Wolf Team: Difference between revisions

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* [[Hyperspace Arsenal]]: Big guns make you move slow. But change to your pistol or knife and all that encumbrance disappears. Even works on the massive machine gun noted below.
* [[Insurmountable Waist-Height Fence]]: Didn't know 2 foot high concrete barriers could stop you from jumping over them, especially when that you are a Ghost Wolf with the [[Jump Physics|jumping power]] of Mario.
* [[Kill It Withwith Fire]]: One of the heavy weapons is a flamethrower. It's [[Awesome but Impractical|mostly only useful in human vs. wolf gametypes]]. Same as most of the shotguns, really.
* [[Ladder Physics]]
* [[Mercy Invincibility]]: Gives you a fighting chance when you spawn in the middle of a [[Spawn Camping]].
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** [[Kung Fu Wizard|Psycho Wolf]] can pull enemies to him or peg them with a ranged attack.
** Smart Wolf can attack with [[Lightning Bruiser|lightning speed]], and his massive shield is recharged by hitting bodies, living or dead.
** [[An Ice Person|Ice Wolf]]... [[Exactly What It Says Onon the Tin|well]], [[Elemental Powers|shoots]] [[Captain Obvious|Ice]]. It greatly slows down those that get hit by it.
* [[Standard FPS Guns]]
* [[Throw-Away Guns]]: Press a button to throw away your Main gun. Useful for picking up the [[The Enemy Weapons Are Better|enemy's gun]] or showing how [[Badass]] you are with the [[Hand Cannon|DE-50]] or the [[Revolvers Are Just Better|EM-500]]. Try throwing away your awesome assault rifle before the start of a round, and watch the subsequent pile of weapons build up as everyone prepares to pick it up at the start.