
* In ''[[Too Human]]'' you're a cybernetic god who can cut a swath through enemies like a hot knife through butter... and yet you start the game with weapons and armor so pathetic that you'll be replacing as soon as it's possible ([[Handwaved]] by the notion that apparently, not long before the events of the game, you were [[Immortality|dead]]). Furthermore, even as a god you'll still be paying for things in shops.
** Potentially justified as you are buying weapons and armor from other "gods", or (in the case of blueprints) paying for the materials to construct the potentially powerful designs. The armor you got for pre-ordering the game though attempts to avert this.
* In ''[[Nethack]]'', you get a [[Mission Fromfrom God]] to retrieve a talisman. You'd think the deity who sent you on the mission would, in the hopes of giving you the highest chance of success, give you the strongest equipment possible right off the bat, and would immediately come to your aid whenever you pray. Nope! Instead, you have to sacrifice corpses to them for a CHANCE that they'll decide to grant you a strong weapon, and if you ask them for help too often they punish you.
** This can be considered a sensible approach by the gods. Literally thousands of idiots are sent on the same quest, the vast majority of them dying through sheer stupidity. There simply aren't enough [[Infinity+1 Sword|fancy weapons]] to equip each of these lemmings.
** Another slight aversion to the trope is that each class comes in with the tools they figure they'll need. Wizards come in with a smorgasbord of magical items; Knights arrive in full battle arms and armor with their steed; Rangers come in with a bow and enough ammo to pincushion at least 10 floors worth of creatures. Unless you're a tourist (and even they get darts), you're entering the dungeons with a pretty dependable starting kit.
* Averted in ''[[ADOM]]'': characters get whatever starting equipment is appropriate to their race and class. Monks begin the game virtually empty-handed, for instance, while paladins arrive already kitted out with weapons and armor of fairly good quality. Merchants get a sackful of items in one category, and necromancers (you guessed it) get one undead slave.
* In ''Lennus II'' (the sequel to the game released as ''Paladin's Quest'' in the US), you start out ''worshipped as a god'' and still must pay for your equipment and items outside a few dinky little chests in the temple (of you). Later, the leader of another continent has his guards bring you into his office and asks you to save the entire world. They then take you back to where they got you. Problem: you lack citizenship papers for his empire at the time. Or travel documents, or a bus pass, all of which are very very hard for you to get (you don't get the full mobility to do what he asked you to do for quite a while), all of which are necessary for you to get about saving the world, and all of which are things that you'd expect a leader to be able to grant with a wave of his hand.
* Subverted, sort of, in ''[[Mother 3]]'' (the sequel to [[EarthboundEarthBound]]). When the game opens, you live in a small backwoods town with no concept of currency; as a good friend when you're in need, the local shopkeeper will cheerfully give you what he has in stock for free (which isn't much, though they do replace it regularly).
** Averted in ''Mother 2'', a.k.a. ''[[EarthboundEarthBound]]'': since the enemies don't drop money, your primary source of income is your father, who pumps cash into your bank account. By coincidence, this happens after each battle you win.
*** Later on in ''Earthbound'', this trope is justified when you take control of {{spoiler|Jeff, after Ness and Paula get trapped.}} He starts out with just $2--but he can't get any more money since he doesn't have the ATM card!
* ''[[Deadly Towers]]'' starts you off with a short sword which doesn't do much damage and [[One Bullet At a Time|you can only have one on screen at a time]]. Even the manual points out how weak it is.
* In ''[[X-COM (Video Game)|X-COM]]: UFO Defense'', the titular alien-fighting organization is ''painfully'' under-funded by the Council of Funding Nations, each of which offer usually less than a million dollars a month.
** Though initial resources (including first base with everything inside) are paltry but not that bad (checking in OpenXCom on medium difficulty, 500000 ''minimum'' to build the base + 3200000 starting base facilities + 1700000 aircraft +1420000 to hire personnel = $6820000 not even counting weapons and equipment). On the other hand, for some reason you have to R&D things that don't need alien input (like laser weapons) on your own and cannot even sell absurdly advanced technologies you found... other than by building ready goods in workshop.
