Wolfpack Boss: Difference between revisions

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* The ''[[Tales (series)]]'' tends to have this frequently, generally by having the [[Recurring Boss|recurring bosses]] gang up on you, and/or as a [[Bonus Boss]] fight against multiple characters from previous Tales games.
* The ''[[Tales (series)]]'' tends to have this frequently, generally by having the [[Recurring Boss|recurring bosses]] gang up on you, and/or as a [[Bonus Boss]] fight against multiple characters from previous Tales games.
** In ''[[Tales of Destiny|Tales Of Destiny 2]]'', Barbatos teams up with two of the past bosses in the bonus dungeon. However, he doesn't move at all and seldom attacks until both of them are dead, [[It's All About Me|befitting of his character]].
** In ''[[Tales of Destiny|Tales Of Destiny 2]]'', Barbatos teams up with two of the past bosses in the bonus dungeon. However, he doesn't move at all and seldom attacks until both of them are dead, [[It's All About Me|befitting of his character]].
** In ''[[Tales of Symphonia]]'', due to the nature of the combat system boss fights against multiple strong enemies at once tend to become [[That One Boss|Those Bosses]]. Examples include the Sylphs and the Winged Dragons. The [[Play Station 2]] version adds epic group battles against three of the Grand Cardinals at once, and even {{spoiler|Kratos, Yuan, and Mithos as they were millenia ago.}}
** In ''[[Tales of Symphonia]]'', due to the nature of the combat system boss fights against multiple strong enemies at once tend to become [[That One Boss|Those Bosses]]. Examples include the Sylphs and the Winged Dragons. The [[PlayStation 2]] version adds epic group battles against three of the Grand Cardinals at once, and even {{spoiler|Kratos, Yuan, and Mithos as they were millenia ago.}}
** The Four Stars in ''[[Tales of Rebirth]]'' all get together for a final showdown towards the end of ''[[Tales of Rebirth]]''. Gets taken [[Up to Eleven]] in the bonus dungeon, where they show up again, but each with a clone in tow, turning it into a four versus eight battle.
** The Four Stars in ''[[Tales of Rebirth]]'' all get together for a final showdown towards the end of ''[[Tales of Rebirth]]''. Gets taken [[Up to Eleven]] in the bonus dungeon, where they show up again, but each with a clone in tow, turning it into a four versus eight battle.
** ''[[Tales of Innocence]]'' features Chien and his dogs, Cer and Ber. It's probably the hardest fight up to that point, given how difficult multi-boss fights in Tales games are in general.
** ''[[Tales of Innocence]]'' features Chien and his dogs, Cer and Ber. It's probably the hardest fight up to that point, given how difficult multi-boss fights in Tales games are in general.
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* ''[[Runescape]]'' has the Dagannoth Kings.
* ''[[Runescape]]'' has the Dagannoth Kings.
** In dungeoneering, there's also the Skeletal Horde and the [[That One Boss|Skeleton Trio]] bosses.
** In dungeoneering, there's also the Skeletal Horde and the [[That One Boss|Skeleton Trio]] bosses.
* ''[[Disgaea 2 Cursed Memories]]'': Baal is fought with 4 equally powerful clones of himself.
* ''[[Disgaea 2: Cursed Memories]]'': Baal is fought with 4 equally powerful clones of himself.
** The remake takes it further by making you fight ''eight'' copies of Pringer X, each of which are far stronger then Baal, and if you beat them, you get the option to make it so each one of them is stronger then all of five Baals put together.
** The remake takes it further by making you fight ''eight'' copies of Pringer X, each of which are far stronger then Baal, and if you beat them, you get the option to make it so each one of them is stronger then all of five Baals put together.
* ''[[Heretic]]'' pits the player against three Iron Liches and three Maulotaurs for the final battles of the first and second episodes, respectively. The Shadow of the Serpent Riders expansion ups the ante by throwing ''five'' Iron Liches at the player at the end of the fourth episode, and ''eight Maulotaurs'' for the final showdown of the last episode.
* ''[[Heretic]]'' pits the player against three Iron Liches and three Maulotaurs for the final battles of the first and second episodes, respectively. The Shadow of the Serpent Riders expansion ups the ante by throwing ''five'' Iron Liches at the player at the end of the fourth episode, and ''eight Maulotaurs'' for the final showdown of the last episode.
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* In the penultimate battle of ''[[Ys]]: The Ark of Napishtim'' you fight against both the [[Big Bad]] Ernst and his [[Quirky Miniboss Squad]] of fairies at once. The fairies can't be killed, only temporarily KO'ed.
* In the penultimate battle of ''[[Ys]]: The Ark of Napishtim'' you fight against both the [[Big Bad]] Ernst and his [[Quirky Miniboss Squad]] of fairies at once. The fairies can't be killed, only temporarily KO'ed.
* Ultrabox/ The Four Horsemen in ''[[Metal Gear]] 2: Solid Snake''.
* Ultrabox/ The Four Horsemen in ''[[Metal Gear]] 2: Solid Snake''.
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in [[Metal Gear Solid 2 Sons of Liberty]].
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in [[Metal Gear Solid 2: Sons of Liberty]].
* Half of the boss cast in ''[[Banjo-Kazooie]]'' consists of this type of boss (green alien crabs, golden frogs and wild bees). Averted in ''Banjo-Tooie'', where all bosses are full-fledged.
* Half of the boss cast in ''[[Banjo-Kazooie]]'' consists of this type of boss (green alien crabs, golden frogs and wild bees). Averted in ''Banjo-Tooie'', where all bosses are full-fledged.
* [[MARDEK]] flash series has the World Saviors in the second and more so in the third game. While the group is [[Troperiffic]], they are far more dangerous than sub-chapter bosses at the time of encounter. As of the third game, the group consists of 1) a [[White Mage|support-healer]] opening the fight with mass shields and mass regeneration, then following with mass heals as necessary, 2) [[The Smart Guy|magic damage dealer]] with a nasty HP-drain auto-counter against melee attacks, 3) annoying melee [[Standard Status Effects]] dealer and last but not least 4) [[Dumb Muscle|a melee damage dealer]] who literally [[Turns Red]] if you decide to take him out last.
* [[MARDEK]] flash series has the World Saviors in the second and more so in the third game. While the group is [[Troperiffic]], they are far more dangerous than sub-chapter bosses at the time of encounter. As of the third game, the group consists of 1) a [[White Mage|support-healer]] opening the fight with mass shields and mass regeneration, then following with mass heals as necessary, 2) [[The Smart Guy|magic damage dealer]] with a nasty HP-drain auto-counter against melee attacks, 3) annoying melee [[Standard Status Effects]] dealer and last but not least 4) [[Dumb Muscle|a melee damage dealer]] who literally [[Turns Red]] if you decide to take him out last.