*** UFO components and alien weapons can be easily sold in large quantities, but only after researchers have determined just what the heck they are. Your soldiers can't even throw alien artifacts before they're researched.
*** This was [[Lampshade Hanging|lampshaded]] in the books based on the game where you found out that anything you sold was on the black market to compensate for the lack of funding and alien technology was DNA coded and it was a case of putting 'human' on the accepted user list.
*** Fixed in a mod — "[//openxcom.mod.io/purchase-lasers Purchase Lasers]" for OpenXcom.
** The worst [[With This Herring]] abuse in the ''[[X-COM (Video Game)|X-COM]]'' series is not your equipment, which is miserable, or your funding, which is miserly, but your soldiers. Rather than give you the elite special-ops Delta/SAS/Spetznaz/GSG-9 types you would expect, you get a bunch of folks who have inhumanly bad reflexes and apparently didn't even go through basic training; some of them would almost certainly have failed the physical to boot.
** Hence, [[Alternative Character Interpretation]] like [http://suptg.thisisnotatrueending.com/archive/7043149/#7043774 this]
*** At least your starting weapons are pretty good by human standards... in ''Terror From The Deep'' though, they're quite pathetic. [[Justified Trope]] in that current underwater firearms are relatively weak and little-used.
** The worst [[With This Herring]] abuse in the ''[[X-COM (Video Game)|X-COM]]'' series is not your equipment, which is miserable, or your funding, which is miserly, but your soldiers. Rather than give you the elite special-ops Delta/SAS/Spetznaz/GSG-9 types you would expect, you get a bunch of folks who have inhumanly bad reflexes and apparently didn't even go through basic training; some of them would almost certainly have failed the physical to boot.
*** Which led to mods "[//openxcom.mod.io/experienced-soldiers Experienced Soldiers]", "[//openxcom.mod.io/hiring-a-trained-soldier Hiring a trained soldier]" and "[//openxcom.mod.io/recruitment-office Recruitment Office]" for OpenXCom (that's ''much'' more expensive, and salary raises with experience too).
*** At least your starting weapons are pretty good by human standards... in ''Terror From The Deep'' though, they're quite pathetic. [[Justified Trope]] in that current underwater firearms are few in between, relatively weak and little-used.
** Then, naturally, a modder decided to make the next step down this road: [https://web.archive.org/web/20151230001556/http://www.openxcom.com/mod/privateer-saving-the-world-at-a-profit "Privateer - Saving The World At A Profit" OpenXCom Mod]. Start in debt and funding $0 from everywhere, become [[NGO Superpower]]. You still get a pass into airspaces, a huge base with lots of personnel (3 labs full of scientists) and for some reason lots of radars, however.
{{quote|[[Skewed Priorities|Too busy]] fighting [[Major Misdemeanor|illegal frog race betting and rainwater collecting]], governments have done nothing to stop the menace.
Thanks to a successful [[Kickstarter|kick starter campaign]], you were able to scrape together enough funds to pay for your first base -- barely. }}
** ''X-COM: Apocalypse'' at least has an excuse of being limited to one city, and even then you can hire athletes (recruitments of normal soldiers is tied to relations with Grav Ball League) and capable specialists (androids and hybrids).
* ''[[UFO: AfterblankAfter Blank|UFO Aftermath]]'', although [[Justified Trope|justified]] in that you start out just [[After the End|after aliens rain deadly spores from space and turn the planet into a mutant-encrusted wasteland]]. Essentially you get Uzis, grenades and shotguns, and have to loot the P90s, Super Striker grenade launchers, and [[BFG|extraterrestrial railguns]] as you go.
* ''[[Phantom Brave]]'' justifies the weak starting weapons by having Marona [[All of the Other Reindeer|be ostracized for her powers]], but everything you can pick up and use to attack has the potential to become the [[Infinity+1 Sword]], including, of course, fish.
* ''Spellforce''. The clothes on your back and a sword are your main equipment. As an additional perk, it will cost you a small fortune to upgrade your weapons and/or spells every level.
* ''[[UFO Afterblank|UFO Aftermath]]'', although [[Justified Trope|justified]] in that you start out just [[After the End|after aliens rain deadly spores from space and turn the planet into a mutant-encrusted wasteland]]. Essentially you get Uzis, grenades and shotguns, and have to loot the P90s, Super Striker grenade launchers, and [[BFG|extraterrestrial railguns]] as you go.
* Especially ridiculous in ''Hinterland''; the king is sending you off alone to colonize a hostile region of his kingdom, and depending on your chosen background, you ''might'' start with enough money to hire ''one farmer''. But on the other hand, backgrounds with combat experience start with reasonably good (for the early game) combat equipment.
* The first ''[[Crusader: No Remorse|Crusader]]'' game attempts to justify it in two ways. First, the Resistance, underfunded and poorly equipped, apparently get all their equipment from the black market, and so don't have a quartermaster to requsition materials from; you have to buy direct from their supplier. Second, for most of the game, most of your cell ''really doesn't like you''. However, if you explore the base, you can find weapons lockers with various munitions that you can get supplies from. (In the second game, they do away with the mercantile aspect entirely, forcing you to scrounge equipment, whether from dead guys or your base.)
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* Neither of the two ''[[Captain Comic]]'' games give you a weapon at the start. In the first game, there's one right in front of you at the beginning, but you have to search for it in the sequel.
* Pretty much every Scenario in ''[[Treasure of the Rudra]]''.
* Tends to occur often in ''[[The Legend of Zelda]]'':
* In ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', Link is summoned by the Deku Tree, but to even see him the kid needs to have a sword and shield. You have to buy the shield at full price, even though you're about to attempt to save the Deku Tree and your only source of income is from [[Twenty Bear Asses|cutting grass and smashing rocks]]. Partly justified in that Mido is just a douche who doesn't think you're good enough to even meet the Deku Tree and thus sends you out to blow your entire savings on a shield (which isn't justified) and find a well hidden sword guarded by a perpetually rolling boulder. What the Deku Tree expected you to do about the giant spider-thing living in his bowels when you didn't have a sword is the real use of this trope.
** EvenAccording moreto the [[EgregiousAll There in the Manual|manual's backstory]] isof the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', where (according to the [[All There in the Manual|manual's backstory]]) Link is sent on his quest to reassemble the Triforce of Wisdom and rescue the princess after having saved her lady-in-waiting from monsters. Yet when he first enters the game, he's carrying nothing but a shield. [[It May Help You on Your Quest|He can acquire]] a [https://web.archive.org/web/20111109014129/http://images.cafepress.com/product/98717187v6_240x240_F.jpg free wooden sword] immediately, but given that the implication is that he's already been in at least one battle, what the heck was he using?
*** ParodiedOne can surmise his equipment might've been scuttled in that battle - [http://www.youtube.com/watch?v=8OydCKdKlbM this] [[Dorkly]] video attempts to offer a funnier explanation. Perhaps Link beat them to death with his "smashing board."
** In ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', Link is summoned by the Deku Tree, but to even see him the kid needs to have a sword and shield. You have to buy the shield at full price, even though you're about to attempt to save the Deku Tree and your only source of income is from [[Twenty Bear Asses|cutting grass and smashing rocks]]. Partly justified in that Mido is just a douche who doesn't think you're good enough to even meet the Deku Tree and thus sends you out to blow your entire savings on a shield (which isn't justified) and find a well hidden sword guarded by a perpetually rolling boulder. What the Deku Tree expected you to do about the giant spider-thing living in his bowels when you didn't have a sword is the real use of this trope.
** Justified in the ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle]]'' games, though; Link's just been teleported to a new country by the Triforce, and left his equipment in Hyrule.
*** At leastJustified in the ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle]]'' games; Link's just been teleported to a new country by the Triforce, uponand left his equipment in Hyrule. Upon starting a new game with a password you get from beating the other game, you start''can'' begin with a basic sword and an extra heart. [[Bag of Spilling|Where all the ''other'' equipment from the beaten game goes]] is anybody's guess.
** Justified in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' as well; his belongings were lost in the shipwreck. {{spoiler|Also, he's dreaming.}}
** Also justified in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'': Link was just dozing off on the deck when Tetra suddenly decided to enter the ghostshipghost ship (and get [[Taken for Granite]]), so Link had absolutely no time to hurry into his cabin and get his equipment from ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'' when he heard her screaming. And when he wakes up on the island, Oshus and the islanders don't equip him with weapons, since they actually ''want'' him to give up and quit his quest, since he's just a [[Kid Hero|Kid]] and they're worried about his well-being. Once he's proven himself to be pretty strong and capable of taking on the [[Big Bad]], Oshus starts providing him with such awesome stuff such as the eponymous hourglass.
** ''[[The Legend of Zelda CDI Games|The Faces of Evil]]'' tries to justify it, and the sentence suffers a [[Memetic Mutation]] like everything else in these games: "-Great! I'll grab my stuff! -There is no time, your sword is enough!"
** Thankfully averted in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', where Link has both a sword and shield at the beginning. Unfortunately, he ends up getting turned into a Deku, so he can't use them for a short time, but at least he actually has them this time.
* This ''can'' easily happen in ''[[Dwarf Fortress]]'', if you fail to properly prepare your seven-dwarf expedition with the needed skills and material before setting out for the selected fortress site. Some people [[Self-Imposed Challenge|deliberately take it on as a challenge]], trying to build a fortress with a bunch of soapmakers and animal dissectors (you normally don't get those until later) instead of miners and woodcutters. In Adventure Mode, having the highest skill in swords, maces, hammers, axes, spears, or whips gives you a shield and a bunch of leather armor, having the highest in pikes, crossbows, or bows gives you leather armor, and wrestlers are lucky to get much more than some sandals and a loincloth. Good luck killing dozens of bandits and night creatures!
* A commercial for the video game version of ''[[The Jungle Book]]'' [[Lampshade Hanging|lampshaded]] this trope. A guide tells the viewer (or an unseen listener) about the dangers of the jungle and then says, "But you ain't getting nothing; you're just getting bananas and underwear. Ever get to level 10 in your underwear, boy?!"
* Averted quite throughly in ''[[Crackdown]]'': the player starts off with an assault rifle with an adjustable scope, access to the best vehicles in the game, the ability to jump ten feet straight up while standing still, and the strength to rip a car door off its hinges... and everything ''goes up from there''.
* Inverted in ''[[Scribblenauts]]'' and its sequel, ''Super Scribblenauts''. You ''start off'' being able to create ''everything'' -- from—from shotguns and TNT to dialysis machines and coffee shops -- notshops—not to mention '''''Cthulhu'''''. The first goal in the game is cutting down a tree. [[There Is No Kill Like Overkill|You can see]] [[Beyond the Impossible|where this is going]]. To the point where sooner or later you have to stop yourself from going over the top and get out some [[Boring but Practical|rope]]. To attach to a [[Noodle Implements|whale]].
* The money you start with in ''[[Arcanum: Of Steamworks and Magick Obscura]]'' is barely sufficient to buy armor and a weapon during character generation. Admittedly, you just survived a ''blimp crash'', but the majority of things you can salvage from the wreckage are quest items and junk resources. You can choose a perk that gives you a little more pocket change to start with, but it's not much. But no-one gives you any important quest. Protagonist is simply asked to deliver some information and the whole story slowly unravels in later part of games. This may qualify however, as somewhat later Gilbert Bates, probably the wealthiest industrialists in the game world {{spoiler|sends you on the important mission without providing you with at least some equipment or decent expense money.}}
* In both ''[[Icewind Dale]]'' games, your party starts their quest in one of the most inhospitable regions of the [[Forgotten Realms]] with nothing but their clothes and quarterstaves. This is particularly ridiculous in the second game, as your party just signed up to be mercernaries.
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* Played with in ''[[Diablo]]'' and ''Diablo II''. In both games, you don't start out with much, but your initial equipment isn't terrible. It'll do for a bit until you can get better stuff. Justified in both games because A) you're not really all that special of an adventurer and B) the areas you're in are typically going through hard times.
* Averted almost completely in ''[[Soul Nomad and The World Eaters]]''. The reason none of the Hidden Village guard except Danette joins you is because there's few of them to begin with and they need to protect Layna (who is two centuries old by now and needs to sleep for days on end to live), you can't buy items from anybody for various reasons except from [[Jerkass|Gig]] (and it's unlikely anybody else even ''has'' the stuff you get from Gig anyway, since the Items in the game are really you just using Gig's powers through the use of "Gig Edicts"), nearly every bit of civilization you go to that isn't against you will offer you their best soldiers to join your party, and the monetary unit you use in the game are "Gig Points", rather than an actual currency, which explains why nobody funds you.
** It's also worth noting that Danette and the main character both use [[Infinity+1 Sword|Infinity+1 Swords]]s ''as their default weapons.'' The game doesn't feature any micromanagement of individual units beyond their experience level.
* Justified in ''[[BioshockBioShock (series)]]'', which starts you off fresh from a plane crash in the middle of the ocean. Of course you have no equipment to speak of to defend yourself from the horrors in Rapture. What's the first thing you pick up? A wrench. You were of course {{spoiler|kindly asked to "Find a [[Half Life|crowbar]] or something."}}
* Eventually justified in ''[[Cave Story]]''. You begin the game with no weapons, no memories, and three hit points. And then you find out that you're {{spoiler|a war robot, and your original mission was to invade the island (bristling with killer creatures) and destroy [[Artifact of Doom|the Demon Crown]] that grants its wearer insane power. ''Ten years ago.'' You were able to defeat the Crown's bearer then, but failed to destroy the Crown, and you got the everloving crap beaten out of you in the process and went into standby mode.}} Hence why, {{spoiler|ten years later}}, you have to start from scratch to finish the job.
* Mostly averted in the ''[[Eye of the Beholder]]'' series. You start the first game with pretty reasonable equipment for first-level characters. Even better, in ''EoB 2'' and ''3'' you can import your party from previous games, turning the better part of the game into a cakewalk.
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*** On a more serious note, the teleporter was supposed to send Gordon straight to Black Mesa East, where they would've presumably armed him better.
** Mostly subverted in episode 1, starting with the supercharged gravity gun, before being downgraded, given a shotgun, all the way down to getting a crowbar as your last weapon.
* ''[[Ever QuestEverQuest]]'' is famous for giving new characters weapons that have the same stats as the rusty versions of said weapons. It's [http://www.wtfcomics.com/archive.html?359_1 lampshaded in the first comic of WTF Comics]. They [http://www.wtfcomics.com/archive.html?359_18 don't even give her pants].
* ''[[Dragon Age|Dragon Age: Origins]]'' does this, but by the time you're a full member of the Wardens and would expect to be equipped you're already as well kitted as everyone but the officers anyway (with variation depending on origin).
* In ''[[Faxanadu]]'', the king would provide you 1500 gold in order to help you start your quest to save the World Tree. 1500 gold was about enough to buy some basic equipment and a potion. Amusingly, because of how the game's logic worked, if you bought the right combination of items to use up all your cash, you could go back to the king and get another 1500 gold.
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* Justified then averted in ''[[Metro 2033]]'': initially you can only grab a revolver when your home station comes under attack, but once everything calms down you're sent to the quartermaster and fitted out with body armour, a gas mask, flashlight, a submachine gun and generous portions of ammunition. NPCs are similarly helpful later on in the game.
* At the beginning of ''[[Aveyond]] 3'' (either Lord Of Twilight or Gates of Night, depending on which you got first) the King of Thais subverts this slightly by giving Edward Excalibur, but Excalibur's power depends on what stone it has equipped and the one he gives you sucks, so. Besides, he doesn't give you any armour or any gold or any equipment at all for the other team members.
* Averted in ''[[Advent Rising]]''; you're given a [[BFG|fifty-caliber handgun]] just minutes in, and it goes up from there. On the way to Aurelia you get the [[Magic and Powers]], and though the [[BFG|BFGs]]s are still available, you probably wont be using them anymore.
* Played realistically straight twice in the original ''[[Call of Duty]]''. First, as an [[Yanks With Tanks|American paratrooper]], you land having lost your weapon in the jump. Second, as a [[Reds with Rockets|Soviet infantryman]], you get off the riverboat at the Stalingrad docks with nothing more than 5 rounds of ammunition and a cheerful suggestion of picking up a rifle if you see one of your better equipped comrades die.
** Then it gets... more stretched ([https://web.archive.org/web/20130815195844/http://www.virtualshackles.com/211 as illustrated] by ''[[Virtual Shackles]]'') .
* ''[[Assassin's Creed]]''
** Justified in ''[[Assassin's Creed II]]''. At the start, Ezio is just an ordinary Italian youth and understandably does not have a reason to be packing real heat, so all he has are his fists.
** Also justified in ''[[Assassin's Creed: Revelations]]''. Ezio gets captured and disarmed in a cutscene before gameplay proper starts, and even when you get some weapons back one Hidden Blade is unavailable because it was broken in said cutscene.
* Averted and subsequently parodied in ''[[Mario & Luigi: Superstar Saga]]''. After saving Beanbean Castle from trouble, Queen Bean falls ill and you're tasked with finding something to help save her. Rather than send you into a dangerous new area empty-handed, one of the queen's advisers rushes after you to give Mario a free badge. [[Butt Monkey|Luigi]] pokes the adviser to get something for himself. Rather than supply the other hero of the story as well, the adviser flatly replies, "Luigi, you'll just have to buy one for yourself." [[Crowning Moment of Funny|Cue a displeased ellipsis as Luigi sits perfectly still, his finger still pointed outward into the air.]]
* Justified in ''[[Alpha Protocol]]'': the reason you have to raise money yourself to buy weapons and equipment is to preserve the organization's secrecy and not have any funding trails linked to it. The process is actually what makes the organization so successful, as each agent is encouraged to develop their own bank accounts, safehouses, and contacts. Ultimately, this turns into Mike's greatest weapon when {{spoiler|he is forced to go rogue}}.
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* The recent [[Sam and Max]] games play with this a bit... you retain some key items between chapters, and the boys always have their guns with infinite ammo... it's just the game has a serious case of [[Soup Cans]], [[Rule of Funny]], and [[Rule of Fun]]. It gets to a ridiculous extreme when Max literally becomes {{spoiler|''the freakin' President of the United States''}}, but his authority is so caught up in beauracracy that he's pretty much in the same position he would be otherwise.
* Nearly every ''[[Tomb Raider]]'' game has Lara Croft start her adventure with nothing but a pair of pistols and some small health kits, despite the fact that nearly every artifact she hunts down usually has bad things happen to her from various people and animals. Averted in ''Tomb Raider II'' where Lara learns her lesson from last year's grueling adventure and she carries a shotgun as well.
* Matt's starting weapon in ''[[Epic Battle Fantasy]] 5'' is a hockey stick. Granted, he didn't really expect to embark on a long adventure, he just wanted to fix the power outage affecting his house, but it's still weird considering he always had his [[Cool Sword|Heaven's Gate]] as a starting weapon in previous games.
 
 
== Web Comics ==
* ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'':
** Being based on the first ''[[Final Fantasy]]'' game, the webcomicweb comic justifies and parodies this by the king simply being a total [[Jerkass]] and maniac who gives the party nothing ''to'' save his daughter and the only thing they get ''for'' saving her [[Broken Bridge|is a bridge built]]... that he was making anyway and named after himself. Also, directly referenced in [http://www.nuklearpower.com/2001/08/01/episode-063-fighters-got-a-point-i-think/ this comic], where it's apparently irrelevant as the weapons in the town [[Sorting Algorithm of Weapon Effectiveness|all sucks for some reason]].
** Speaking of, after Sarda depowered them and later imploded from [[Phlebotinum Overload]], the gang has to face up to taking Chaos out. They have to do this in twenty-four hours to avert Chaos' plot to destroy the world (which likely involves a [[Time Crash]]); needless to say, they're having a bit of trouble getting their act together after faffing about and ruining civilization up to this point.
* Averted in ''[[Tales of the Questor]]''. Although the organization forcing Quentyn, the titular Questor, to go on his virtually impossible mission give him literally nothing at all, his fellow villagers (who he is going on his mission FOR) equip him to their level best ability -- foodability—food, clothing, equipment, weapons, even an airship. Furthermore, a team of engineering students, sent by a school intrigued by Quentyn's expedition, come to make improvements to the airship and his other equipment.
* ''[[Goblin Hollow]]'' averts it for an in-comic RPG session, because [https://web.archive.org/web/20101208072905/http://www.rhjunior.com/GH/00067.html the GM thinks it makes more sense that way].
{{quote| "The ''Darned Good Reason'' rule. As in 'nobody becomes an adventurer without a darned good reason to think they'll survive it'."}}
* In ''[[Sluggy Freelance]]'', the ''Years of Yarncraft'' [[Massively Multiplayer Online Role Playing Game|MMORPG]] uses this trope full-stop: Torg's warrior character starts out with [http://sluggy.com/comics/archives/daily/080731 just a stick for a weapon], and no armor except for some ratty clothing ([http://sluggy.com/comics/archives/daily/080801 he doesn't even get underwear]); Gennaro's wizard character starts out with [http://sluggy.com/comics/archives/daily/20080917 just a small piece of string].
 
 
== Western Animation ==
* In ''[[The Fairly Odd ParentsOddParents]]'' "Wishology" trilogy, Timmy is told he has to fight [[Big Bad|The Darkness]] and sent on his way... with nothing, not even his fairies, to help him. He also loses everything at the beginning of the next two parts, forcing him to start over.
 
 
== Real Life ==
* In Iraq, American troops have had to resort to "hillbilly armor". For the uninformed, that's putting sheet metal and other scraps on your Humvee as armour kits. These kinds of kludges are not uncommon in most militaries; the greatest problem affecting almost any armed force history has logistics and supplies. For example, ''[[Generation Kill]]'' points out that when the United States Marine Corps was invading Iraq in '03, they were issued MOPPs in forest green camouflage.
** Justified in that Iraq is not all desert, it is Mesopotamia after all, and the land between the Tigris and Euphrates rivers is green and verdant.
** So was the [[Canucks With Chinooks|Canadian Army]] in Afghanistan, but then, that's because ''the Canadian Army didn't have desert fatigues''.
*** WWI was another example for Canada, since they were forced to use equipment, such as rifles that got easily jammed with mud, disassembled when fired, and also wore boots with such poor stitching that they fell apart with the slightest wear.
** The US Military really had no excuses, given that the Middle East is and has been the likeliest place for them to be deployed since the collapse of the Soviet Union. Of course, the military is infamously wasteful, and even more so since they outsourced a lot to contractors.
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* Similar to the Iraq example, Sherman crews in WWII strapped just about anything they could find to their tanks to try and counter superior Axis armor and antitank weaponry. Sandbags were particularly common.
** Infantry have a tendency to hop aboard passing Armored Fighting Vehicles that're going their way. Tank crews have upon occasion referred to such infantry as "applique armor".
* In [[World War TwoII]], the United States built great numbers of the [[wikipedia:FP-45 Liberator|FP-45 Liberator]], a pistol whose main building material was stamped cheapness. The idea was to parachute them in large quantities into cities where significant [[La Résistance|resistance]] presence could be amassed, so long as the resistance members could be given something to fight with besides sticks and stones. The FP-45 was not a suitable combat weapon: unprecise, low-powered and fiddly and time-consuming to reload, its only reason for being was to allow civilians to find a lone German trooper, [[One-Hit Kill|shoot him at short range]], and steal his weapon. ''That'' was then to be used for actual fighting.
** The .45 ACP round it used made it effective enough in terms of stopping power, and as weapons historian Ian Hogg pointed out, it ''had'' to be, since if that one shot (through a very short, smooth-bore barrel) missed, you were [[Oh Crap|twelve different kinds of screwed]].
** Its successor the [[wikipedia:Deer gun|Deer gun]], a similarly crappy weapon chambered in 9mm, was to be used the same way in Vietnam.
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